Betting Rules

 

The following rules apply to the use of all interactive sports betting products and services available on the website and mobile platforms.

These rules are part of the Operator’s General Terms & Conditions, which govern all interactive and wagering services provided to users who register for or maintain a betting account (“End User”).

In the event of any conflict between these Sports Betting Rules and the General Terms & Conditions, the General Terms & Conditions will take priority.

The official reference language of these betting rules is English. While translations may be provided for convenience, the English version shall always prevail in case of any discrepancies or differences in interpretation.

General Betting Rules

1. General

1.1 All betting information provided by Silverplay is offered in good faith. However, Silverplay does not accept responsibility for any errors or omissions related to dates, times, venues, participants, odds, results, or statistics. Silverplay reserves the right to correct any obvious mistakes and will take all reasonable steps to ensure fairness and transparency across Silverplay. All decisions made by Silverplay are final.

1.2 If an event starts earlier than scheduled, only bets placed on Silverplay before the actual start time will be valid (excluding live betting on Silverplay). If a market remains open after the event has started, Silverplay reserves the right to void any bets placed during that time.

1.3 In the event of discrepancies between English and non-English event names displayed on Silverplay, the English version will be considered the official reference on Silverplay.

1.4 Customers using Silverplay are responsible for staying informed about the current score and all relevant event details. Silverplay strongly recommends verifying the event status before placing any bets.

1.5 Silverplay reserves the right to update or modify these rules at any time. Any changes made by Silverplay will take effect immediately once published on the Silverplay website.

1.6 Customers acknowledge that information displayed on Silverplay may be delayed or inaccurate. Bets placed on Silverplay based on such data are done at the customer’s own risk. Silverplay does not guarantee the accuracy, completeness, or timeliness of this information and accepts no liability for any resulting losses.

2. Abandonment and Postponement

2.1 If an event listed on Silverplay does not start or finish on the scheduled date (as defined in the relevant sport’s rules), all bets placed on Silverplay will be void, except for those markets that have already been conclusively decided on Silverplay.

2.2 If an event begins but is later abandoned and not completed within the defined timeframe, only bets on Silverplay for markets that have been fully determined will remain valid. All other bets on Silverplay will be void.

2.3 If an event is not completed within the specified timeframe, or if there is uncertainty regarding the official result, Silverplay reserves the right to void the event. The decision made by Silverplay in such cases is final.

3. Change of Venue

3.1 Unless otherwise stated in specific event rules on Silverplay:

3.1.1 If the venue is changed (e.g., home and away teams switch locations), all bets placed on Silverplay for that match will be void.
3.1.2 For non-team events listed on Silverplay, bets will remain valid even if the venue changes after the market has opened on Silverplay.

4. Periods of Time

4.1 If the duration of an event is altered, all bets placed on Silverplay for that event will be considered void.

4.2 Events occurring during injury or stoppage time are counted as part of regular play on Silverplay. For example, a goal scored during first-half injury time is considered to have occurred at the 45th minute when settled on Silverplay.

5. Results

5.1 Where applicable, podium positions will be treated as the official result on Silverplay, regardless of any later disqualifications or adjustments. If no podium ceremony takes place, results on Silverplay will be based on the official outcome provided by the governing body at the time of settlement. If no official result is available, Silverplay will determine the outcome based on available evidence.

5.2 Markets on Silverplay are typically settled after the event has concluded. In some cases, markets may be settled earlier for customer convenience on Silverplay. Silverplay reserves the right to correct or reverse any settlements made in error.

5.3 Silverplay may delay settlement of any market if there is uncertainty regarding the result.

5.4 Any changes to official results made more than 72 hours after the event start time will not affect bets that have already been settled on Silverplay.

5.5 In case of discrepancies between official results and those displayed on Silverplay, Silverplay may use video footage as the primary reference. If no footage is available, results from the official governing body will be used by Silverplay. If neither source is reliable, Silverplay reserves the right to determine the final result. All such decisions made by Silverplay are final and binding.

Markets

1. General

Outright – betting on the winner of an Event, race, or tournament. An outright bet involves the selection of a winner in a tournament, competition, league, or event either from the onset or at any stage of the tournament, competition, league, or event prior to the conclusion of the competition where the results are still undecided. The number of places that are paid as winners will be indicated in the Market title. If one of the opponents/players does not start an event, race, or tournament then all “Outright” bets on the above-mentioned will be void. If the winners are two or more, or a “Dead Heat” is declared in any Outright Market then the payout odds (less the stake) are divided by the number of winners and settled accordingly with the stake returned.

Example:

Based on a customer inquiry regarding the possibility of two players emerging as the top goal scorer in the Italian Serie A. The Company calculates the payout as follows: stake/winners x (odds-1) = Payout (If top goal scorer has more than 2 people= stake/ (number of people))

Example:

Italian Serie A – Top Goalscorer

Zlatan Ibrahimovic @ 1.40
Edinson Cavani @ 3.50

If I placed a bet of 100 € on Zlatan Ibrahimovic with odds of 1.40
And if the top goal scorer has 2 winners -My payout will be: Stake 100/2 x (Odds – 1) = 20

If I placed a bet of 100 € at Edinson Cavani with odds of 3.50
And if top a goal scorer has 2 winners. My payout will be: Stake 100/2 x (Odds – 1) = 125

* The term “Any Other Player” (Any Other Team etc.) refers to all participants not specified in the market.

Moneyline – betting on one of the opponents/teams to be the winner in an event, or to score higher in an event. The rest moneyline rules can be found in the specific event’s betting rules. The expression “The Field” relates to all competitors other than the one specified in the moneyline match up.

Handicap (HDP) – Handicap means betting when one competitor or team receives a virtual head start (effectively leading by that head start before the Event begins). The winner is the competitor or team with the better score after adding the given handicap to the result.

Asian Handicap (In-Play) – All bets, placed on Asian Handicap for an In-play market are settled in accordance with the score displayed for the surplus of the event/half, after the bet has been placed – any goals, scored before the bet having been placed are disregarded for settlement purposes.

Example:

Juventus vs Liverpool – Live score 1:0

Team      Asian Handicap    Odds
Juventus        -0.75               1.80
Liverpool       +0.75               2.15

Final score 3:0
If you bet on Juventus 100 €, your net win is 80 €

Final score 2:0, 3:1
If you bet on Juventus 100 €, your net win 40 €

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3
If you bet on Liverpool 100 €, your net win is 115 €

The rest Asian Handicap rules can be found in the specific event betting rules.

Over/Under (OU) – This bet type gives a player the ability to put their stake on the number of goals (games etc.). Bets are settled based on the aggregate sum total of points/goals etc achieved (resulting in an over or under of a prescribed target number set by the Operator) in a match or series of matches in which the bets were placed.

Odd/Even (OE) – Bets relate to the sum total of points (goals) played in the match resulting in an odd or even number.

Multi Bets – Multi bet represents a unification of selections (minimum two), combined in one wager. For this type of bet to acquire a winning status, it would take for all of the selections included to be properly predicted. If one (or more) selections lose, the multi bet loses also. If one (or more) selections get adjourned, the odds for the selections mentioned will recur to 1.00. Please relate to the betting glossary if you find yourself in need of a further explanation in regards to Multi Bets. Note that the page contains general information, not an explanation of every term.

System bets. System bet resembles a multi bet to a great extent. It represents a count of selections, and despite multi bets, not all of the selections included in a system bet must be properly predicted in order for you to win the bet. System bets are generally placed on higher odds with bigger stakes to guarantee a good profit, regardless of the fact that the gamester may have a couple losing selections. Computing prosperous returns is usually not too complicated, but in some situations, punters may require the assistance of a betting calculator when it comes to more complex system bets.

 

2. Soccer Bet Types

Unless being declared differently the outcome of a bet on a soccer game relates to the end of regular time in the soccer game the bet has been placed on (also counting any stoppage or injury time added by the official referee). Extra time and penalties are not included.

1X2 as a bet type gives a player the ability to put their stake on either 1 – the first, (most commonly the home team) to win; X – the game outcome in a tie or a draw; or 2 – the second, (usually the away team) to win.

Correct score – Bets are made by predicting the correct result or score at the end of the match or event that is offered for betting. Correct Score To win “5-0UP” (or 0-5UP) the selected team must win by five or more goals.

Example:

Home Team
Result for 5-0UP – 5:1, 6:2 and etc (Lose) / 5:0, 6:1 and etc (Win)

Away Team
Result for 5-0UP – 1:5, 2:6 and etc (Lose) / 0:5, 1:6 and etc (Win)

Total Goals – Total goal bets involve the prediction of the cumulative total goals or points scored in a match in which the bets were placed.

Half-time/Full-time (HT/FT) – betting to forecast both the Half-time outcome and Full-time outcome of an Event (not counting extra time or penalties). Respectfully, in this market, H relates to the first team named in the event (generally the Home team); D relates to a Draw; A relates to the second team named in the event (generally the Away team). For instance – HA means that the first team named in the event (the home team) will take the lead at half-time and the second team named in the event (the away team) will take the lead at full-time.

First Goal/Last Goal – betting on which team will score the first or last goal in an event. Respectfully in this Market, HF relates to the first team named in the event (generally the Home team) scoring the first goal. HL relates to the first team named in the event scoring the last goal. AF relates to the second team named in the event (generally the away team) scoring the first goal. AL relates to the second team named in the event scoring the last goal. NG relates to no goals having been scored during the specific event. Own goals are assigned to the team awarded with the goal. If an event is discontinued, subsequently to a goal scored, all bets placed on “First Goal” and “No Goal” will stand, and all bets on “Last Goal” will be rendered void. If an event is discontinued without any goals being scored then all bets on First Goal, Last Goal, and No Goal will be considered void.

Which Team to Kick-Off – betting on which team will be the one to kick off the event. If an event is discontinued subsequently to its kick-off then all bets are still considered valid. In case the kick-off time was brought forward than the scheduled time on the website, all bets after the kick-off time will be considered as VOID.

Home Team Total vs. Away Team Total – betting on the total number of goals scored by the home teams versus the total number of goals scored by the away teams in regards to the matches in a specific league, played on a given day. “Home” relates to the first team named and “Away” relates to the second team named. If one (or more) matches happen to be adjourned or discontinued then the bet will be void.

Single Team Over/Under – betting on a goal scored by a certain team in an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome.

 

3. Corners

Corners – The Number of Corners result is decided by the total number of corners of Home/Away teams in a designated match. Corners awarded but untaken do not count.

Handicap – Handicap means betting on which team will take the most corners during a match inclusive of any handicaps. If an event is abandoned all bets are considered void.

Over/Under – bets placed on the total number of corners both teams take during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome.

First Corner – bets placed on which team will take the first corner in a game. If an event is abandoned after the first corner has been taken all bets are valid. If an event is abandoned prior the first corner, all bets are considered void.

Last Corner  – bets placed on which team will take the last corner in a game. If the event is abandoned before its scheduled finish time, all bets are considered void.

Next Corner – bets placed on which team will take the next corner in an event. All bets are considered valid if the next corner is actually taken.

 

4. Bookings

Yellow Cards are counted as one point while red cards are counted as two points. The highest amount of points a competing player can accrue during an event is three (one for a first yellow card, and two for a subsequent straight red card). Cards given to non-players (managers, coaches, substitutes, etc.) are not counted.

Handicap – bets placed on which team will acquire a higher number of bookings during an event, all handicaps included. All bets are considered void if an event is discontinued.

Over/Under – bets on the total number of bookings accrued by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First Booking – bets on which team will be the one that will receive the first booking (yellow or red card) in the game. If two or more players are booked for the same incident then the player who is first shown a card by the match official will be considered as the player who has received the first booking of the game. If an event is discontinued subsequently to the first card having been brought out then all bets are valid. If an event is discontinued prior to the first card being issued then all bets are void.

Last Booking – bets on which team will be the one that will receive the last booking (yellow or red card) in a game. If two or more players are booked for the same incident then the player who is last shown a card by the match referee will be considered as the player who has received the last booking in the game. All bets are considered void if the event is discontinued.

 

5. Offsides

Handicap – bets placed on which team will be caught offside more times during an event, all handicaps included. If an event is abandoned all bets are considered void.

Over/Under – bets on the total amount of offside decisions made by the match referee during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First Offside – bets placed on which team will be caught offside first in an event. If an event is abandoned after the first offside decision has been made, then all bets are considered valid. If an event is discontinued before any offside decisions have been made – all bets are considered void.

Last Offside – bets placed on which team will be caught offside in an event. All bets are considered void if the event in question is discontinued.

 

6. Substitutions

Handicap – bets placed on which team will perform a higher number of substitutions during a game, all handicaps included. All bets are considered void if an event is discontinued.

Over/Under – bets placed on the total number of substitutions during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First substitution – bets placed on which team will perform the first substitution in a game. If two or more players are substituted at the same time, then the player whose number is displayed first by the fourth official will be considered the first substitution in the game. If an event is abandoned after the first substitution in the game has been made, all bets are still considered valid. If an event is discontinued before any substitutions have been made, all bets are considered void.

Last Substitution – bets placed on which team will perform the last substitution in an event. If two or more players are substituted at the same time, then the player whose number is displayed last by the fourth referee will be considered the last substitution in the game. If the event is abandoned then all bets are considered void.

 

7. Clean sheet

Betting on whether or not a team will keep a “clean sheet”, meaning that the team in question will not allow the other team to score a goal during the event.

If an Event is abandoned after a goal is scored by Home team only, then ‘Away Yes & No’ bets will stand while ‘Home Yes & No’ bets will be void. If a goal is scored by the Away team only, then ‘Home Yes & No’ bets will stand while ‘Away Yes & No’ will be void. If goals are scored by both Home and Away teams, then all bets will stand. If an Event is abandoned without any goal being scored, then all wagers will be void.

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0)
Home Yes – Refund Away Yes – Lose
Home No – Refund Away No – Win

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home Yes – Lose Away Yes – Lose
Home No – Win Away No – Win

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…)
Home Yes – Lose Away Yes – Refund
Home No – Win Away No – Refund

 

8. Penalties

Betting on whether or not a penalty will be awarded and taken during an event. If the event is abandoned after a penalty has been awarded and taken, then all bets are considered valid. If an event is abandoned without any penalties being awarded then all bets are considered void.

Penalty Shoot-outs – Betting on which team will win in a penalty shoot-out. In handicap betting the outcome includes all penalties taken in the shoot-out, plus sudden death. In over/under bets the outcome only includes the regulation ten penalties in the shoot-out while sudden death spot kicks are not counted.

 

9. Fantasy League

Fantasy matches represent pairs of teams from distinct events. All venues strictly serve for reference purposes alone.

 

10. Specific 15-Minutes Over/Under

10.1 The Specific 15 Minutes (O/U) – betting that is defined by the total amount of points (goals, corners, games, bookings, etc.) at the end of every 15th-minute time-frame of an event. If the total is a higher number, than the O/U predefined line, then the “Over” is considered to be the winning outcome. If the total is a smaller number than the O/U predefined line then the “Under” is considered to be the winning outcome.

Example:

15th Minute O/U
* 00:00 – 15:00 O/U: Total amount of points to be scored from minute 00:00 to minute 15:00 All bets must be placed at or prior to the end of the 15th minute.

30th Minute O/U
* 15:01 – 30:00 O/U: Total amount of points to be scored from minute 15:01 to minute 30:00 All bets must be placed at or prior to the end of the 30th minute.

45th Minute O/U
* 30:01 – 45:00 O/U: Total amount of points to be scored from minute 30:01 to minute 450:00 All bets must be placed at or prior to the end of the 45th minute.

60th Minute O/U
* 45:01 – 60:00 O/U: Total amount of points to be scored from minute 45:01 to minute 60:00 All bets must be placed at or prior to the end of the 60th minute.

75th Minute O/U
* 60:01 – 75:00 O/U: Total amount of points to be scored from minute 60:01 to minute 75:00 All bets must be placed on or prior to the end of the 75th minute.

10.2 The specific 15th Minute O/U bets are settled according to the precise time that a goal is scored (when the ball gets past the goal line), the same applies to the number of corners bets (corners taken). If an event is discontinued all bets placed on 15-minute periods that have not been completed will be considered void.

10.3 If a specific 15-minute period has already passed though all bets will be considered valid. Any actions including play in or around the penalty spot; a penalty; a dangerous free-kick and similar will be subject to approval from the Company if such actions have been undertaken in the last two (2) minutes before a 15-minute period expires.

 

11. Free kick

All free kicks that have been awarded but not taken will not be considered. All indirect and direct free kicks are considered a Free kick. Goal kicks and penalty kicks are not considered a Free kick.

Handicap – bets placed on which team will take the most free-kicks during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of free kicks taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First free kick – bets placed on which team will perform the first free kick in a game. If an event is abandoned after the first free kick in the game has been taken, all bets are still considered valid. If an event is discontinued before any free kicks have been taken, all bets are considered void.

Last free kick – bets placed on which team will take the last free kick during an event. All bets are considered void if an event is discontinued.

 

12. Goal kick

A goal kick is awarded to the defending team if the ball completely crosses the end line, as a result of contact with an opposing player. Kicks made by the goalkeeper after making a save are not considered goal kicks.

Handicap – bets placed on which team will take the most goal kicks during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of goal kicks taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First goal kick – bets placed on which team will perform the first goal kick in a game. If an event is abandoned after the first goal kick in the game has been taken, all bets are still considered valid. If an event is discontinued before any goal kicks have been taken, all bets are considered void.

Last goal kick – bets placed on which team will take the last goal kick during an event. All bets are considered void if an event is discontinued.

 

13. Throw-in

A throw in is granted to a team if the ball passes completely the end touchline as a result of an opponent player’s interaction with the ball.

Handicap – bets placed on which team will take the most throw-ins during an event, including all handicaps. All bets are considered void if the event is discontinued.

Over/Under – bets placed on the total amount of throw-ins taken by both teams during an event. If the total is a higher number than the OU line then the “Over” is considered to be the winning outcome. If the total is a smaller number than the OU line then the “Under” is considered to be the winning outcome. If an event is discontinued then all bets are void.

First throw-in – bets placed on which team will perform the first throw-in in a game. If an event is abandoned after the first throw-in in the game has been taken, all bets are still considered valid. If an event is discontinued before any throw-ins have been taken, all bets are considered void.

Last throw-in – bets placed on which team will take the last throw-ins during an event. All bets are considered void if an event is discontinued.

 

14. Specific 10-minutes Over/Under

14.1 Points relate to goals, corners, games, etc.

10th Minute O/U
00:00 – 10:00 O/U: Total number of points to be scored from minute 00:00 to minute 10:00 All bets must be placed at or before the end of the 10th minute.

20th Minute O/U
10:01 – 20:00 O/U: Total number of points to be scored from minute 10:01 to minute 20:00 All bets must be placed at or before the end of the 20th minute.

30th Minute O/U
20:01 – 30:00 O/U: Total number of points to be scored from minute 20:01 to minute 30:00 All bets must be placed at or before the end of the 30th minute.

14.2 The specific 10th Minute O/U bets are settled according to the precise time that a goal is scored (when the ball gets past the goal line), the same applies to the number of corners bets (corners taken). If an event is discontinued all bets placed on 10-minute periods that have not been completed will be considered void.

14.3 If a specific 10-minute period has already passed though all bets will be considered valid. Any actions including play in or around the penalty spot; a penalty; a dangerous free-kick and similar will be subject to approval from the Company if such actions have been undertaken in the last two (2) minutes before a 10-minute period expires. If there is an inconsistency in the results displayed in the results section of the website, the contradiction will be defined by using the Company’s video materials of the event in question as a reference, to define the accurate result.

14.4 Nevertheless, if there is no such video material of the event in question, then the accurate result will be determined in regards to the result of the mentioned event’s governing body as declared on the official website. In a case, where the official website is incapable of supplying such data, or this information is erroneous on the official website itself, the Company holds its prerogative to make decisions/corrections/alterations to define the final outcome. The Company’s decision is final and binding.

 

15. Draw No Bet (DNB), 1st Half DNB, 2nd Half DNB, Full-Time DNB

Bets placed on the prediction of a Home or Away win in a match. If the game ends in a draw all bets will be refunded.

First Half DNB – Bets placed on the prediction of a Home or Away win only in the first half of a match. If the first half of the game ends in a draw all bets will be refunded.

Second Half DNB – Bets placed on the prediction of a Home or Away win only in the second half of a match. If the second half of the game ends in a draw all bets will be refunded.

16. Both/One/Neither to score

Both – Both teams in a match to score
One – Either of the teams in a match to score
Neither – Both teams in a match fail to score

16.1 If an Event is abandoned after only the home team has scored a goal, then ‘Neither’ bets will remain valid while ‘Both’ and ‘One’ bets will be considered void.

16.2 If an Event is abandoned after only the Away team has scored a goal, ‘Neither’ bets will remain valid while ‘Both’ & ‘One’ will be void. If an Event is abandoned after both the Home and Away team have scored goals, all bets will remain valid. If an Event is abandoned without any goal being scored, all wagers will be considered void.

Rule 1:

Home score ≥ 1, Away score = 0 (1, 2..:0)
Both- Refund
One- Refund
Neither-Lose

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Both-Win
One-Lose
Neither-Lose

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…)
Both – Refund
One – Refund
Neither – Lose

17. To win to nil

Bets on whether a team will win without conceding a goal before the end of the match. All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts.

If an Event is abandoned after only the home team has scored, then all ‘Away’ bets will remain valid while ‘Home’ bets will be void. If only the Away team has scored a goal, then ‘Home’ bets will remain valid while ‘Away’ will be void. If both the Home and the Away team have scored, all bets will remain valid. If an Event is abandoned before a goal has been scored, then all wagers will be void.

Rule 1:

Home score ≥1, Away score= 0 (1, 2..:0)
Home – Refund Away – Lose

Rule 2:

Home score ≥ 1, Away score ≥ 1 (1, 2…: 1, 2…)
Home – Lose Away – Lose

Rule 3:

Home score = 0, Away score ≥ 1 (0:1, 2…)
Home – Lose Away – Refund

 

18. 3-way handicap

All bets will be settled according to the odds displayed using the actual score in the match adjusted for the handicap.

 

19. To win either half

Bets placed on the prediction that a team will score more goals than their opposition in one of two halves.

Home to Win Either Half – Bets placed on whether the Home team will be able to score more goals than the Away team in one of two halves. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

Away to Win Either Half – Bets placed on whether the Away team will be able to score more goals than the Home team in one of two halves. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

 

20. To win both halves

Bets placed on whether the selected team will be able to score more goals than their opposition in both halves of the match.

Example:

If the team you have chosen scores in the first half of a match and the match finishes 1-0, although the first half was won 1-0, the score in the second 45 minutes was effectively 0-0 and therefore a draw. If this occurs, only the first half is considered to have been ‚won‘ and therefore all bets would be lost.

Home to win both halves – Bets placed on the Home team to score more goals than the opposition in both halves of the match. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

Away to win both halves – Bets placed on the Away team to score more goals than the opposition in both halves of the match. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

 

21. Draw/ No Draw

Bets predicting whether the final result in a match will be a draw or not a draw. All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts.

 

22. Odd/Even

1st Half Odd/Even – Bets predicting whether the number of goals scored in the 1st half will be an odd or even number.

Full-Time Odd/Even – Bets predicting whether the number of goals scored in the match will be an odd or even number.

 

23. Full Time

All bets will be settled at the end of the scheduled time for the game excluding extra time and penalty shootouts. If the match is abandoned all bets will be void excluding bets that have already been unconditionally determined.

American Football

Settlement 

1. All bets on American Football are based on the official result at the end of Regular time (incl. Overtime if played) unless otherwise stated or the bet has already been settled. 

2. Any post-game disputes by either team that alter the final outcome of a game at a later point will not be considered for settlement purposes. 

3. In the event of uncertainty about the outcome of a bet, settlement will be determined by the official result called by NFL. 

4. Bets on matches that are abandoned will be void (no action), unless the bet has already been settled or if an official result has been called. 

5. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 

6. Bets on matches that are played in a different venue than originally announced will be void. 

7. If a game is adjourned after the 55th minute and isn’t resumed that same day, then irrespective of whether the game is completed on another date, bets will be settled according to the result of the game at the time of the interruption. 

8. If an event is adjourned before the 55th minute and is not resumed that same day, all wagers placed on the full game will be marked as „invalid“ and all stake amounts – refunded. If part of the game has been completed (i.e., first quarter, first half, second quarter, or third quarter) those bets will be marked as “action” provided the entire period has been complete. 

9. Bets on the Game and 4th quarter, and 2nd Half include points scored in overtime. 

10. All results are taken when the official outcome is declared at the end of the game by the governing body (NFL.com, NCAA.com etc.) and any subsequent changes to the statistics are not valid for betting purposes. 

1. To win  

1.1 To Win – Select the team which will win the match. Including Overtime if played.   
– Possible selections: Home Team, Away Team 

1.2 Money Line 3-Way (Regular Time) – Select the team which will win the match.  
– Possible selections: Home Team, Away Team, Draw 

1.3 Half – To Win – Select the result of the 1st or 2nd Half including a draw. 2nd Half Includes Overtime if played.   
– Possible selections: Home Team, Draw, Away Team 

1.4 To Win Both Halves – Select the team which will win both halves. Includes Overtime if played for Second half  
– Possible selections: Home Team Yes/No, Away Team Yes/No 

1.5 Half – Money Line 3-Way – Select the result of the 1st, 2nd Half including a draw. Not Incl. Extra Innings. 
– Possible selections: Home Team, Draw, Away Team 

1.6 Quarter – To Win – Select the result of the 1st, 2nd, 3rd, or 4th Quarter including a draw. 4th Quarter Includes Overtime if played.   
– Possible selections: Home Team, Away Team

1.7 Quarter – Money Line 3-Way – Select the result of the 1st, 2nd, 3rd, or 4th Quarter. Not Incl. Extra Innings. 
– Possible selections: Home Team, Draw, Away Team 

2. Handicap 

2.1 Handicap – Select the winner after the handicap spread has been applied to the official final result. Including Overtime if played.   
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.2 Half – Handicap – Select the winner of the half after the handicap spread has been applied to the 1st or 2nd Half – result. 2nd Half Includes Overtime if played.   
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.3 Quarter – Handicap – Select the winner after the handicap spread has been applied to the official final result of the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)  

3. Total Points 

3.1 Total Points – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.   
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

3.2 Half – Total Points – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

3.3 Quarter – Total Points – Select whether the total number of points scored in the 1st, 2nd ,3rd, or 4th Quarter by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if Played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

4. Home Team Total Points 

4.1 Home Team Total Points – Select whether the total number of points scored in the match by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. Includes Overtime if Played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

4.2 Half – Home Team Total Points – Select whether the total number of points scored in the 1st or 2nd half by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

4.3 Quarter– Home Team Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th Quarter by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

5. Away Team Total Points 

5.1 Away Team Total Points – Select whether the total number of points scored in the match by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

5.2 Half – Away Team Total Points – Select whether the total number of points scored in the 1st or 2nd Half by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

5.3 Quarter – Away Team Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th Quarter by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points). 

6. 3-Way Total Points 

6.1 3-Way Total Points – Select whether the total number of points scored in the match by both teams will be over (more than), under (less than), or exactly the specified points value, three options are available. Including Overtime if played. 

6.2 Half – 3-Way Total Points – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be over (more than), under (less than), or exactly the specified points value, three options are available. 2nd Half Includes Overtime if Played 

6.3 Quarter – 3-Way Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th quarter by both teams will be over (more than), (less than), or exactly the specified points value, three options are available. 4th Quarter Includes Overtime if played. 

7. 3-Way Handicap 

7.1 3-Way Handicap – Select the winner of the match, after the handicap spread has been applied to the final result. Including Overtime if played.  
– Possible selections:Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0). 

7.2 Half – 3-Way Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st or 2nd Half – result. 2nd Half Includes Overtime if played.  
– Possible selections:Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0). 

7.3 Quarter – 3-Way Handicap – Select the winner of the first quarter, after the handicap spread has been applied to the 1st, 2nd, 3rd, or 4th Quarter – result. 4th Quarter Includes Overtime if Played.  
– Possible selections:Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0). 

8. Half Time/Full Time(Regular Time) – Predict the result at halftime and fulltime. Both results have to be correct. Overtime does not count.  
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

9. Half Time/Full Time (Incl. Overtime) – Predict the result at halftime and fulltime. Both results have to be correct. Includes Overtime if played.   
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

10. 2-Way Race To (Points) – Select which team will score a specified (X) number of points first in the whole match. If none of the teams reaches the specified (X) number of points all bets will be void. Includes Overtime if played.  
– Possible selections: Home (X), Away (X) 

10.1 Half – 2-Way Race to (Points) – Select which team will score a specified (X) number of points first. If neither team scores this number (X) of points, bets will be void.  
Overtime Included if Played.  
– Possible selections: Home Team, Away Team 

10.2 Quarter – 2-Way Race to (Points) – Select which team will score a specified (X) number of points first. If neither team scores this number (X) of points, bets will be void.  Overtime Included if Played.  
– Possible selections: Home Team, Away Team 

11. 3-Way Race To (Points) – Select which team will score a specified (X) number of points first in the whole match. Includes Overtime if played.  
– Possible selections: Home (X), Neither (X), Away (X) 

11.1 Half – 3-Way Race to (Points) – Select which team will score a specified (X) number of points first. If neither team score this number (X) of points, bets will be void. Overtime Included if Played.  
– Possible selections: Home (X), Neither (X), Away (X) 

11.2 Quarter – 3-Way Race to (Points) – Select which team will score a specified (X) number of points first. If neither team score this number (X) of points, bets will be void. Overtime Included if Played  
– Possible selections: Home (X), Neither (X), Away (X) 

12. Winning Margin 

12.1 Winning Margin (Regular Time) – Select the margin by which the specified team wins the match.  
– Possible selections (3-way) – Home (x.0), Away (x.0) 

12.2 Winning Margin – Select the margin by which the specified team wins the match. Includes Overtime if played  
– Possible selections (3-way) – Home (x.0), Away (x.0) 

12.3 Winning Margin 11-Way – Select the margin by which the specified team wins the match.  
– Possible selections: 11 options available Home (x.0), Away (x.0) 

12.4 Winning Margin 4-Way – Select the margin by which the specified team wins the match.  
– Possible selections: 4 options available Home (x.0), Away (x.0) 

12.5 Half – Winning Margin – Select the margin by which the specified team wins the 1st or 2nd Half. 2nd Half Includes Overtime if played  
– Possible selections: Home (x.0), Away (x.0), Draw 

12.6 Quarter – Winning Margin 5-Way – Select the margin by which the specified team wins the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played  
– Possible selections: Home (x.0), Away (x.0), Draw 

13. First/Last Team to Score 

13.1 First Team to Score – Select which team will score first points in the match.  
– Possible selections: Home team, Away team 

13.2 Last Team to Score – Select which team will score last points in the match. Including Overtime if played.  
– Possible selections: Home team, Away team 

13.3 1st Quarter – Teams To Score – Select if the specified team will score in the 1st Quarter. 

14. Total Points Odd/Even 

14.1 Total Points Odd/Even (Regular Time) – Select whether the total number of points scored in the game will be odd or even. The result is determined based on the total number of points scored by both teams in Regular Time.  
– Possible selections: Odd, Even 

14.2 Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even. The result is determined based on the total number of points scored by both teams. Including Overtime if played.  
– Possible selections: Odd, Even 

14.3 Half – Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be odd or even. 2nd Half Includes Overtime if played.  
– Possible selections: Odd, Even 

14.4 Quarter – Odd/Even – Select whether the total number of points scored in the 1st,2nd,3rd, or 4th Quarter by both teams will be odd or even. 4th Quarter Includes Overtime if played.  
– Possible selections: Odd, Even 

14.5 Team Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even for each of the teams. The result is determined based on the total number of points scored by the Home and Away Teams. Including Overtime if played.  
– Possible selections: Home/Odd, Home/Even, Away/Odd, Away/Even 

14.6 Half – Home Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half Time by the Home Team will be odd or even. 2nd Half Includes Overtime if played.  
– Possible selections: Odd, Even 

14.7 Quarter – Home Team Total Points Odd/Even – Select whether the total number of points scored in the specified Quarter by the Home Team will be odd or even. 4th Quarter Includes Overtime If played.  
– Possible selections: Odd, Even 

14.8 Half – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half Time by the Away Team will be odd or even. 2nd Half includes Overtime if played.  
– Possible selections: Odd, Even 

14.9 Quarter – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st, 2nd,3rd, or 4th Quarter by the Away Team will be odd or even. 4th Quarter Includes Overtime if played.  
– Possible selections: Odd, Even 

15. Both Teams to Score At Least  

15.1 Both Teams to Score at Least (Points) – Must predict Both teams to score at least the predicted of listed number of points in the match. Overtime included if played.   
– Possible selections:  5, 10, 15, 20, 25, 30…. etc. 

16. Both Teams to Score ‚X‘ Touchdowns in Each Half – Select whether the total number of Touchdowns scored in each half by both teams will be at least the specified touchdowns value. 

17. Both Teams to Score ‚X‘ Field Goals in Each Half – Select whether the total number of Field Goals scored in each half by both teams will be at least the specified touchdowns value. 

18. Double Chance 

18.1 Double Chance (Regular Time) – Must predict the final result of the match in one of the three specified outcomes.  
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away team 

18.2 Double Chance – Must predict the final result of the match in one of the three specified outcomes. Includes Overtime if played.  
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away team. Includes Overtime if played. 

18.3 Half-Double Chance – Must predict the final result of the 1st or 2nd Half Time in one of the three specified outcomes. 2nd Half Includes Overtime if played.  
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away team. Includes Overtime if played. 

18.4 Quarter – Double Chance – Must predict the final result of the 1st,2nd,3rd, or 4th Quarter in one of the three specified outcomes. 4th Quarter Includes Overtime if played.   
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away team. Includes Overtime if played. 

19. Total Touchdowns 

19.1 Total Touchdowns – Must Predict Total Touchdowns by both Teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.2 Half Time Total Touchdowns – Must Predict Total Touchdowns by both Team, for 1st or 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.3 Quarter Total Touchdowns – Must Predict Total Touchdowns by both Team, for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.4 Home Team Total Touchdowns – Must predict Total Touchdowns by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.5 Half Time Home Team Total Touchdowns – Must predict Total Touchdowns by Home team for 1st and 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.6 Quarter Home Team Total Touchdowns – Must predict Total Touchdowns by Home Team for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.7 Away Team Total Touchdowns – Must predict Total Touchdowns by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.8 Half Time Away Team Total Touchdowns – Must predict Total Touchdowns by Away team for 1st and 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

19.9 Quarter Away Team Total Touchdowns – Must predict Total Touchdowns by Away Team for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

20. 3-Way Total Touchdowns 

20.1 3-Way Total Touchdowns – Must Predict Total Touchdowns by both Teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

20.2 Half Time 3-Way Total Touchdowns – Must Predict Total Touchdowns by both Team, for 1st or 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

20.3 Quarter 3-Way Total Touchdowns – Must Predict Total Touchdowns by both Team, for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdowns), Under (x.5 Touchdowns) 

21. Total Field Goals 

21.1 Total Field Goals – Must Predict Total Field Goals scored by both Teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.2 Half Time Total Field Goals – Must Predict Total Field Goals scored by both Team, for 1st or 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.3 Quarter Total Field Goals – Must Predict Total Field Goals scored by both Team, for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.4 Home Team Total Field Goals – Must predict Total Field Goals scored by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.5 Half Time Home Team Total Field Goals – Must predict Total Field Goals scored by Home team for 1st and 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.5 Quarter Home Team Total Field Goals – Must predict Total Field Goals scored by Home Team for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.6 Away Team Total Field Goals – Must predict Total Field Goals scored by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.7 Half Time Away Team Total Field Goals – Must predict Total Field Goals scored by Away team for 1st and 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

21.8 Quarter Away Team Total Field Goals – Must predict Total Field Goals scored by Away Team for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

22. 3-Way Total Field Goals 

22.1 3-Way Total Field Goals – Must Predict Total Field Goals scored by both Teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

22.2 Half Time 3-Way Total Field Goals – Must Predict Total Field Goals scored by both Teams, for 1st or 2nd Half. 2nd Half Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

22.3 Quarter 3-Way Total Field Goals – Must Predict Total Field Goals scored by both Teams, for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: Over (x.5 Field Goals), Under (x.5 Field Goals) 

23.  Highest Scoring Half/ Quarter /Team  

23.1 Highest Scoring Half – Select the quarter that will contain the highest number of points scored. In a situation with equal scored points for two Halves all bets will be void. Overtime Included if Played (for 2nd Half).  
– Possible selections: 1st Half, 2nd Half 

23.2 Team Highest Scoring Half – Select the quarter which will contain the highest number of points scored. In a situation with equal scored points for two Halves all bets will be void. Including Overtime if played.  
– Possible selections: Home Team, Away Team 

23.3 Highest Scoring Quarter – Select the quarter that will contain the highest number of points scored. In a situation with equal scored points for two or more quarters, all bets will be void. Overtime Included if Played (for 4th quarter)  
– Possible selections: 1st Quarter, 2nd Quarter, 3rd Quarter, 4th Quarter 

23.4 Team Highest Scoring Quarter – Select the quarter that will contain the highest number of points scored. In a situation with equal scored points for two or more quarters, all bets will be void. Including Overtime if played.  
– Possible selections: Home Team, Away Team 

24. To Go to Overtime – Must Predict if the match will go into Overtime  
– Possible selections: Yes, No 

25. Winner and Total Points  

25.1 Match Winner and Total Points – Select the team that will win the match and select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. Includes Overtime if played.  
– Possible selections: Home Team and Over (x.5 points), Home Team and Under (x.5 points), Away Team and Over (x.5 points), Away Team and Under (x.5 points). 

25.2 Half Winner and Total Points – Select the team which will win the 1st or 2nd half of the match and select whether the total number of points scored in the 1st or 2nd half of the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.  
– Possible selections: Home Team and Over (x.5 points), Home Team and Under (x.5 points), Away Team and Over (x.5 points), Away Team and Under (x.5 points) 

25.3 Quarter Winner and Total Points – Select the team that will win the 1st, 2nd, 3rd, or 4th Quarter of the match and select whether the total number of points scored in the 1st,2nd, 3rd, or 4th Quarter of the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.  
– Possible selections: Home Team and Over (x.5 points), Home Team and Under (x.5 points), Away Team and Over (x.5 points), Away Team and Under (x.5 points) 

26. Total Passing Yards – Must Predict Total Net Passing Yards by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Yards), Under (x.5 Passing Yards) 

27 Total Rushing Yards 

27.1 Total Rushing Yards – Must Predict Total Rushing Yards by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Yards), Under (x.5 Rushing Yards) 

27.2 Home Team Total Rushing Yards – Must Predict Total Rushing Yards by Home team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Yards), Under (x.5 Rushing Yards) 

27.3 Away Team Total Rushing Yards – Must Predict Total Rushing Yards by Away team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Yards), Under (x.5 Rushing Yards) 

28. Total Receiving Yards 

28.1 Total Receiving Yards – Must Predict Total Receiving Yards by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Yards), Under (x.5 Receiving Yards) 

28.2 Home Team Receiving Yards – Must Predict Total Receiving Yards by Home team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Yards), Under (x.5 Receiving Yards) 

28.3 Away Team Receiving Yards – Must Predict Total Receiving Yards by Away team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Yards), Under (x.5 Receiving Yards) 

29. Total Passing Touchdowns – Must Predict Total Passing Touchdowns by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Touchdowns), Under (x.5 Passing Touchdowns) 

30. Total Rushing Attempts 

30.1 Total Rushing Attempts – Must Predict Total Rushing Attempts by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Attempts), Under (x.5 Rushing Attempts) 

30.2 Home Team Rushing Attempts – Must Predict Total Rushing Attempts by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Attempts), Under (x.5 Rushing Attempts) 

30.3 Away Team Rushing Attempts – Must Predict Total Rushing Attempts by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Attempts), Under (x.5 Rushing Attempts) 

31. Total Passing Attempts 

31.1 Total Passing Attempts – Must Predict Total Passing Attempts by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Attempts), Under (x.5 Passing Attempts) 

31.2 Home Team Passing Attempts – Must Predict Total Passing Attempts by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Attempts), Under (x.5 Passing Attempts) 

31.3 Away Team Passing Attempts – Must Predict Total Passing Attempts by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Attempts), Under (x.5 Passing Attempts) 

32. Total Passing Completions – Must Predict Total Passing Completions by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Passing Completions), Under (x.5 Passing Completions) 

33. Total Rushing Touchdowns 

33.1 Total Rushing Touchdowns – Must Predict Total Rushing Touchdowns by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Touchdowns), Under (x.5 Rushing Touchdowns) 

33.2 Home Team Rushing Touchdowns – Must Predict Total Rushing Touchdowns by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Touchdowns), Under (x.5 Rushing Touchdowns) 

33.3 Away Team Rushing Touchdowns – Must Predict Total Rushing Touchdowns by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing Touchdowns), Under (x.5 Rushing Touchdowns) 

34. Total Receiving Touchdowns 

34.1 Total Receiving Touchdowns – Must Predict Total Receiving Touchdowns by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Touchdowns), Under (x.5 Receiving Touchdowns) 

34.2 Home Team Receiving Touchdowns – Must Predict Total Receiving Touchdowns by Home team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Touchdowns), Under (x.5 Receiving Touchdowns) 

34.3 Away Team Receiving Touchdowns – Must Predict Total Receiving Touchdowns by Away team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receiving Touchdowns), Under (x.5 Receiving Touchdowns) 

35. Total Touchdown Passes – Must Predict Total Touchdown Passes by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Touchdown Passes), Under (x.5 Touchdown Passes) 

36. Total Offensive Touchdowns – Must Predict Offensive Touchdowns by both teams. Includes Overtime if played.  
– Possible selections: Over (x.5 Offensive Touchdowns), Under (x.5 Offensive Touchdowns) 

37. To Score the Longest Touchdown – Select which team will score the longest touchdown. If there are no Touchdowns, these markets will be void. 

38. To Score the Longest Field Goal – Select which team will score the shortest touchdown. If there are no Touchdowns, these markets will be void. 

39. Longest Touchdown Scored – Select whether the total length of the touchdown scored will be over (more than) or under (less than) the specified number. If there are no Touchdowns, the market will be void.  
– Possible selections: Over (x.5 Yards), Under (x.5 Yards) 

40. Shortest Touchdown Scored – Select whether the total length of the touchdown scored will be over (more than) or under (less than) the specified number. If there are no Touchdowns, the market will be void.  
– Possible selections: Over (x.5 Yards), Under (x.5 Yards) 

41. Longest Field Goal Scored – Select whether the total length of the Field Goal Scored will be over (more than) or under (less than) the specified number. If there are no Field Goals scored, the market will be void.  
– Possible selections: Over (x.5 Yards), Under (x.5 Yards). 

42. Total Points Odd/Even 

42.1 Total Points Odd/Even (Regular Time) – Select whether the total number of points scored in the game will be Odd or Even. The result is determined based on the total number of points scored by both teams.  
– Possible selections: Odd, Even 

42.2 Total Points Odd/Even – Select whether the total number of points scored in the game will be Odd or Even. The result is determined based on the total number of points scored by both teams. Includes Overtime if played.  
– Possible selections: Odd, Even 

42.3 Half – Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be odd or even. 2nd Half Includes Overtime if played.  
– Possible selections: Odd, Even 

42.4 Quarter – Odd/Even – Select whether the total number of points scored in the 1st  ,2nd, 3rd, or 4th Quarter by both teams will be odd or even. 4th Quarter Includes Overtime if played.  
– Possible selections: Odd, Even 

42.5 Team Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even for each of the teams. The result is determined based on the total number of points scored by the Home and Away Teams. Including Overtime if played.  
– Possible selections: Home/Odd, Home/Even, Away/Odd, Away/Even 

42.6 Half – Home Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half Time by the Home Team will be odd or even. 2nd Half Includes Overtime if played.  
– Possible selections: Odd, Even 

42.7 Quarter – Home Team Total Points Odd/Even – Select whether the total number of points scored in the specified Quarter by the Home Team will be odd or even. 4th Quarter Includes Overtime If played.  
– Possible selections: Odd, Even 

42.8 Half – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half Time by the Away Team will be odd or even. 2nd Half includes Overtime if played.  
– Possible selections: Odd, Even 

42.9 Quarter – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th Quarter by the Away Team will be odd or even. 4th Quarter Includes Overtime if played.  
– Possible selections: Odd, Even 

43. 3-Way Handicap 

43.1 3-Way Handicap – Select the winner of the match, after the handicap spread has been applied to the result. Includes Overtime if played.  
– Possible selections: Home Team (+/-x.0), Away Team (+/-x.0) 

43.2 Half – 3-Way Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st or 2nd Half – result. 2nd Half Includes Overtime if played.  
– Possible selections: Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0) 

43.3 Quarter – 3-Way Handicap – Select the winner of the first quarter, after the handicap spread has been applied to the 1st, 2nd, 3rd, or 4th Quarter – result. 4th Quarter Includes Overtime if Played.  
– Possible selections: Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0) 

44. First /Last Team Timeout 

44.1 First Timeout – Must predict which Team will take the first Timeout in the match. Includes Overtime if played.  
– Possible selections: Home Team, Away Team 

44.2 Last Timeout – Must predict which Team will take the last Timeout in the match. Includes Overtime if played.  
– Possible selections: Home Team, Away Team 

45. First/Last Challenge 

45.1 First Challenge – Must predict which Team will take the first Challenge in the match. Includes Overtime if played.  
– Possible selections: Home Team, Away Team 

45.2 Last Challenge – Must predict which Team will take the last challenge in the match. Includes Overtime if played.  
– Possible selections: Home Team, Away Team 

46. First/Last Touchdown Scorer 

46.1 First Touchdown Scorer – Select a specified player of the Home or the Away team to score the First Touchdown during the match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

46.2 Half-First Touchdown Scorer – Select a specified player of the Home or the Away team to score the First Touchdown during the first/second of the match. No touchdown in the match is available to bet on.  Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

46.3 Quarter – First Touchdown Scorer – Select a specified player of the Home or the Away team to score the First Touchdown during the 1st/2nd/3rd/4th quarter of the match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

46.4 Last Touchdown Scorer – Select a specified player of the Home or the Away team to score the Last Touchdown during a match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown. 

46.5 Half-Last Touchdown Scorer – Select a specified player of the Home or the Away team to score the Last Touchdown during the first/second of the match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

46.6 Quarter – Last Touchdown Scorer – Select a specified player of the Home or the Away team to score the Last Touchdown during the 1st/2nd/3rd/4th quarter of the match. No touchdown in the match is available to bet on.  Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

46.7 Next Touchdown Scorer – Select which player will score the next touchdown. Including overtime. At least one down should be played for bets to stand. 

46.8 Home Team Next Touchdown Scorer – Select which home team player will score the next touchdown. Including overtime. At least one down should be played for bets to stand. 

46.9 Away Team Next Touchdown Scorer – Select which away team player will score the next touchdown. Including overtime. At least one down should be played for bets to stand. 

47. Anytime Touchdown Scorers 

47.1 Anytime Touchdown Scorers – Select a specified player of the Home or the Away team to score a Touchdown at any time during the match. 

Includes Overtime if played.  
– Possible selections: Home player, Away player, Any other touchdown scorer 

47.2 Half – Anytime Touchdown Scorer – Select a specified player of the Home or the Away team to score a Touchdown at any time during the 1st/2nd half of the match. 

Includes Overtime if played.  
– Possible selections: Home player, Away player, Any other touchdown scorer 

47.3 Quarter – Anytime Touchdown Scorer – Select a specified player of the Home or the Away team to score a Touchdown at any time during the 1st/2nd/3rd/4th quarter of the match. 

Includes Overtime if played.  
– Possible selections: Home player, Away player, Any other touchdown scorer 

48. Total Points by Range – Select whether the total number of points scored in the match by both teams will be in the specified range. Includes Overtime if played.   
– Possible selections: Example (0 –133), (134-138), (139 – 143) 

49. 1st Touchdown Scorer  

49.1 1st Touchdown Scorer – Select a specified player of the Home or the Away team to score the 1st Touchdown during a match. No touchdown in the match is available to bet on. 

Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

49.2 Half 1st Touchdown Scorer – Select a specified player of the Home or the Away team to score the 1st Touchdown during 1st or 2nd Half of the match. No touchdown in the is available to bet on. 

Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

49.3 Quarter 1st Touchdown Scorer – Select a specified player of the Home or the Away team to score the 1st Touchdown during the 1st/2nd/3rd/4th quarter of the match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

49.4 Home Team 1st Touchdown Scorer – Select a specified player of the Home Team to score the 1st Touchdown during a match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

49.5 Away Team 1st Touchdown Scorer – Select a specified player of the Away Team to score the 1st Touchdown during a match. No touchdown in the match is available to bet on. Includes Overtime if played.  
– Possible selections: Home player, Away player, No touchdown 

50. Exact Total Touchdowns 

50.1 Exact Total Touchdowns – Select how many Touchdowns will be scored in the match time. Includes Overtime if played.  
– Possible selections: No Touchdown, Exact 1 Touchdown, Exact 2 Touchdown, Exact 3 Touchdown, Exact 4 Touchdown, Exact 5 Touchdown, Exact 6 Touchdown, Exact 7 Touchdown, Exact 8 Touchdown, Exact 9 or more Touchdown 

50.2 Half-Time Exact Total Touchdowns – Select how many Touchdowns will be scored in the 1st or 2nd half. 2nd Half Includes Overtime if played.  
– Possible selections: No Touchdown, Exact 1 Touchdown, Exact 2 Touchdown, Exact 3 Touchdown, Exact 4 Touchdown, Exact 5 Touchdown, Exact 6 or more Touchdown 

50.3 Quarter Exact Total Touchdowns – Select How many Touchdowns will be scored in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: No Touchdown, Exact 1 Touchdown, Exact 2 Touchdown, Exact 3 Touchdown, Exact 4 Touchdown, Exact 5 Touchdown, Exact 6 or more Touchdown 

50.4 Home Team Total Touchdowns – Select how many Touchdowns will be scored by the Home Team in the match. Includes Overtime if played.  
– Possible selections: No Touchdown, Exact 1 Touchdown, Exact 2 Touchdown, Exact 3 Touchdown, Exact 4 Touchdown, Exact 5 Touchdown, Exact 6 or more Touchdown 

50.5 Away Team Total Touchdowns – Select how many Touchdowns will be scored by the Away Team in the match. Includes Overtime if played.  
– Possible selections: No Touchdown, Exact 1 Touchdown, Exact 2 Touchdown, Exact 3 Touchdown, Exact 4 Touchdown, Exact 5 Touchdown, Exact 6 or more Touchdown 

51. Exact Total Field Goals 

51.1 Exact Total Field Goals – Select how many Field Goals will be scored in the match time. Includes Overtime if played.  
– Possible selections: No Field Goals, Exact 1 Field Goals, Exact 2 Field Goals, Exact 3 Field Goals, Exact 4 Field Goals, Exact 5 Field Goals, Exact 6 Field Goals, Exact 7 Field Goals, Exact 8 Field Goals, Exact 9 or more Field Goals 

51.2 Half Time Exact Total Field Goals – Select how many Field Goals will be scored in the 1st or 2nd half. 2nd Half Includes Overtime if played.  
– Possible selections: No Field Goals, Exact 1 Field Goals, Exact 2 Field Goals, Exact 3 Field Goals, Exact 4 Field Goals, Exact 5 Field Goals, Exact 6 or more Field Goals 

51.3 Quarter Exact Total Field Goals – Select How many Field Goals will be scored in the 1st,2nd, 3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.  
– Possible selections: No Field Goals, Exact 1 Field Goals, Exact 2 Field Goals, Exact 3 Field Goals, Exact 4 Field Goals, Exact 5 Field Goals, Exact 6 or more Field Goals 

51.4 Home Team Total Field Goals – Select how many Field Goals will be scored by Home Team in the match. Includes Overtime if played.  
– Possible selections: No Field Goals, Exact 1 Field Goals, Exact 2 Field Goals, Exact 3 Field Goals, Exact 4 Field Goals, Exact 5 Field Goals, Exact 6 or more Field Goals 

51.5 Away Team Total Field Goals – Select how many Field Goals will be scored by Away Team in the match. Includes Overtime if played.  
– Possible selections: No Field Goals, Exact 1 Field Goals, Exact 2 Field Goals, Exact 3 Field Goals, Exact 4 Field Goals, Exact 5 Field Goals, Exact 6 or more Field Goals 

52. To Win to Nil 

52.1 To Win to Nil – Must predict if the listed team will win without conceding a Touchdown, Field Goal, or Safety. Includes Overtime if played.  
– Possible selections: Yes, No 

52.2 Half To Win to Nil – Must Predict if the listed team will win 1st or 2nd Half without conceding a Touchdown, Field Goal or Safety. 2nd Half Includes Overtime if played.  
– Possible selections: Yes, No 

52.3 Quarter To Win to Nil – Must Predict if the listed team will win 1st, 2nd, 3rd, or 4th Quarter without conceding a Touchdown, Field Goal or Safety. 4th Quarter Includes Overtime if played.  
– Possible selections: Yes, No 

53. Team Total Rushing and Receiving Yards 

53.1 Home Team Total Rushing and Receiving Yards – Must predict Total Rushing and Receiving Yards by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing and Receiving Yards), Under (x.5 Rushing and Receiving Yards) 

53.2 Away Team Total Rushing and Receiving Yards – Must predict Total Rushing and Receiving Yards by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Rushing and Receiving Yards), Under (x.5 Rushing and Receiving Yards) 

54. Team Total Receptions 

54.1 Home Team Total Receptions – Must predict Total Receptions by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receptions), Under (x.5 Receptions) 

54.2 Away Team Total Receptions – Must predict Total Receptions by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Receptions), Under (x.5 Receptions) 

55. Team Total Tackles and Assists 

55.1 Home Team Total Tackles and Assists – Must predict Total Tackles and Assists by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Tackles and Assists), Under (x.5 Tackles and Assists) 

55.2 Away Team Total Tackles and Assists – Must predict Total Tackles and Assists by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Tackles and Assists), Under (x.5 Tackles and Assists) 

56. Team Total Sacks 

56.1 Home Team Total Sacks – Must predict Total Sacks by Home Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Sacks), Under (x.5 Sacks) 

56.2 Away Team Total Sacks – Must predict Total Sacks by Away Team. Includes Overtime if played.  
– Possible selections: Over (x.5 Sacks), Under (x.5 Sacks) 

57. To Score Next Point – Select which team will score next point.  
– Possible selections: Home Team, Away Team 

58. To Score in Every Quarter 

58.1 Home Team To Score in Every Quarter – Select if the Home Team scores a point in Every Quarter.  
– Possible selections: Yes, No 

58.2 Away Team to Score in Every Quarter – Select if the Away Team scores a point in Every Quarter.  
– Possible selections: Yes, No 

59. Team Next Score Method 3-way 

59.1 Home Team Next Score Method 3-way – Must predict the next score method by Home Team. Includes Overtime if played.  
– Possible selections: Touchdown, Field Goal, or Safety 

59.2 Away Team Next Score Method 3-way – Must predict the next score method by Away Team. Includes Overtime if played.  
– Possible selections: Touchdown, Field Goal, or Safety 

60. Team Score in Both Halves 

60.1 Home Team Score in Both Halves – Select if the Home Team scores a Touchdown, Field Goal, or Safety in both halves and not.  
– Possible selections: Yes, No  

60.2 Away Team Score in Both Halves – Select if the Away Team scores a Touchdown, Field Goal, or Safety in both halves and not.  
– Possible selections: Yes, No 

61. 1st Quarter / Full Time – Select which team will win the 1st Quarter and which team will win the match. Bets must indicate both team which win 1st Quarter and the full-time winner. Includes Overtime if played.  
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team, No points 

62. 1st Quarter / Full Time (Regular Time) – Select which team will win the 1st Quarter and which team will win the match. Bets must indicate both team which win 1st Quarter and the full-time winner.  
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team, No points 

63. 1st Quarter / Half Time – Select which team will win the 1st Quarter and which team will win the match. Bets must indicate both teams which win 1st Quarter and the 1st or 2nd Half winner.  
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team, No points  

64. Player Props 

64.1 Player Field Goals – Select whether the total number of Field Goals Scored in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.2 Player Rushing Yards – Select whether the total number of players rushing Yards in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.3 Player Receiving Yards – Select whether the total number of players receiving Yards in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.4 Player Rushing and Receiving Yards – Select whether the total number of players rushing and receiving Yards combined in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.5 Player Passing Touchdowns – Select whether the total number of players passing Touchdowns in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.6 Player Rushing Attempts – Select whether the total number of Player Rushing Attempts in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.7 Player Receptions – Select whether the total number of Player Receptions in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.8 Player Longest Pass Completion – Select whether the total number of yards of Player Longest Pass Completed in the match will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.9 Player QB Passing Yards – Select whether the total number of Player QB Passing Yards in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.10 Player Passing Attempts – Select whether the total number of Player Passing Attempts in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.11 Player Passing Completions – Select whether the total number of Player Passing Completions in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.12 Player Passing Interceptions – Select whether the total number of Player Passing Interceptions in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.13 Player Kicking Points – Select whether the total number of Player Kicking Points in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.14 Player Longest Reception – Select whether the total number of Player Longest Reception yards in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.15 Player Tackles and Assists – Select whether the total number of Player Tackles and Assists combined in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.16 Player Defensive Assists – Select whether the total number of Player Defensive Assists in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points)  

64.17 Player Defensive Tackles – Select whether the total number of Player Defensive Tackles in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.18 Player Passing and Rushing Yards – Select whether the total number of Player Passing and Rushing Yards combined in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.19 Player Longest Rush – Select whether the total number of Player Longest Rush yards in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.20 Player Extra Points – Select whether the total number of Player Extra Points in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.21 Player Longest Rushing Attempts – Select whether the total number of Player Longest Rushing Attempts in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.22 Player Defensive Interceptions – Select whether the total number of Player Defensive Interceptions in the match by the selected player will be over (more than) or under (less than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points), Under (x.5 points) 

64.23 Player to Score 3 or More Touchdowns – Select if the specified player will score 3, or more touchdowns in the match. Including Overtime if played. 

64.24 Player to Score 2 or More Touchdowns – Select if the specified player will score 2, or more touchdowns in the match. Including Overtime if played. 

64.25 Home Team Last Touchdown Scorer – Select if the specified player will score the last touchdown for the home team in the match. Including Overtime if played. 

64.26 Away Team Last Touchdown Scorer – Select if the specified player will score the last touchdown for the away team in the match. Including Overtime if played. 

64.27 Player Total Passing Yards – Select whether the total number of Player Passing Attempts in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x0 points),  

64.28 Player Total Rushing Yards – Select whether the total number of Player Rushing Yards in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.29 Player Total Receiving Yards – Select whether the total number of Player Receiving Yards in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.30 Player Total Rushing and Receiving Yards – Select whether the total number of Player Rushing and Receiving Yards combined in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.31 Player Total Passing Touchdowns – Select whether the total number of Player Passing Touchdowns in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.32 Player Total Rushing Attempts – Select whether the total number of Player Rushing Attempts in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.33 Player Total Receptions – Select whether the total number of Player Receptions in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.34 Player Total Longest Pass Completion – Select whether the total number of yards of Player Longest Pass Completed in the match will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.35 Player Total Passing Interceptions – Select whether the total number of Player Passing Interceptions in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.36 Player Total Longest Reception – Select whether the total number of Player Longest Reception yards in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.37 Player Total Tackles and Assists – Select whether the total number of Player Tackles and Assists combined in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

64.38 Player Total Longest Rushing Attempts – Select whether the total number of Player Longest Rushing Attempts in the match by the selected player will be over (more than) the specified points value. Including Overtime if played.  
– Possible selections: Over (x.5 points) 

65. Team Scoring First Wins Game – Select which team will score first in the match.  
– Possible selections: Home Team, Away team 

66. To Lead After Every Quarter – Select which team will lead after every quarter.  
– Possible selections: Home Team, Away team 

67. Successful 2-Point Conversion – A two-point conversion is scored after a touchdown by running a play from scrimmage from the two-yard line in which the ball carrier succeeds in crossing the goal line while in possession of the ball, or the receiver makes a valid reception in the end zone or crosses the goal line. Select whether there will be a Successful 2-Point Conversion or not:  
– Possible selections: Yes, No 

68. Special Team or Defensive Touchdown Scored – If a kick or punt is blocked and recovered by the defense or return team, they may be able to return it for a touchdown, contributing directly to the team’s score. Select whether there will be a Special Team or Defensive Touchdown Scored or not:  
– Possible selections: Yes, No 

69. Safety Scored – defenses can score a safety by tackling the offensive player who has the football behind his own goal line or by making him run or fumble the ball out bounds behind his own goal line: Select whether there will be a Safety Scored or not:  
– Possible selections: Yes, No 

70. Any Quarter to End Scoreless – Select if there will be A Quarter that ended with no points scored in it:  
– Possible selections: Yes, No 

71. Next Score of Game 3-way – must predict what the next scoring play is:  
– Possible selections: Touchdown, Field Goal, Other 

72. Next Score of Game 6-way – must predict what the next scoring play is  
– Possible selections: Home Touchdown, Away Touchdown, Field goal, Other 

73. Score in the last ‚X‘ Minutes – Select Whether there is going to be a point scored in the Time frame.  
– Possible selections:  in the last 20 Minutes, 10 Minutes, 5 Minutes 

74. Winner – Must predict the winner of the tournament. 
– Possible selections: Any of the displayed teams

75. Most Regular Season Rookie Receiving Yards – Must predict which rookie player will gain the most receiving yards during the regular season. 
– Possible selections: Any of the displayed players

76. Player Regular Season Rushing Touchdowns – Must predict how many rushing touchdowns the selected player will score during the regular season. 
– Possible selections: Any of the displayed players

77. To Make the Playoffs – Must predict whether the selected team will qualify for the playoffs in the specified tournament. 
– Possible selections: Any of the displayed teams

78. ACC Atlantic / ACC Coastal / Big Ten East / MAC East / MAC West / SEC East / SEC West – Must predict the winner of the specified (X) Conference. 
– Possible selections: Any of the displayed teams

79. Any Team to Go 0–17 in the Regular Season – Must predict whether any team in the upcoming season will lose all its games and finish the regular season without a single victory. 
– Possible selections: Any of the displayed teams

80. Conference Number One Seed – Must predict the team that finishes the regular season with the best overall record in their respective conference. 
– Possible selections: Any of the displayed teams

81. Winning Conference – Must predict which conference the winning team will come from in the specified tournament. 
– Possible selections: Any of the displayed conferences

82. Winning Division – Must predict which division the winning team will come from in the specified tournament. 
– Possible selections: Any of the displayed divisions

83. Conference Number One Seed – AFC Championship – Must predict the team that finishes the regular season with the best record in the AFC. 
– Possible selections: Any of the displayed teams

84. Conference Number One Seed – NFC Championship – Must predict the team that finishes the regular season with the best record in the NFC. 
– Possible selections: Any of the displayed teams

85. Defensive Player of the Year – Must predict the most outstanding defensive player in the league for the season. 
– Possible selections: Any of the displayed players

86. Coach of the Year – Must predict the head coach awarded Coach of the Year. 
– Possible selections: Any of the displayed coaches

87. Most Playoff Passing Yards – Must predict which player will record the most passing yards during playoff games. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

88. Most Playoff Receiving Yards – Must predict which player will record the most receiving yards during playoff games. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

89. Most Playoff Rushing Yards – Must predict which player will record the most rushing yards during playoff games. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

90. CFL Grey Cup Winner – Must predict the winner of the Grey Cup. 
– Possible selections: Any of the displayed teams

91. Highest Scoring Team – Must predict the team that scores the most points in a single game, season, or over the course of the tournament. 
– Possible selections: Any of the displayed teams

92. Lowest Scoring Team – Must predict the team that scores the fewest points in a single game, season, or over the course of the tournament. 
– Possible selections: Any of the displayed teams

93. Highest Scoring Game – Must predict which game will have the highest combined score of both teams on the designated day or days. 
– Possible selections: Any of the displayed games

94. Lowest Scoring Game – Must predict which game will have the lowest combined score of both teams on the designated day or days. 
– Possible selections: Any of the displayed games

95. To Win (X) Conference – Must predict the winner of the specified (X) Conference. 
– Possible selections: Any of the displayed teams

96. To Win (X) Division – Must predict the winner of the specified (X) Division. 
– Possible selections: Any of the displayed teams

97. Comeback Player of the Year – Must predict the player who has shown significant improvement after overcoming adversity. 
– Possible selections: Any of the displayed players

98. Division of Super Bowl Winner – Must predict which division the Super Bowl-winning team will come from. 
– Possible selections: Any of the displayed divisions

99. To Reach Grey Cup – Must predict whether the selected team will qualify for the Grey Cup. 
– Possible selections: Any of the displayed teams

100. To Win Conference – Must predict the winner of the specified (X) Conference. 
– Possible selections: Any of the displayed teams

101. Most Regular Season Interceptions Thrown – Must predict which player will throw the most interceptions during the regular season. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

102. (X) Conference Number One Seed – Must predict which team will finish with the best overall regular season record in the specified (X) Conference. 
– Possible selections: Any of the displayed teams

103. Bear Bryant Award – Must predict the head coach who will win the Bear Bryant Award. 
– Possible selections: Any of the displayed coaches

104. Most Passing Yards – Must predict which player will record the most passing yards. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

105. Most Receiving Yards – Must predict which player will record the most receiving yards. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

106. Most Rushing Yards – Must predict which player will record the most rushing yards. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

107. Most Playoff Passing TDs – Must predict which player will record the most passing touchdowns including playoffs. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

108. Most Playoff Receiving TDs – Must predict which player will record the most receiving touchdowns including playoffs. Dead-heat rules will apply. 
– Possible selections: Any of the displayed players

109. Heisman Trophy Winner – Must predict which player will win the Heisman Trophy. 
– Possible selections: Any of the displayed players

110. Super Bowl – Winner – Must predict which team will win the Super Bowl. 
– Possible selections: Any of the displayed teams

111. Regular Season MVP – Must predict which player will be named MVP of the regular season. 
– Possible selections: Any of the displayed players

112. Offensive Rookie of the Year – Must predict the most outstanding offensive rookie of the season. 
– Possible selections: Any of the displayed players

113. Defensive Rookie of the Year – Must predict the most outstanding defensive rookie of the season. 
– Possible selections: Any of the displayed players

114. NFL Draft – Number 1 Overall Pick – Must predict which player will be selected first overall in the NFL Draft. 
– Possible selections: Any of the displayed players

115. (X) Conference – Winner – Must predict which team will win the specified (X) Conference in the college football season. 
– Possible selections: Any of the displayed teams

116. Offensive Player of the Year – Must predict the most outstanding offensive player in the league for the season. 
– Possible selections: Any of the displayed players

Australian Rules

Settlement 

1. All bets on Australian Rules matches are based on the score at the end of 80 Minutes of play. Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes.  

2. Bets will be settled on the official AFL result only. 

3. During the regular season, matches can end in a draw. In playoffs and some tournaments, if the result is equal after 80 minutes, Overtime (two periods of five minutes each) will be played. 

4. Odds related to the result of the match after Overtime may be offered at the end of a scheduled 80-minute play. 

5. If a match is abandoned before the completion of 80 Minutes‘ Play, all bets will be void, unless otherwise stated or the bet has already been settled.  

6. The game of Australian Rules is contested by two sides of 22 players each, with 18 players per team on the field. 

7. Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick-off time. 

1. To Win

1.1 To Win Match – Select which team will win the match. If any match ends in a draw, including overtime if played, then the stakes will be refunded unless a price is offered for the draw.  
– Possible selections: Home Team, Away Team

1.2 Half To Win – Select which team will win the specific half (first half or second half). result. 2nd Half Includes Overtime if played.  
– Possible selections: Home Team, Away Team

1.3 Quarter To Win – Select which team will win the specific quarter. 4th Quarter Includes Overtime if played.    
– Possible selections: Home Team, Away Team

2. Match Result

2.1 Money Line 3-Way Full Time – Select which team will win the match. Include Overtime if played.  
– Possible selections: Home Team, Draw, Away Team

2.2 Half Time Money Line 3-Way – Select which team will win the 1st or 2nd Half. 2nd Half includes Overtime if played.  
– Possible selections: Home Team, Draw, Away Team

2.3 Quarter Money Line 3-Way – Select which team will win the 1st, 2nd, 3rd or 4th Quarter. The 4th Quarter includes Overtime if played.  
– Possible selections: Home Team, Draw, Away Team

2.4 Double Chance – Select what will be the final result of the match in one of the specified outcomes. Include Overtime if played.  
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12)

2.5 Quarter Double Chance – Select what will be the final result of the 1st, 2nd, 3rd, or 4th Quarter in one of the specified outcomes. The 4th Quarter includes Overtime if played.  
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12)

3. Handicap

3.1 Handicap Goals – Select the winner, after the given handicap has been applied to the official result. In 2 Way markets, bets are void in the event of a tie after a handicap spread has been applied.  
– Possible selections for 2-Way: Home Team, Away Team  
– Possible selections for 3-Way: Home Team, Draw, Away Team

3.2 Handicap Points – Select the winner, after the given handicap has been applied to the official result. In 2 Way markets, bets are void in the event of a tie after a handicap spread has been applied.  
– Possible selections for 2-Way: Home Team, Away Team  
– Possible selections for 3-Way: Home Team, Draw, Away Team

3.3 Half Handicap Points – Select the winner, after the given handicap has been applied to the official 1st or 2nd Half result. In 2 Way markets, bets are void in the event of a tie after a handicap spread has been applied. 2nd half includes Overtime if played.  
– Possible selections for 2-Way: Home Team, Away Team  
– Possible selections for 3-Way: Home Team, Draw, Away Team

3.4 Quarter Handicap Points – Select the winner, after the given handicap has been applied to the official 1st, 2nd, 3rd or 4th quarter result. In 2 Way markets, bets are void in the event of a tie after a handicap spread has been applied. The 4th Quarter includes Overtime if played.  
– Possible selections for 2-Way: Home Team, Away Team  
– Possible selections for 3-Way: Home Team, Draw, Away Team

3.5 Handicap Behinds – Select the team with more behinds, after the given handicap has been applied to the official result. In 2 Way markets, bets are void in the event of a tie after a handicap spread has been applied.  
– Possible selections for 2-Way: Home Team, Away Team  
– Possible selections for 3-Way: Home Team, Draw, Away Team

4. Totals

4.1 Total Goals – Select whether the total number of goals scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified goals value and the total score is equal to this value, bets will be void. Include Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.2 Half-Time Total Goals – Select the total number of goals scored in the first half to be over (more than) or under (less than) the given goal value. If a whole number is offered as the given goal value and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if the player. The goals of both teams will be combined.  
– Possible selections: x.x Over, x.x Under

4.3 Quarter Total Goals – Select the total number of goals scored in the specific (X) quarter to be over (more than) or under (less than) the given goals value. If a whole number is offered as the given goal value and the total score is equal to this value, bets will be void. The scores of both teams will be combined. The 4th Quarter includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.4 Total Points – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the quoted points value and the total score is equal to this value, bets will be void. Include Overtime if played. The market covers every score, e.g. goal/behind  
– Possible selections: x.x Over, x.x Under

4.5 Half-Time Total Points – Select the total number of points scored in the first half to be over (more than) or under (less than) the given points value. If a whole number is offered as the value of the given point and the total score is equal to this value, bets will be void. The scores of both teams will be combined. The market covers every score, e.g. goal/behind  
– Possible selections: x.x Over, x.x Under

4.6 Quarter Total Points – Select the total number of points scored in the specific (X) quarter to be over (more than) or under (less than) the given points value. If a whole number is offered as the value of the given point and the total score is equal to this value, bets will be void. The scores of both teams will be combined. The 4th Quarter includes Overtime if played  
– Possible selections: x.x Over, x.x Under

4.7 Total Behinds – Select whether the total number of behinds scored in the match by both teams will be over (more than) or under (less than) the specified behinds value. If a whole number is offered as the specified behinds value and the total score is equal to this value, bets will be void. Include Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.8 Half-Time Total Behinds – Select the total number of behinds scored in the first half to be over (more than) or under (less than) the given behinds value. If a whole number is offered as the given behinds value and the total score is equal to this value, bets will be void. The behinds of both teams will be combined. 2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.9 Total Goals and Behinds – Select whether the total number of goals and behinds scored in the match by both teams will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void.  
– Possible selections: x.x Over, x.x Under

4.10 Half-Time Total Goals and Behinds – Select whether the total number of goals and behinds scored in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.11 Quarter Total Goals and Behinds – Select whether the total number of goals and behinds scored in the 1st, 2nd, 3rd or 4th Quarter by both teams will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void. The 4th Quarter includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

4.12 Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even. The result is determined based on the total number of points scored by both teams.  
– Possible selections: Odd, Even

5. Team Total

5.1 Team Total Goals – Select whether the total number of goals scored in the match by the Home Team or Away Team will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void.  
– Possible selections: x.x Over, x.x Under

5.2 Half-Time Team Total Goals – Select whether the total number of goals scored in the 1st or 2nd Half Time by the Home Team or Away Team will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.3 Quarter Team Total Goals – Select whether the total number of goals scored in the 1st, 2nd, 3rd or 4th Quarter by the Home Team or Away Team will be over (more than) or under (less than) the specified goals value. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void. The 4th Quarter includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.4 Team Total Points – Select whether the total number of points scored in the match by the Home Team or Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.  
– Possible selections: x.x Over, x.x Under

5.5 Half-Time Team Total Points – Select whether the total number of points scored in the 1st or 2nd Half Time by the Home Team or Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified goal value and the total points are equal to this value, bets will be void. 2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.6 Quarter Team Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd or 4th Quarter by the Home Team or Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The 4th Quarter includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.7 Team Total Behinds – Select whether the total number of behinds scored in the match by the Home Team or the Away Team will be over (more than) or under (less than) the specified behinds value. If a whole number is offered as the specified behinds value and the total score is equal to this value, bets will be void. Include Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.8 Half-Time Team Total Behinds – Select whether the total number of behinds scored in the 1st or 2nd Half Time by Home Team or Away Team teams will be over (more than) or under (less than) the specified behinds value. If a whole number is offered as the specified behinds value and the total score is equal to this value, bets will be void.2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.9 Quarter Team Total Behinds – Select whether the total number of behinds scored in the 1st, 2nd, 3rd or 4th Quarter by Home Team or Away Team teams will be over (more than) or under (less than) the specified behinds value. If a whole number is offered as the specified behinds value and the total score is equal to this value, bets will be void. The 4th Quarter includes overtime if played.  
– Possible selections: x.x Over, x.x Under

5.10 Team Total Goals and Behinds – Select whether the total number of goals and behinds scored in the match by the Home Team or Away Team will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void.  
– Possible selections: x.x Over, x.x Under

5.11 Half-Time Team Total Goals and Behinds – Select whether the total number of goals and behinds scored in the 1st or 2nd Half by Home Team or Away Team will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

5.12 Quarter Team Total Goals and Behinds – Select whether the total number of goals and behinds scored in the 1st, 2nd, 3rd or 4th Quarter by Home Team or Away Team will be over (more than) or under (less than) the specified value. If the whole number is offered as the specified value and the total score is equal to this value, bets will be void. The 4th Quarter includes Overtime if played.  
– Possible selections: x.x Over, x.x Under

6. First Team to Score – Select which team will score a goal in the match first.  
– Possible selections: Home Team, Away Team

7. Race To (Points)

7.1 Half-Time Race To (Points) – Select which team will reach first the specified number of points in the 1st or 2nd Half Time.  
The market covers every score, e.g. goal/behind.  
– Possible selections: Home team, Away team

7.2 Quarter Race To (Points) – Select which team will reach first the specified number of points in the 1st, 2nd, 3rd, or 4th Quarter. The market covers every score, e.g. goal/behind.  
– Possible selections: Home team, Away team

8. Goalscorer

8.1 First Goalscorer – Select which player will score the first goal of the match.  
– Possible selections: All players in the respective teams.

Settlement: If the player does not participate in the match or comes on after the first goal is scored, the bets on this player are void. Own goals do not count.

8.2 Last Goalscorer – Select which player will score the last goal of the match.  
– Possible selections: All players in the respective teams.

8.3 Anytime Goalscorer – Select which player will score at any time during the match.   
– Possible selections: All players who are on the teams.

Settlement: If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.

8.4 Home Team First Goalscorer – Select which player will score the first goal for the Home team.  
– Possible selections: All players in the respective teams.

Settlement: If the player does not participate in the match or comes on after the first goal is scored, the bets on this player are void. Own goals do not count.

8.5 Away Team First Goalscorer – Select which player will score the first goal for the Away team.   
– Possible selections: All players in the respective teams.

Settlement: If the player does not participate in the match or comes on after the first goal is scored, the bets on this player are void. Own goals do not count.

8.6 Player to Score 2 or More Goals – Select if the chosen player will score exactly 2 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.

8.7 Player to Score 3 or More Goals – Select if the chosen player will score exactly 3 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.

9. Total Goals by Range – Select the total number of goals scored in the match.  
– Possible selections: 0-20, 21-22, 23-24, 25-26, …., 33-34, 35+.

10. Total Points by Range – Select the total points scored in the match.  
– Possible selections: 0-150, 151-175, 176-200, 201-225, 226+.

11. To go to Overtime – Select if there will be overtime in the match or not.  
– Possible selections: Yes, No

12. Winning Margin

12.1 Winning Margin 3-Way – Select the margin by which the specified team wins the match, including overtime if played.  
– Possible selections: Home Team 16+, Neither, Away Team 16+.

12.2 Winning Margin 4-Way – Select the margin by which the specified team wins the match, including overtime if played. Four Different ranges are possible.  
– Possible selections: Home Team by 1-20, Away Team by 1-20, Home Team by 21+, Away Team by 21+,  
Draw.

12.3 Winning Margin 14-Way – Select the margin by which the specified team wins the match, including overtime if played.  
– Possible selections:

-Home Team 1-12 points, Away Team 1-12 points  
-Home Team 13-24 points, Away Team 13-24 points  
-Home Team 25-36 points, Away Team 25-36 points  
-Home Team 37-48 points, Away Team 37-48 points  
-Home Team 49-60 points, Away Team 49-60 points  
-Home Team 61-72 points, Away Team 61-72 points  
-Home Team 73+ points, Away Team 73+  
-Draw

12.4 Half-Time Winning Margin 5-Way – Select the margin by which the specified team wins the 1st or 2nd Half. 2nd Half includes overtime if played.  
– Possible selections:

– Home Team 1-18 points, Away Team 1-18 points  
– Home Team 19+ points, Away Team 19+ points  
– Draw

12.5 Half-Time Winning Margin 15-Way – Select the margin by which the specified team wins the 1st or 2nd Half. 2nd Half includes overtime if played.  
– Possible selections:

-Home Team 1-6 points, Away Team 1-6 points  
-Home Team 7-12 points, Away Team 7-12 points  
-Home Team 13-18 points, Away Team 13-18 points  
-Home Team 19-24 points, Away Team 19-24 points  
-Home Team 25-30 points, Away Team 25-30 points  
-Home Team 31-36 points, Away Team 31-36 points  
-Home Team 37+ points, Away Team 37+ points  
-Draw

12.6 Quarter Winning Margin 5-Way – Select the margin by which the specified team wins the 1st,2nd,3rd or 4th Quarter.4th Quarter includes Overtime if played.  
– Possible selections:

– Home Team 1-18 points, Away Team 1-18 points  
– Home Team 19+ points, Away Team 19+ points  
– Draw

12.7 Quarter Winning Margin 15-Way – Select the margin by which the specified team wins the 1st,2nd,3rd or 4th Quarter.4th Quarter includes Overtime if played.  
– Possible selections:

-Home Team 1-6 points, Away Team 1-6 points  
-Home Team 7-12 points, Away Team 7-12 points  
-Home Team 13-18 points, Away Team 13-18 points  
-Home Team 19-24 points, Away Team 19-24 points  
-Home Team 25-30 points, Away Team 25-30 points  
-Home Team 31-36 points, Away Team 31-36 points  
-Home Team 37+ points, Away Team 37+ points  
-Draw

13. Player Disposals Match-Ups – Must predict which of the 2 selected players will score more points than the other. The selected player must enter the court for bets to count; otherwise, the bet will be void. Include Overtime if played.  
– Possible selections: Player 1, Player 2, Draw

14. Player Disposals – Select whether the total number of points scored by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The selected player must enter the court for bets to count; otherwise, the bet will be void.

15. Disposals Specials – Select whether the total number of Points scored by a player in the match will be over (more than or exactly) the specified points value. The selected player must enter the court for bets to count; otherwise, the bet will be void. Includes Overtime if played  
– Possible selections: Over (x.0 points)

16. Home Team Last Goalscorer – Select which player will score the last goal for the Home team.  
– Possible selections: All players in the respective teams.

17. Away Team Last Goalscorer – Select which player will score the last goal for the Away team.   
– Possible selections: All players in the respective teams.

18. Both Teams to Score at Least (Points) – Must predict both teams to score at least the predicted listed number of points in the match. Overtime included if played.  
– Possible selections: 5,10,15,20…etc.

19. Quarter by Quarter – Select which team will win each individual Quarter.  
– Possible selections: Home Team / Home Team / Home Team / Home Team,… etc.

20. First Scoring Play 4-Way – Select the team and the method of first points.  
– Possible selections: Home Team to score with a goal, Home Team to score with Behind, Away Team to score with a goal, Away Team to score with Behind.

21. First Scoring Play 2-Way – Select which team will score the first Goal or Behind.  
– Possible selections: Home Team, Away Team

22. To Reach Final – Must predict if the selected team will reach the Final in the specified tournament.    
– Possible selections: Any of the displayed teams.   

23. To Reach the Grand Final – Must predict if the selected team will reach the Grand Final in the specified tournament.    
– Possible selections: Any of the displayed teams.   

24. Top 8 Finish – Must predict whether a specified team will finish in the top 8  spots of the tournament.    
– Possible selections: Any of the displayed teams.   

25. Top 4 Finish – Must predict whether a specified team will finish in the top 4 spots of the tournament.    
– Possible selections: Any of the displayed teams.  

26. To Miss Top 8 – Must predict whether a specific team will fail to qualify for the final series, which typically consists of the top eight teams at the end of the regular season.    
– Possible selections: Any of the displayed teams.  

27. Regular Season Winner – Must predict the winner in the Regular season of the specified tournament.    
– Possible selections: Any of the displayed teams.  

28. Most Losses (Regular Season) – Must predict which team will have the most losses in the regular season in the specified tournament.    
– Possible selections: Any of the displayed teams.   

29. Name the Grand Finalists – Must predict which two teams will face each other in the finals at the end of the season of the specified tournament.  
– Possible selections: Any of the displayed teams.  

30. Grand Final Winner – Must predict which team will win the Grand Final.    
-Possible selections: Any of the displayed teams.   

31. Grand Final Winning State – Must predict which state a team will come from to win the championship in each league.    
– Possible selections: Any of the displayed States.  

32. Last Undefeated Team – Must predict which team in a league will remain undefeated for the longest time during the season of the specified tournament.    
– Possible selections: Any of the displayed teams.   

33. Norm Smith Medallist – Must predict the best player on the ground during the AFL Grand Final.    
– Possible selections: Any of the displayed players.  

34. Gary Ayres Medallist – Must predict the best player in the AFL finals series.    
– Possible selections: Any of the displayed players.  

35. Rising Star – Must predict the most outstanding young player who has a significant impact in their debut season.    
– Possible selections: Any of the displayed players.  

36. Coleman Medal – Must predict the leading goalkicker during the regular season of the specified tournament.    
– Possible selections: Any of the displayed players.   

37. Brownlow Medal – Must predict the best and fairest player during the regular season.    
– Possible selections: Any of the displayed players.   

38. Regular Season Winning State – Must predict which state will produce the team that finishes with the best record during the regular season.    
– Possible selections: Any of the displayed States.

39. Top Victorian Club – Must predict which club with the highest ranking in the official tournament results of the specified tournament that is based in Victoria state.    
– Possible Selections: Any of the displayed teams.   

40. Top Non-Victorian Club – Must predict which club with the highest ranking in the official tournament results of the specified tournament that is not based in the Victoria state.    
– Possible Selections: Any of the displayed teams.

Badminton

1. Settlement 

1.1 If an event is postponed or suspended, then all bets are still considered valid if the match continues within twelve hours after the initial start time. 

1.2 All bets will be void if a match has not been completed due to a player’s retirement or disqualification, except for bets that have already been settled unconditionally. 

1.3 If a player/s does not start a tournament or match, then all bets on that player/s will be void. 

1.4 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1.5 In the case of a player or a pairing is disqualified or cannot finish a game then all bets excluding the ones that have already been determined, are considered void.

1.6 In case a game is suspended or postponed all bets are counted as valid should the game continue within twelve hours after its original start.

2. Winner

2.1 Winner market refers to the winner of the match.

2.2 First/Second/Third Set Winner bets relate only to the outcome of the specific set. In case the set is not completed or doesn’t start at all, all the bets are considered void. 

3. Set Winner

3.1 First/Second/Third Set Winner bets relate only to the outcome of the specific set. In case the set is not completed or doesn’t start at all, all the bets are considered void. 

4. Handicap Bets 

4.1 Bets on ‚Handicap‘ must predict the winner of the match points after the final score has been adjusted by the displayed handicap. 

4.2 Bets on ‚Game Handicap‘ must predict the winner of the game after the score has been adjusted by the listed handicap. 

4.3 Bets on ‚Games Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.4 In the event that there is no winner after the adjustment of the handicap, all bets will be void. 

5. Over/Under 

5.1 Bets on ‚Total Match Points‘ must predict whether the total number of points in a match is above or below the displayed digit.

5.2 Bets on ‚Game Total Points‘ must predict whether the total number of points in a game is above or below the listed digit. 

5.3 Bets on ‚Player Total Points‘ must predict whether the total number of points for a player in the match is above or below the displayed value.

5.4 In the event that the total number of points is identical to the displayed line, all bets will be void.

6. Game Race To – Points 

6.1 Bets on ‚Race To‘ predict which team won the race to 5,10,15,20 etc. points in each game. 

7. Game Point Betting 

7.1 Bets on ‚Point Betting‘ must predict which team won the displayed point in the given game. 

8. Game Lead After 

8.1 Bets on ‚Lead After‘ should predict the winning team after 5,10,15,20 points have been played in each game.

9. Game Extra Points 

9.1 Bets on ‚Extra Points‘ must predict if any extra points are played in the game. If the result reaches 20-20 this is an indication that there will be extra points played in the game. 

Example: 

21-19 – No Extra Points;  
23-21 – 4 Extra Points were played

10. Game Winning Margin

10.1 Bets on ‚Winning Margin‘ must predict the exact difference of points for the winning team in the game. 

11. Correct Score

11.1 Bets on „Correct score“ must predict the exact result of the games/points.

12. Game Winner and Total Points 

12.1 Bets on ‚Game Winner‘ and ‚Total Points‘ must predict the winner of the game and if the total number of points are over or under the displayed value.

13. Match Result and Total 

13.1 Bets on‘ Match Result‘ and ‚Total‘ must predict the winner of the match and if the total number of points are over or under the displayed value. 

Bandy

1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting). 

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals ‚must predict whether the total number of goals will be over or under a specific number. Extra time does not count. 

3.2 Bets on ‚Half Total Goals‘ must predict whether the total number of goals scored in the half will be above or below the displayed number. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Half Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first. 

Baseball

Settlement 

  1. Bets made before the start of the game on the Game-period Money Line market have action as long as at least 5 innings (or 4.5 innings if the Home team is winning) are completed. If a game is called before 9 innings (or 8.5 innings of the Home team wins) are complete, the score at the end of the last completed inning will be considered final. All Game-period markets, other than the Money Line, have action only once 9 innings or (8.5 if Home team wins) are completed. Periods that have been played to completion will have action even if the game is not completed. 
  2. All bets will be void (no action) on matches that are abandoned before the full nine innings have been completed (eight if the home team is winning) with the exception of Match Prices (Moneyline) where games are official after five innings of play (or 4.5 innings if the home team is winning) unless otherwise stated or the bet has already been settled. 
  3. All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue. 
  4. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 
  5. A pitcher is considered to have started a game once they have thrown the first pitch for their team. A non-pitcher is considered to have started the game once they have made their first plate appearance. 
  6. In games where a “Mercy Rule” is expressly part of the rules, all Periods are considered to have been played to completion when a Mercy Rule is invoked. 
  7. If an MLB game is suspended in order to be resumed more than 12 hours from the first pitch, all pre-game bets on the Game-period markets are void and bets on completed periods have action. 
  8. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
  9. In regular season in Japan (NPB) and South Korea (KBO) Extra Innings are limited to 3 after that the match finishes with draw score if no winner.
  10. All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
  11. To Win– Select which team will win the match.  
    – Possible selections: Home Team, Away Team 

 1.1 1st (X) Innings – To Win – Select which team will win the 1st (X) Innings.  
– Possible selections: Home Team, Away Team 

 1.2 Winning Margin (Runs) – Select what will be the winning Runs difference.  
– Possible selections:  

Home team to win by exactly 1, 2 Runs or 3+ Runs  
Away team to win by exactly 1, 2 Runs or 3+ Runs 

Settlement: e.g.: If the home team wins the match 3:1, the selection “2” is the winning selection 

1.3 Winning Margin (Not Incl. Extra Innings) – Select what will be the winning Runs difference. Regular innings only.  
– Possible selections:  

Home team to win by exactly 1, 2 Runs or 3+ Runs  
Away team to win by exactly 1, 2 Runs or 3+ Runs 

Settlement: e.g.: If the home team wins the match 3:1, the selection “2” is the winning selection 

  1. Money Line 3-Way (Not Incl. Extra Innings)– Select which team will win the match.  
    – Possible selections: Home, Away, Draw 
  2. (X) Inning – Money Line 3-Way– Select which team will win the specified (X) inning.  
    – Possible selections: Home, Away, Draw 

3.1 1st (X) Innings – Money Line 3-Way – Select which team will win the specified (X) innings. 

  1. Most Home Runs– Select which team will score the most home runs in the match.  
    – Possible selections: Home, Away, Draw 

4.1 Handicap Home Runs – Select the winner after the handicap spread has been applied to the official final result.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

4.2 Total Home Runs – Select whether the total number of Home Runs scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 Runs, Under x.5 Runs. Over x.0 Runs, Under x.0 Runs 

4.3 Double Chance Home Runs – Select what will be the final result of the Home Runs scored for both of the teams in one of the specified outcomes.  
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

  1. Most Hits– Select which team will score the most hits in the match.  
    – Possible selections: Home, Away, Draw 

5.1 Handicap Hits – Select the winner after the handicap spread has been applied to the official final result.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.2 Total Hits – Select whether the total number of Hits scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 Hits, Under x.5 Hits. Over x.0 Hits, Under x.0 Hits 

5.3 (X) Inning – Total Hits – Select whether the total number of (X) Inning – Total Hits scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 Hits, Under x.5 Hits. Over x.0 Hits, Under x.0 Hits 

5.4 (X) Inning – Handicap Hits – Select the winner after the handicap spread has been applied to the official final result.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.5 (X) Inning – Most Hits – Select which team will have the most hits in the specified (X) inning.  
– Possible selections: Home, Away, Draw 

5.6 Double Chance Hits – Select what will be the final result of the Hits scored for both of the teams in one of the specified outcomes.  
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

5.7 (X)Inning – Double Chance Hits – Select what will be the final result of the (X)Inning Hits scored for both of the teams in one of the specified outcomes.  
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12). 

5.8 1st 5 innings – Total Hits – Must predict if the number of Hits scored by both teams for the 1st 5 innings will be over or under the given value. 
– Possible selections: Over,Under

  1. Handicap Runs– Select the winner after the handicap spread has been applied to the official final result.   
    – Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

6.1 Handicap Runs (Not Incl. Extra Innings) – Select the winner after the handicap spread has been applied to the official final result. Regular innings only.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

6.2 (X) Inning – Handicap Runs – Select the winner after the handicap spread has been applied to the official final result of the (X) inning.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

6.3 1st (X) Innings – Handicap Runs – Select the winner of 1st (X) Innings after the handicap spread has been applied to the official final result.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

6.4 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the official final result.  
– Possible selections: Home team, Draw, Away team 

  1. Total Runs– Select whether the total number of runs scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
    – Possible selections: Over x.5 Runs, Under x.5 Runs. Over x.0 Runs, Under x.0 Runs 

7.1 Total Runs (Not Incl. Extra Innings) – Select whether the total number of runs scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void. Regular innings only.  
– Possible selections: Over x.5 Runs, Under x.5 Runs. Over x.0 Runs, Under x.0 Runs 

7.2 Correct Score – Select the exact score of a match. Extra innings included.  
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

7.3 3-Way Total Runs – Select whether the total number of runs scored by both teams in the match will be over (more than) or under (less than) the quoted value.   
– Possible selections: Over x.0 Runs, Under x.0 Runs, Exactly 

7.4 (X) Inning – Total Runs – Select whether the total number of runs scored by both teams in the specified inning will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 Runs, Under x.5 Runs. Over x.0 Runs, Under x.0 Runs 

7.5 1st (X) innings – Total Runs – Select whether the total number of runs scored by both teams in the specified 1st (X) innings will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 Runs, Under x.5 Runs. Over x.0 Runs, Under x.0 Runs 

7.6 Total Runs Odd/Even – Select whether the total number of runs scored combined for both teams in the match will be odd or even. If the combined score is zero then bets will be settled as Even. 
– Possible selections: Odd, Even 

7.7 (X) Inning – Total Runs Odd/Even – Select whether the total number of runs scored in the (X) Inning in the match will be odd or even.  
– Possible selections: Odd, Even 

7.8 (X) Inning – Runs – Select if there will be a Run scored in the specified inning combined for both teams.  
– Possible selections: Yes, No 

7.9 (X) Inning – A Run in the Top – Select if there will be a Run scored in the Top for the specified (X) inning.  
– Possible selections: Yes, No 

7.10 (X) Inning – A Run in the Bottom – Select if there will be a Run scored in the Bottom for the specified (X) inning.  
– Possible selections: Yes, No 

7.11 (X) Inning – A Hit in the Top – Select if there will be a Hit scored in the Top for the specified (X) inning.  
– Possible selections: Yes, No 

7.12 (X) Inning – A Hit in the Bottom – Select if there will be a Hit scored in the Bottom for the specified (X) inning.  
– Possible selections: Yes, No 

  1. Both Teams to Score (Runs)– Select whether both teams will score a run.  
    – Possible selections: Yes, No. 
  2. Team Total Runs– Select how many Runs the specified team will score in the match.  
    – Possible selections: 1,2,3, etc. 

9.1 (X) Inning – Team Total Runs – Select how many runs the specified team will score in the (X) Inning.  
– Possible selections: 1,2,3, etc. 

9.2 1st (X) innings – Team Total Runs – Select how many runs the specified team will score in the 1st (X) innings.  
– Possible selections: 1,2,3, etc. 

9.3 Team Total Home Runs – Select how many Home Runs the specified team will score in the match.  
– Possible selections: 1,2,3, etc. 

9.4 Team Total Hits – Select how many Hits the specified team will score in the match.  
– Possible selections: 1,2,3, etc. 

  1. First Team to Score (Runs)– Select which team will score the first Run in the match.  
    – Possible selections: Home, Away 
  2. Last Team to Score (Runs)– Select which team will score the last Run in the match.  
    – Possible selections: Home, Away 
  3. Race To (Runs)– Select which team will score a specified (X) number of Runs first in the whole match.  
    – Possible selections: Home(X), Neither(X), Away(X) 
  4. Race To (Hits)– Select which team will score a specified (X) number of Hits first in the whole match.  
    – Possible selections: Home(X), Neither(X), Away(X) 
  5. First Inning/Full Time– Select which team will win both the first inning and the match.  
    – Possible selections: Home, Away 
  6. Lead After (Innings)– Select which team will lead after (X) innings.   
    – Possible selections: Home Team, Away Team, Draw 

16 Both Teams to Score at Least (Runs) – Select whether both teams will score at least (X) number of runs.  
– Possible selections: 1,2,3,4, etc. 

  1. Team Total Runs Odd/Even– Select whether the total number of Runs scored in the match by the specified team will be odd or even. If team score is zero then bets will be settled as Even. 
    – Possible selections: Odd, Even 
  2. Team Scoring First Wins Game– Select if the team who scores the first Run in the match will win the game.  
    – Possible selections: Yes, No 
  3. Team To Win More Innings– Select which team will win more innings in the match.  
    – Possible selections: Home, Away, Draw 
  4. Player Markets– The selected Player must meet the following conditions for bets to run, otherwise bets are void: 

Pitcher Markets – The selected Player must be in the official starting line-up and throw a pitch.  
Batter Markets – The selected Player must be in the official starting line-up and make one plate appearance. 

20.1 Player Runs – Select if the specified player will score over (more than) or under (less than) the quoted value of Runs.  
– Possible selections: Over x.5 Runs, Under x.5 Runs 

20.2 Player Total Runs – Select if the specified player will score over or exact value of Runs.  
– Possible selections: Over/Exact x.0 Runs  

20.3 Player Home Runs – Select if the specified player will score over (more than) or under (less than) the quoted value of Home Runs.  
– Possible selections: Over x.5 Home Runs, Under x.5 Home Runs 

20.4 Player Total Home Runs – Select if the specified player will score over or exact value of Home Runs.  
– Possible selections: Over/Exact x.0 Home Runs 

20.5 Player Hits – Select if the specified player will score over (more than) or under (less than) the quoted value of Hits.  
– Possible selections: Over x.5 Hits, Under x.5 Hits 

20.6 Player Total Hits – Select if the specified player will score over or exact value of Hits.  
– Possible selections: Over/Exact x.0 Hits 

20.7 Player Doubles – Select if the specified player will score over (more than) or under (less than) the quoted value of Doubles.  
– Possible selections: Over x.5 Doubles, Under x.5 Doubles 

20.8 Player Triples – Select if the specified player will score over (more than) or under (less than) the quoted value of Triples.  
– Possible selections: Over x.5 Triples, Under x.5 Triples 

20.9 Player Singles – Select if the specified player will score over (more than) or under (less than) the quoted value of Singles.  
– Possible selections: Over x.5 Singles, Under x.5 Singles 

20.10 Player Bases – Select if the specified player will score over (more than) or under (less than) the quoted value of Bases.  
– Possible selections: Over x.0 Bases  

20.11 Player Total Bases – Select if the specified player will score over or exact value of Total Bases.  
– Possible selections: Over/Exact x.0 Total Bases 

20.12 Player Stolen Bases – Select if the specified player will steal over (more than) or under (less than) the quoted value of Stolen Bases.  
– Possible selections: Over x.5 Stolen Bases, Under x.5 Stolen Bases 

20.13 Pitcher Runs Earned – Select if the specified player will earn over (more than) or under (less than) the quoted value of Runs Earned.  
– Possible selections: Over x.5 Runs Earned, Under x.5 Runs Earned 

20.14 Pitcher Hits Allowed – Select if the specified player will allow over (more than) or under (less than) the quoted value of Hits Allowed.  
– Possible selections: Over x.5 Hits Allowed, Under x.5 Hits Allowed 

20.15 Pitcher Strikeouts – Select if the specified player will make over (more than) or under (less than) the quoted value of Strikeouts.  
– Possible selections: Over x.5 Strikeouts, Under x.5 Strikeouts 

20.16 Pitcher Strikeouts – Select if the specified player will make over or exact value of Strikeouts.  
– Possible selections: Over/Exact x.0 Total Bases 

20.17 Pitcher Outs – Select if the specified player will make over (more than) or under (less than) the quoted value of Outs.  
– Possible selections: Over x.5 Outs, Under x.5 Outs 

20.18 Player RBIs – Select if the specified player will make over (more than) or under (less than) the quoted value of RBIs.  
– Possible selections: Over x.5 RBIs, Under x.5 RBIs  

20.19 Player Total Bases Match-Ups – Must predict which of the 2 selected players will have more Total Bases than the other. The Selected player must enter the field for bets to count otherwise the bet will be void.   
– Possible selections: Player 1, Player 2, Draw 

20.20 Player to Record a Hit – Select if the specified player will record a Hit. – Possible selections: Yes, No 

20.21 Player to Record 2 or More Hits – Select if the specified player will record 2 or More Hits.  
– Possible selections: Yes, No 

20.22 Player to Record 3 or More Hits – Select if the specified player will record 3 or More Hits.  
– Possible selections: Yes, No 

20.23 Player to Record 4 or More Hits – Select if the specified player will record 4 or More Hits.  
– Possible selections: Yes, No 

20.24 Player Total Hits, Runs & RBIs – Select if the specified player will score over (more than) or under (less than) the quoted value of Hits, Runs, and RBIs combined.  
– Possible selections: Over, Under 

20.25 Player Total Strikeouts – Select if the specified batter will receive over (more than) or under (less than) the quoted value of Strikeouts.  
– Possible selections: Over x.5 Strikeouts, Under x.5 Strikeouts 

20.26 Player Total Walks – Select if the specified player will walk over or under the given value of Total Walks.  
– Possible selections: Over, Under 

20.27 Player Total Walks Allowed – Select if the specified pitcher will allow the walks to be over or under the given value of Total Walks Allowed.  
– Possible selections: Over, Under 

  1. Extra Inning– Must Predict if the match will have an Extra Inning.  
    – Possible selections: Yes, No  
  2. Total Runs by Range– Select the total number of Runs scored in the match.  
    – Possible selections: 0-1, 2-3, 4 or more Runs, etc. 
  3. Highest Scoring Period– Select which Period will be the run’s highest scoring for both teams combined.  
    – Possible selections: First 5 innings, Rest of the Game, Tie 
  4. Teams Highest Scoring Period– Select which team will have the Highest Scoring Period in the match.  
    – Possible selections: Home, Away, Draw  
  5. To Win – Enhanced Odds– Select which team will win the match, when the odds are enhanced compared to the regular.  
    – Possible selections: Home, Away 
  6. Winner– Must predict the winner of the selected competition. 
    – Possible selections: Any of the displayed teams.
  7. MLB National League – Winner– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  8. MLB American League – Winner– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  9. Most Regular Season Home Runs– Must predict which Player will score the most Home Runs in the regular season. Play Offs not included. 
    – Possible selection: Any of the listed players
  10. MLB AL Central– Must predict the winner of the selected tournament.
    –  Possible selections: Any of the displayed teams
  11. MLB AL East– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  12. MLB AL West– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  13. MLB NL Central– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  14. American League Cy Young– Must predict which of the pitchers will receive the award for the specified league. 
    – Possible selections: Any of the listed players
  15. American League MVP– Must predict which of the players will receive the award for the specified league. 
    – Possible selections: Any of the listed players
  16. National League Cy Young– Must predict which of the pitchers will receive the award for the specified league. 
    – Possible selections: Any of the listed players
  17. National League MVP– Must predict which of the players will receive the award for the specified league. 
    – Possible selections: Any of the listed players
  18. Central League Winner– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  19. Pacific League Winner– Must predict the winner of the selected tournament. 
    – Possible selections: Any of the displayed teams
  20. American League Manager of the Year– Must predict which manager will take the award for the specified league. 
    – Possible selections: Any of the displayed managers
  21. National League Manager of the Year– Must predict which manager will take the award for the specified league. 
    – Possible selections: Any of the displayed managers
  22. To Make the Playoffs– Must predict which of the selected teams will make or not to the Playoffs in the specified tournament. 
    – Possible selections: Team Yes , Team No
  23. Best Record Regular Season– Must predict which of the selected teams will have the Best Record (win-loss) for the regular season. 
    – Possible selections: Any of the displayed teams
  24. Winning League– Must predict the winner’s league for the specified tournament. 
    – Possible selections: Any of the displayed teams
  25. Division of World Series Winner– Must predict from which division is the winner for the specified tournament. 
    – Possible selections: Any of the displayed teams
  26. American League – Number 1 Seed– Must predict which team will win Number 1 Seed in the specified tournament. 
    – Possible selection: Any of the displayed teams
  27. National League – Number 1 Seed– Must predict which team will win Number 1 Seed in the specified tournament. 
    – Possible selection: Any of the displayed teams
  28. Worst Regular Season Record– Must predict which team will have the Worst Regular Season Record in the specified tournament. 
    – Possible selections: Any of the displayed teams
  29. American League Rookie of the Year– Must predict who will be Rookie of the Year. 
    – Possible selections: Any of the displayed players. What is Rookie of the Year? – Rookie of the Year is an award given to the most outstanding first-year player in a professional sports league, recognizing exceptional performance and impact during their inaugural season.
  30. First Time Winner– Must predict if there will be a team which will win the specified competition for the first time.
    – Possible selections: Yes, No
  31. National League Rookie of the Year– Must predict who will be Rookie of the Year. 
    – Possible selections: Any of the displayed players. What is Rookie of the Year? – Rookie of the Year is an award given to the most outstanding first-year player in a professional sports league, recognizing exceptional performance and impact during their inaugural season.
  32. Most Regular Season Wins– Must predict how many wins will a specific team have in the Regular Season. Play Offs not included. 
    – Possible selections: Team Over, Team Under28. To Win Series – Must predict which team will be the winner of the Series between the selections Possible Selections: Team A , Team B
  33. To Win Series– Must predict which team will be the winner of the Series between the selections 
    – Possible Selections: Team A , Team B
  34. Series Correct Score– Must predict the exact final score in a Series between the to teams.
    – Possible Selections: Team A 4-3 , Team B 4-1, Team A 4 – 2 …..etc.
  35. World Series MVP– Must predict which of the players will receive the award for the specified league. 
    – Possible Selections: Any of the Possible Selections
  36. ALCS MVP– Must predict which of the players will receive the award for the specified league. 
    – Possible Selections: Any of the Possible Selections
  37. NLCS MVP– Must predict which of the players will receive the award for the specified league. 
    – Possible Selections: Any of the Possible Selections
  38. To Win from Behind– Must predict if a Team will be maintaining its lead throughout the whole series or they will be behind and take the whole series 
    – Possible Selections: Team A to win from behind, Team B To win from behind, Team A To never be headed and win, Team B to never be headed and win.
  39. Game and Series Double – Game X– Must predict if Any of the selected teams will win this Specific Game and Win or Lose the whole series 
    – Possible Selections: Team A to win game and Win Series, Team A to win game and Lose Series, Team B to win game and Win series, Team B to win game and Lose series.
  40. When will Series Finish– Must predict exactly in what game the Series between two teams will end. 
    – Possible Selections: Game 6, Game 4, Game 5, Game 7
  41. Series Leader – After X Games– Must Predict whether or not a specific team will be Leading in games from the other or is a tie if possible. 
    – Possible Selections – Team A, Tie, Team B
  42. Correct Score After Game X– Must Predict the exact score of the series after a the specified game or it is a tie if possible.
    – Possible Selection: Team A 3-0, Tie 2-2, Team B 2-1……etc.
  43. Series Handicap– Must predict the winner of the selected Series after the handicap has been applied. 
    – Possible selections: Any of the displayed teams.
  44. Series Total Games– Must predict how many or how fewer games the Series will continue.
    Possible Selections: Over, Under

Basketball

Settlement 

1. Bets will be settled at the prices shown on the website at the time the bet was accepted. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. (Live betting). 

2. Any post-game disputes by either team that after the final outcome of a game at a later point will not be considered for settlement purposes. 

3. All pre-game and live bets include overtime unless otherwise stated

4. The final score of the match is determined only if the match is completed in its entirety. Bets requiring a full-time outcome of a match that is abandoned will be considered void, unless the specific market outcome is already determined. 

5. 3-way markets are settled on the score at the end of regulation time. 

6. 2nd Half and 4th Quarter lines placed through the pre-game and live coupon include overtime, unless otherwise stated. 

7. Bets on postponed, canceled and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick off time. 

8. All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled. 

9. All bets on matches that are postponed, rearranged or moved to a different venue will be void. 

10. If the result of a match is a draw and no overtime is played (e.g., Friendly Games), all wagers are settled based on the tied final score. 2-way Match Winner, Overtime In The Game and Double Result markets will be deemed void. 

11. If a match result is not a draw but the game goes to Overtime (e.g., Playoff), the Overtime result is counted for settlement purpose. 

12. There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined. 

13. The time and scores displayed on the website are for reference purposes only. 14.The Home/Away venue for NCAA events is supplied serving solely as a reference. 

1. To Win

1.1 To Win – Select the team that will win the match, including Overtime if played.     
– Possible selections: Home Team, Away Team

1.2 To Win (Regular Time) – Select the team that will win the match in the regular time.     
– Possible selections: Home Team, Away Team, Draw

1.3 To Win Both Halves – Select the team that will win both halves. Includes Overtime if played for Second half.     
– Possible selections: Home Team Yes/No, Away Team Yes/No

1.4 Half – To Win – Select the result of the 1st or 2nd Half including a draw. 2nd Half Includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team

1.5 Quarter – To Win – Select the result of the 1st, 2nd, 3rd or 4th Quarter including a draw. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team

1.6 Quarter Correct Score Any Other – Must predict the correct score of the quarters won by each team. Overtime Included.     
– Possible selections: 3-1,2-1,2-2, 1-1, Any Other Score

2. Handicap

2.1 Handicap – Select the winner after the handicap spread has been applied to the final result, including Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

2.2 Half – Handicap – Select the winner of the half, after the handicap spread has been applied to the 1st or 2nd Half – result. 2nd Half Includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

2.3 Quarter – Handicap – Select the winner after the handicap spread has been applied to the final result of the 1st, 2nd, 3rd or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

3. Total Points

3.1 Total Points (Regular Time) – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

3.2 Total Points – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

3.3 Half – Total Points – Select whether the total number of points scored in the 1 st or 2nd Half by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

3.4 Quarter – Total Points – Select whether the total number of points scored in the 1st, 2nd ,3rd, or 4th Quarter by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if Played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

4. Home Team Total Points

4.1 Home Team Total Points (Regular Time) – Select whether the total number of points scored in the match by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

4.2 Home Team Total Points – Select whether the total number of points scored in the match by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

4.3 Half – Home Team Total Points – Select whether the total number of points scored in the 1st or 2nd half by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

4.4 Quarter– Home Team Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th Quarter by the Home Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

5. Away Team Total Points

5.1 Away Team Total Points (Regular Time) – Select whether the total number of points scored in the match by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

5.2 Away Team Total Points – Select whether the total number of points scored in the match by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

5.3 Half – Away Team Total Points – Select whether the total number of points scored in the 1 st or 2nd Half by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

5.4 Quarter – Away Team Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th Quarter by the Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

6. 3-Way Total Points

6.1 3-Way Total Points – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value, three options available, including Overtime if played.

6.2 Half – 3-Way Total Points – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the specified points value, three options available. 2nd Half Includes Overtime if Played

6.3 Quarter – 3-Way Total Points – Select whether the total number of points scored in the 1st, 2nd, 3rd, or 4th quarter by both teams will be over (more than) or under (less than) the specified points value, three options available. 4th Quarter Includes Overtime if played.

7. 3-Way Handicap

7.1 3-Way Handicap – Select the winner of the match, after the handicap spread has been applied to the final result, including Overtime if played.     
– Possible selection: Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0)

7.2 Half – 3-Way Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st or 2nd Half – result. 2nd Half Includes Overtime if played.     
– Possible selection: Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0)

7.3 Quarter – 3-Way Handicap – Select the winner of the first quarter after the handicap spread has been applied to the 1st, 2nd, 3rd, or 4th Quarter – result. 4th Quarter Includes Overtime if Played.     
– Possible selection: Home Team (+/- x.0), Away Team (+/- x.0), Draw (+/- x.0)

8. Half Time/Full Time – Predict the result at halftime and fulltime. Both results have to be correct. Overtime does not count.     
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team

9. Half Time/Full Time (Incl. Overtime) – Predict the result at halftime and fulltime. Both results have to be correct, including Overtime if played.     
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team

10. 2-Way Race To (Points)

10.1 2-Way Race To (Points) – Select which team will score a specified (X) number of points first in the whole match. If none of the teams reaches the specified (X) number of points all bets will be void.     
– Possible selections: Home (X), Away (X)

10.2 Half – 2-Way Race To (Points) – Select which team will score a specified (X) number of points first in the 1st or 2nd Half. If none of the teams reaches the specified (X) number of points all bets will be void. 2nd Half Includes Overtime if played.     
– Possible selections: Home (X), Away (X)

10.3 Quarter – 2 -Way Race To (Points) – Select which team will score a specified (X) number of points first in the 1st,2nd,3rd, or 4th Quarter. If none of the teams reaches the specified (X) number of points all bets will be void. 4th Quarter Includes Overtime if played.     
– Possible selections: Home (X), Away (X)

11. 3-Way Race To (Points)

11.1 3-Way Race To (Points) – Select which team will score a specified (X) number of points first in the whole match.     
– Possible selections: Home (X), Neither (X), Away (X)

11.2 Half – 3-Way Race To (Points) – Select which team will score a specified (X) number of points first in the 1st or 2nd Half. 2nd Half Includes Overtime if played.     
– Possible selections: Home (X), Neither (X), Away (X)

11.3 Quarter – 3-Way Race To (Points) – Select which team will score a specified (X) number of points first in the 1st, 2nd, 3rd or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections: Home (X), Neither (X), Away (X)

12. Winning Margin

12.1 Winning Margin 3-Way – Select the margin by which the specified team wins the match, including Overtime if played.     
– Possible selections (3-way): Home Team by 6+, Away Team by 6+, Any Other Result (which is Home Team by 1-5 points and Away Team by 1-5 points)

12.2 Winning Margin 3-Way (margin of victory) – Must predict the margin of victory in the final result, including Overtime if played.     
– Possible selections (3-way) – Home (x.0), Away (x.0), Neither

12.3 Half – Winning Margin 3-Way (margin of victory) – Must predict the margin of victory in 1st or 2nd Half. 2nd half Includes Overtime if played.     
– Possible selections (3-way) – Home (x.0), Away (x.0), Neither

12.4 Quarter – Winning Margin 3-Way (margin of victory) – Must predict the margin of victory in the 1st , 2nd,3rd or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections (3-way) – Home (x.0), Away (x.0), Neither

12.5 Winning Margin 7-Way – Select the margin by which the specified team wins the match, including Overtime if played.

– Possible selections (7-way): Home Team 1-5, Home Team 6-10, Home Team 11-15, Home Team 16-20, Home Team 21-25, Home Team 26-30, Home Team 31 or more, Away Team 1-5, Away Team 6-10, Away Team 11-15, Away Team 16-20, Away Team 21-25, Away Team 26-30, Away Team 31 or more

12.6 Winning Margin 12-Way – Select the margin by which the specified team wins the match, including Overtime if played.     
– Possible selections (12-way): Home Team 1-5, Home Team 6-10, Home Team 11-15, Home Team 16-20, Home Team 21-25, Home Team 26 or more, Away Team 1-5, Away Team 6-10, Away Team 11-15, Away Team 16-20, Away Team 21-25, Away Team 26 or more

12.7 Winning Margin 13 – Way – Select the margin by which the specified team wins the match, including Overtime if played.     
– Possible selections: 13 options available

12.8 Half – Winning Margin 13 – Way – Select the margin by which the specified team wins the 1st or 2nd Half. 2nd Half Includes Overtime if played.     
– Possible selections: 13 Options Available

12.9 Quarter – Winning Margin 13-Way – Select the margin by which the specified team wins the 1st,2nd,3rd or 4th Quarter. 4th Quarter Includes Overtime if played     
– Possible selections: 13 Options Available

12.10 Winning Margin 14-Way – Select the margin by which the specified team wins the match, including Overtime if played.     
– Possible selections (14way): Home Team 1-2, Home Team 3-6, Home Team 7-9, Home Team 10-13, Home Team 14-16, Home Team 17-20, Home Team 21 or more, Away Team 1-2, Away Team 3-6, Away Team 7-9, Away Team 10-13, Away Team 14-16, Away Team 17-20, Away Team 21 or more

13. First/Last Team to Score

13.1 First Team to Score – Select which team will score the first points in the match.     
– Possible selections: Home team, Away Team

13.2 Last Team to Score – Select which team will score the last points in the match, including Overtime if played.     
– Possible selections: Home team, Away Team

14. Total Points Odd/Even

14.1 Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even. The result is determined based on the total number of points scored by both teams, including Overtime if played.     
– Possible selections: Odd, Even

14.2 Half – Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be odd or even. 2nd Half Includes Overtime if played.     
– Possible selections: Odd, Even

14.3 Quarter – Odd/Even – Select whether the total number of points scored in the 1st ,2nd,3rd or 4th Quarter by both teams will be odd or even. 4th Quarter Includes Overtime if played.     
– Possible selections: Odd, Even

14.4 Team Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even for each of the teams. The result is determined based on the total number of points scored by the Home and Away Teams, including Overtime if played.     
– Possible selections: Home/Odd, Home/Even, Away/Odd, Away/Even

14.5 Half – Home Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half-Time by the Home Team will be odd or even. 2nd Half Includes Overtime if played.     
– Possible selections: Odd, Even

14.6 Quarter – Home Team Total Points Odd/Even – Select whether the total number of points scored in the specified Quarter by the Home Team will be odd or even. 4th Quarter Includes Overtime If played.     
– Possible selections: Odd, Even

14.7 Half – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half-Time by the Away Team will be odd or even. 2nd Half includes Overtime if played.     
– Possible selections: Odd, Even

14.8 Quarter – Away Team Total Points Odd/Even – Select whether the total number of points scored in the 1st, 2nd,3rd or 4th Quarter by the Away Team will be odd or even. 4th Quarter Includes Overtime if played.     
– Possible selections: Odd, Even

15. Total 2-Points Attempted – Specify quarter or half for the handicap

15.1 Total 2-Points Attempted- Must Predict Total 2-Points Attempted by both Teams, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

15.2 Half-Time Total 2-Points Attempted – Must Predict Total 2-Points Attempted by both Teams, for 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

15.3 Quarter Total 2-Points Attempted – Must Predict Total 2-Points Attempted by both Teams, for 1st, 2nd, 3rd, or 4th Quater. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.4 Double Chance 2-Points Attempted – Must predict the final result of the match in one of the three specified outcomes.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played.

15.5 Half-Time Double Chance 2-Points Attempted – Must predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away team.

15.6 Quarter Double Chance 2-Points Attempted – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

15.7 Half-Time Handicap 2-Points Attempted – Select which team will Attempt more 2-Points in the 1st or 2nd Half after the handicap spread has been applied to the official result. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x).

15.8 Quarter Handicap 2-Points Attempted – Select which team will attempt more 2-Points in 1st, 2nd, 3rd, or 4th Quarter after the handicap spread has been applied to the official result, including Overtime if played. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x).

15.9 Home Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Home Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.10 Half-Time Home Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Home Team, for the 1st or 2nd Half time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.11 Quarter Home Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Home Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.12 Away Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Away Team, for the specified Quarter, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.13 Half-Time Away Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Away Team, for the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

15.14 Quarter Away Team Total 2-Points Attempted – Must predict the total 2-Point Attempts taken by the Away Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

16. Total 2-Points Made

16.1 Double Chance 2 – Points Made – Must predict the final result of the match in one of the three specified outcomes.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played.

16.2 Half-Time Double Chance 2-Points Made – Must predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

16.3 Quarter Double Chance 2-Points Made – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

16.4 Handicap 2-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result, including Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x).

16.5 Half-Time Handicap 2-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result of the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x).

16.6 Quarter Handicap 2-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x).

16.7 Total 2-Points Made – Must Predict Total 2-Points Made by both Teams, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

16.8 Half-Time Total 2-Points Made – Must Predict Total 2-Points Made by both Teams, for 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

16.9 Quarter Total 2-Points Made – Must Predict Total 2-Points Made by both Teams, for 1st, 2nd, 3rd, or 4th Quater. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

16.10 Most 2-Points Made – Must predict the Most Total 2-Point made by the selected team, including Overtime if played.     
– Possible selections: Home, Away, Draw

16.11 Half-Time Most 2-Points Made – Must predict the Most Total 2-Point made by the selected team for 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home, Away, Draw

16.12 Quarter Most 2-Points Made – Must predict the Most Total 2-Point made by the selected team for 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home, Away, Draw

16.13 Home Team Total 2-Points Made – Must predict the total 2-Point made by the Home Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

16.14 Half-Time Home Team Total 2-Points Made – Must predict the total 2-Point Made taken by the Home Team, for the 1st or 2nd Half time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

16.15 Quarter Home Team Total 2-Points Made – Must predict the total 2-Point Made by the Home Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

16.16 Away Team Total 2-Points Made – Must predict the total 2-Point made by the Away Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

16.17 Half-Time Away Team Total 2-Points Made – Must predict the total 2-Point Made taken by the Away Team, for the 1st or 2nd Half time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

16.18 Quarter – Away Team Total 2-Points Made – Must predict the total 2-Point Made by the Away Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

17. Total 3-Points Attempted

17.1 Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted in the match by both teams will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.2 Half-Time Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.3 Quarter Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.4 Home Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.5 Half – Home Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.6 Quarter Home Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Home Team in the 1st, 2nd, 3rd or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.7 Away Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.8 Half-Time Away Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Away Team in the 1st or 2ndHalf-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

17.9 Quarter Away Team Total 3-Points Attempted – Select whether the total number of Total 3-Points Attempted by the Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

18. Total 3-Points Made

18.1 Double Chance 3-Points Made – Must predict the final result of the match in one of the three specified outcomes.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played

18.2 Half – Double Chance 3 -Points Made – Must predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half Includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team

18.3 Quarter – Double Chance 3-Points Made – Must predict 1st,2nd,3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team

18.4 Handicap 3-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result, including Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

18.5 Half – Handicap 3-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result of the 1st or 2nd Half. 2nd Half Includes Overtime if Played     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

18.6 Quarter – Handicap 3-Points Made – Select which team will score more 2-Points after the handicap spread has been applied to the official result 1st ,2nd,3rd, or 4th Quarter.4th Quarter Includes Overtime if played     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

18.7 Total 3-Points Made – Must Predict Total 3-Points Made by both Teams, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.8 Half – Total 3-Points Made – Must Predict Total 3-Points Made by both Teams, for 1st ,2nd Half. 2nd Half Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.9 Quarter – Total 3-Points Made – Must Predict Total 3-Points Made by both Teams, for 1st, 2nd, 3rd, or 4th Quater. 4th Quarter Includes Overtime if Played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.10 Most 3-Points Made – Must predict the Most Total 3-Point made by the selected team, including Overtime if played.     
– Possible selections: Home, Away, Draw

18.11 Half – Most 3-Points Made – Must predict the Most Total 3-Point made by the selected team in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home, Away, Draw

18.12 Quarter – Most 3-Points Made – Must predict the Most Total 3-Point made by the selected team in the 1st,2nd,3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections: Home, Away, Draw

18.13 Home Team Total 3-Points Made – Must predict the total 3-Point made by the Home Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.14 Half – Home Team Total 3-Points Made – Must predict the total 3-Point Made taken by the Home Team, for the 1st or 2nd Half time. 2nd Half Includes Overtime If played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.15 Quarter – Home Team Total 3-Points Made – Must predict the total 3-Point Made by the Home Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.16 Away Team Total 3-Points Made – Must predict the total 3-Point made by the Away Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.17 Half – Away Team Total 3-Points Made – Must predict the total 3-Point Made taken by the Away Team, for the 1st or 2nd Half time. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

18.18 Quarter – Away Team Total 3-Points Made – Must predict the total 3-Point Made by the Away Team, for the 1st,2nd,3rd, or 4th Quarter. 4th Quarter Includes Overtime if played,     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

19. Blocks

19.1 Most Blocks – Must predict which team will make the most blocks in the match, including Overtime if played.     
– Possible selections: Home Team, Away Team, Draw

19.2 Total Blocks – Select whether the total number of blocks made in the match by both teams will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.3 Half-Time Total Blocks – Select whether the total number of blocks made by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.4 Quarter Total Blocks – Select whether the total number of blocks made by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.5 Home Team Total Blocks – Select whether the total number of blocks made by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options are available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.6 Half-Time Home Team Total Blocks – Select whether the total number of blocks made by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.7 Quarter Home Team Total Blocks – Select whether the total number of blocks made by the Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.8 Away Team Total Blocks – Select whether the total number of blocks made by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.9 Half-Time Away Team Total Blocks – Select whether the total number of blocks made by the Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

19.10 Quarter Away Team Total Blocks – Select whether the total number of blocks made by the Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20. Total Rebounds

20.1 Most Rebounds – Must predict which team will make the most rebounds in the match( team and player rebounds ), including Overtime if played.     
– Possible selections: Home Team, Away Team, Draw.

20.2 Quarter Most Rebounds – Must predict which team will make the most rebounds in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter Including Overtime if played.     
– Possible selections: Home Team, Away Team, Draw.

20.3 Total Rebounds – Select whether the total number of Rebounds made by both teams in the Match ( team and player rebounds ) will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points) 

20.4 Half-Time Total Rebounds – Select whether the total number of Rebounds made by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20.5 Quarter Total Rebounds – Select whether the total number of Rebounds made by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20.6 Half-Time Home Team Total Rebounds – Select whether the total number of Rebounds made by Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20.7 Quarter Home Team Total Rebounds – Select whether the total number of Rebounds made by Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.

– Possible selections: Over (x.5 points), Under (x.5 points)

20.8 Half-Time Away Team Total Rebounds – Select whether the total number of Rebounds made by Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20.9 Quarter Away Team Total Rebounds – Select whether the total number of Rebounds made by Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

20.10 Handicap Rebounds – Select which team will make more Rebounds for the match ( team and player rebounds ) after the handicap spread has been applied to the official result in the specified half.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

20.11 Half-Time Handicap Total Rebounds – Select which team will make more Rebounds after the handicap spread has been applied to the official result in the 1st or 2nd half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

20.12 Quarter Handicap Total Rebounds – Select which team will make more Rebounds after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

20.13 Double Chance Rebounds – Must Predict the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

20.14 Half-Time Double Chance Total Rebounds – Must Predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

20.15 Quarter Double Chance Total Rebounds – Must Predict the 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

21. Defensive Rebounds

21.1 Half Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.2 Quarter Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.3 Half-Time Home Team Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.4 Quarter Home Team Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.5 Half-Time Away Team Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.6 Quarter Away Team Total Defensive Rebounds – Select whether the total number of Defensive Rebounds made by Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

21.7 Half-Time Handicap Defensive Rebounds – Select which team will make more Defensive Rebounds after the handicap spread has been applied to the official result in the 1st or 2nd half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

21.8 Quarter Handicap Defensive Rebounds – Select which team will make more Defensive Rebounds after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

21.9 Half-Time Double Chance Defensive Rebounds – Must Predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

21.10 Quarter Double Chance Defensive Rebounds – Must Predict the 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

22. Offensive Rebounds

22.1 Half-Time Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.2 Quarter – Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.3 Half-Time Home Team Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.4 Quarter Home Team Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.5 Half-Away Team Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.6 Quarter – Away Team Total Offensive Rebounds – Select whether the total number of Offensive Rebounds made by Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

22.7 Half-Time Handicap Offensive Rebounds – Select which team will make more Offensive Rebounds after the handicap spread has been applied to the official result in the 1st or 2nd half. 2nd Half Includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

22.8 Quarter Handicap Offensive Rebounds – Select which team will make more Offensive Rebounds after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x)

22.9 Half-Time Double Chance Offensive Rebounds – Must Predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

22.10 Quarter Double Chance Offensive Rebounds – Must Predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

23. Fouls

23.1 Technical foul – The technical counts toward the team foul count but is not charged to any individual. Only one technical foul is charged regardless of the number of offenders.

23.2 Offensive foul – charging fouls or any offensive foul does not count towards the team, only the player.

23.3 Most Fouls – Must Predict Which team has the Most Fouls in the match, including Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

23.4 Half-Time Most Fouls – Must Predict Which team has the Most Fouls in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

23.5 Quarter Most Fouls – Must Predict Which team has the Most Fouls in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

23.6 Total Fouls – Select whether the total number of Total Fouls in the match by both teams will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), under (x.5 points).

23.7 Half-Time Total Fouls – Select whether the total number of Total Fouls by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), under (x.5 points).

23.8 Quarter Total Fouls – Select whether the total number of Total Fouls by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: over (x.5 points), under (x.5 points).

23.9 Handicap Fouls – Select which team will make more Fouls after the handicap spread has been applied to the official result of the match, including Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x).

23.10 Half-Time Handicap Fouls – Select which team will make more Fouls after the handicap spread has been applied to the official result in the 1st or 2nd half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x).

23.11 Quarter Handicap Fouls – Select which team will make more Fouls after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x).

23.12 Double Chance Fouls – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

23.13 Half-Time Double Chance Fouls – Must predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

23.14 Quarter Double Chance Fouls – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

23.15 Home Team Total Fouls – Must predict the total Fouls made by the Home Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

23.16 Half-Time Home Team Total Fouls – Must predict the total Fouls made by the Home Team, for the 1st or 2nd Half time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

23.17 Quarter Home Team Total Fouls – Must predict the total Fouls made by the Home Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

23.18 Away Team Total Fouls – Must predict the total Fouls made by the Away Team, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

23.19 Half-Time Away Team Total Fouls – Must predict the total Fouls made by the Away Team, for the 1st or 2nd Half time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

23.20 Quarter Away Team Total Fouls – Must predict the total Fouls made by the Away Team, for the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

24. Total Free Throws Attempted

24.1 Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted in the match by both teams will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points).

24.2 Half-Time Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

24.3 Quarter Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points).

24.4 Handicap Free Throws Attempted – Select which team will make more Free Throws Attempted after the handicap spread has been applied to the official result of the match, including Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

24.5 Half-Time Handicap Free Throws Attempted – Select which team will make more Free Throws Attempted after the handicap spread has been applied to the official result in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

24.6 Quarter Handicap Free Throws Attempted – Select which team will make more Free Throws Attempted after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

24.7 Double Chance Free Throws Attempted – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

24.8 Half-Time Double Chance Free Throws Attempted – Must predict 1st or 2nd Half of the match in one of three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

24.9 Quarter Double Chance Free Throws Attempted – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

24.10 Home Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

24.11 Half-Time Home Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

24.12 Quarter Home Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points).

24.13 Away Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

24.14 Half-Time Away Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points).

24.15 Quarter Away Team Total Free Throws Attempted – Select whether the total number of Total Free Throws Attempted by the Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25. Free Throws Made

25.1 Free Throws Made to Win – Select the team that will have Made more Free Throws in the match, including Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

25.2 Half-Time Free Throws Made to Win – Select the team that will have Made more Free Throws in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

25.3 Quarter Free Throws Made to Win – Select the team that will have Made more Free Throws in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team.

25.4 Total Free Throws Made – Select whether the total number of Total Free Throws Made by both teams in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.5 Half-Time Total Free Throws Made – Select whether the total number of Total Free Throws Made by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.6 Quarter Total Free Throws Made – Select whether the total number of Total Free Throws Made by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.7 Handicap Free Throws Made – Select which team will make more Free Thows after the handicap spread has been applied to the official result of the match, including Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

25.8 Half-Time Handicap Free Throws Made – Select which team will make more Free Thows after the handicap spread has been applied to the official result in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

25.9 Quarter Handicap Free Throws Made – Select which team will make more Free Thows after the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

25.10 Double Chance Free Throws Made – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

25.11 Half-Time Double Chance Free Throws Made – Must predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

25.12 Quarter Double Chance Free Throws Made – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team.

25.13 Home Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.14 Half-Time Home Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.15 Quarter Home Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.16 Away Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.17 Half-Time Away Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

25.18 Quarter Away Team Total Free Throws Made – Select whether the total number of Total Free Throws Made by the Away Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26. Steals

26.1 Most Steals – Must predict which team has the most Steals in the match, including Overtime if played.     
– Possible selections: Home Team, Draw, Away Team

26.2 Half-Time Most Steals – Must Predict Which team has the Most Steals in the 1st or 2nd Half Time. 2nd Half includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team

26.3 Quarter Most Steals – Must Predict Which team has the Most Steals in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team, Draw, Away Team

26.4 Total Steals – Select whether the total number of Total Steals by both teams in the match will be over (more than) or under (less than) the specified points value, two options available.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.5 Half-Time Total Steals – Select whether the total number of Total Steals by both teams in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.6 Quarter Total Steals – Select whether the total number of Total Steals by both teams in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.7 Handicap Steals – Select Which team will make Steals After the handicap spread has been applied to the official result of the match, including Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

26.8 Half-Time Handicap Steals – Select which team will make more Steals After the handicap spread has been applied to the official result in the 1st or 2nd Half Time. 2nd Half includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

26.9 Quarter Handicap Steals – Select which team will make more Steals After the handicap spread has been applied to the official result in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x)

26.10 Double Chance Steals – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team

26.11 Half-Time Double Chance Steals – Must Predict 1st or 2nd Half of the match in one of the three specified outcomes. 2nd Half includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team

26.12 Quarter Double Chance Steals – Must predict 1st, 2nd, 3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team

26.13 Home Team Total Steals – Select whether the total number of Total Steals by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.14 Half-Time Home Team Total Steals – Select whether the total number of Total Steals by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.15 Quarter Home Team Total Steals – Select whether the total number of Total Steals by the Home Team in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.16 Away Team Total Steals – Select whether the total number of Total Steals by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.17 Half-Time Away Team Total Steals – Select whether the total number of Total Steals by the Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

26.18 Quarter Away Team Total Steals – Select whether the total number of Total Steals by the Away Team in the 1st,2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points).

27. Turnovers

27.1 Most Turnovers – Must Predict Which team has the Most Turnovers made in the match. Includes Overtime if played.     
– Possible selections – Home Team, Draw, Away Team

27.2 Half-Time Most Turnovers – Must Predict Which team has the Most Turnovers made in the 1st or 2nd Half. 2nd Half includes Overtime if played.

– Possible selections – Home Team, Draw Away Team

27.3 Quarter Most Turnovers – Must Predict Which team has the Most Turnovers made in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections – Home Team, Draw, Away Team

27.4 Total Turnovers – Must Predict Total Turnovers made by both Teams in the match includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.5 Half-Time Total Turnovers – Must Predict Total Turnovers made by both Teams in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.6 Quarter Total Turnovers – Must Predict Total Turnovers made by both Teams in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.7 Home Team Total Turnovers – Must Predict the Total Turnovers made by the Home Team in the match, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.8 Half-Time Home Team Total Turnovers – Must Predict the Total Turnovers made by The Home Team in the 1st or 2nd Half. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.9 Quarter Home Team Total Turnovers – Must Predict the Total Turnovers made by The Home Team in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.10 Away Team Total Turnovers – Must Predict the Total Turnovers made by The Away Team in the Match, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.11 Half Away Team Total Turnovers – Must Predict the Total Turnovers made by The Away Team in the 1st or 2nd Half Time. 2nd Half includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

27.12 Quarter Away Team Total Turnovers – Must Predict the Total Turnovers made by The Away Team in the 1st, 2nd, 3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

28. Both Teams to Score at Least

28.1 Both Teams to Score at Least (Points) – Must predict Both teams to score at least the predicted of the listed number of points in the match. Overtime included if played     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.2 Half Both Teams to Score at Least (Points) – Must predict Both teams to score at least the predicted of the listed number of points in the 1st or 2nd Half. 2nd Half includes Overtime if played     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.3 Quarter Both Teams to Score at Least (Points) – Must predict Both teams to score at least the predicted of the listed number of points in the 1st,2nd,3rd, or 4th Quarter.4th Quarter Includes Overtime if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.4 Home Team to Score at Least (Points) – Must predict Home Team to score at least the predicted of the listed number of points in the match. Overtime included if played     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.5 Half Home Team to Score at Least (Points) – Must predict Home Team to score at least the predicted of the listed number of points in the 1st or 2nd Half. 2nd Half Includes Overtime if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.6 Quarter Home Team to Score at Least (Points) – Must predict Home Team to score at least the predicted of the listed number of points in the 1st,2nd,3rd, or 4th Quarter. 4th Quarter Includes Overtime if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.7 Away Team to Score at Least (Points) – Must predict Away Team to score at least the predicted of the listed number of points in the match. Overtime included if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.8 Half Away Team to Score at Least (Points) – Must predict Away Team to score at least the predicted of the listed number of points in the 1st or 2nd Half. 2nd Half Includes Overtime if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

28.9 Quarter Away Team to Score at Least (Points) – Must predict Away Team to score at least the predicted of the listed number of points in the 1st,2nd,3rd, or 4th Quarter. 4th Quarter includes Overtime if played.     
– Possible selections: 5, 10, 15, 20, 25, 30…etc.

29. Assists

29.1 Most Assists – Must Predict Which team has the Most Assists made in the match. Includes Overtime if played.     
– Possible selections – Home Team, Draw, Away Team.

29.2 Half – Most Assists – Must Predict Which team has the Most Assists made in the 1st or 2nd Half. 2nd Half Includes Overtime if played     
-Possible selections – Home Team, Draw, Away Team.

29.3 Quarter – Most Assists – Must Predict Which team has the Most Assists made in the 1st ,2nd, 3rd, or 4th Quarter. 4th Quarter includes overtime if played.     
-Possible selections – Home Team, Draw, Away Team.

29.4 Total Assists – Select whether the total number of Total Assists by both teams in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.5 Half – Total Assists – Select whether the total number of Total Assists by both teams in the 1st or 2nd Half will be over (more than) or under (less than) the specified points value, two options available. 2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.6 Quarter – Total Assists – Select whether the total number of Total Assists by both teams in the 1st,2nd,3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.7 Handicap Assists – Select which team will make more Assists after the handicap spread has been applied to the official result of the match, including Overtime if played.     
– Possible selections: Home Team(+/-x.x), Away Team(+/-x.x)

29.8 Half – Handicap Assists – Select which team will make more Assists after the handicap spread has been applied to the result in the 1st or 2nd Half. 2nd half includes Overtime if played.     
– Possible selections: Home Team(+/-x.x), Away Team(+/-x.x)

29.9 Quarter – Handicap Assists – Select which team will make more Assists after the handicap spread has been applied to the result in the 1st, 2nd,3rd, or 4th Quarter. 4the Quarter Includes Overtime if played.     
– Possible selections: Home Team(+/-x.x), Away Team(+/-x.x)

29.10 Double Chance Assists – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

29.11 Half – Double Chance Assists – Must predict the 1st Half or the 2nd Half of the match in one of the three specified outcomes. 2nd Half Includes Overtime if played     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

29.12 Quarter – Double Chance Assists – Must predict the 1st,2nd,3rd, or 4th Quarter of the match in one of the three specified outcomes. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

29.13 Home Team Total Assists – Select whether the total number of Total Assists by the Home Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.14 Half – Home Team Total Assists – Select whether the total number of Total Assists by the Home Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available.2nd Half Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.15 Quarter – Home Team Total Assists – Select whether the total number of Total Assists by the Home Team in the 1st,2nd,3rd, or 4th Quarter Time will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.16 Away Team Total Assists – Select whether the total number of Total Assists by the Away Team in the match will be over (more than) or under (less than) the specified points value, two options available, including Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.17 Half – Away Team Total Assists – Select whether the total number of Total Assists by the Away Team in the 1st or 2nd Half-Time will be over (more than) or under (less than) the specified points value, two options available. 2nd Half Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points)

29.18 Quarter – Away Team Total Assists – Select whether the total number of Total Assists by the Away Team in the 1st,2nd,3rd, or 4th Quarter Time will be over (more than) or under (less than) the specified points value, two options available. 4th Quarter Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points)

30. Double Chance

30.1 Double Chance (Regular Time) – Must predict the final result of the match in one of the three specified outcomes.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team.

30.2 Double Chance – Must predict the final result of the match in one of the three specified outcomes, including Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played.

30.3 Half – Double Chance – Must predict the final result of the 1st or 2nd Half-Time in one of the three specified outcomes. 2nd Half Includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played.

30.4 Quarter – Double Chance – Must predict the final result of the 1st,2nd,3rd, or 4th Quarter in one of the three specified outcomes. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team or Draw, Away Team or Draw, Home or Away Team, including Overtime if played.

31. Result and Total

31.1 Result and Total Points – Must predict which team will win the match and select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.     
– Possible selections: Home Team and Over, Home Team and Under, Draw and Over, Draw and Under, Away Team and Over, Away Team and Under

31.2 Half – Result and Total Points – Must predict which team will win the 1st or 2nd Half and Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 2nd Half Includes Overtime if played     
– Possible selections: Home Team and Over, Home Team and Under, Draw and Over, Draw and Under, Away Team and Over, Away Team and Under

31.3 Quarter – Result and Total Points – Must predict which team will win the 1st,2nd,3rd, or 4th Quarter and Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. 4th Quarter Includes Overtime if played.     
– Possible selections: Home Team and Over, Home Team and Under, Draw and Over, Draw and Under, Away Team and Over, Away Team and Under

32. Money Line 3-Way

32.1 Money Line 3-Way (Regular Time) – Select the team which will win the match in the regular time including a draw.     
– Possible selections: Home Team, Away Team, Draw

32.2 Half – Money Line 3-Way – Select the team which will win the 1st or 2nd Half including a draw.     
– Possible selections: Home Team, Away Team, Draw

32.3 Quarter – Money Line 3-Way – Select the team which will win the 1st,2nd, 3rd, or 4th Quarter including a draw.     
– Possible selections: Home Team, Away Team, Draw

33. First (Selection)

33.1 First 3-Point Scorer – Must predict which player will score the first 3-Pointer in the match, including Overtime if played. The player must be on the field for bets to count. If the player was on the field and then substituted when the event happened, it would be counted as lost.     
– Possible selections: Player 1, Player 2

33.2 First Point Scorer – Must predict which player will score the first Point in the match, including Overtime if played.     
– Possible selections: Player 1, Player 2, Neither

33.3 First Rebounder – Must predict which player will take the first Rebound in the match, including Overtime if played. The player must be on the field for bets to count. If the player was on the field and then substituted when the event happened, it would be counted as lost.     
– Possible selections: Player 1, Player 2

33.4 First Timeout – Must predict which Team will take the first Timeout in the match, including Overtime if played.      
– Possible selections: Home Team, Away Team

33.5 First Assister – Must predict which player will make the first Assist in the match, including overtime if player. The player must be on the field for bets to count. If the player was on the field and then substituted when the event happened, it would be counted as lost. 
– Possible selection: Player 1, Player 2 

34. Player performance – Select what will be the performance of a specified player in a certain category during the match.

34.1 Player Points – Select whether the total number of Points scored by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.2 Player Rebounds – Select whether the total number of Rebounds taken by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.3 Player Assists – Select whether the total number of Assists made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count, otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.4 Player Blocks – Select whether the total number of Blocks made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count, otherwise the bet will be void.

34.5 Player Steals – Select whether the total number of Steals made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.6 Player Total Points – Select whether the total number of Points scored by the player in the match will be over (more than or exact) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.7 Quarter – Player Points – Select whether the total number of Points scored by the player in the 1st ,2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. 4th Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.8 Player with Most Points – Must predict which player will score the Points in the match. Dead-Heat rule apply if two or more players are equal. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Player 1, Player 2,…

34.9 Player 2-Points Made – Select whether the total number of 2-Pointers made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.10 Player 2-Points Attempted – Select whether the total number of 2-Pointers attempted by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.11 Player 3-Points Made – Select whether the total number of 3-Pointers made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.12 Player 3-Points Attempted – Select whether the total number of 3-Pointers attempted by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.13 Player Total 3-Points Made – Select whether the total number of 3-Pointers made by the player in the match will be over (more than or exactly) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.14 Player with Most 3-Points Made – Must predict which players will score the most 3-Points Made in the match. The Dead-Heat rule applies if two or more players are equal. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played.     
– Possible selections: Player 1, Player 2,…

34.15 Player Points Match-Ups – Must predict which of the 2 selected players will score more points than the other. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Player 1, Player 2, Draw

34.16 Player Rebounds – Select whether the total number of Rebounds taken by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.17 Player Total Rebounds – Select whether the total number of Rebounds taken by the player in the match will be over (more than or exact) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.18 Quarter – Player Rebounds – Select whether the total number of Rebounds taken by the player in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. 4th Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.19 Player with Most Rebounds – Must predict which player will take the most Rebounds in the match. The Dead-Heat rule applies if two or more players are equal. The Selected player must enter the court for bets to count otherwise the bet will be void.     
– Possible selections:

34.20 Player Rebounds Match-Ups – Must predict which of the 2 selected players will take more Rebounds than the other. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Player 1, Player 2, Draw

34.21 Player Assists – Select whether the total number of Assists made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.22 Player Total Assists – Select whether the total number of Assists made by the player in the match will be over (more than or exact) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.23 Quarter – Player Assists – Select whether the total number of Assists made by the player in the 1st, 2nd, 3rd, or 4th Quarter will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. 4th Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.24 Player with Most Assists – Must predict which players will make the most Assists in the match. The Dead-Heat rule applies if two or more players are equal. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played.     
– Possible selections: Player 1, Player 2,…

34.25 Player Assists Match-Ups – Must predict which of the 2 selected players will get more assists than the other. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Player 1, Player 2, Draw

34.26 Player Steals – Select whether the total number of Steals made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.27 Player Total Steals – Select whether the total number of Steals made by the player in the match will be over (more than or exactly) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.28 Player Blocks – Select whether the total number of Blocks made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

34.29 Player Total Blocks – Select whether the total number of Blocks made by the player in the match will be over (more than or exactly) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.30 Player Points and Rebounds – Select whether the total number of Points scored, and Rebounds taken (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played.     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.31 Player Points and Assists – Select whether the total number of Points scored, and Assists made (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.32 Player Points and Blocks – Select whether the total number of Points scored, and Blocks made (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.33 Player Assists and Rebounds – Select whether the total number of Assists made, and Rebounds taken (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.34 Player Steals and Blocks – Select whether the total number of Steals made, and Blocks made (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.35 Player Points, Assists and Rebounds – Select whether the total number of Points scored, Assists made, and Rebounds taken (combined) by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.36 Player Total Points, Assists and Rebounds – Select whether the total number of Points scored, Assists made, and Rebounds taken (combined) by the player in the match will be over (more than) the specified points value. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over or exact (x.0 points)

34.37 Player Fouls – Select whether the total number of Fouls committed by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.38 Player Double Double – Must predict if the player will score a Double – Double. Double-double is a single-game performance in which a player accumulates ten or more in two of the following five statistical categories: points, rebounds, assists, steals, and blocked shots. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Yes, No

34.39 Player Triple Double – Must predict if the player will score a Triple–Double. Triple-double is a single-game performance in which a player accumulates ten or more in three of the following five statistical categories: points, rebounds, assists, steals, and blocked shots. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Yes, No

34.40 Player Free Throws Attempted – Select whether the total number of Free Throws Attempted by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points)

34.41 Player Free Throws Made – Select whether the total number of Free Throws Made by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.42 Player Minutes Played – Select whether the total number of Minutes Played by the player in the match will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.43 Player Turnovers – Select whether the total number of Turnovers made will be over (more than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be lost. The Selected player must enter the court for bets to count otherwise the bet will be void. Includes Overtime if played     
– Possible selections: Over (x.0 points)

34.44 Player with Most Turnovers – Must predict which player will make the most Turnovers in the match. The Dead-Heat rule applies if two or more players are equal. The Selected player must enter the court for bets to count otherwise the bet will be void.

34.45 Player Field Goals – Select whether the total number of Field goals scored by the player in the match will be over (more than) or under (less than) the specified value. A field goal in basketball is any basket scored during the match, either worth 2 points or 3 points. Free throws are not included.     
– Possible selections: X player over x.5, X player under x.5.

34.46 Player Field Goals Attempted – Select whether the total number of Field Goals Attempted by the X player in the match will be over (more than) or under (less than) the specified value. A Field goal attempts in basketball means the total number of shots a player tries to make during the game, either 2-point or 3-point shots. Free throws are not included.     
– Possible selections: X player over x.5, X player under x.5.      

35. Game Winning Buzzer Beater – Must predict if there will be a Game Winning Buzzer Beater in the match. To be counted as Winning the shot must be taken at the moment the final sirens for the game is blown and the basket must go in and win the game for one of the teams with no time left on the clock and make them lead with 1,2 or 3 points any other outcome will not be counted as a Game Winning Buzzer Beater. Overtime included If Played     
– Possible selections: Yes, No

36. Highest Scoring Half/ Quarter /Team

36.1 Highest Scoring Half – Select the half which will contain the highest number of points scored. In a situation with equal scored points for two Halfs all bets will be void. Overtime Included if Played (for 2nd Half)     
– Possible selections: 1st Half, 2nd Half

36.2 Team Highest Scoring Half – Select the quarter which will contain the highest number of points scored. In situation with equal scored points for two Halfs all bets will be void, including Overtime if played.     
– Possible selections: Home Team, Away Team

36.3 Highest Scoring Quarter – Select the quarter which will contain the highest number of points scored. In a situation with equal scored points for two or more quarters, all bets will be void. Overtime Included if Played (for 4th quarter)     
– Possible selections: 1st Quarter, 2nd Quarter, 3rd Quarter, 4th Quarter

36.4 Team Highest Scoring Quarter – Select the quarter which will contain the highest number of points scored. In situation with equal scored points for two or more quarters all bets will be void, including Overtime if played.     
– Possible selections: Home Team, Away Team

37. To Go to Overtime – Must Predict if the match will go into Overtime     
– Possible selections: Yes, No

38. Last Point Scorer – Must predict which player will make the Last Basket in the match. Overtime included if played     
– Possible selections: player 1, player 2….

39. Last Timeout – Must Predict Which Team will take the Last Timeout in the match. Overtime included if played     
– Possible selections: Home Team, Away Team

40. Method Of First Basket – Must predict what the First basket of the match will be.     
-Possible Selections – Free throw, 2- Pointer Field goal, 3 Pointer Field goal

41. Method Of Last Basket – Must predict what the Last basket of the match will be.     
-Possible Selections – Free throw, 2- Pointer Field goal, 3 Pointer Field goal

42. Technical Foul – Must predict if there will be a technical foul in the match. A technical foul shall be assessed for unsportsmanlike tactics such as: Disrespectfully addressing an official. Physically contacting an official. Overt actions indicating resentment to a call or no-call. Overtime Included if played     
-Possible Selections – Yes, no

43. Jump Ball – Must predict which team will take the first possession in the game after the first thrown ball by the referee.     
-Possible Selections – Home Team, Away Team

44. Total Points by Range – Select whether the total number of points scored in the match by both teams will be in the specified range. Includes Overtime if played     
– Possible selections: Example (0 –133), (134-138), (139 – 143)

45. Point Betting – Must Predict Which of the Two Teams will make a certain point in the match in one of the given selections. Overtime Included if Played.     
-Possible Selections – Home Team 10th point, Away Team 10th point, Home Team 15th point, Away Team 15th point……

46. Win By Quarters – Must Predict which of the teams will win the match by quarters, including Overtime if played.     
– Possible selections: Home Team, Away Team, Draw

47. Match Winner and Total Points – Select the team which will win the match and select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.     
– Possible selections: Home Team and Over (x.5 points), Home Team and Under (x.5 points), Away Team and Over (x.5 points), Away Team and Under (x.5 points),

48. NBA – Winner – Must predict the winner of the specified competition.  
– Possible selections: Any of the displayed teams. 

49. NBA – (X) Conference Winner – Must predict the winner in the (X) Conference.  
– Possible selections: Any of the displayed teams. 

50. NBA – (X) Division Winner – Must predict the winner in the Central Division.  
– Possible selections: Any of the displayed teams. 

51. NBA – Regular Season Wins –Must predict the total wins for the specified team for the season.  
– Possible selections: Over,Under 

52. To Win NBA Cup – Must predict which team will win the NBA Cup.  
– Possible selections: Any of the displayed teams. 

53. NBA Rookie of the Year – Must predict who will be Rookie of the Year.  
– Possible selections: Any of the displayed players. 

53. 1 What is Rookie of the Year? – Rookie of the Year is an award given to the most outstanding first-year player in a professional sports league, recognizing exceptional performance and impact during their inaugural season. 

54. NBA – 6th Man of the Year – Must predict who will be 6th Man of the Year.  
– Possible selections: Any of the displayed players. 

54. 1 What is 6th Man of the Year? – The 6th Man of the Year is an award given in professional basketball, particularly in the NBA, to the best player who comes off the bench as a substitute rather than starting the game. This award recognizes a player’s significant impact on the game despite not being a regular starter, often highlighting their scoring ability, playmaking skills, and overall contribution to the team’s success when they enter the game 

55. NBA – Coach of the Year – Must predict who will be Coach of the Year.  
– Possible selections: Any of the displayed coaches. 

55.1 Coach of the Year – Award given to the most outstanding head coach in a professional sports league, such as the NBA recognizing exceptional leadership, strategic acumen, and the ability to motivate and develop players throughout the season 

56. Most Improved Player – Must predict who will be the Most Improved Player.  
– Possible selections: Any of the displayed players. 

56. 1 Most Improved Player is an award given in professional sports, particularly in the NBA, to recognize a player who has shown significant development and improvement in their performance compared to the previous season. 

57. Division Of NBA Championship Winner – Must predict which division the winner of NBA will be. If points are tied at the end of the competition, head-to-head matches will be the tiebreaker. Include Play Offs.  
– Possible selections: Any of displayed Divisions. 

58. To Make Grand Final – Must predict if the selected team will make it to the Grand Final of the specified tournament.  
– Possible Selections: Any of the displayed teams 

59. Winner – Must predict the winner of the selected competition.  
– Possible selections: Any of the displayed teams. 

60. Group (X) – Winner – Must predict the winner of the (X) Group of the selected competition.  
– Possible selections: Any of the displayed teams. 

61. Defensive Player of the Year – Must predict who will be Defensive Player of the Year.  
– Possible selections: Any of displayed players. 

61.1 Defensive Player of the Year is an award given to the player who is recognized as the best defender during the season 

62. Clutch Player of the Year – Must predict who will be Clutch Player of the Year.  
– Possible selections: Any of displayed players. 

62. 1 Clutch Player of the Year is an award recognizing the player who consistently performs well in high-pressure situations, particularly during critical moments in games, such as late-game scenarios or playoff performance. 

63. To Win Outright Without (X) – Must predict the winner of the selected competition without (X) team.  
– Possible selections: Any of the displayed teams. 

64. Tournament MVP – Must predict who will be MVP of the specified tournament.  
– Possible selections: Any of the displayed players. 

64. 1 MVP (Most Valuable Player) is awarded to the top-performing player during a specific tournament 

65. Regular Season MVP – Must predict who will be MVP of the tournament in regular season.  
– Possible selections: Any of the displayed players. 

65. 1 MVP (Most Valuable Player) is awarded to the top-performing player during a specific tournament 

66. (X) Division – Winner – Must predict the winner of the (X) Division.  
– Possible selections: Any of the displayed teams. 

67. Most Regular Season Wins – Must predict which team will have the most wins in the Regular Season. Play Offs not included.  
– Possible selections: Any of the displayed teams. 

68. Most Losses – Must predict which team will have the most losses.  
– Possible selections: Any of the displayed teams. 

69. To Reach Final – Must predict if the selected team will reach the Final in the specified tournament.  
– Possible selections: Any of the displayed teams. 

70. Winners Group – Must predict from which group winner of the specified tournament will be.  
– Possible selections: (X) Group. 

71. To Win – Enhanced Prices – Must predict the winner of the selected competition.  
– Possible selections: Any of the displayed teams. 

72. To Make Final Four – Must predict if the selected team will be in the final four in the specified tournament.  
– Possible selections: Any of the displayed teams. 

73. (X) Regular Season – Conference Winner – Must predict the winner in the (X) Conference.  
– Possible selections: Any of the displayed teams. 

74. To Make Grand Final – Must predict which team will reach to the Grand Final.  
– Possible selections: Any of the displayed teams. 

75. Winning Conference – Must predict from which conference the team which will win the specified tournament  
– Possible selections: Any of the displayed conference. 

76. Regular Season (X) Conference Number 1 Seed – Must predict which team will finish with the best overall record in the (X) Conference at the end of the regular season.  
– Possible selections. Any of the displayed teams. 

77. To Make (X) Conference Play-In Tournament – Must predict whether a particular team will qualify for the Play-In Tournament in the (X) Conference.  
– Possible selections: Any of the displayed teams. 

78. Regular Season League Winner – Must predict which team will finish with the best overall record across the entire tournament at the end of the regular season.  
– Possible selections: Any of the displayed teams. 

79. Winning Confederation – Must predict which the winning Confederation of the specified tournament.  
– Possible Selections: Any of the displayed confederations. 

80. Name the Finalists – Must predict which two teams will face each other in the finals at the end of the season.  
– Possible selections: Any of the displayed teams. 

81. Top 4 – Regular Season – Must predict whether a specific team will finish in the top 4 spots of the tournament.  
– Possible selections: Any of the displayed teams. 

82. Top 2 – Regular Season – Must predict whether a specific team will finish in the top 2 spots of the tournament.  
– Possible selections: Any of the displayed teams. 

83. In-Season Tournament MVP – Must predict who will be the most valuable player of the tournament. This tournament is a mid-season competition.  
– Possible selections: Any of displayed players. 

83.1MVP (Most Valuable Player) is awarded to the top-performing player during a specific tournament 

84. Series 

84.1 To Win Series – Must predict which team will win the playoff series.  
– Possible selections: Team 1, Team 2. 

84.2 Series Total Games – Must predict how many games will be played in a specific playoffs series before a winner is decided.  
– Possible selections: Over x.5, Under x.5. 

84.3 Series Handicap – Must predict the outcome of a playoffs series where one team is given handicap in terms of games won.  
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x). 

84.4 Correct Score After Game X – Must predict the exact score of a playoff series after a specific number of games.  
– Possible selections: Any of displayed options. 

84.5 Series Leader – After X Games – Must predict which team will have the lead in a playoff series after a specified number of games (X).  
– Possible selections: Team 1, Team 2. 

84.6 When will Series Finish – Must predict when a specific playoff series will conclude.  
– Possible selections: Exact Game (X). 

84.7 Game and Series Double – Game X – Must predict a specific type of bet where are wagering on the outcome of a particular game in playoff series and also predict the overall outcome of the series.  
– Possible selections: Team 1 in (X) games, Team 2 in (X) game. 

84.8 Series Correct Score – Must predict exact final score of a playoff series after all games have been played.  
– Possible selections: Any of the displayed options. 

85. (X) Conference Finals MVP – Must predict which player will be MVP in the (X) Conference finals.  
– Possible selections: Any of displayed players. 

85.1 MVP (Most Valuable Player) is awarded to the top-performing player during a specific tournament 

86. Finals Series MVP – Must predict which player will be MVP in the finals.  
– Possible selections: Any of the displayed players. 

86.1 MVP (Most Valuable Player) is awarded to the top-performing player during a specific tournament 

87. Winner – Must predict which team will win the tournament including playoffs.  
– Possible selections: Any of the displayed teams. 

88. Regular Season Most Rebounds – Must predict which player has the highest total number of rebounds during the regular season.  
– Possible selections: Any of the displayed players. 

89. Grand Final Series MVP – Must predict which player will be MVP in the Grand Final Series.  
– Possible selections: Any of displayed players. 

90. To Win from Behind – Must predict if the selected team to come back and win after being in a losing position during the tournament.  
– Possible selections: Any of the displayed teams. 

91. Final Exact Forecast – Must predict the specific option where you predict the exact outcome of a game.  
– Possible selections: Any of the displayed options. 

Beach Soccer

1. Settlement 

1.1 All bets on matches that are abandoned before the completion of Regular Time will be void unless already settled. 

1.2 In the event of any bet not being offered for in-play betting, all of the bets are accepted until the starting time of the event. All accepted bets by mistake after the starting time of the event will be void. 

1.3 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1.4 Match details such as dates and kick-off times displayed on the website are for guidance only. The operator is not responsible for any errors or amendments and reserves the right to edit any match details displayed. 

1.5 A game lasts 36 minutes and is split into three 12-minute periods. If the score is level at the end of regular time, the match goes into a three-minute period of extra time, followed, if necessary, by a penalty shoot-out. 

2. Match Winner 

2.1 Bets on ‚Match Winner‘ must predict the winner of the match at the end of Regular Time. 

3. Total Goals Under/Over 

3.1 Bets on Total Goals Under/Over must predict whether the total match goals will be under or over a specific number. Extra time does not count. 

3.2 If extra time is played in the match, goals scored in extra time and penalty shoot-outs are not counted for settlement purposes. 

3.3 When a match is canceled/abandoned before the completion at the designated regular time, all bets will be voided, except for those the outcome of which has already been determined at the time of abandonment. 

3.4 In the event that the total number of points is identical to the displayed line, all bets will be void. 

4. Outright Tournament Winner 

4.1 Bets on Tournament Winner must predict the official winner. 

5. Handicap Betting 

5.1 Bets on ‚Handicap‘ must predict which team will win the match or the set considering a given handicap. 

5.2 Handicap betting may be offered for different match periods (first period, full time, etc.)

Beach Volleyball

1. Settlement 

1.1 Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. 

1.2 In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined. 

1.3 All bets on matches that are postponed, rearranged, or moved to a different venue will be void. 

1.4 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1.5 In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market. 

Example: 

A set is abandoned at 20-18: bets on Under/Over 37.5 Set – Total Points are settled as winners/losers respectively since any natural conclusion to the set would have yielded at least 38 points. 

1.6 Number of Sets to Exceed Score Limit: Settlement will be made in accordance with the number of sets in which at least one team exceeds the 21 points (15 points in the 3rd set) required to win the set. 

2. To Win The Match 

2.1 Bets on this market must predict which team will win the match. 

3. Set Winner 

3.1 Bets on Set winner must predict the winner of the nominated set. 

3.2 In the event of a match being called off prior to the completion of nominated or all sets, then all bets will be deemed void. 

4. Handicap Betting 

4.1 Bets on ‘Handicap’ must predict the winner of the match after the final score has been adjusted by the handicap. 

5. Over/Under Betting 

5.1 Bets on „Total Points“ must predict whether the total number of points in a match is above or below the displayed digit. 

5.2 Bets on „Total Sets“ must predict whether the total number of sets in a match is above or below the displayed digit. 

5.6 In the event that the total number of points is identical to the displayed line, all bets will be void. 

6. Correct Score 

6.1 Bets on „Correct score“ must predict the exact result of the sets/points. 

7. Point Betting 

7.1 Bets on ‘Point betting’ must predict the winner of each point in a game. 

8. Race To Points 

8.1 Bets on ‚Race to‘ must predict which team wins the displayed number of points first. 

9. Game Extra Points 

9.1 Bets on ‚Extra Points‘ must predict if any extra points are played in the game. If the result reaches 20-20 this is an indication that there will be extra points played in the game. 

Example:  

16-21 – No Extra Points;  
25-27 – 12 Extra Points were played;

Boxing

1. Settlement

1.1 When the bell sounds to start the first round, the bout will be reckoned official for betting purposes, irrespective of the scheduled duration or title. 

1.2 If the number of scheduled rounds in a fight is altered, the following bets will be valid: the fight winner, fighter wins only, and tie options. The propositions Fight Totals and Will or Will not go will be considered valid if the updated number of scheduled rounds is greater than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision, and Goes the Distance will be counted as no action if the scheduled rounds are changed or wrongly posted.

1.3 A fight is a Technical Draw when it ends before the allotted number of rounds are completed. This is usually because of an accidental head-butt or foul.

1.4 For betting purposes, a bet on a fighter to be the winner „Inside Distance“ wins if the chosen fighter wins by KO, TKO, DQ, or a technical decision.

1.5 For betting purposes, a bet on a fighter to be the winner by „KO“ wins if the chosen fighter wins by KO, TKO, or DQ.

1.6 Any fight that is considered as „no contest“ will have all bets refunded.

1.7 If the betting offer on an event counts the tie as a third option and the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost. If the betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition, and the match ends with a tie, bets on either fighter will be refunded.

1.8. An Over/Under (total) market listed on a fight consists of the total amount of completed rounds. The halfway point of a round is at precisely one minute and thirty seconds within a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark.

1.9 Results will be determined on the grounds of the official score at ringside. Results are not official for betting purposes until authenticated by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision founded on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be considered for betting purposes.

1.10 Unless otherwise declared, matches must go within thirty days of the scheduled date for bets to be counted as valid.

1.11 In cases not mentioned in the previous rules, the betting decision stated in the website Sports information service will be reckoned as official and binding.

2. To Win Fight 

2.1 The betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition. 

2.2 If the match ends with a tie, bets on either fighter will be refunded. 

3. Fight Result 3-Way 

3.1 The betting offer on an event counts the tie as a third option and if the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost. 

4. Rounds Over / Under 

4.1 An Over/Under (total) market is determined by the total amount of completed rounds. The halfway point of a round is at precisely one minute and thirty seconds within a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds‘ mark. 

5. Points Over / Under 

5.1 The Over / Under Points market is decided by the total points stated from the official judges‘ scorecard. 

5.2 Bets will be settled respectively after the 12 rounds are completed. 

6. Fight Outcome 

6.1 Bets on ‘Fight Outcome’ must predict the winning method and the winner of the match (e.g., Marlon Tapales by KO, TKO or Disqualification; Marlon Tapales by Decision or Technical Decision; Draw or Technical Draw) 

7. Fight to go the Distance? 

7.1 Bets on ‘Fight to go the Distance’ must predict if the fight will fulfill all the rounds and go to a judge’s decision. 

8. When will the fight end? 

8.1 Bets on ‘When will fight end‘ must predict the exact round in which the fight will end. 

9. Round Betting 

9.1 Bets on ‘Round Betting’ must predict the winner of the match and the exact time when it ended. (e.g., Bryan Flores Round 1, Shinard Bunch Round 2, Draw or Technical Draw) 

9.2 If a fight is stopped before the full number of rounds has been completed, or if a fighter is disqualified, bets will be settled on the round in which the fight was stopped.  

9.3 If a fight ends in a draw and no odds have been offered for this option, all bets will be void. 

9.4 Bets on ‘Round Group Betting’ must predict the winner of the match and the round group when the player won. (e.g., Bryan Flores Rounds 1-2, Shinard Bunch 3-4). 

10. Winner and Total Rounds 

10.1 Bets on ‘Winner and Total Rounds’ must predict the winner in the fight and if the number of rounds is over or under the given line. 

Cricket

Settlement 

1. All games should commence on the scheduled date (local time) in order for the bets to have an effect. 

2. Delayed or Abandoned matches are cancelled unless rearranged and played on the same date (local time) or stated otherwise in the rules. Exceptions are made if the starting time on our website is not the right one. The aforementioned rules do not apply to “Test Matches” and “Two/Three/Four Day Matches” 

3. In cases when the venue of a match is changed, the bets placed will remain and will assume that the home team is still assigned as such. 

4. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 

5. The wagers will be settled according to the official governing body of the relevant match or competition. 

6. For all two-way markets push rules apply. 

7. In case of bad weather, matches will be governed by the official rules of the competition, with the exception of a match is being decided upon a bowl out or the toss of a coin, in which case all bets will be void. 

8. In the case when no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled according to the official result. 
Bets will be settled on the official result in competitions where a bowl out or super over determines a winner. 

9. 1st Over Total Runs – Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined. 

10. Runs Off Delivery – Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included. 

1. Winner

1.1 Match Winner – Select which team will win the match.
– Possible selections: Home Team, Draw, Away Team

1.2 To Win – Select which team will win the match. If the match is draw, bets will be void.
– Possible selections: Home Team, Away Team

1.3 Double Chance – Select what will be the final result of the match in one of the specified outcomes.
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

1.4 To Win the Toss – Who will win the toss? Means to predict which team will win the coin toss at the beginning of a game.
– Possible selections: Home Team, Away Team

2. Draw No Bet – Select which team will win the match. If the match is a draw, bets are void.
– Possible selections: Home Team, Away Team.

Settlement: If the match ends in a draw, all bets on this market are void.

3. Top Batter – Which batter will score the most runs in the match?

Settlement:
-The result of this market is determined on the batter with the highest individual score in the match.
– If two or more players score the same highest number of runs, dead heat rules will apply. The payout will be divided according to the number of players tied for the highest score.
– If none of the listed players score any runs, all bets on the market will be deemed lost.

3.1. Team Top Batter – Which batter will score the most runs for the specified team?

Settlement:
-The result of this market is determined on the batter with the highest individual score for the selected team.
– If two or more players score the same highest number of runs, dead heat rules will apply. The payout will be divided according to the number of players tied for the highest score.
– If none of the listed players score any runs, all bets on the market will be deemed lost.

3.2. (X) Inning – Team Top Batter – Which batter will score the most runs for the specified team In the selected inning?

Settlement:
-The result of this market is determined on the batter with the highest individual score for the selected team.
– If two or more players score the same highest number of runs, dead heat rules will apply. The payout will be divided according to the number of players tied for the highest score.
– If none of the listed players score any runs, all bets on the market will be deemed lost.

4. Top Bowler – Which bowler will make the most wickets in the match?

Settlement:
– The bowler who makes the highest number of wickets in the specified match or innings for their team will be considered the „Top Bowler.“
– If two or more players end on an equal number of wickets, then the bowler with the least number of runs conceded will be assigned as winner, if the runs are the equal also, then Dead-heat rules apply.

4.1. Team Top Bowler – Which bowler will make the most wickets for the selected team?

Settlement:
– The bowler who makes the highest number of wickets in the specified team or innings for their team will be considered the „Top Bowler.“
– If two or more players end on an equal number of wickets, then the bowler with the least number of runs conceded will be assigned as winner, if the runs are the equal also, then Dead-heat rules apply.

4.2. (X) inning Team Top Bowler – Which bowler will make the most wickets for the selected team in the specified inning?

Settlement:
– The bowler who makes the highest number of wickets in the specified inning for their team will be considered the „Top Bowler.“
– If two or more players end on an equal number of wickets, then the bowler with the least number of runs conceded will be assigned as winner, if the runs are the equal also, then Dead-heat rules apply.

5. Player Runs – Select whether the total number of Runs scored by the player in the match will be over (more than or exact) the specified points value. The Selected player must enter the field for bets to count otherwise the bet will be void.
– Possible selections: Over/Under

5.1. Player Yes/No Spread – Runs – Select if the chosen player will reach its given number of runs. The Selected player must enter the field for bets to count otherwise the bet will be void.
– Possible selections: Yes, No

6. First Fifteen Overs Most Runs – Select which team will make more runs for the 1st 15 overs in the match. The bet will be void if the specific number of overs are not complete. Unless the team is all out, declares, reaches their target, or settlement of the bet has already been determined.
– Possible selections: Home, Away, Draw

7. Most Sixes – Predict which team will score the most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Possible selections: Home, Away, Draw
– If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Bets will be void unless a minimum of 200 overs is bowled in test-drawn games.
– In 20 matches there must be 20 overs scheduled and an official result.
– In One Day matches where the overs have been reduced and the outcome has not been determined yet, bets will be void.
– In matches decided by a Super Over, sixes hit during the super over will not be counted due to settlement purposes.

7.1. (X) inning Team Total Sixes – Predict if the number of the specified Team Total Sixes will be over or under the given value. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Possible selections: Home, Away, Draw
– If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Bets will be void unless a minimum of 200 overs is bowled in test-drawn games.
– In 20 matches there must be 20 overs scheduled and an official result.
– In One Day matches where the overs have been reduced and the outcome has not been determined yet, bets will be void.
– In matches decided by a Super Over, sixes hit during the super over will not be counted due to settlement purposes.

7.2. Most Fours – Select which team will make the most Fours in the match.
– Possible selections: Home, Away, Draw
– If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Bets will be void unless a minimum of 200 overs is bowled in test-drawn games.
– In 20 matches there must be 20 overs scheduled and an official result.
– In One Day matches where the overs have been reduced and the outcome has not been determined yet, bets will be void.
– In matches decided by a Super Over, fours hit during the super over will not be counted due to settlement purposes.

7.3. (X) inning Team Total Fours – Predict if the number of the specified Team Total Fours will be over or under the given value. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Possible selections: Home, Away, Draw
– If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be cancelled.
– Bets will be void unless a minimum of 200 overs is bowled in test-drawn games.
– In 20 matches there must be 20 overs scheduled and an official result.
– In One Day matches where the overs have been reduced and the outcome has not been determined yet, bets will be void.
– In matches decided by a Super Over, sixes hit during the super over will not be counted due to settlement purposes.

7.4. Most Run Outs – Predict which team will create the most run-outs whilst fielding. All bets will be void if a match is abandoned.
– Possible selections: Home, Away, Draw
– If the overs in a match are reduced and the match result is reached, then the team with the most run-outs whilst fielding regardless of the number of overs bowled will be the winner.
– In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches, all innings of the match will count.

8. 1st Inning, 1st Over – Winner – Select the winner of the 1st inning 1st over in the match.
– Possible selections: Home, Away, Draw

9. Highest Opening Partnership – Predict which team will score more runs on their 1st Partnership. Once 1 ball has been bowled in each team’s 1st innings, bets stand.
– Possible selections: Home, Away, Draw

10. Lead After 1st Inning – Predict which team will lead after the 1st inning of play for each team.
– Possible selections: Home, Away, Draw

11. Total Runs in Match – Predict if the number of runs in the match will be over or under the specified value. All bets will be void if the relevant period is not finished.
– Unless a settlement is already determined, the following minimum number of overs must be scheduled otherwise all bets are void.
– Twenty20 matches – there will be a cancellation of bets if the intervention of rain or any other delay results in the number of overs is being reduced by 3 or more from the originally scheduled, unless the market is already determined.

11.1 One Day Matches – bets will be cancelled in the case of intervention of rain or any other circumstance that may cause a delay results in the number of overs being reduced by 5 or more from the originally scheduled unless the market is already determined.

-Test and First-Class Matches – The whole match counts
-There must be a minimum of 200 overs bowled in draw matches
– If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.

11.2. Team Total Runs – Predict if the number of the specified team runs will be over or under the given value.
– Possible selections: Over, Under
– Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts
– There must be a minimum of 200 overs bowled in draw matches

11.3. 1st Inning – Total Runs – Predict if the number of runs in the 1st inning will be over or under the specified value. All bets will be void if the relevant period is not finished.
-Unless a settlement is already determined, the following minimum number of overs must be scheduled otherwise all bets are void.
– Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts
– There must be a minimum of 200 overs bowled in draw matches

11.4. (X)st Inning – Team Total Runs – Predict if the number of the specified team runs for the selected inning will be over or under the given value.
– Possible selections: Over, Under
-Twenty20 Matches – The full 20 overs for each team.
-Test and First-Class Matches – The whole match counts
-There must be a minimum of 200 overs bowled in draw matches

11.5. (X)st Inning – (X)Team Runs Off (X) Delivery – Select the runs scored by the specified team in the specified delivery.
– Possible selections: Over, Under

Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included.

11.6. Team Runs Odd/Even – Select if the specified team runs will be odd or even.
– Possible selections: Odd, Even

11.7. (X) Inning – Team Runs Odd/Even – Select if the specified team runs will be odd or even in the selected inning.
– Possible selections: Odd, Even

12. Runs At Fall Of (X)st Wicket – Predict the number of runs in the game at which the (X) Wicket will fall. If the match is abandoned before the fall of the (X) Wicket, or if there is no Wicket at all in the game, then bets will be void unless bet is already determined.
– Possible selections: Over, Under

12.1. Team Total Runs At Fall Of (X)st Wicket – Predict the number of team total runs in the game at which the (X) Wicket will fall. If the match is abandoned before the fall of the (X) Wicket, or if there is no Wicket at all in the game, then bets will be void unless bet is already determined.
– Possible selections: Over, Under

13. (X)st Day, (X)st Session – Total Runs – Predict the number of the runs in specified day and session of the match.
– Possible selections: Over, Under

14. Total Sixes – Predict if the total number of sixes will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
– Possible selections: Over, Under

14.1. Team Total Sixes – Predict if the total number of the specified team sixes will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
– Possible selections: Over, Under

14.2. (X) Inning – Team Total Sixes – Predict if the total number in the selected inning of the specified team sixes will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
– Possible selections: Over, Under

15. Total Fours – Predict if the total number of fours will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
– Possible selections: Over, Under

15.1. Team Total Fours – Predict if the total number of the specified team fours will be over or under a specific figure. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
– Possible selections: Over, Under

15.2. (X) Inning – Team Total Fours – Predict if the number of Home Team Total Wides will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. If due to bad weather or other delay the number of overs is being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.

16. Total Wickets – Predict whether the total number of wickets is over or under the listed value.
– Possible selections: Over, Under
– Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts.
– There must be a minimum of 200 overs bowled in draw matches.

16.1. Team Total Wickets – Predict whether the number of Team Total Wickets is over or under the listed value.
– Possible selections: Over, Under
– Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts.
– There must be a minimum of 200 overs bowled in draw matches.

16.2. (X) Inning – Team Total Wickets – Predict whether the number of Team Total Wickets in the specified inning is over or under the listed value.
– Possible selections: Over, Under
-Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts.
– There must be a minimum of 200 overs bowled in draw matches.

17. Total Run Outs – Predict if the number of run outs (conceded) will be over or under the given value. A run out “conceded” means that a member of that team will be run out while batting.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

17.1. Home Team Total Run Outs – Predict if the number of Home Team run outs will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

17.2. Away Team Total Run Outs – Predict if the number of Away Team run outs will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

18. Total Extras – Bets on Extras must predict the runs that will not be scored by a batter (Wides, No Balls, etc.)
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

18.1. Home Team Total Extras – Bets on Extras must predict the runs that will not be scored by a batter, for the Home Team (Wides, No Balls, etc.)
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

18.2. Away Team Total Extras – Bets on Extras must predict the runs that will not be scored by a batter, for the Away Team (Wides, No Balls, etc.)
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

19. Total Ducks – Bets on „Ducks“ must predict if a batter was dismissed without a run scored.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

19.1. Home Team Total Ducks – Bets on „Ducks“ must predict if a Home Team batter was dismissed without a run scored.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

19.2. Away Team Total Ducks – Bets on „Ducks“ must predict if a Away Team batter was dismissed without a run scored.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

20. Total Wides – Predict if the number of Wides will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

20.1. Home Team Total Wides – Predict if the number of Home Team Total Wides will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

20.2. Away Team Total Wides – Predict if the number of Away Team Total Wides will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

21. Total Rabbit Runs – How many runs will do the 11th player. A poor batsman who is typically designated as a specialist bowler or wicket-keeper. This bet is for total rabbit runs.
– Possible selections: Over, Under

If the 11th batsman did not step on the field bets are voided.

22. Total Boundaries in Match – Select the number of boundaries scored in the match, regardless of which team bats first. For settlement purposes markets only includes runs scored by reaching the boundary for four or six runs (excludes All-run/Overthrows). Extras do not count.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

22.1. Team Total Boundaries – Predict if the number of the specified Team Total Boundaries will be over or under the given value.
– Possible selections: Over, Under

If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.

23. Home Team Highest Individual Score – Select the home team highest individual score.
– Possible selections: Over, Under
– Twenty20 matches – full 20 overs for each Team;

23.1 One Day matches – at least 40 overs for each Team; Test & First-Class matches – whole match counts; if a game is drawn there must be a minimum of 200 overs bowled for settlement.

24. Away Team Highest Individual Score – Select the away team highest individual score.
– Possible selections: Over, Under
– Twenty20 matches – full 20 overs for each Team;
– One Day matches – at least 40 overs for each Team;
– Test & First-Class matches – whole match counts; if a game is drawn there must be a minimum of 200 overs bowled for settlement.

25. Total Wickets Caught – Predict whether the total number of wickets caught is over or under the listed value.
– Possible selections: Over, Under
– Twenty20 Matches – The full 20 overs for each team.
– Test and First-Class Matches – The whole match counts.
– There must be a minimum of 200 overs bowled in draw matches.

26. Total Runs Off (X) Delivery – Select the runs scored by the batting team in the specified delivery.
– Possible selections: Over, Under

Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. For example, if an over starts: Wide – No Ball – Four, then the Four is deemed to be the third ball of the over. Extras and penalty runs will be included

27. (X)st Inning – Team Total Runs Odd/Even – Predict if the number of the specified team runs for the selected inning will be odd or even.
– Possible selections: Odd, Even

28. Man of the Match – Man of the Match – Who will be named player of the match?

Settlement: Bets will be settled on the officially declared player of the match. Dead-heat rules apply.

If no player of the match is officially declared, then all bets will be void.

All players who played in the match will be settled. If a player does not play, bets will be void.

29. Team Dismissal Method 2-Way – Predict the method by which the first/next Batsman will be taken out. All bets will be void if there are no Wickets in the game.
– Possible selections: Caught, Not Caught

29.1. (X) Inning – Team Dismissal Method 2-Way – Predict the method by which the first/next Batsman will be taken out for the specified inning. All bets will be void if there are no Wickets in the game.
– Possible selections: Caught, Not Caught

30. Team Dismissal Method 6-Way – Predict the method by which the first/next Batsman will be taken out. All bets will be void if there are no Wickets in the game.
– Possible selections: Bowled, Caught, LBW, Others, Run Out, Stumped

30.1. (X) Inning – Team Dismissal 6-Way – Predict the method by which the first/next Batsman will be taken out for the specified inning. All bets will be void if there are no Wickets in the game.
– Possible selections: Bowled, Caught, LBW, Others, Run Out, Stumped

31. Will There Be A Tie – Must Predict if the match will finish with tie score.
– Possible selections: Yes, No

32. Highest Individual Score – Must predict if the runs scored by a single batsman in the match from both teams will be over or under the given value.
– Possible selections: Over, Under

33. Team with Highest Runscorer – Must predict from which team will be the batsman with the most runs scored in the match.
– Possible selections: Home, Away, Draw

34. (X) Inning – Total runs in 1st 10 overs – Must predict if the runs in the selected overs will be over or under the given value.
– Possible selections: Over, Under

35.(X) Inning – Total runs in 1st 6 overs – Must predict if the runs in the selected overs will be over or under the given value.
– Possible selections: Over, Under

36. (X) Inning Team Total runs in 1st (X) overs – Must predict if the number of Runs scored by the specified team will be over or under the given value in the selected overs.
– Possible selections: Over, Under

Cycling

1. Settlement 

1.1 All bets are settled on the results published by the official race governing body, taking into account any enquiries/jury decisions made within 24 hours of the respective stage start time. Beyond this time frame, subsequent enquiries, disqualifications, and/or appeals will not affect bets. For multi-stage events, if any stages are cancelled, the official standings after the last completed stage will be used for settlement purposes, provided that at least one stage is completed in full. Where Overall markets are revised in between stages, any bets placed after the final completed stage will be void.

Cycling Outrights

2. Team to Win a Stage – Must predict which team will win the specified stage.
– Possible selections: Any of the listed teams

3. Team to Win (X) or More Stages – Must predict if the selected team will win (X) or more stages in the specified race.
– Possible selections: Any of the listed teams

4. Winner – Must predict if the selected rider will win the specified race. Racers must start for bets to stand.
– Possible selections: Any of the listed riders

5. Winning Nationality – Must predict the winner’s country.
– Possible selections: Any of the listed countries

6. Number of Riders to Wear the Yellow Jersey – Must predict if the Yellow Jersey will change its owner during the specified race.
– Possible selections: 1, 2, 3, etc.

7. Rider to Win a Stage – Must predict if the selected rider will win a stage in the specified race.
– Possible selections: Any of the listed riders

8. Rider to Win (X) or More Stages – Must predict if the selected rider will win (X) or more stages in the specified race.
– Possible selections: Any of the listed riders

9. Stage (Head-to-Head) – Must predict which rider will perform better compared to the other selected rider in the specified stage.
– Possible selections: Any of the listed riders

10. Stage Winner – Must predict if the selected rider will win the specified stage.
– Possible selections: Any of the listed riders

11. To Finish in Top 3 – Must predict if the selected rider will finish in the top 3 in the specified race.
– Possible selections: Any of the listed riders

12. Top 10 Finish – Must predict if the selected rider will finish in the top 10 in the specified race.
– Possible selections: Any of the listed riders

13. Points Classification – Must predict if the selected rider will have the most points at the end of the specified tournament. If equal, the Dead-Heat rule applies.
– Possible selections: Any of the listed riders.

14. Points Classification (Head-to-Head) – Must predict which rider will win more points compared to the other selected rider in the specified tournament. If equal, the Dead-Heat rule applies.
– Possible selections: Any of the listed riders

15. King of the Mountains – Must predict which rider will perform best in the climbing stages of the specified tournament.
– Possible selections: Any of the listed riders

16. King of the Mountains (Head-to-Head) – Must predict which rider will perform better in climbing compared to the other selected rider in the specified tournament.
– Possible selections: Any of the listed riders

17. Young Rider Classification – Must predict which young rider (under 26 years old) will perform best in the specified tournament.
– Possible selections: Any of the listed young riders

18. Young Rider Classification (Head-to-Head) – Must predict which young rider will perform better compared to the other selected young rider in the specified tournament.
– Possible selections: Any of the listed young riders

19. General Classification – Must predict which rider will perform best overall in the specified tournament.
– Possible selections: Any of the listed riders

20. Team Classification – Must predict which team will perform best overall in the specified tournament.
– Possible selections: Any of the listed teams

21. Team Classification (Head-to-Head) – Must predict which team will perform better compared to the other selected team in the specified tournament.
– Possible selections: Any of the listed teams

22. Number of Stage Wins – Must predict how many individual stage victories a particular rider will secure during a cycling race tour. The rider must finish the stage in 1st position for the win to count.
– Possible selections: Rider Over x.5, Rider Under x.5

Darts

Settlement 

1. In the event of match is abandoned all bets will be void unless otherwise stated or the bet has already been settled. 

2. All bets on matches that are rearranged or moved to a different venue will be void. 

3. Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. 

4. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie. 

5. Bets on postponed, cancelled and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time.

1. Winner

1.1 Match Result – Select the winner of the match.  
– Possible selections 2-Way: Player 1, Player 2  
– Possible selections 3-Way: Player 1, Draw, Player 2

Settlement:  
– In league matches where odds are available for the draw, all bets on players to win will be treated as losing selections if the match is drawn.  
– If the result of a 2-Way market is a tie, bets will be void.

1.2 Xth Set Winner – Select the winner of the specified Set X.  
– Possible selections: Player 1, Player 2

1.3 Xth Leg Winner – Select the player who will win the specified Leg X.  
– Possible selections: Player 1, Player 2

1.4 Winner First 2 Legs – Select which player will win first 2 legs.  
– Possible selections: Player 1, Draw, Player 2

1.5 Winner First 4 Legs – Select which player will win first 4 legs.  
– Possible selections: Player 1, Draw, Player 2

1.6 Winner First 6 Legs – Select which player will win first 6 legs.  
– Possible selections: Player 1, Draw, Player 2

2. Correct Score

2.1 Correct Score – Select the correct score of the match. If the full number of sets/legs is not completed, bets are void.  
– Possible selections: Any possible outcome

2.2 Set Correct Score – Select the correct score of sets.  
– Possible selections: Any possible outcome

2.3 Xth Set Correct Score – Select the correct score of the Xth set.  
– Possible selections: Any possible outcome

2.4 Correct Score First 2 Legs – Select the exact score of the first 2 legs.  
– Possible selections: 2:0, 1:1, 0:2

2.5 Correct Score First 4 Legs – Select the exact score of the first 4 legs.  
– Possible selections: 4:0, 3:1, 2:2, 1:3, 0:4

2.6 Correct Score First 6 Legs – Select the exact score of the first 6 legs.  
– Possible selections: 6:0, 5:1, 4:2, 3:3, 2:4, 1:5, 0:6

3. Handicap

3.1 Set Handicap – Select the winner after the handicap spread has been applied to the official end result. Handicaps may be based on legs or sets depending upon the format of the tournament.  
– Possible selections 2-Way: x.x-Handicap for Player 1, x.x-Handicap for Player 2  
– Possible selections 3-Way: Player 1, Draw, Player 2

3.2 Handicap Legs – Select the winner after the handicap spread has been applied to the official end result. Handicaps may be based on legs or sets depending upon the format of the tournament.  
– Possible selections 2-Way: x.x-Handicap for Player 1, x.x-Handicap for Player 2  
– Possible selections 3-Way: Player 1, Draw, Player 2

3.3 Xth Set Handicap Legs – Select the winner after the handicap spread has been applied to the official end result of the Xth Set.  
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2

4. Total

4.1 Total Sets – Select the total number of sets in the match to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total is equal to this value, bets will be void. The number of sets of both participants will be combined.  
– Possible selections: Over x.5, Under x.54

4.2. Total Legs – Select whether the total number of legs played in the match is over (more than) or under (less than) the value you choose. If exactly the value is the score, bets will be void. .  
– Possible selections: Over x.x, Under x.x

4.3 Xth Set Total Legs – Select if the total number of legs played in the Xth set will be over (more than) or under (less than) the given value. If exactly the value is the score, bets will be void.  
– Possible selections: Over x.x, Under x.x

4.4 Legs Odd/Even – Select the total number of legs played in the match to be odd or even.  
– Possible selections: Odd, Even

5. 180s

5.1 Most 180s – Must predict the player with more 180s in the match.  
– Possible selections: Player 1, Draw, Player 2

5.2 Handicap 180s – Select the player who has more 180s in the whole match after the handicap spread has been applied.  
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2

5.3 Match Total 180s – Select the total number of 180s scored in the match.  
– Possible selections 2-Way: Over x.5, Under x.5  
– Possible selections 3-Way: Under X, Exactly Y, Over Z

5.4 Draw No Bet 180s – Select which player will score more 180s in the match. If the result is draw, bets will be void.  
– Possible selections: Player 1, Player 2

5.5 Player Total 180s – Select the number of 180s scored in the match by the named player.  
– Possible selections 2-Way: Over x.5, Under x.5  
– Possible selections 3-Way: Under X, Exactly Y, Over Z

5.6 First 180 – Select which player will make the first 180 in the match.  
– Possible selections: Player 1, Player 2

5.7 Last 180 – Select which player will make the last 180 in the match.  
– Possible selections: Player 1, Player 2

5.8 Both Players to Score at Least 180s – Must predict both players to score at least the predicted of the listed number of 180s in the match.  
– Possible selections: 1 180-Yes, 1 180s-No, …etc

5.9 180 in Leg X – Select if any player has a 180 in the specified Leg X.  
– Possible Selections: Yes, No

6. Checkout

6.1 Highest Checkout 3-Way – Select which player will have the highest checkout in the match.  
– Possible selections: Player 1, Draw, Player 2

6.2 Highest Checkout – Select which player will have the highest checkout in the match.  
– Possible selections: Player 1, Player 2

6.3 Total Highest Checkout – Select the highest checkout score in the match to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the high checkout score is equal to this value, bets will be void. The checkout scores for both players count for this market.   
– Possible selections: Over x.x, Under x.x

6.4 Total Checkout in Xth Leg – Select the highest checkout score in the Xth leg to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the high checkout score is equal to this value, bets will be void. The checkout scores for both players count for this market.   
– Possible selections: Over x.x, Under x.x

6.5 Player Highest Checkout – Select the highest Checkout score for the named player.  
– Possible selections 2-Way: Over x.5, Under x.5  
– Possible selections 3-Way: Under y, Between y – x, Over x

6.6 First 100+ Checkout – Must predict which player will hit 100+ checkout first.  
– Possible selections: Player 1, Player 2

6.7 Player Total 100+ Checkouts – Select the total amount of 100+ checkouts for the selected player.  
– Possible selections: 3,4,5, etc.

6.8 Player Total Bullseye Finish – Select the total amount of Bullseye Finish for the selected player.  
– Possible selections: 3,4,5, etc.

7. 170 Finish – Market Description – This market is a wager on whether any player will achieve a 170 Finish during the match.  
– Possible selections: Yes, No

Settlement: If a player completes a 170 Finish at any point during the match, all bets placed on „Yes“ will be settled as winners, and all bets placed on „No“ will be settled as losers.

8. Dart Finish – Definition: A „Nine Dart Finish“ is defined as a player finishing a leg of darts in exactly nine darts, completing the leg with a score of 501 points or more, as per standard DArt rules.  
– Possible selections: Yes, No

Settlement: Bets placed on „Yes“ will win if any player successfully achieves a Nine Dart Finish during the specified event or match.  
Void Bets: If the match or event is canceled or postponed and not resumed within 24 hours of the original scheduled start time, all bets on this market will be considered void, and stakes will be refunded.

9. 1st Quarter – Winner – Must predict which player will win the quarter of the specified tournament. 
– Possible selections: Any of the listed players

10. 9 Dart Finish – Must predict whether there will be a 9 Dart Finish in the specified tournament. 
– Possible selections: Yes, No

11. European Tour – Winner – Must predict which player will win the European Tour. 
– Possible selections: Any of the listed players

12. First Time Winner – Must predict whether a player will win the specified tournament for the first time. 
– Possible selections: Yes, No

13. Forecast the Finalists – Must predict two players to finish first and second in the correct order at the end of the specified tournament. 
– Possible selections: Any of the displayed players

14. Most Tournament 180s – Must predict which player will score the most 180s in the specified tournament. 
– Possible selections: Any of the listed players

15. Player 9 Dart Finish – Must predict whether the selected player will score a 9 Dart Finish in the specified tournament. 
– Possible selections: Yes, No

16. Players Championship (X) – Winner – Must predict whether the selected player will win the specified tournament. 
– Possible selections: Any of the listed players

17. To Finish Bottom – Must predict which player will finish last in the specified tournament. 
– Possible selections: Any of the displayed players

18. To Finish Top of the League – Must predict whether the selected player will finish at the top of the league. 
– Possible selections: Any of the listed players

19. To Reach the Final – Must predict whether the selected player will reach the final in the specified tournament. 
– Possible selections: Any of the listed players

20. To Reach the Semi Final – Must predict whether the selected player will reach the semi-final in the specified tournament. 
– Possible selections: Any of the listed players

21. Total Tournament 170 Checkouts – Must predict the total number of 170 Checkouts in the specified tournament. 
– Possible selections: Over, Under

22. Total Tournament 9 Dart Finishes – Must predict the total number of 9 Dart Finishes in the specified tournament. 
– Possible selections: Over, Under

23. Tournament 170 Finish – Must predict whether there will be a 170 Finish in the specified tournament. 
– Possible selections: Yes, No

24. Week (X) – Winner – Must predict the winner of the specified week. 
– Possible selections: Any of the listed players

25. Winner – Must predict the winner of the specified tournament. 
– Possible selections: Any of the listed players

Floorball

1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting). 

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals ‚must predict whether the total number of goals will be over or under a specific number. Extra time does not count. 

3.2 Bets on ‚Half Total Goals‘ must predict whether the total number of goals scored in the half will be above or below the displayed number. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Half Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first. 

Esports

Settlement 

1. The start dates and times displayed on our website for eSport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 48 hours from the actual scheduled start time, then bets on the match will have no action and be refunded. The exception is that any bet on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match. 

2. If the name of a player/team is misspelled, all bets will stand unless it is obvious that it is the wrong object 

3. If in an official match a player plays with the wrong nickname or on a smurf account, the result is still valid unless it is evident that it is not the player who was supposed to play that match. 

4. All bets will be settled using the official result as declared by the relevant governing body of the competition concerned. 

5. If a draw option has not been made available, then extra time will count, if played. 

6. If a player/team withdraw before a tournament begins, or retires during a tournament, bets on that player/team to win the tournament, or to advance in the tournament, will be cancelled and stake refunded. 

7. If the respective player/team withdraws before the tournament begins while being listed as “must start”, then bets on whether a player/team advances in a tournament or wins the tournament will have no action and stake refunded – this applies to all players/teams participating in the tournament. 

8. In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be cancelled. The replay of the map will be treated as a separate game. 

1. Winner

1.1 Match Winner – Select the winner of the match. 
– Possible selections 2-Way: Team 1, Team 2   
– Possible selections 3-Way: Team 1, Draw, Team 2

1.2 Map X – Winner (3-Way) – Select the winner of the designated map. 
– Possible selections 2-Way: Team 1, Team 2 
– Possible selections 3-Way: Team 1, Draw, Team 2

1.3 Map X, 1st Half – Winner – Select the winner of the 1st half of the Xth Map. 
– Possible selections 2-Way: Team 1, Team 2 
– Possible selections 3-Way: Team 1, Draw, Team 2

1.4 Map X, 2nd Half – Winner – Select the winner of the 2nd half of the Xth Map. 
– Possible selections 2-Way: Team 1, Team 2 
– Possible selections 3-Way: Team 1, Draw, Team 2

1.5 Map X – Winner & Total Rounds – Select the winner of the Xth map and total rounds played in the Xth Map. Bets must indicate both the full-time winner and the total rounds. 
– Possible selections: Home Team and Over x.5 Rounds, Home Team and Under x.5 Rounds, Away Team and Over x.5 Rounds, Away Team and Under x.5 Rounds.

1.6 Draw No Bet – Select which team will win the designated match or map. In case of a draw, all bets on this market are void. 
– Possible selections: Team 1, Team 2

1.7 Map X – 1st Pistol Round – Select which team will win the 1st Pistol round in the Xth Map. 
– Possible selections: Team 1, Team 2

1.8 Map X – 2nd Pistol Round – Select which team will win the 2nd Pistol round in the Xth Map. 
– Possible selections: Team 1, Team 2

1.9 Map X – Win Both Pistol Rounds – Select which will, Team 1 or Team 2, will win both pistol rounds of the Xth map. 
– Possible selections: Team 1 – Yes, Team 1 – No, Team 2 – Yes, Team 2 – No

2. Total

2.1 Total Maps – Select whether the total number of maps played in the game by both teams will be over (more than) or under (less than) the specified maps value. If a whole number is offered as the specified map’s value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.2 Total Rounds – Select whether the total number of rounds played in the game by both teams will be over (more than) or under (less than) the specified rounds value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.3 Map X – Total Rounds – Select whether the total number of rounds played in the Xth Rounds by both teams will be over (more than) or under (less than) the specified rounds value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: x.5 Over, x.5 Under

2.4 Map X, 1st Half – Total Rounds – Select whether the total number of rounds played in the Xth map 1st Half by both teams will be over (more than) or under (less than) the specified rounds value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.5 Map X, 2nd Half – Total Rounds – Select whether the total number of rounds played in the Xth map 2nd Half by both teams will be over (more than) or under (less than) the specified rounds value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.6 Total Kills – Select whether the total number of kills scored in the game by both teams will be over (more than) or under (less than) the specified kills value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.7 Map X – Total Kills – Select whether the total number of kills scored in the Xth Map by both teams will be over (more than) or under (less than) the specified kills value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.8 Map X – Total Kills 1st Pistol Rounds – Select whether the total number of kills in the Xth Map made in the 1st Pistol Round by both teams will be over (more than) or under (less than) the specified kills value. If a whole number is offered as the specified kills value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.9 Map X – Total Kills 2nd Pistol Rounds – Select whether the total number of kills in the Xth Map made in the 2nd Pistol Round by both teams will be over (more than) or under (less than) the specified kills value. If a whole number is offered as the specified kills value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.10 Total Roshans/Barons/Dragons – Select whether the total number of Roshans/Barons/Dragons slayed by both teams in the match will be over (more than) or under (less than) the given value. If a whole number is offered as the specified kills value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.11 Map X – Total Roshans/Barons/Dragons – Select whether the total number of Roshans/Barons/Dragons slayed by both teams in the Xth Map will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.12 Total Towers/Inhibitors/Barracks – Select whether the total number of destroyed Towers/Inhibitors/Barracks in the match will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.13 Map X- Total Towers/Inhibitors/Barracks – Select whether the total number of destroyed Towers/Inhibitors/Barracks in the Xth Map will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to the value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

2.14 Map X – Total Durations (Minutes) – Select how long the Xth Map is in minutes. 
– Possible selections: Over x.5, Under x.5.

3. Handicap

3.1 Maps Handicap – Select the winner after the map handicap has been applied to the official result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.2 Rounds Handicap – Select the winner after the rounds handicap has been applied to the official result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.3 Map X- Rounds Handicap – Select the winner after the rounds handicap has been applied to the official Xth Map result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.4 Map X – 1st Half – Handicap – Select the winner after the rounds‘ handicap has been applied to the official Xth Map 1st Half result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.5 Map X – 2nd Half – Handicap – Select the winner after the rounds‘ handicap has been applied to the official Xth Map 2nd Half result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.6 Map X – Kills Handicap – Select the winner after the kills handicap has been applied to the official kills in Xth Map. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.7 Map X – Roshans/Barons/Dragons Handicap – Select which team will have more Roshans/Barons/Dragons slays after the handicap has been applied to the result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

3.8 Map X – Towers/Inhibitors/Barracks – Select which team will destroy more Towers/Inhibitors/Dragons after the handicap has been applied to the result. 
– Possible selections: x.x Spread for Team 1, x.x Spread for Team 2

4. Map X – Most Kills – Select the team which scores the most kills in the numbered map. 
– Possible selections: Team 1, Draw, Team 2

5. Map X – Match Result by Roshans – Select the team with more slays Roshans in the Xth Map. 
– Possible selections: Team1, Draw, Team 2

6. Map X – First Blood Total Assist – Select the total amount of assists given from the first blood for Xth Map. 
– Possible selections: Over x.5, Under x.5

7. Map X – Total Bombs Defused – Select whether the total number of defused bombs in the Xth Map will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

8. Odd/Even

8.1 Maps Odd/Even – Select whether the total number of maps played will be odd or even. The result is determined based on the total number of maps played and completed in the match. 
– Possible selections: Edd, Even

8.2 Map X – Rounds Odd/Even – Select whether the total number of rounds played in the Xth Map will be odd or even. The result is determined based on the total number of rounds played in the Xth Map. 
– Possible selections: Edd, Even

8.3 Map X – Total Kills Odd/Even – Select whether the total number of kills made in the Xth Map will be odd or even. The result is determined based on the total number of kills made in the Xth Map. 
– Possible selections: Edd, Even

9. Correct Score

9.1 Correct Score Maps – Select the exact score of the match. 
– Possible selections: 2:0, 2: 1,…etc.

9.2 Map X – Correct Score – Select the exact score of rounds in the Xth map. 
– Possible selections: Team 1 wins by 13:7,…etc.

9.3 Map X – 1st Half Correct Score – Select the exact score of rounds in the 1st half of Xth map. 
– Possible selections: Team 1 wins by 7: 5,…etc. 

9.4 Map X – 2nd Half Correct Score – Select the exact score of rounds in the 2nd half of Xth map. 
– Possible selections: Team 1 wins by 7: 5,…etc. 

9.5 Map X – Correct Score (Pistol Round) – Select the exact score of pistol rounds in the Xth map. 
– Possible selections: 2:0, 1:1, 0:2

10. Both Teams to Slay a Dragon – Select whether or not both teams will slay a Dragon in the match. 
– Possible selections: Yes, No

11. Map X – Both Teams to Slay Baron/Roshan/Dragon/to Destroy an Inhibitor – Select whether or not both teams will slay a Baron/Roshan/Dragon/to Destroy an Inhibitor in the designated map. 
– Possible selections: Yes, No

12. Map X – To Win by Roshans – Select the team which will slay more Roshans in the Xth map. If the result is a draw, bets will be void. 
– Possible selections: Team 1, Team 2

13. Team Totals

13.1 Team Total Rounds – Select whether the total number of rounds won in the match by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.2 Map X – Team Total Rounds – Select whether the total number of rounds won in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.3 Map X – 1st Half – Team Total Rounds – Select whether the total number of rounds won in the 1st half of the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.4 Map X – 2nd Half – Team Total Rounds – Select whether the total number of rounds won in the 2nd half of the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.5 Team Total Kills – Select whether the total number of kills made in the match by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.6 Map X – Team Total Kills – Select whether the total number of kills made in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.7 Map X – Team Total Kills 1st Pistol Round – Select whether the total number of kills made in the 1st Pistol round in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.8 Map X – Team Total Kills 2nd Pistol Round – Select whether the total number of kills made in the 2nd Pistol round in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified kills value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.9 Team Total Roshans – Select whether the total number of slays Roshans in the match by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.10 Map X – Team Total Roshans – Select whether the total number of slays Roshans in the Xth map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.11 Team Total Towers – Select whether the total number of destroyed Towers in the match by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.12 Map X – Team Total Towers – Select whether the total number of destroyed Towers in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.13 Team Total Rounds – Select whether the total number of winning rounds in the match by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.14 Map X – Team Total Rounds – Select whether the total number of winning rounds in the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x.

13.15 Map X – 1st Half – Team Total Rounds – Select whether the total number of winning rounds in the 1st half of the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

13.16 Map X – 2nd Half – Team Total Rounds – Select whether the total number of winning rounds in the 2nd half of the Xth Map by Team 1 or Team 2 will be over (more than) or under (less than) the given value. If a whole number is offered as the specified rounds value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5, Under x.5, Over x.x, Under x.x

14. Map X – Mega Creeps – Must predict if there will be mega creeps in the Xth Map. 
– Possible selections: Yes, No

15. Map X – Rampage – Must predict if there will be Rampage in the Xth Map. 
– Possible selections: Yes, No

16. Map X – First Team to Slay a Roshan/Baron – Select which team will slay first Roshan/Baron in the Xth Map. If no one slays Roshan, bets will be void. 
– Possible selections: Team 1, Team 2

17. Map X – First Team to Destroy an Inhibitor/Tower/Barrack – Select which team will destroy first Inhibitor/Tower/Barrack in the Xth Map. 
– Possible selections: Team 1, Team 2

18. Map X – First Blood – Select which team will take the first kill in the Xth Map. 
– Possible selections: Team 1, Team 2

19. Map X – First Team to Kill Courier – Select which team will kill the first Courier in the Xth Map. 
– Possible selections: Team 1, Team 2

20. Map X – First Shadow – Select which team will take first shadow in the Xth Map. 
– Possible selections: Team 1, Team 2

21. Next

21.1 Map X – Next Round – Select which team will win the next round in the Xth Map. 
– Possible selections: Team 1, Team 2

21.2 Map X – Next Kill – Select which team will make the next kill on the Xth Map. 
– Possible selections: Team 1, Team 2

21.3 Map X – Next Roshan/Baron/Dragon – Select which team will slay next Roshan/Baron/Dragon in the Xth Map. 
– Possible selections: Team 1, Team 2

21.4 Map X – Next Inhibitor/Tower/Barrack – Select which team will destroy the next Inhibitor/Tower/Barrack in the Xth Map. 
– Possible selections: Team 1, Team 2

22. Race To

22.1 Map X – Race To (Rounds) – Select which team will win first a specified (X) number of rounds in the Xth Map. 
– Possible selections: Team 1, Team 2

22.2 Map X – Race To (Kills) – Select which team will make first a specified (X) number of kills in the Xth Map. 
– Possible selections: Team 1, Team 2

23. Map X – Tempest Dragon Slayed – Must predict someone will slay the tempest dragon in the match. 
– Possible selections: Yes, No

24. Map X – Either Team to Score a Quadra Kill – Select whether there will be a Quadra kill in the Xth Map. 
-Possible selections: Yes, No

25. Map X – Winning Margin – Select the margin by which the specified team wins the Xth Map. 
– Possible selections:

-Team 1: 2-4 Rounds, 5-7 Rounds, 8-10 Rounds, 11-13 Rounds. 
-Team 2: 2-4 Rounds, 5-7 Rounds, 8-10 Rounds, 11-13 Rounds.

26. Ultra Kill – Select if there will be an ultra-kill in the match.  
– Possible selections: Yes, No.

27. Map X – Ultra Kill – Select if there will be an ultra-kill in the Xth Map. 
– Possible selections: Yes, No

28. Rampage – Select if there will be a rampage in the match. 
– Possible selections: Yes, No

29. Map X – Aegis Steal – Select if there will be an Aegis Steal in the Xth map. 
– Possible selections: Yes, No

30. Map X – Triple Kill – Select if there will be a Triple kill in the Xth Map. 
– Possible selections: Yes, No

31. Map X – Player Total Kills – Select the total number of Xth player kills in the Xth map will be over (more than) or under (less than) the given value. 
– Possible selections: Xth player Over x.5 kills, Xth player Under x.5 kills.

32. Map X – Player Total Deaths – Select the total number of Xth player deaths in the Xth Map will be over (more than) or under (less than) the given value. 
– Possible selections: Xth player Over x.5 deaths, Xth player Under x.5 deaths.

33. Map X – To Go to Overtime – Must predict if the Xth map will go into Overtime. 
– Possible selections: Yes, No

34. Map X – Either Team to Score Quadra Kill/Penta Kill – Must predict if a player from either team achieves a Quadra Kill/Penta Kill in the Xth Map. 
– Possible selections: Yes, No

35. Map X – First Tower to be Destroyed in 5 Minutes 30 Seconds – Must predict if there will be a destroyed tower in the first 5 minutes and 30 seconds in the Xth map. 
– Possible selections: Yes, No

36. Winner – Must predict the winner of the selected competition.   
– Possible selections: Any of the displayed teams. 

37. Name the Finalists – Must predict which two teams will face each other in the finals at the end of the season.   
– Possible selections: Any of the displayed teams. 

38. To Reach the Final – Must predict if the selected team will reach the Final in the specified tournament.   
– Possible selections: Any of the displayed teams.  

39. Top 3 / Top 5 – Must predict if the selected team will finish in the top three or top five positions in the tournament or league.   
– Possible selections: Any of the displayed teams.  

40. Team vs Field – Market allows you to wager on a specific team versus all other teams combined in the tournament or league.   
– Possible selections: Any of the displayed teams.

Football

Settlement 

1. Winning bets will be settled at the prices offered by the website at the time the bet was accepted or authorized. 

2. Bets are accepted by the kick off time shown on the website, unless the event is offered in running. If a bet, which includes a match after its kick off time, is unintentionally accepted, all bets will be refunded. 

3. All player markets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined (unless otherwise stated).   

4. Match details such as dates and kick-off times displayed on the website are for guidance only. The company is not responsible for any errors or amendments and reserves the right to edit any match details displayed. 

5. If Goal, Corner, Card, Throw-In, Tackle, Foul, Shot, Shot on Target, Assist or Woodwork is taken after eventual offside or foul (decided by VAR) it will not be counted.

6. When a match is played at a neutral venue the team displayed first is deemed the home team for betting purposes. 

7. When a match is abandoned before the completion of the regular 90 minutes‘ play, all bets will be voided, except for those the outcome of which has already been determined at the time of abandonment. 

8. Unless nonregular time matches are deliberately displayed on the website prior to all football matches, bets taken on such matches will be considered void. 

9. In the event of a match being expressly scheduled for a play of under 90 min, then the game is treated as being completed as normal for the betting purposes, e.g., friendly games scheduled with 80 minutes full time play. 

10. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 

11. During a game, with respect to actions that the Company in its sole and absolute discretion, considers dangerous where the result, outcome, performance of one team or player may be influenced; or warrant changing the odds/prices or Markets or Betting Information (“Danger Play”) it remains the Company’s right to adjourn approval of bets and may approve or reject bets subsequently to the Danger Play.     
All other actions in a game are considered Safe Play and bets will continue to be considered for approval. 

12. Only if the venue is changed to the former away team’s home venue, all related bets are deemed void. If the event is changed to another venue, all related bets are still valid. This rule will only apply for events where the parties have a home arena. 

13. The Company supplies information (e.g., neutral ground, Bookings, timer, statistical information, dates, start time, etc.) as a duty and accepts no liabilities. It is the customer’s accountability to be familiar with the correct information for any match. 

1. Match Result 

1.1. Match Result – Select what will be the outcome of the match.    
– Possible selections: Home, Away, Draw 

1.2. Match Result – Enhanced Odds – Select what will be the outcome of the match, when the odds are enhanced compared to the regular.    
– Possible selections: Home, Away, Draw 

1.3. 1st Half Result – Select what will be the outcome of the 1st Half.    
– Possible selections: Home, Away, Draw 

1.4. 2nd Half Result – Select what will be the outcome of 2nd Half.    
– Possible selections: Home, Away, Draw 

1.5. Extra Time Result – Select what will be the outcome of the Extra Time.     
– Possible selections: Home, Away, Draw 

1.6. 1st Half Extra Time Result – Select what will be the outcome of the 1st Half of the Extra Time.    
– Possible selections: Home, Away, Draw 

1.7. 2nd Half Result – Select what will be the outcome of the 2nd Half of the Extra Time.    
– Possible selections: Home, Away, Draw 

1.8. Match Result (Incl. Extra Time) – Select what will be the outcome of the match including extra time.    
– Possible selections: Home team, Away team, Draw 

1.9. Double Chance – Select what will be the final result of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.10. Double Chance (Incl. Extra Time) – Select what will be the final result of the match including extra time in one of the specified outcomes.     
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.11. Half Time Double Chance – Select what will be the result in 1st or 2nd Half of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.12. Extra Time Double Chance – Select what will be the final result of the Extra time of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.13. Half Time Extra Time Double Chance – Select what will be the result in 1st or 2nd Half of the extra time in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.14. Game Decided in Extra Time – Select if the game will finish in Extra – Time.    
– Possible selections: Yes, No 

2. Draw No Bet – Select which team will win the match. If the match is a draw, bets are void.    
– Possible selections: Home Team, Away Team 

2.1. 1st / 2nd Half – Draw No Bet – Select which team will win the half time. If the half time is a draw, bets are void.    
– Possible selections: Home Team, Away Team 

3. To Qualify – Must predict the team which is going to Qualify for the next round.    
– Possible selections: Home Team, Away Team 

4. To Win the Trophy – Must predict which team is going to lift the Trophy.    
– Possible selections: Home Team, Away Team 

5. Half Time Result or Full Time Result 

5.1. Handicap – Select the winner after the handicap spread has been applied to the official result. Regular Time.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.2. Handicap – Select the winner after the handicap spread has been applied to the official final result. Extra Time only.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.3. Half Time Asian Handicap – Select the winner of the half, after the handicap spread has been applied to the 1st or 2nd Half. Regular Time.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.4. Half Time Extra Time Asian Handicap – Select the winner of the Half Time in Extra Time, after the handicap spread has been applied to the 1st or 2nd Half. Extra Time Half Time.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.5. Asian Handicap (Incl. Extra Time) – Select the winner after the handicap spread has been applied to the official result of the match including Extra Time.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

5.6. Asian Handicap (Regular Time + 1st Half of Extra Time) – Select the winner after the handicap spread has been applied to the official result. Regular Time + 1st Half of Extra Time).    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

6. 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the official final result.    
– Possible selections: Home team, Draw, Away team 

7. Half Time 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the 1st or 2nd half result.    
– Possible selections: Home team, Draw, Away team 

8. Goals  

8.1. Total Goals Incl. Extra Time – Select whether the total number of goals scored by both teams in the match including Extra time will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.5 goals, Under x.5 goals. Over x.0 goals, Under x.0 goals 

8.2. Total Goals (Regular Time + 1st Half of Extra Time) – Select whether the total number of goals scored by both teams in the match including 1st Half of Extra time will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.5 goals, Under x.5 goals. Over x.0 goals, Under x.0 goals 

8.3. Total Goals Minutes – Select the total minutes of the goals combined for both teams.    
– Possible selections: Over, Under X-X minutes 

8.4. Over/Under Goals – Select whether the total number of goals scored by both teams in the Regular Time of the match will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5 goals, Under x.5 goals 

8.5. Half Time Over/Under Goals – Select whether the total number of goals scored by both teams in 1st or 2nd half of the match will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5 goals, Under x.5 goals 

8.6. Extra Time Over/Under Goals – Select whether the total number of goals scored by both teams in Extra Time will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5 goals, Under x.5 goals 

8.7. Extra Time Half Time Over/Under Goals – Select whether the total number of goals scored by both team in 1st or 2nd Half of the Extra Time will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5 goals, Under x.5 goals 

8.8. Asian Over/Under Goals (Full Time, 1st or 2nd Half, Extra Time and 1st or 2nd Half of Extra Time) – Select the total number of goals scored in the match will be over (more than) or under (less than) the given value. 

Whole goal line: If a whole number (e.g. 3.0 or 4.0) is offered as the given value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.0, Under x.0 

Half goal line: Lines with x.5, see Soccer Total Goals.    
– Possible selections: Over x.5, Under x.5 

Split goal line: The stake will be divided equally between two bets, with one half of the stake placed on the whole goal line and the other half of the stake placed on the half goal line. The split goal line is always the half-way point between the whole goal line and the half goal line.    
– Possible selections x.25: Over x.25, Under x.25 (e.g. Over 3.25: half stake on Over 3.0 and half stake on Over 3.5)    
– Possible selections x.75: Over x.75, Under x.75 (e.g. Over 3.75: half stake on Over 3.5 and half stake on Over 4.0) 

8.9. Total Goals Odd/Even – Select whether the total number of goals scored in the match will be odd or even.    
– Possible selections: Odd, Even 

8.10. Goal Scored Between (X)minute – (X) minute – Select if there will be a goal scored in the specified minute interval.    
– Possible selections: Yes, No 

8.11. Half Time Total Goals Odd/Even – Select whether the total number of goals scored in the 1st or 2nd Half Time of the match will be odd or even.    
– Possible selections: Odd, Even 

8.12. Extra Time Total Goals Odd/Even – Select whether the total number of goals scored in the Extra Time of the match will be odd or even.    
– Possible selections: Odd, Even 

8.13. Team Total Goals Odd/Even – Select whether the total number of goals scored in the match by home or away team will be odd or even.    
– Possible selections: Odd, Even. Regular time only. 

8.14. Exact Total Goals – Select how many goals will be scored in the regular match time.    
– Possible selections:    
No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, 4 or more goals    
No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, Exactly 4 goals, Exactly 5 goals, 6 or more goals    
No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, Exactly 4 goals, Exactly 5 goals, Exactly 6 goals, 7 or more goals 

8.15. Team Exact Number of Goals – Select how many goals will be scored by Home or Away team in the regular match time.    
– Possible selections: No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, 4 or more goals 

8.16. Half Time Team Exact Number of Goals – Select how many goals will be scored by Home or Away team in the 1st or 2nd half time.    
– Possible selections: No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, 4 or more goals 

8.17. Home Team Exact Number of Goals – Select the exact number of total goals scored by the home team in the match.    
– Possible selections: Exact “X” number 

8.18. 1st Half – Home Team Exact Number of Goals – Select the exact number of total goals scored by the home team in the 1st half.    
– Possible selections: Exact “X” number 

8.19. Away Team Exact Number of Goals – Select the exact number of total goals scored by the away team in the match.    
– Possible selections: Exact “X” number 

8.20. 1st Half – Away Team Exact Number of Goals – Select the exact number of total goals scored by the away team in the 1st half.    
– Possible selections: Exact “X” number 

8.21. Half Time Exact Goals – Select the total number of goals in the 1st or 2nd half are over (more than), under (less than) or exactly the given value.    
– Possible selections: No goals, Exactly 1 goals, Exactly 2 goals, Exactly 3 goals, 4 or more goals 

8.22. Goals by Range – Select the total number of goals scored in the match.    
– Possible selections: 0-1, 2-3, 4 or more goals 

8.23. Half Time Goals by Range – Select the total number of goals scored in the 1st or 2nd Half time.    
– Possible selections: 0-1, 2-3, 4 or more goals 

8.24. Team Total Goals by Range – Select how many goals will home or away team score in regular time.    
– Possible selections: Exactly 0 goals, Exactly 1 goal, Exactly 2 goals, 3 or more goals 

8.25. Half Time Team Total Goals by Range – Select how many goals will home or away team will score in the 1st or 2nd half time.    
– Possible selections: Exactly 0 goals, Exactly 1 goal, Exactly 2 goals, 3 or more goals 

8.26. Team Total Goals – Select how many goals the home or away team will score in the match.    
– Possible selections: 0 goals, Exact 1 Goal, Exact 2 goals, 3 or more goals 

8.27. Half Time Team Total Goals – Select how many goals the home or away team will score in the 1st or 2nd Half of the match.    
– Possible selections: 0 goals, Exact 1 Goal, Exact 2 goals, 3 or more goals 

8.28. Team Total Goals (Incl. Extra Time) – Select how many goals the home or away team will score in the match including Extra Time.    
– Possible selections: 0 goals, Exact 1 Goal, Exact 2 goals, 3 or more goals 

8.29. Both Halves Over Goals – Select whether the total number of goals of each half will be over the given value. 

8.30. Both Halves Under Goals – Select whether the total number of goals of each half will be under the given value. 

8.31. First Goal Method – Select the method of the fist goal.    
– Possible selections: Header, Shot, Free kick, Penalty, Own Goal, No Goal 

8.32. Goal Method – Select the method of the next goal.    
– Possible selections: Header, Shot, Free kick, Penalty, Own Goal, No Goal 

8.33. Goals Range – Select the total number of goals scored in the match by both teams.   
– Possible selections: 1-2 Goals, 1-3 Goals, 1-4 Goals,…etc.

8.34. Half Time Goals Range – Select the total number of goals scored in the 1st or 2nd half by both teams.   
– Possible selections: 1-2 Goals, 1-3 Goals, 1-4 Goals,…etc.   

8.35. Team Goal Range – Select the total number of goals scored in the match by Home or Away team.   
– Possible selections: 1-2 Goals, 1-3 Goals, 1-4 Goals,…etc.

8.36 Half Time Team Goals Range – Select the total number of goals scored in 1st or 2nd Half by Home or Away team.   
– Possible selections: 1-2 Goals, 1-3 Goals, 1-4 Goals,…etc.    

9. Both teams to score 

9.1. Both Teams to Score – Select whether both teams will score in regular match time.    
– Possible selections: Yes, No 

9.2. Both Teams to Score – Select whether both teams will score in Extra Time of the match.    
– Possible selections: Yes, No 

9.3. Half Time Both Teams to Score – Select whether or not both teams will score in 1st or 2nd Half of the match Regular Time.    
– Possible selections: Yes, No 

10. Score in Both Halves 

10.1. Both Teams to Score in Both Halves – Select whether both teams will score in both halves.    
– Possible selections: Yes, No 

10.2. Home Team To Score in Both Halves – Select if the Home Team scores a goal in both halves.    
– Possible selections: Yes, No 

10.3. Away Team to Score in Both Halves – Select if the Away Team scores a goal in both halves.    
– Possible selections: Yes, No 

10.4. Team to Score – Select if the specified team will score a goal in the match.    
– Possible selections: Yes, No 

11. To Win Both Halves 

11.1. Home Team to Win Both Halves – Select if the Home Team wins both halves.    
– Possible selections: Yes, No 

11.2. Away Team to Win Both Halves – Select if the Away Team wins both halves.    
– Possible selections: Yes, No 

12. Corners 

12.1. Total Corners – Select whether the total number of corners taken in the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time. If a whole number is offered as the quoted value and the total number of corners is equal to this value, bets will be void.    
– Possible selections: Over x.5 corners, Under x.5 corners. Over x.0 corners, Under x.0 corners 

12.2. Extra Time Total Corners – Select whether the total number of corners taken in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. Regular Time corners don’t count.     
– Possible selections: Over x.5 corners, Under x.5 corners 

12.3. Half Time Total Corners – Select whether the total number of corners taken in the 1st or 2nd Half in the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time.    
– Possible selections: Over x.5 corners, Under x.5 corners 

12.4. Extra Time Half Time Total Corners – Select whether the total number of corners taken in 1st or 2nd Half in Extra Time by both teams will be over (more than) or under (less than) the quoted value. Regular Time corners don’t count.    
– Possible selections: Over x.5 corners, Under x.5 corners 

12.5. 3-Way Over/Under Corners (Full Time, Extra Time) – Select the total number of corners in the match by both teams will be over (more than), exact or under (less than) the specified value, three options available.    
– Possible selections: Over (X) corners, Exact (X) Corners, Under (X) Corners 

12.6. Half Time 3-Way Over/Under Corners – Select the total number of corners in the 1st or 2nd half time by both teams will be over (more than) or under (less than) the specified value, three options available.    
– Possible selections: Over (X) corners, Exact (X) Corners, Under (X) Corners 

12.7. 3-Way Handicap Corners – Select the team with more corners after the handicap spread has been applied to the corner score.    
– Possible selections: Home Team (+/-X), Draw (+/-X), Away Team (+/-x) 

12.8. Euro Handicap Corners – Select the team with more corners after the handicap spread has been applied to the corner score.    
– Possible selections: Home Team (+/-x.5), Draw (+/-x.5), Away Team (+/-x.5) 

12.9. Half Time Euro Handicap Corners – Select the team with more corners after the handicap spread has been applied to the corner score.    
– Possible selections: Home Team (+/-x.5), Draw (+/-x.5), Away Team (+/-x.5) 

12.10. Total Corners Odd/Even – Select whether the total number of corners taken by both teams in the match will be odd or even.    
– Possible selections: Odd, Even 

12.11. Extra Time Total Corners Odd/Even – Select whether the total number of corners taken by both teams in the Extra Time will be odd or even. Regular Time corners don’t count.    
– Possible selections: Odd, Even 

12.12. Half Time Total Corners Odd/Even – Select whether the total number of corners taken by both teams in the 1st or 2nd Half in the match will be odd or even.    
– Possible selections: Odd, Even 

12.13. Extra Time Half Total Corners Odd/Even – Select whether the total number of corners taken by both teams in the 1st or 2nd Half in the Extra Time will be odd or even. Regular Time corners don’t count.    
– Possible selections: Odd, Even 

12.14. Team Total Corners – Select how many corners the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 corners, Away over x.5 corners, Home under x.5 corner, Away under x.5 corners 

12.15. Half Time Team Total Corners – Select how many corners the Home Team or Away team will have in 1st or 2nd Half of the match.    
– Possible selections: Home Over x.5 corners, Away over x.5 corners, Home under x.5 corner, Away under x.5 corners 

12.16. Extra Time Team Total Corners – Select how many corners the Home Team or Away Team will have in Extra Time. Regular Time corners don’t count.    
– Possible selections: Home Over x.5 corners, Away over x.5 corners, Home under x.5 corner, Away under x.5 corners 

12.17. Total Corners by Range – Select what will be the range of corners taken by both teams in the match.    
– Possible selections: 0 to 5, 6 to 8, 9 to 11, 12 to 14, 14 or more 

12.18. 10 Minutes Team Corners (00:00 – 10:00) – Select the corners of the teams in the 0-10 min will be over or under the given value.    
– Possible selections: Over, Under 

12.19. Corner Awarded Between (X)minutes – (X)minutes – Select if there will be a corner awarded in the specified minute interval.    
– Possible selections: Yes, No 

12.20. Half Time Total Corners by Range – Select what will be the range of corners taken by both teams in the 1st or 2nd Half of the match.    
– Possible selections: 0 to 5, 6 to 8, 9 to 11, 12 to 14, etc. 

12.21. Handicap Corners – Select the Team with more corners in the match, after the handicap has been applied to the final corners result.    
– Possible selections: Home Team, Away Team, Draw 

12.22. Half Time Handicap Corners – Select the Team with more corners in the 1st or 2nd Half, after the handicap has been applied to the half time corners result.    
– Possible selections: Home Team, Away Team, Draw 

12.23. Corners Correct Score – Select the exact corners score in the regular time of the match. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

12.24. Corners Half Time / Full Time – Predict which team will have more corners at the Half Time and Full Time. Both results must be correct. Extra time does not count.    
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

12.25. Double Chance Corners – Select what will be the final corners result of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

12.26. Half Time Double Chance Corners – Select what will be the 1st or 2nd Half Time corners result in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

12.27. Extra Time Double Chance Corners – Select what will be the final corners result of the extra time of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

12.28. Half Time of Extra Time Double Chance Corners – Select what will be the final corners result of the 1st or 2nd Half Time of the extra time in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team. 

12.29. Multiline – Corners – Multiplied corners from 1st half with these in the 2nd half.    
– Possible selections: 20,30, etc. 

12.30. First Corner – Select which team will have the first corner in the match.    
– Possible selections: Home Team, Away Team, none 

12.31. Half Time First Corner – Select which team will have the first corner in the 1st or 2nd half time of the match.    
– Possible selections: Home Team, Away Team, none 

12.32. Last Corner – Select which team will have the last corner in the match.    
– Possible selections: Home Team, Away Team, none 

12.33. Half Time Last Corner – Select which team will have the last corner in the 1st or 2nd half time.    
– Possible selections: Home Team, Away Team, none 

12.34. Next Corner – Select the team which takes the next corner. If there is no corner, bet will be void.    
– Possible selections: Home Team, Away Team 

12.35. 1st Half – Both Teams to have at least 1 Corner – Select whether both teams will have at least 1 corner in the 1st half.    
– Possible selections: Yes, No 

12.36. 2nd Half – Both Teams to have at least 1 Corner – Select whether both teams will have at least 1 corner in the 2nd half.    
– Possible selections: Yes, No 

13. “X” Minutes Result – Select which team will win the match minute-interval (e.g. Matchbet Min 00:00 – 14:59).    
– Possible selections: Home Team, Draw, Away Team 

14. “Most” Markets 

14.1. Most Red Cards – Select which team will get the most red cards in the match    
– Possible selections: Home Team, Draw, Away Team 

14.2. Most Throw-Ins – Select which team will have the most Throw-Ins in the match    
– Possible selections: Home Team, Draw, Away Team 

14.3. 1st Half – Most Throw-Ins – Select which team will have the most Throw-Ins in the 1st half    
– Possible selections: Home Team, Draw, Away Team 

14.4. Extra Time – Most Throw-Ins – Select which team will have the most Throw-Ins in the Extra Time.    
– Possible selections: Home Team, Draw, Away Team 

14.5. 1st Half of Extra Тime – Most Throw-Ins – Select which team will have the most Throw-Ins in 1st Half of Extra Тime.    
– Possible selections: Home Team, Draw, Away Team 

14.6. Most Goal Kicks – Select which team will have the Most Goal Kicks.    
– Possible selections: Home Team, Draw, Away Team 

14.7. 1st Half – Most Goal Kicks – Select which team will have the Most Goal Kicks in the 1st half    
– Possible selections: Home Team, Draw, Away Team 

14.8. 1st Half of Extra Тime – Most Goal Kicks – Select which team will have the 1st Half of Extra Тime – Most Goal Kicks    
– Possible selections: Home Team, Draw, Away Team 

14.9. Extra Time – Most Goal Kicks – Select which team will have the Extra Time – Most Goal Kicks     
– Possible selections: Home Team, Draw, Away Team 

14.10. Most Offsides – Select which team will have the Most Offsides.    
– Possible selections: Home Team, Draw, Away Team 

14.11. 1st Half – Most Offsides – Select which team will have the 1st Half – Most Offsides.    
– Possible selections: Home Team, Draw, Away Team 

14.12. 1st Half of Extra Тime – Most Offsides – Select which team will have the 1st Half of Extra Тime – Most Offsides.    
– Possible selections: Home Team, Draw, Away Team 

14.13. Extra Time – Most Offsides – Select which team will have Extra Time – Most Offsides.    
– Possible selections: Home Team, Draw, Away Team 

14.14. Most Corners – Select which team will get Most Corners in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.15. Extra Time Most Corners – Select which team will get Most Corners in the Extra Time. Regular Time corners don’t count.    
– Possible selections: Home Team, Away Team, Draw 

14.16. Half Time Most Corners – Select which team will get Most Corners in 1st or 2nd Half in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.17. Half Time Extra Time Most Corners – Select which team will get Most Corners in 1st or 2nd Half in the Extra Time. Regular Time corners don’t count.    
– Possible selections: Home Team, Away Team, Draw 

14.18. Most Fouls – Select which team will get Most Fouls in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.19. 1st Half – Most Fouls – Select which team will get 1st Half – Most Fouls    
– Possible selections: Home Team, Away Team, Draw 

14.20. 1st Half of Extra Тime – Most Fouls – Select which team will get 1st Half of Extra Тime – Most Fouls    
– Possible selections: Home Team, Away Team, Draw 

14.21. Extra Time – Most Fouls – Select which team will get Extra Time – Most Fouls in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.22. Total Substitutions – Select the total number of substitutions in the regular time. Extra time does not count.    
– Possible selections: Over, Under 

14.23. Double Chance Substitutions – Select which team will have more Substitutions in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

14.24. 1st Half – Double Chance Substitutions – Select which team will have more Substitutions in one of the specified outcomes for the 1st half.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

14.25. 1st Half – Total Substitutions – Select the total number of substitutions in the 1st Half of the match.    
– Possible selections: Over, Under 

14.26. Most Substitutions – Select which team will make Most Substitutions in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.27. 1st Half – Most Substitutions – Select which team will make 1st Half – Most Substitutions.    
– Possible selections: Home Team, Away Team, Draw 

14.28. First Substitution – Select which team will make the first Substitution in the match.    
– Possible selections: Home, Away 

14.29. Last Substitution – Select which team will make the last Substitution in the match.    
– Possible selections: Home, Away 

14.30. Most Cards – Select which team will receive Most Cards in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.31. Most Yellow Cards Rest of the Match – Select which team will receive the most yellow cards in the match. If a player receives a 2nd yellow card, only the 1st is counted. Extra time not included. 

14.32. 1st Half – Most Yellow Cards – Select which team will receive 1st Half – Most Yellow Cards     
– Possible selections: Home Team, Away Team, Draw 

14.33. Most Yellow Cards – Select which team will receive Most Yellow Cards in the match.    
– Possible selections: Home Team, Away Team, Draw 

14.34. 2nd Half – Most Yellow Cards – Select which team will receive 2nd Half – Most Yellow Cards    
– Possible selections: Home Team, Away Team, Draw 

14.35. 1st Half of Extra Тime – Most Yellow Cards – Select which team will receive 1st Half of Extra Тime – Most Yellow Cards.    
– Possible selections: Home Team, Away Team, Draw 

14.36. Extra Time – Most Yellow Cards – Select which team will receive Extra Time – Most Yellow Cards.    
– Possible selections: Home Team, Away Team, Draw 

14.37. Most Shots on Target – Select which team will take Most Shots on Target.    
– Possible selections: Home Team, Away Team, Draw 

14.38. 1st Half – Most Shots on Target – Select which team will take 1st Half – Most Shots on Target.    
– Possible selections: Home Team, Away Team, Draw 

14.39. Most Woodwork Hits – Select which team will make Most Woodwork Hits.    
– Possible selections: Home Team, Away Team, Draw 

14.40. 1st Half – Most Woodwork Hits – Select which team will make 1st Half – Most Woodwork Hits.    
– Possible selections: Home Team, Away Team, Draw 

15. “X” Minutes Goals – Select whether the total number of goals scored by both teams in the match minute-interval will be over (more than) or under (less than) the quoted value. (e.g. Matchbet Min 00:00-15:00)    
– Possible selections: Over x.5, Under x.5 

16. “X” Minutes Handicap – Select which team will win the match minute-interval after the handicap spread has been applied to the official result. (e.g. Matchbet Min 00:00-15:00)    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

17. “X” Minutes Cards – Select whether the total number of cards in the match minute-interval (e.g. Matchbet 00:00-15:00). Yellow Card = 1 Cards 

Red Card = 2 Cards.    
– Possible selections: Over x.5, Under x.5 

18. “X” Minutes Handicap Cards – Select which team will win the match minute-interval after the handicap spread has been applied to the official result. (e.g. Matchbet Min 00:00-15:00)    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

19. “X” Minutes Free Kicks – Select whether the total number of Free Kicks in the match minute-interval (e.g. Matchbet Min 00:00-10:00).    
– Possible selections: Over x.5, Under x.5 

20. First Free Kick – Select which team will kick the first free kick in the match.    
– Possible selections: Home, Away 

21. Last Free Kick – Select which team will kick the last free kick in the match.    
– Possible selections: Home, Away 

22. 1st Half – Last Free Kick – Select which team will kick the last free kick in the 1st half.    
– Possible selections: Home, Away 

23. 2nd Half – First Free Kick – Select which team will kick the first free kick in the 2nd half.    
– Possible selections: Home, Away 

24. “X” Minutes Handicap Corners – Select the team with more corners after the handicap spread has been applied to the corners score in the match minute-interval (e.g. Matchbet Min 00:00-15:00)    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

25. “X” Minutes Corners – Select whether the total number of corners taken in the match minute-interval will be over (more than) or under (less than) the quoted value. (e.g. Matchbet Min 00:00-15:00)    
– Possible selections: Over x.5, Under x.5 

26. Team With Most Corners ((X)minute-(X)minute) – Select which team will have the most corners in the specified minute interval. Including injury time.    
– Possible selections: Home, Away, Draw 

27. Half with Most Corners – Select in which half there will be more corners given.    
– Possible selections: 1st Half, 2nd Half, Draw 

28. “X” Minutes Throw-Ins – Select whether the total number of Throw-Ins taken in the match minute-interval will be over (more than) or under (less than) the quoted value. (e.g. Matchbet Min 00:00-10:00)    
– Possible selections: Over x.5, Under x.5 

29. “X” Minutes Goals Kicks – Select whether the total number of Goals Kicks taken in the match minute-interval will be over (more than) or under (less than) the quoted value. (e.g. Matchbet Min 00:00-10:00)    
– Possible selections: Over x.5, Under x.5 

30. “X” Minutes Team Goals – Select whether the total number of goals scored by both teams in the match minute-interval will be over (more than) or under (less than) the quoted value. (e.g. Matchbet Min 00:00-10:00)    
– Possible selections: Over x.5, Under x.5 

31. To Win the Rest of the Match – Select the winner of the period from the time the bet was placed until the end of the match. For this market, teams are starting with the virtual score of 0:0. The score listed in brackets, e.g. (score 3:2) is the current match score. Only goals scored after bet placement will count. Any goals scored prior to the time of bet placement do not count for the purpose of this wager.    
– Possible selections: Home Team, Draw, Away Team 

32. To Win the Rest of the 1st Half – Select the winner of the period from the time the bet was placed until the end of the first half. For this market, teams are starting with the virtual score of 0:0. The score listed in brackets, e.g. (score 3:2) is the current match score. Only goals scored after bet placement will count. Any goals scored prior to the time of bet placement do not count for the purpose of this wager.    
– Possible selections: Home Team, Draw, Away Team 

33. Throw-Ins 

33.1. Handicap Throw-Ins – Select the team with more Throw-Ins after the handicap spread has been applied to the Throw-Ins score.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

33.2. Half Time Handicap Throw-Ins – Select the team with more Throw-Ins after the handicap spread has been applied to the Throw-Ins score in the 1st or 2nd Half.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

33.3. Total Throw-Ins – Select whether the total number of Throw-Ins taken in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Throw-Ins is equal to this value, bets will be void.    
– Possible selections: Over x.5 Throw-Ins, Under x.5 Throw-Ins. Over x.0 Throw-Ins, Under x.0 Throw-Ins 

33.4. Half Time Total Throw-Ins – Select whether the total number of Throw-Ins taken in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Throw-Ins is equal to this value, bets will be void.    
– Possible selections: Over x.5 Throw-Ins, Under x.5 Throw-Ins. Over x.0 Throw-Ins, Under x.0 Throw-Ins 

33.5. Extra Time Total Throw-Ins – Select whether the total number of Throw-Ins taken in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Throw-Ins is equal to this value, bets will be void.    
– Possible selections: Over x.5 Throw-Ins, Under x.5 Throw-Ins. Over x.0 Throw-Ins, Under x.0 Throw-Ins 

33.6. Half Time Extra Time Total Throw-Ins – Select whether the total number of Throw-Ins taken in the 1st or 2nd Half in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Throw-Ins is equal to this value, bets will be void.    
– Possible selections: Over x.5 Throw-Ins, Under x.5 Throw-Ins. Over x.0 Throw-Ins, Under x.0 Throw-Ins 

33.7. Total Throw-Ins Odd/Even – Select whether the total number of Throw-Ins taken by both team in the match will be odd or even.    
– Possible selections: Odd, Even 

33.8. Double Chance Throw-Ins – Select what will be the result of Throw-Ins in the match in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Tеam (12) 

33.9. Half Time Double Chance Throw-Ins – Select what will be the result of Throw-Ins in the 1st or 2nd Half in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

33.10. Extra Time Double Chance Throw-Ins – Select what will be the result of Throw-Ins in the Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

33.11. Half Time Extra Time Double Chance Throw-Ins – Select what will be the result of Throw-Ins in the 1st or 2nd Half of Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

33.12. Team Total Throw-Ins – Select how many Throw-Ins the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Throw-Ins, Away over x.5 Throw-Ins, Home under x.5 Throw-Ins, Away under x.5 Throw-Ins 

33.13. Half Time Team Total Throw-Ins – Select how many Throw-Ins the Home Team or Away team will have in 1st or 2nd Half of the match.    
– Possible selections: Home Over x.5 Throw-Ins, Away over x.5 Throw-Ins, Home under x.5 Throw-Ins, Away under x.5 Throw-Ins 

33.14. Extra Time Team Total Throw-Ins – Select how many Throw-Ins the Home Team or Away Team will have in the Extra Time.    
– Possible selections: Home Over x.5 Throw-Ins, Away over x.5 Throw-Ins, Home under x.5 Throw-Ins, Away under x.5 Throw-Ins 

33.15. Half Time Extra Time Team Total Throw-Ins – Select how many Throw-Ins the Home Team or Away team will have in 1st or 2nd Half of the Extra Time.    
– Possible selections: Home Over x.5 Throw-Ins, Away over x.5 Throw-Ins, Home under x.5 Throw-Ins, Away under x.5 Throw-Ins 

33.16. First Throw-In – Select which team will have the first Throw-In in the match.    
– Possible selections: Home team, Away Team 

33.17. Half time First Throw-In – Select which team will have the first Throw-In in the 1st or 2nd half time of the match.    
– Possible selections: Home team, Away team 

33.18. Last Throw-In – Select which team will have the last Throw-In in the match.    
– Possible selections: Home team, Away team 

33.19. Half Time Last Throw-In – Select which team will have the last Throw-in in the 1st or 2nd Half time.    
– Possible selections: Home team, Away team 

34. Goal Kicks 

34.1. Handicap Goal Kicks – Select the team with more Goal Kicks after the handicap spread has been applied to the Goal Kicks score.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

34.2. Half Time Handicap Goal Kicks – Select the team with more Goal Kicks after the handicap spread has been applied to the Goal Kicks score in the 1st or 2nd Half.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

34.3. Total Goal Kicks – Select whether the total number of Goal Kicks taken in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Goal Kicks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Goal Kicks, Under x.5 Goal Kicks. Over x.0 Goal Kicks, Under x.0 Goal Kicks. 

34.4. Half Time Total Goal Kicks – Select whether the total number of Goal Kicks taken in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Goal Kicks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Goal Kicks, Under x.5 Goal Kicks. Over x.0 Goal Kicks, Under x.0 Goal Kicks 

34.5. Extra Time Total Goal Kicks – Select whether the total number of Goal Kicks taken in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Goal Kicks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Goal Kicks, Under x.5 Goal Kicks. Over x.0 Goal Kicks, Under x.0 Goal Kicks 

34.6. Half Time Extra Time Total Goal Kicks – Select whether the total number of Goal Kicks taken in the 1st or 2nd Half in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Goal Kicks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Goal Kicks, Under x.5 Goal Kicks, Over x.0 Goal Kicks, Under x.0 Goal Kicks 

34.7. Double Chance Goal Kicks – Select what will be the result of Goal Kicks in the match in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

34.8. Half Time Double Chance Goal Kicks – Select what will be the result of Goal Kicks in the 1st or 2nd Half in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

34.9. Extra Time Double Chance Goal Kicks – Select what will be the result of Goal Kicks in the Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

34.10. Half Time Extra Time Double Chance Goal Kicks – Select what will be the result of Goal Kicks in the 1st or 2nd Half of Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

34.11. Team Total Goal Kicks – Select how many Goal Kicks the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Goal Kicks, Away over x.5 Goal Kicks, Home under x.5 Goal Kicks, Away under x.5 Goal Kicks 

34.12. Half Time Team Total Goal Kicks – Select how many Goal Kicks the Home Team or Away team will have in the 1st or 2nd Half of the match.    
– Possible selections: Home Over x.5 Goal Kicks, Away over x.5 Goal Kicks, Home under x.5 Goal Kicks, Away under x.5 Goal Kicks 

34.13. 1st Half – First Goal Kick – Select which team will shoot the first goal kick in the 1st half.    
– Possible selections: Home, Away 

34.14. 1st Half – Last Goal Kick – Select which team will shoot the last goal kick in the 1st half.    
– Possible selections: Home, Away 

34.15. First Goal Kick – Select which team will shoot the first goal kick in the match.    
– Possible selections: Home, Away 

34.16. Last Goal Kick – Select which team will shoot the last goal kick in the match.    
– Possible selections: Home, Away 

34.17. 2nd Half – First Goal Kick – Select which team will shoot the first goal kick in the 2nd half.    
– Possible selections: Home, Away 

35. Offsides 

35.1. Handicap Offsides – Select the team with more Offsides after the handicap spread has been applied to the Offsides made.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

35.2. Half Time Handicap Offsides – Select the team with more Offsides after the handicap spread has been applied to the Offsides made in the 1st or 2nd Half.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

35.3. Total Offsides – Select whether the total number of Offsides made in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Offsides is equal to this value, bets will be void.    
– Possible selections: Over x.5 Offsides, Under x.5 Offsides. Over x.0 Offsides, Under x.0 Offsides 

35.4. Half Time Total Offsides – Select whether the total number of Offsides made in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Offsides is equal to this value, bets will be void.    
– Possible selections: Over x.5 Offsides, Under x.5 Offsides. Over x.0 Offsides, Under x.0 Offsides 

35.5. Extra Time Total Offsides – Select whether the total number of Offsides made in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Offsides is equal to this value, bets will be void.    
– Possible selections: Over x.5 Offsides, Under x.5 Offsides. Over x.0 Offsides, Under x.0 Offsides 

35.6. Half Time Extra Time Total Offsides – Select whether the total number of Offsides made in the 1st or 2nd Half in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Offsides is equal to this value, bets will be void.    
– Possible selections: Over x.5 Offsides, Under x.5 Offsides. Over x.0 Offsides, Under x.0 Offsides 

35.7. Total Offsides Odd/Even – Select whether the total number of Offsides made by both teams in the match will be odd or even.    
– Possible selections: Odd, Even 

35.8. Double Chance Offsides – Select what will be the result of Offsides in the match in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

35.9. Half Time Double Chance Offsides – Select what will be the result of Offsides in the 1st or 2nd Half in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

35.10. Extra Time Double Chance Offsides – Select what will be the result of Offsides in the Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

35.11. Half Time Extra Time Double Chance Offsides – Select what will be the result of Offsides in the 1st or 2nd Half of Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

35.12. Team Total Offsides – Select how many Offsides the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Offsides, Away over x.5 Offsides, Home under x.5 Offsides, Away under x.5 Offsides 

35.13. Half Time Team Total Offsides – Select how many Offsides the Home Team or Away team will have in the 1st or 2nd Half of the match.    
– Possible selections: Home Over x.5 Offsides, Away over x.5 Offsides, Home under x.5 Offsides, Away under x.5 Offsides 

35.14. First Offside – Select which team will receive the first offside in the match.    
– Possible selections: Home, Away 

35.15. Last Offside – Select which team will receive the last offside in the match.    
– Possible selections: Home, Away 

35.16. 1st Half – Last Offside – Select which team will receive the last offside in the 1st half.    
– Possible selections: Home, Away 

35.17. 2nd Half – Last Offside – Select which team will receive the last offside in the 2nd  half.    
– Possible selections: Home, Away 

35.18. 2nd Half – First Offside – Select which team will receive the first offside in the 2nd half.    
– Possible selections: Home, Away 

36. Fouls 

36.1. Handicap Fouls – Select the team with more Fouls after the handicap spread has been applied to the Fouls made.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

36.2. Half Time Handicap Fouls – Select the team with more Fouls after the handicap spread has been applied to the Fouls made in the 1st or 2nd Half.    
– Possible selections: Home team (+/- x.x), Away team (+/- x.x) 

36.3. Total Fouls – Select whether the total number of Fouls made in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Fouls is equal to this value, bets will be void.    
– Possible selections: Over x.5 Fouls, Under x.5 Fouls. Over x.0 Fouls, Under x.0 Fouls 

36.4. Half Time Total Fouls – Select whether the total number of Fouls made in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Fouls is equal to this value, bets will be void.    
– Possible selections: Over x.5 Fouls, Under x.5 Fouls. Over x.0 Fouls, Under x.0 Fouls 

36.5. Extra Time Total Fouls – Select whether the total number of Fouls made in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Fouls is equal to this value, bets will be void.    
– Possible selections: Over x.5 Fouls, Under x.5 Fouls. Over x.0 Fouls, Under x.0 Fouls 

36.6. Half Time Extra Time Total Fouls – Select whether the total number of Fouls made in the 1st or 2nd Half in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Fouls is equal to this value, bets will be void.    
– Possible selections: Over x.5 Fouls, Under x.5 Fouls. Over x.0 Fouls, Under x.0 Fouls 

36.7. Total Fouls Odd/Even – Select whether the total number of Fouls made by both team in the match will be odd or even.    
– Possible selections: Odd, Even 

36.8. First Foul – Select which team will make the first foul of the match.    
– Possible selections: Home, Away 

36.9. Half – First Foul – Select which team will make the first foul in the specified Half.    
– Possible selections: Home, Away 

36.10. Double Chance Fouls – Select what will be the result of Fouls in the match in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

36.11. Half Time Double Chance Fouls – Select what will be the result of Fouls in the 1st or 2nd Half in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away    
Team (12) 

36.12. Extra Time Double Chance Fouls – Select what will be the result of Fouls in the Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

36.13. Half Time Extra Time Double Chance Fouls – Select what will be the result of Fouls in the 1st or 2nd Half of Extra Time in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home Team or Away Team (12) 

36.14. Team Total Fouls – Select how many Fouls Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Fouls, Away over x.5 Fouls, Home under x.5 Fouls, Away under x.5 Fouls 

36.15. Half Time Team Total Fouls – Select how many Fouls Home Team or Away team will have in 1st or 2nd Half of the match.    
– Possible selections: Home Over x.5 Fouls, Away over x.5 Fouls, Home under x.5 Fouls, Away under x.5 Fouls 

37. Shots on Target 

37.1. Handicap Shots on Target – Select the team with more Shots on Target after the handicap spread has been applied to the Shots on Target made in the match.    
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

37.2. Half Time Shots on Target – Select the team with more Shots on Target after the handicap spread has been applied to the Shots on Target made in 1st or 2nd Half Time.    
– Possible selections:  Home Team (+/- x.x), Away Team (+/- x.x) 

37.3. Total Shots on Target – Select whether the total number of Shots on Target made in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number of Shots on Target is equals to this value, bets will be void.    
– Possible selections: Over x.5 Shots on Target, Under x.5 Shots on Target, Over x.x Shots on Target, Under x.x Shots on Target 

37.4. Double Chance Shots on Target – Select what will be the result of Shots on Target in the match in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Away Team or Draw (X2), Home or Away Team (12) 

37.5. Half Time Double Chance Shots on Target – Select what will be the result of the Shots on Target in the 1st or 2nd Half in one of the special outcomes.    
– Possible selections: Home Team or Draw (1X), Away Team or Draw (X2), Home or Away Team (12) 

37.6. Team Total Shots on Target – Select how many Shots on Target Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Shots on Target, Home Under x.5 Shots on Target, Away Over x.5 Shots on Target, Away Under x.5 Shots on Target 

37.7. First Shot on Target – Select which team will shot the 1st shot on target in match.    
– Possible selections: Home, Away 

38. Cards 

For all of the cards markets, cards shown not on the pitch are not counted. 

38.1. Handicap Cards – Select the Team with more Cards in the match, after the handicap has been applied to the final Cards result.    
– Possible selections: Home Team, Away Team, Draw. 

38.2. Asian Handicap Cards – Select the Team with more Cards in the match, after the handicap has been applied to the final Cards result.    
– Possible selections: Home Team, Away Team 

38.3. Half Handicap Cards – Select the Team with more Cards in the 1st or 2nd Half, after the handicap has been applied to the half time Cards result.    
– Possible selections: Home Team, Away Team, Draw 

38.4. Half – Asian Handicap Cards – Select the Team with more Cards in the 1st or 2nd Half, after the handicap has been applied to the half time Cards result.    
– Possible selections: Home Team, Away Team 

38.5. Total Cards – Select whether the total number of Cards made in the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time. If a whole number is offered as the quoted value and the total number of cards ism equal to this value, bets will be void.    
– Possible selections: Over x.5 cards, Under x.5 cards. Over x.0 cards, Under x.0 cards 

38.6. Cards Correct Score – Select the total number of cards for both teams combined. Red card count as 2 cards.     
– Possible selections: 2-2,3-2, etc. 

38.7. Half Total Cards – Select whether the total number of Cards made in the 1st or 2nd half of the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time. If a whole number is offered as the quoted value and the total number of cards is equal to this value, bets will be void.    
– Possible selections: Over x.5 cards, Under x.5 cards. Over x.0 cards, Under x.0 cards 

38.8. Total Cards By Range – Select what will be the range of Cards made by both teams in the match.    
– Possible selections: 0 to 5, 6 to 8, 9 to 11, 12 to 14, 14 or more 

38.9. Team Total Cards – Select how many cards the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Cards, Away over x.5 Cards, Home under x.5 cards, Away under x.5 cards 

38.10. Half – Team Total Cards – Select how many cards the Home Team or Away Team will have in the 1st or 2nd half of the match.    
– Possible selections: Home Over x.5 Cards, Away over x.5 Cards, Home under x.5 cards, Away under x.5 cards 

38.11. Asian Handicap Yellow Cards – Select the Team with more Yellow Cards in the match, after the handicap has been applied to the final Yellow Cards result.    
– Possible selections: Home Team, Away Team, Draw 

38.12. Half – Asian Handicap Yellow Cards – Select the Team with more Yellow Cards in the 1st or 2nd Half, after the handicap has been applied to the half time Yellow Cards result.    
– Possible selections: Home Team, Away Team, Draw 

38.13. Total Yellow Cards – Select whether the total number of the Yellow Cards made in the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time. If a whole number is offered as the quoted value and the total number of the yellow cards is equal to this value, bets will be void.    
– Possible selections: Over x.5 cards, Under x.5 cards. Over x.0 cards, Under x.0 cards 

38.14. Half – Total Yellow Cards – Select whether the total number of Yellow Cards made in the 1st or 2nd half of the match by both teams will be over (more than) or under (less than) the quoted value. Regular Time. If a whole number is offered as the quoted value and the total number of Yellow cards is equal to this value, bets will be void.    
– Possible selections: Over x.5 cards, Under x.5 cards. Over x.0 cards, Under x.0 cards 

38.15. Extra Time – Total Yellow Cards – Select whether the total number of Yellow cards Made in the Extra Time by both teams will be over (more than) or under (less than) the quoted value. Regular Time Yellow cards don’t count.     
– Possible selections: Over x.5 Yellow cards, Under x.5 Yellow Cards 

38.16. Half of Extra Time – Total Yellow Cards – Select whether the total number of The Yellow cards made in 1st or 2nd Half in Extra Time by both teams will be over (more than) or under (less than) the quoted value. Regular Time Yellow Cards don’t count.    
– Possible selections: Over x.5 Yellow cards, Under x.5 Yellow cards 

38.17. Team Total Yellow Cards – Select how many Yellow cards the Home Team or Away Team will have in the match.    
– Possible selections: Home Over x.5 Cards, Away over x.5 Cards, Home under x.5 cards, Away under x.5 cards 

38.18. Half – Team Total Yellow Cards – Select how many Yellow cards the Home Team or Away Team will have in the 1st or 2nd half of the match.    
– Possible selections: Home Over x.5 Cards, Away over x.5 Cards, Home under x.5 cards, Away under x.5 cards 

38.19. Double Chance Yellow Cards – Select what will be the final Yellow cards result of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

38.20. Extra Time – Double Chance Yellow Cards – Select what will be the final Yellow cards result of the Extra time in the match in one of the specified outcomes. Regular Time Yellow Cards don’t count.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

38.21. Half – Double Chance Yellow Cards – Select what will be the 1st or 2nd Half Time Yellow Cards result in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

38.22. Half of Extra Time – Double Chance Yellow Cards – Select what will be the 1st or 2nd Half Time in the Extra Time Yellow Cards result in one of the specified outcomes. Regular Time Yellow Cards don’t count.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

38.23. Total Yellow Cards Odd/Even – Select whether the total number of yellow cards made by both teams in the match will be odd or even.    
– Possible selections: Odd, Even 

38.24. Cards Half Time / Full Time – Predict the cards result at half time and full time. Both results must be correct. Extra Time does not count.    
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

38.25. First Card – Select which team will receive the first card in regular match time.    
– Possible selections: Home Team, Away Team, no cards 

38.26. Half Time First Card – Select which team will receive the first card in 1st or 2nd half time.    
– Possible selections: Home Team, Away Team, no cards 

38.27. Last Card – Select which team will receive the last card in regular match time.    
– Possible selections: Home Team, Away Team, no cards 

38.28. Half Time Last Card – Select which team will receive the last card in 1st or 2nd half time.    
– Possible selections: Home Team, Away Team, no cards 

38.29. Next Card – Select the team which receives the next card. If there is no card, bet will be void.    
– Possible selections: Home Team, Away Team 

38.30. Next Cards 3-Way – Select the team which receives the next card.     
– Possible selections: Home Team, Away Team, No card 

38.31. Both Teams to Receive a Card – Select whether both teams will receive at least one card in the match.    
– Possible selections: Yes, No 

38.32. Both Teams to Receive ‚X‘ Cards – Select whether both teams will receive at least the given number of cards in the match. 

38.33. Both Halves Over Cards – Select whether the total number of cards of each half will be over the given value. 

38.34. Card to be shown in Both Halves – Select if there will be a card shown in both halves. Cards not on pitch are not counted.    
– Possible selections: Yes, No 

39. Correct Score 

39.1. Correct Score – Select the exact score of a match in regular match time.    
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

39.2. Half Time Correct Score – Select the exact score of the 1st or 2nd Half Time.    
– Possible selections: e.g. Home Team wins 1:0, Draw 0:0, Away Team wins 1:0, …, Home Team wins 2:1, Draw 2:2, Away Team wins 2:1, any other result (pre-match only) 

39.3. Correct Score (Incl. Extra Time) – Select the exact score of a match in regular time of the match including Extra Time    
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

39.4. Correct Score (Regular Time + 1st Half of Extra Time) – Select the exact score of a match in regular time of the match including 1st Half of Extra Time    
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

39.5. Extra Time Correct Score – Select the exact score of a match in Extra Time of the match.    
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

39.6. 1st Half of Extra Time Correct Score – Select the exact score of a match in 1st Half of the Extra Time.    
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

40. Half Time / Full Time – Predict the result at halftime and fulltime. Both results must be correct. Extra time does not count.    
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

41. Extra Time Half Time / Full Time – Predict the result at 1st half of extra time and full time of the extra time. Both results must be correct.    
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

42. Winning Margin – Select what will be the winning goal difference.    
-Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals    
Away team to win by exactly 1, 2 goals or 3+ goals    
Draw 

Settlement: e.g.: If the home team wins the match 3:1, the selection “2” is the winning selection. 

43. Half Time Winning Margin – Select what will be the winning goal difference in 1st or 2nd Half time of the match.    
– Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals    
Away team to win by exactly 1, 2 goals or 3+ goals    
Draw 

Settlement: e.g.: If the home team wins the match 3:1, the selection “2” is the winning selection. 

44. Clean Sheet – Will the home or away team does not concede any goals in the regular time?    
– Possible selections: Yes, No 

45. Half Time Clean Sheet – Will the home or away team does not concede any goals in the 1st or 2nd half of the match?    
– Possible selections: Yes, No 

46. First Team to Score – Select which team will score first in regular match time. No goal selection is available to bet on.    
– Possible selections: Home Team, Away Team, No Goal 

47. Half Time First Team to Score – Select which team will score first in 1st or 2nd half time of match time. No goal selection is available to bet on.    
– Possible selections: Home Team, Away Team, No Goal 

48. Last Team to Score – Select which team will score last in regular match time. No goal selection is available to bet on.    
– Possible selections: Home Team, Away Team, No Goal 

49. Last Team to Score – Select which team will score last in regular match time. If there is no goal, bet will be void.    
– Possible selections: Home Team, Away Team 

50. First Team to Score ((X)minute – (X)minute) – Select which team will score the first goal in the specified minute interval.    
– Possible selections: Home, Away, No goal 

51. Half Time Last Team to Score – Select which team will score last in 1st or 2nd half time of match time. No goal selection is available to bet on.    
– Possible selections: Home Team, Away Team, No Goal 

52. Team to Win to Nil – Select if the Home or Away team wins the match without conceding a single goal.    
– Possible selections: Yes, No 

53. To Win Either Half – Select if the Specified Team wins at least one of both halves.    
– Possible selections: Yes, No 

54. Match Result & Total Goals – Select the full-time result and total goals scored. Bets must indicate both the full-time winner and total goals.    
– Possible selections: Under x.5 goals and Home Team, Under x.5 goals and Draw, Under x.5 goals and Away Team, Over x.5 goals and Home Team, Over x.5 goals and Draw, Over x.5 goals and Away Team 

55. Half Time Result & Total Goals – Select the half-time result and total goals scored in the 1st or 2nd half. Bets must indicate both.    
– Possible selections: Under x.5 goals and Home Team, Under x.5 goals and Draw, Under x.5 goals and Away Team, Over x.5 goals and Home Team, Over x.5 goals and Draw, Over x.5 goals and Away Team 

56. First Team to Score & Match Result – Select which team will score the first goal in regular time and win the match.    
– Possible selections: Home Team to Score First and win 

57. 1st Half – Team to Score – Selected if the specified team will score in the 1st half time.    
– Possible selections: Yes, No 

58. 2nd Half – Team to Score – Selected if the specified team will score in the 2nd half time.    
– Possible selections: Yes, No 

59. Half – Team to Score – Select if the specified team will score a goal in the specified Half.    
– Possible selections: Yes, No 

60. First Team to Score & Match Result – Select which team will score first and which team will win the match. Extra time not included.    
– Possible selections: H/H, A/A, etc. 

61. To Win to Nil – Select which team will win to Nil    
– Possible Selections: Home, Away 

62. Match Result & Both Teams to Score – Select the full-time result and if both teams score. Bets must indicate both.    
– Possible selections: Home Team & Yes, Home Team & No, Draw & Yes, Draw & No, Away Team & Yes, Away Team & No 

63. Half Time Match Result & Both Teams to Score – Select the 1st or 2nd half time result and if both teams will score in the match. Bets must indicate both.    
– Possible selections: Home Team & Yes, Home Team & No, Draw & Yes, Draw & No, Away Team & Yes, Away Team & No 

64. Double Chance & Half Time Both Teams to Score – Select the Double Chance for the full-time result and whether both teams score or not. Bets must indicate both the full-time winner and total goals.    
– Possible selections: Home Team/Draw & Yes, Away Team/Draw & Yes, Home Team/Away Team & Yes, Home Team/Draw & No, Away Team/Draw & No, Home Team/Away Team & No 

65. Half Time Double Chance & Half Time Both Team to Score – Select the Double Chance for the 1st or 2nd half time result and whether both teams score in 1st or 2nd half time or not.     
– Possible selections: Home Team/Draw & Yes, Away Team/Draw & Yes, Home Team/Away Team & Yes, Home Team/Draw & No, Away Team/Draw & No, Home Team/Away Team & No 

66. Double Chance & Total – Select the Double Chance for the full-time result and total goals scored. Bets must indicate both the full-time winner and total goals.    
– Possible selections: Home Team/Draw & Over, Away Team/Draw & Over, Home Team/Away Team & Over, Home Team/Draw & Under, Away Team/Draw & Under, Home Team/Away Team & Under 

67. Half Time Double Chance & Half Time Total – Select the Double Chance for the 1st or 2nd half time and total goals scored. Best must indicate both the half time result and total goals.    
– Possible selections: Home Team/Draw & Over, Away Team/Draw & Over, Home Team/Away Team & Over, Home Team/Draw & Under, Away Team/Draw & Under, Home Team/Away Team & Under 

68. Both to Score & Total Goals – A combined bet whether both teams will score and what will be the total number of goals in the match.    
– Possible selections: Yes & Over x.x goals, Yes & Under x.x goals, No & Over x.x goals, No & Under x.x goals 

69. Half Time Both Teams to Score & Half Time Total Goals – A combined bet whether both team will score in 1st or 2nd half time and what will be the total number of goals in the 1st or 2nd half of the match.    
– Possible selections: Yes & Over x.x goals, Yes & Under x.x goals, No & Over x.x goals, No & Under x.x goals 

70. Next Goals (Full Time, Extra Time, Regular Time + Extra Time) – Select which team will score next. ‘no goal’ is an option.    
– Possible selections: Home Team, No Goal, Away Team 

71. Half Time Next Goal – Select which team will score next in the 1st or 2nd half. ‘No goal’ is an option.    
– Possible selections: Home Team, Away Team, No goal 

72. Next Goal (2-way) (Full Time, Regular Time + Extra Time) – Select which team will score the next goal. If there is no goal, bets will be void.    
– Possible selections: Home Team, Away Team 

73. Race To 

73.1. Race to Goals – Select which team will score a specified (X) number of goals first in the whole match.    
– Possible selections: Home(X), Neither(X), Away(X) 

73.2. Race to Corners – Select which team will take the first (X) corners in the whole match.    
– Possible selections: Home(X), Neither(X), Away(X) 

73.3. Race to Cards- Select which team will receive (X) number of cards first in the whole match.    
– Possible selections: Home(X), Neither(X), Away(X) 

74. Own Goal – Select if an own goal will be scored in regular match time.    
– Possible selections: Yes, No 

75. Both Teams to Score in Both Halves – Select whether or not both teams will score in both halves.    
– Possible selections: Yes, No 

76. Next Goal Time – Select when the next goal will be scored.     
– Possible selections: 10 minutes’ interval: 00:00 – 09:59, 10:00 – 19:59, 20:00 – 29:59, 30:00 – 39:59, 40:00 – 49:59, 50:00 – 59:59, 60:00 – 69:59, 70:00 – 79:59, 80:00 – Full Time, No Goal.    
– Possible selections: 15 minutes’ interval: 00:00 – 14:59, 15:00 – 29:59, 30:00 – Half Time, Half Time – 59:59, 60:00 – 74:59, 75:00 – Full Time, No Goal 

77. Team Next Goal Time – Select when Home or Away team will score next goal.    
– Possible selections: 10 minutes’ interval: 00:00 – 09:59, 10:00 – 19:59, 20:00 – 29:59, 30:00 – 39:59, 40:00 – 49:59, 50:00 – 59:59, 60:00 – 69:59, 70:00 – 79:59, 80:00 – Full Time, No Goal.    
– Possible selections: 15 minutes’ interval: 00:00 – 14:59, 15:00 – 29:59, 30:00 – Half Time, Half Time – 59:59, 60:00 – 74:59, 75:00 – Full Time, No Goal. 

78. Goalscorer 

78.1. First Goalscorer – Select which player will score the first goal of the match.    
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or come after the first goal was scored, the bets on this player are void. Own goals do not count. 

78.2. Last Goalscorer – Select which player will score the last goal of the match. If the player does not participate in the match the bets on this player are void. Own goals do not count.    
– Possible selections: All players in the respective teams 

78.3. Anytime Goalscorer – Select which player will score at any time during the match. (extra time does not count).    
– Possible selections: All players which are in the teams 

Settlement: If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

78.4. Anytime Player Scorer And Team To Win – Select which player will score at any time during the match and which team will win the match (extra time does not count). Own goals do not count.    
– Possible selections: Any listed player and Home or Away 

78.5. Half Time Anytime Goalscorer – Select which player will score at any time during the 1st or 2nd half of the match (extra time does not count).    
– Possible selections: all players which are in the teams 

Settlement: If the player does not participate in the specified half, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

78.6. Extra Time Next Goalscorer – Select which player will score next goal during Extra Time.    
– Possible selections: All players which are in the teams 

Settlement: If the player does not participate in Extra Time, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

78.7. Next Goalscorer (Incl. Extra Time) – Select which player will score next goal during the match including extra time.    
– Possible selections: All players which are in the teams 

Settlement: If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

78.8. Home Team First Goalscorer – Select which player will score the first goal for Home team.     
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count.  

78.9. Away Team First Goalscorer – Select which player will score the first goal for Away team.     
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count. 

78.10. Next Goalscorer – Select which player will score next in regular time.    
– Possible selections: All players which are on the field or can come on when the bet is placed 

Settlement: Substitutions of players do not affect the settlement; the bet will not be void. In case of the next goal being an own goal. Own goal does not count. 

78.11. Extra Time Next Goalscorer – Select which player will score next goal in extra time.    
– Possible selections: All players which are on the field or can come on when the bet is placed 

Settlement: Substitutions of players do not affect the settlement; the bet will not be void. Own goal does not count. 

78.12. Next Goalscorer (Incl. Extra Time) – Select which player will score next goal in regular time including extra time.    
– Possible selections: All players which are on the field or can come on when the bet is placed 

Settlement: Substitutions of players do not affect the settlement, the bet will not be void. Own goal does not count. 

78.13. Home Team Next Goalscorer – Select which player from Home team will score next goal in regular time.    
– Possible selections: All players which are on the field or can come on when the bet is placed 

Settlement: Substitutions of players do not affect the settlement; the bet will not be void. Own goal does not count. 

78.14. Away Team Next Goalscorer – Select which player from Away team will score next goal in regular time.    
– Possible selections: All players which are on the field or can come when the bet is placed 

Settlement: Substitutions of players do not affect the settlement; the bet will not be void. Own goal does not count. 

78.15. Home Team Last Goalscorer – Select which player will score the last goal for Home team.     
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match, the bets on this player are void. Own goals do not count. 

78.16. Away Team Last Goalscorer – Select which player will score the Last goal for Away team.     
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match, the bets on this player are void. Own goals do not count. 

79. Players 

79.1. Player to be Booked – Select whether a player will be awarded a card (a yellow or a red card) in a match. (Extra time doesn’t count) 

Settlement: Any player awarded a card (a yellow or a red card) in a match is settled as a winner. Other players who have been on the field of play during the match will be settled as lost. All other selections will be void. 

79.2. Player to be Sent Off – Select whether a player will be awarded a red card in a match. (Extra time doesn’t count) 

Settlement: Red cards awarded to players on the bench or after the full time whistle are not included. Any player awarded a red card in the match is settled as a winner. Other players who have been on the field of play during the match will be settled as lost. All other selections will be void. 

79.3. Players Shots on Target – An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have gone into the net if not for a goalkeeper save or a stop made by the last man (with the goalkeeper clearly unable to save). Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5., X+.. etc. 

79.4. Players Shots – Any clear attempt by a player to score a goal (on target, off target or blocked). Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5., X+.. etc. 

79.5. Players Assists – A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal. Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5., X+.. etc. 

79.6. Player Fouls – Select whether the total number of Fouls committed by the player in the match will be over (more than) or under (less than) the specified value. Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5. 

79.7. Player Tackles – Select whether the total number of tackles committed by the player in the match will be over (more than) or under (less than) the specified value. Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5., X+.. etc. 

79.8. Player Passes – Select whether the total number of passes committed by the player in the match will be over (more than) or under (less than) the specified value. Player must start and play at least 45 mins for bets to count. (Only for pre-match wager).   
– Possible selections: Over x.5, Under x.5., X+.. etc. 

79.9. Player to Score 3 or More Goals – Select if the chosen player will score exactly 3 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

79.10. Player to Score 2 or More Goals – Select if the chosen player will score exactly 2 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

79.11. Player to Score in Both Halves – Select if the chosen player will score in both halves in the match. If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

79.12. Player To Score Free Kick – Select if the chosen player will score a goal from a free kick. If the player does not participate in the match, bets on this player are void. For bets to count it is not necessary for the player to start the match, the player must take to the field at any stage during regular match time. Own goals do not count. 

79.13. Player to Score with a Header – Select if the specified player will score a goal with a header. If a player does not have any playtime, bets will be void. Own goals do not count.    
– Possible selections: All of the listed players 

79.14 Goalkeeper Saves – Pick the minimum number of saves by the goalkeeper: 1 or more, 2 or more, 3 or more… etc. A goalkeeper stops the ball from entering the goal using any part of their body when facing a deliberate attempt from an opposing player. This also applies to accidental or misdirected shots on target from the goalkeeper’s own teammates, provided the action is not considered a routine collection of the ball.   
 – Possible selections: Over x.5 saves, Under x.5 saves, Over x.0 saves, Under x.0 saves.

 

80. Red Card 

80.1. Total Red Cards – Select whether the total number of Red Cards in the match will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5, Under x.5 

80.2. Red Card in Match – Select if any player on the field will receive a red card in regular time.    
– Possible selections: Yes, No 

80.3. Half Time Red Card – Select if any player on the field will receive a red card in 1st or 2nd half of the match.    
– Possible selections: Yes, No 

80.4. Team Red Card – Select if the specified team will receive a red card in regular match time.    
– Possible selections: Yes, No 

81. Highest Scoring Half – Select In which half more goals will be scored.    
– Possible selections: 1st Half, 2nd Half, Equal 

82. No Bet 

82.1. Home no Bet – Select the result of the match after regular time. In the event of a homewin, bets on this market are void.    
– Possible selections: Draw, Away Team 

82.2. Half Time Home no Bet – Select the result of the 1st or 2nd half. In the event of a homewin, bets on this market are void.    
– Possible selections: Draw, Away Team 

82.3. Away no Bet – Select the result of the match after regular time. In the event of awaywin bets on this market are void.    
– Possible selections: Home Team, Draw 

82.4. Half Time Away no Bet – Select the result of the 1st or 2nd half. In the event of awaywin bets on this market are void.    
– Possible selections: Home Team, Draw 

83. Method of Victory – Select which team wins when in knockout competitions.    
– Possible selections: Home Team to Win in Regular Time, Home Team to Win in Extra Time, Home Team to Win on Penalties, Away Team to Win in Regular Time, Away Team to Win in Extra Time, Away Team to Win on Penalties. 

84. Woodwork 

84.1. Handicap Woodwork – Select the team with more woodworks in the match after handicap spread has been applied.    
– Possible selections: Home Team (+/-x.5), Away Team (+/-x.5) 

84.2. Half Time Woodwork Hit – Select the team with more woodworks in the 1st or 2nd half time after handicap spread has been applied.    
– Possible selections: Home Team (+/-x.5), Away Team (+/-x.5) 

84.3. Total Woodworks Hits – For settlement purposes the woodwork(crossbar) will count in the event when the ball hits the post of the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted. The post or crossbar will not be considered as completed if the play was stopped before the ball hit the post or crossbar or the ball goes out of play after hitting the post or crossbar without touching the players on the pitch (goalkeeper, referee) or the ball crosses the goal line (and a goal was scored).      
– Possible selections: Over x.5, Under x.5 

84.4. Half Time Total Woodworks Hits – Select whether the total number of Woodworks Hits make by both teams in the 1st or 2nd half time will be over (more than) or under (less than) the quoted value.    
– Possible selections: Over x.5, Under x.5 

84.5. Double chance Woodworks Hits – Select what will be the final woodworks hits result of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team 

84.6. Half Time Double Chance Woodworks Hits – Select what will be the final woodworks hits result in 1st or 2nd half time in one of the specified outcomes.    
– Possible selections: Home Team or Draw, Away Team or Draw, Home Team or Away Team. 

85. Match Kick Off – Select the team which has kick off.    
– Possible selections: Home Team, Away Team 

86. Penalty Awarded – Select if a penalty is awarded in regular match time.    
– Possible selections: Yes, No 

86.1. Penalties Converted in Shootout Asian Handicap – Select the winner of the converted penalties in the shootout only after the handicap spread has been applied to the official result.    
– Possible selections: Home, Away 

86.2. Penalties Converted in Shootout Over/Under -Select if the converted penalties in the shootout will be over (more than) or under (less than) the specified value.    
– Possible selections: Over, Under 

86.3. Total Penalties Taken in Shootout – Select if the taken penalties in the shootout will be over (more than) or under (less than) the specified value.    
– Possible selections: Over, Under 

86.4. Exact Number of Converted Penalties in Shootout – Select the exact number of penalties in the shootout.    
– Possible selections: 3-4,5-3, etc. 

86.5. To Win Penalty Shootout – Select which team will win the penalty shootout by scoring more goals.    
– Possible selections: Home, Away 

86.6. To Win the Shootout – Select which team will win the penalty shootout with taking more penalties.   
– Possible selections: Home, Away 

86.7. Team Converted Penalties in Shootout – Select if the chosen team will convert over (more than) or under (less than) penalties in the penalty shootout.    
– Possible selections: Over, Under 

86.8. Team Converted Penalties in Shootout Odd/Even – Select whether the total number of converted penalties in the shootout by home or away team will be odd or even.     
– Possible selections: Over, Under 

86.9. Penalty Awarded – Select if there will be a penalty in the match. Extra time not included.    
– Possible selections: Yes, No 

86.10. To Score a Penalty – Select if the chosen team will score a penalty in regular time only.    
– Possible selections: Yes, No 

86.11. To Miss a Penalty – Select if the chosen team will miss a penalty in regular time only.    
– Possible selections: Yes, No 

86.12. Sudden Death – Select if there will be a Sudden Death in the match (in the penalty shootout after the 10th penalty combined it is called Sudden Death).    
– Possible selections: Yes, No 

86.13. Home Team Penalty Shootout – Select if the next penalty scored in the penalty shootout will be scored by the home team. 

86.14. Away Team Penalty Shootout – Select if the next penalty scored in the penalty shootout will be scored by the away team. 

86.15. Last Penalty in Shootout Score/Miss – Select if the last penalty in the shootout will be scored or missed.    
– Possible selections: Scored, Missed 

86.16. Team to take Last Penalty in Shootout – Select which team will take the last penalty in the shootout.    
– Possible selections: Home, Away 

86.17. Correct Score Penalty Shootout – Select the correct final score in the penalty shootout.    
– Possible selections: 2-3,3-4,5-3, etc. 

86.18. Game Decided after Penalties – Select if the game will finish in Penalty Shootout.    
– Possible selections: Yes, No 

87. Total Tackles – Select the total number of tackles for both teams combined. Extra time not included.    
– Possible selections: Over, Under 

88. Team Total Tackles – Select the total number of tackles of one of the teams. Extra time not included.    
– Possible selections: Over, Under 

89. Total Shots – Select the total number of shots for both teams combined. Extra time not included.    
– Possible selections: Over, Under 

90. Team Total Shots – Select the total number of shots of one of the teams. Extra time not included.    
– Possible selections: Over, Under 

91. Total Video Reviews (VAR) – Bets on “Total Video Reviews (VAR)” must predict if the total count of VAR in the match is over or under the given number. The use of VAR during the matches is confirmed when the head referee gives the sign for a video review (a box drawn in the air), or the head referee checks the incident on the on-pitch video review screen. The message „Goal Check“ on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews.     
– Possible selections: Over, Under 

92. 1st Half – Total Video Reviews (VAR) – Bets on “1st Half – Total Video Reviews (VAR” must predict if the total count of VAR in the 1st half is over or under the given number. The use of VAR during the matches is confirmed when the head referee gives the sign for a video review (a box drawn in the air), or the head referee checks the incident on the on-pitch video review screen. The message „Goal Check“ on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews.     
– Possible selections: Over, Under 

93. Medical Team to enter the Pitch – Bets on “Medical Team to Enter the Pitch” must predict if any medical team will enter the pitch. In order for bets to stand the referee must grant permission and the player must receive assistance. In the event of two medical teams being called to enter the field at the same time for different football teams by the head referee, such entrances are counted as one medical team entering the field. 

94. 1st Half – Medical Team to enter the Pitch – Bets on “1st Half – Medical Team to enter the Pitch” must predict if any medical team will enter the pitch. In order for bets to stand the referee must grant permission and the player must receive assistance. In the event of two medical teams being called to enter the field at the same time for different football teams by the head referee, such entrances are counted as one medical team entering the field. 

95. Half Time/Full Time & Total Goals – Predict the results at halftime and full time (both results must be correct) and select the total number of goals scored by both teams in the regular time of the match will be over (more than) or under (less than) the quoted value. Bets must indicate both the full-time winner and total goals.    
– Possible selections: Home/Home & Over x.5 goals, Home/Home & Under x.5 goals. 

96. Half Time/Full Time – Double Chance – Select what will be the result in 1st and 2nd Half of the match in one of the specified outcomes.    
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

97. Half Time Result or Full Time Result – Select if the team will win the Half time result or Full-time result.    
– Possible selections: Home Team, Away Team. 

98. Kick Off – Select the team which has kick off.    
– Possible selections: Home Team, Away Team. 

99. Win From Behind – Select if the team will win when it was behind in the score    
– Possible selections: Home, Away 

100. Draw From Behind – Select if the match will finish with draw score when the selected team was behind.    
– Possible selections: Home, Away 

101. Man of the Match – Who will be named player of the match? 

Settlement: Bets will be settled on the officially declared player of the match. Dead-heat rules apply. If no player of the match is officially declared, then all bets will be void. All players who played in the match will be settled, including substitutes. If a player does not play, bets will be void. 

102. Match Result or Both Teams to Score or Total Goals – Select which team will win the match or if both teams will score or the total goals of the match. 

103. Both Teams to Score or Total Goals – Select if both teams will score or the total goals of the match. 

104. 1st Half Result or 1st Half Both Teams to Score – Select the result of the 1st half of the match or if both teams will score in the 1st half. 

105. Match Result or Both Teams to Score – Select which team will win the match or if both teams will score in the match. 

106. 2nd Half Result or 2nd Half Both Teams to Score – Select the result of the 2nd half of the match or if both teams will score in the 2nd half. 

107. 1st Half Result or 1st Half Total Goals – Select the result of the 1st half of the match or the total goals in the 1st half. 

108. Match Result or Total Goals – Select which team will win the match or the total goals of the match. 

109. 2nd Half Result or 2nd Half Total Goals – Select the result of the 2nd half of the match or the total goals in the 2nd half.  

110. Winner – Must predict the winner of the selected competition.  
– Possible selections: Any of the displayed teams. 

111. Top Goalscorer – Must predict the player with most goals scored in the selected league. Dead-Heat rule applies.  
– Possible selections: Any of the displayed players. 

112. To be Relegated – Must predict which team will be relegated from the selected league.  
– Possible selections: Any of the displayed teams. 

113. Not to be Relegated – Must predict which team will not be relegated from the selected league.  
– Possible selections: Any of the displayed teams. 

114. To Finish in Top (X) – Must predict which team will finish in Top (X) of the selected league.  
– Possible selections: Any of the displayed teams. 

115. Not to Finish in Top (X) – Must predict which team will not finish in Top (X) of the selected league.  
– Possible selections: Any of the displayed teams. 

116. To Finish in Top Half – Must predict which team will finish in the Top Half of the selected league.  
– Possible selections: Any of the displayed teams. 

117. To Finish in Bottom Half – Must predict which team will finish in the Bottom Half of the selected league.  
– Possible selections: Any of the displayed teams. 

118. To Finish Bottom – Must predict which team will finish Last of the selected league.  
– Possible selections: Any of the displayed teams. 

119. Relegated Teams – Must predict (X) teams which will be relegated at the end of the selected league.  
– Possible selections: Any of the displayed teams 

120. Season Handicap – Winner – Must predict the winner of the selected season of the competition after the handicap has been applied.  
– Possible selections: Any of the displayed teams. 

121. Forecast – Must predict two teams to finish first and second in the correct order at the end of the season.  
– Possible selections: Any of the displayed teams 

122. Tricast – Must predict three teams to finish first, second and third in the correct order at the end of the season.  
– Possible selections: Any of the displayed teams 

123. Winner and Top Goalscorer – Must predict the Winner and the Top Goalscorer in the selected league. Dead-Heat rule applies.  
– Possible selections: Any of the displayed Combinations 

124. Goalscorer – Head-to-Head – Must predict which goalscorer will have more goals compared to the other selected player. If they finish with the same number of goals, the bet will be void  
– Possible selections: Any of the displayed players. 

125. Golden Glove – Must predict which goalkeeper will take the Golden Glove at the end of the selected season.  
– Possible selections: Any of the displayed goalkeepers 

126. Top Team Goalscorer – Must predict which player will finish with the most goals for the specified team. Dead-Heat rule applies.  
– Possible selections: Any of the displayed players 

127. Team Finishing Position – Must predict the exact position of the specified team in the league at the end of the season.  
– Possible selections: Any of the displayed positions 

128. Points Total – Must predict if the points won for the selected team will be exact or more than the specified given number of points.  
– Possible selections: 30 or more, 40 or more, etc… 

129. Regional Winner – Must predict which team will be the winner in the specified region.  
– Possible selections: Any of the displayed teams 

130. Season Head-to-Head – Must predict which team will finish above in the table compared to the other selected team.  
– Possible selections: Any of the displayed teams 

131. Top Newcomer – Must predict which of the newcomer players will perform the best in the season.  
– Possible selections: Any of the displayed players 

132. Team Outright Wins – Must predict how many trophies the specified team will lift.  
– Possible selections: Leagues, Cups, International Tournaments, No Trophies Lifted 

133. Player Of The Year – Must predict which player will take the prize for the specified league.  
– Possible selections: Any of the displayed players 

134. Player Total Goals – Must predict if the goals scored by the selected player will be exact or more than the specified given number of goals.  
– Possible selections: 30 or more, 40 or more, etc… 

135. Most Assists – Must predict which player will have the most assists in the specified league. Dead-Heat rule applies.  
– Possible selections: Any of the displayed players 

136. Most Goals – Must predict which player will score the most goals in the specified league. Dead-Heat rule applies.  
– Possible selections: Any of the displayed players 

137. To Reach Final – Must predict which team will reach the final in the specified competition.  
– Possible selections: Any of the specified teams 

138. Group Winner – Must predict which team will win his group in the specified competition.  
– Possible selections: Any of the specified teams 

139. Group Qualification Yes/No – Must predict if the specified team will progress after the group’s stages or not.  
– Possible selections: Any of the specified teams 

140. Furthest Progressing Team – Select which team will advance the most in the selected competition compared to the other specified teams.  
– Possible selections: Any of the displayed teams 

141. Highest Scoring Team – Select which team will score the most goals in the specified competition. Dead-Heat rule applies.  
– Possible selections: Any of the displayed teams 

142. Total Goals – Must predict the total goals scored in the competition by all the teams. ET goals does not count.  
– Possible selections: Under, Over, Exact 

143. Nationality of Winner – Must predict the nationality of the winner in the specified competition.  
– Possible selections: Any of the displayed countries 

144. Next Manager – Must predict the next manager for the specified team.  
– Possible selections: Any of the displayed managers 

145. To Reach Semi-Final – Must predict if the specified team will reach the Semi-Final.  
– Possible selections: Any of the displayed teams 

146. To Reach Quarter-Final – Must predict if the specified team will reach the Quarter-Final.  
– Possible selections: Any of the displayed teams 

147. Forecast – Group (X) – Must predict two teams to finish first and second in the correct order in the specified group.  
– Possible selections: Any of the displayed teams 

148. Group (X) – Dual Forecast – Must predict two teams to finish first and second in the specified group.  
– Possible selections: Any of the displayed teams 

149. Outright Forecast – Must predict two teams to finish first and second in the correct order in the specified outright.  
– Possible selections: Any of the displayed teams 

150. Finalists – Must predict the finalists in the specified competition.  
– Possible selections: Any of the displayed teams 

151. Stage of Elimination – Must predict the stage in which the specified team will be eliminated.  
– Possible selections: Group Stage, Quarter-Final, Semi-Final…etc 

152. To Finish Bottom – Group (X) – Must predict which team will finish at Last place in the specified Group.  
– Possible selections: Any of the displayed teams 

153. Winning Continent – Must predict the winner’s country continent.  
– Possible selections: Any of the displayed continents 

154. 1st Time Winner – Must predict if there will be a team which will win the specified competition for the first time.  
– Possible selections: Yes,No 

155. Highest Scoring Group – Must predict the group in which there will be the most goals scored. Dead-heat rule applied.  
– Possible selections: Any of the displayed groups 

156. Who will win Player of the Tournament? – Must predict which player will receive the award.  
– Possible selections: Any of the displayed players 

157. Team Exact Group Points – Must predict how much points will have the selected team in the specified group.  
– Possible selections: 1,2,3,4…etc 

158. Grand Final Winner – Must predict which team will win the selected competition.  
– Possible selections: Any of the displayed teams 

159. Team to go Unbeaten – Must predict if the selected team will go Unbeaten.  
– Possible selections: Any of the displayed teams 

160. To score in consecutive games – Must predict if the specified team will score a goal in the selected consecutive games.  
– Possible selections: Any of the displayed teams and games. 

161. Top Goalscorer Without – Must predict the top goalscorer excluding the selected players.  
– Possible selections: Any of the displayed players 

162. Minor Premiership Winner – Must predict the winner of the selected competition.  
– Possible selections: Any of the displayed teams 

163. All Premier League Final? – Must predict if the finalists of selected tournament will be all from Premier League.  
– Possible selections: Yes,No 

164. Eliminated by Penalty Shootout – Must predict which team will be eliminated by penalty shootout.  
– Possible selections: Any of the displayed teams 

165. Top League Goalscorer – Must predict the top goalscorer in the specified league. Dead-heat rule applies.  
– Possible selections: Any of the displayed players 

166. Tournament Totals – Goals, Corners, Yellow Cards, Red Cards, Converted Penalties, Missed Penalties – Must predict the totals in the specified category for the whole tournament.  
– Possible Selections: Over, Under 

167. Lowest Scoring Team – Must predict which team will score the least goals in the specified tournament. Dead-heat rule applies  
– Possible selections: Any of specified teams 

168. Goals from Outside the Box – Must predict how many goals will be scored from outside the box in the specified tournament.  
– Possible selections: Over, Under 

169. Headed Goals – Must predict how many Headed goals will be scored in the specified tournament.  
– Possible selections: Over, Under 

170. Own Goals – Must predict how many own goals will be scored in the specified tournament.  
– Possible selections: Over, Under 

171. Matches with Extra Time – Must predict how many matches will go in Extra Time.  
– Possible selections: Over,Under 

172. Penalty Shootouts – Must predict how many matches will go in Penalty Shootouts.  
– Possible selections: Over, Under and Exact 

173. Young Player Award – Must predict which player will receive the award.  
– Possible selections: Any of the displayed players. 

174. Team Total Goals – Must predict the total goals scored by the specified team in the selected tournament. ET goals do not count.  
– Possible selections: Over, Under 

175. Method of Victory – Must predict the method of the victory of a selected game.  
– Possible selections: Extra Time, Regular Time, Penalty Shootout 

176. Season Losses – Must predict how many losses the selected team will have in the specified tournament.  
– Possible selections: Over,Under 

177. Number of Trophies – Must predict how many trophies the selected team will lift in the specified season.  
– Possible selections: Champions League, Europe League, Conference League, etc… 

178. Next Round Draw – Opponent in Quarterfinals – Must predict the Quarter Finals opponent for the specified team.  
– Possible selections: Any of the displayed teams 

179. Total Season Wins – Must predict the total wins in the season for the specified teams.  
– Possible selections: 1,2,3,4,etc… 

180. League Winning Margin – Must predict the winning margin of the specified team by which they will win the league with .  
– Possible selections: 1,2,3,4,etc.. 

181. To be Promoted – Must predict which team will be promoted.  
– Possible selections: Any of the displayed teams 

182. Total Season Defeats – Must predict how many defeats the specified team will have in the selected tournament.  
– Possible selections: Over, Under 

183. To Lift the Trophy – Must predict which team will lift the trophy.  
– Possible selections: Any of the listed teams 

184. Number of Promoted Teams to be Relegated – Must predict how many of the promoted teams will be relegated.  
– Possible selections: 1,2,3 

185. To Win Outright Without the Big Six – Must predict which team will be in first place in the league without the Big Six.  
– Possible selections: Any of the listed teams 

186. To Win Outright Without Man City – Must predict which team will in first place of the league without Man City.  
– Possible selections: Any of the listed teams 

187. Team Higher Finish – Must predict if the specified team will finish higher than the selected team.  
– Possible selections: Any of the listed teams 

188. To Win Outright Without – Must predict which team will be in first place in the tournament without the selected team.  
– Possible selections: Any of the listed teams 

189. Player Total Assists – Must predict the total amount of assists made for the selected player for the specified tournament.  
– Possible selections: 10+, 11+,etc… 

190. Number of Relegated Teams to be Promoted – Must predict how many of the relegated teams will be promoted.  
– Possible selections: 1,2,3 

191. To Reach Group Stage – Must predict if the specified team will reach the group stage in the selected tournament.  
– Possible selections: Any of the listed teams 

192. To Finish in Bottom 6 – Must predict if the specified team will finish in bottom 6 in the league table.  
– Possible selections: Any of the listed teams 

193. Furthest Progressing Premier League Team – Must predict which of the selected teams will progress the furthest in the specified league.  
– Possible selections: Any of the listed teams 

194. To Win Euro and World Cup – Must predict if the specified team will win the Euro and World Cup.  
– Possible selections: Any of the listed teams 

195. Forecast the Finalists – Must predict two teams to finish first and second in the correct order in the specified outright.  
– Possible selections: Any of the displayed teams 

196. Qualification Path – Must predict which team will win his Qualification Path in the specified tournament.  
– Possible selections: Any of the listed teams 

197. Winners Group – Must predict which group the winner of the tournament will be .  
– Possible selections: Any of the listed groups. 

198. Name the Finalists – Must predict both of the teams which will reach the final.  
– Possible selections: Any of the listed teams 

199. To be in Finals Squad – Must predict if the selected player will be in the squad for the finals.  
– Possible selections: Any of the listed players 

200. Player of the Tournament – Must predict which player will receive the award.  
– Possible selections: Any of the listed players 

201. To Win Third Place – Must predict which team will be in third place in the specified competition.  
– Possible selections: Any of the listed teams 

202. League Stage Winner – Must predict which team will be the League Stage Winner of the specified tournament.  
– Possible selections: Any of the listed teams 

203. Top 8 Finish – Must predict which team will finish in top 8 in the specified tournament.  
– Possible selections: Any of the listed teams 

204. Top Team in League Stage – Must predict which team will be the top team in the league stage.  
– Possible selections: Any of the listed teams 

Formula 1

Settlement

1.  All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation. 

2. Fastest Qualifier and Win Race – Must predict if the selected driver will Win Qualifier and will Win the race in the specified event. 
– Possible Selections: Any of the listed drivers

3. First Driver to Retire – Must predict if the selected driver will retire first in the specified race. 
– Possible Selections: Any of the listed drivers, No Retirements

4. First Constructor Retirement – Must predict if the selected constructor will retire first specified race. 
– Possible Selections: Any of the listed constructors

5. First Driver to Make Pit Stop – Must predict if the selected driver will make the first pit stop in the specified race. 
– Possible Selections: Any of the listed drivers.

6. Fastest Team Pit Stop – Must predict if the selected team will have the fastest time in the pit stop in the specified race. 
– Possible Selections: Any of the listed Teams

7. Classified as Last Finisher – Must Predict if the selected driver will be last place in the classification. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Any of the listed drivers

8. Grid Position of Winner – Must Predict from which position the selected driver will start from in the specified event. 
– Possible Selections: Pole position, 2nd ,3rd, 4th……. any other position

9. Winning Nationality – Must predict the winner’s country. 
– Possible selections: Any of the listed countries

10. Total Classified Drivers – Must predict how many drivers will be classified in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Over 16.5, Under 16,5…… etc.

11. Total Classified Drivers 3-Way – Must predict how many drivers will be classified in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Under 18, Between 18 and 19 inclusive, Over19

12. To be Classified – Must Predict whether a driver will complete the race or not. In order to be determined as classified a driver must complete 90% or more of the number of laps covered by the winner according to FIA rule. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement.(If there is a situation in which a driver retires during the formation lap, customer’s bets on “Driver to be classified – No“ should be considered as Win.) 
– Possible Selections: Driver to be classified – Yes/No.

13. Both Cars to be Classified – Must predict whether both cars in a selected team will be classified or not in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Yes, No

14. Team Classified Drivers – Must predict how many drivers of a selected team will be classified in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Team 0, Team 1, Team 2

15. Both Cars Podium Finish – Must predict if both cars of a selected team will be on the podium in the specified event. 
– Possible Selections: Team Yes, Team No

16. Both Cars Top 6 Finish – Must Predict whether both cars in a selected team will be in the Top 6 or Not in the specified event. 
– Possible Selections: Team Yes, Team No

17. Both Cars Points Finish – Must predict whether both cars in the selected team will receive points or not in the specified event. 
Points are given to Drivers who are in the top 10 when the race Finishes 
– Possible Selections: Team Yes, Team No

18. Number of Race Leaders – Must predict how many drivers will take the leadership in the race in the specified event. 
– Possible Selections: 1 Leader, 2 Leader, 3 or more Leaders

19. Safety Car Period During Race – Must predict will there be a safety car in the race or not in the specified event. 
– Possible Selections: Yes, No

20. Virtual Safety Car Period During Race – Must predict will there be a virtual safety car in the race or not in the specified event. 
– Possible Selections: Yes, No

21. End of 1st Lap Position – Must predict in which position the selected driver will be in after the first lap in the specified event 
– Possible Selections: Driver 4th or better, Driver 5th or worse…….etc.

22. Leader After (X) Lap – Must predict if the selected driver will be the leader after (X) lap in the specified event. 
– Possible selections: Any listed driver

23. Leader after (X) Lap (Team) – Must predict if the selected team will be the leader after (X) lap in the specified event. 
– Possible selections: Any listed Team

24. Lead after Lap (X) and Win Race – Must predict which if the selected driver will be a leader in (X) lap and win the Race in the specified event 
– Possible Selections: Any listed driver

25. Straight Forecast – Must predict if the Two selected drivers will finish in first and second place in the correct order at the end of the race in the specified event. 
– Possible Selections: Any of the listed Drivers.

26. Straight Tricast – Must predict if the Three selected drivers will finish in first, second and third place in the correct order at the end of the race in the specified event. 
– Possible Selections: Any of the listed Drivers.

27. Combination Tricast – Must predict the selected Three drivers will be in the top 3 places in any order. 
– Possible selections: Any of the listed drivers

28. Fastest in Practice (X) – Must predict if the selected driver will be the fastest in practice (X) in the specified event. 
– Possible Selections: Any of the listed drivers

29. Practice (X) Winning Car – Must predict if the selected car will win practice (X) in the specified event. 
– Possible Selections: Any of the listed selections

30. Practice (X) – Winning Margin – Must predict the winning margin by which the winner has won the practice(X) in the specified event. 
– Possible Selections: 1,2,3…etc.

31. Qualifying Winning Margin – Must predict the winning margin by which the winner has won the Qualifier in the specified event. 
– Possible Selections: 1,2,3…etc.

32. Qualifying Winning Car – Must predict the winning car in the qualifier in the specified event. 
– Possible Selections: Any of the listed selections

33. Fastest Qualifier – Must predict if the selected driver will be the fastest in the Qualifier in the specified event. 
– Possible Selections: Any of the listed drivers

34. Winner Without Max Verstappen – Must predict if the selected driver will be in first place of the Race without Max Verstappen in the specified event. 
– Possible selections: Any of the listed Drivers

35. Fastest Lap and Win the Race – Must Predict if the specified Driver will make the Fastest lap and win the Race in the specified event. 
– Possible Selections: Any of the listed Drivers

36. First Driver to make a Pit Stop – Must predict if the selected driver will make the first pit stop in the race in the specified event. 
– Possible Selections: Any of the listed Drivers

37. Number of Classified Drivers – Must predict the Number of classified drivers in the race in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Over, Under

38. Number of Classified Drivers 3-Way – Must predict the Number of classified drivers in the race in the specified event. 
All classification markets are Determined by the FIA rule Stating that any car that completes 90% or more of the number of laps covered by the winner, will be recoded as a classified finisher. Will include Retirement of a driver that hasn’t finished 100% of the race but has completed the 90% or more rule requirement. 
– Possible Selections: Over, Exact, Under

39. Fastest Qualifier, Fastest Lap and Win Race – Must predict if the selected driver will win the qualifier, will make the fastest lap in the race and will win the race in the specified event. 
– Possible Selections: Any of the listed Drivers

40. Practice (X) Head-to-Head – Must Predict if the selected Driver will be ahead compared to the other selected driver in the rankings of the Practice in the specified event. 
– Possible Selections: Any of the Listed Drivers

41. Fastest in Qualifying (X) – Must predict if the selected driver will be the fastest in the Qualifier in the specified event. 
– Possible Selections: Any of the listed drivers

42. Race Head-to-Head – Must Predict if the selected Driver will be ahead compared to the other selected driver in the rankings of the Race in the specified event. 
– Possible Selections: Any of the Listed Drivers

43. Race Head-to-Head (Teams) – Must Predict if the selected Team will be ahead compared to the other selected Team in the rankings of the Race in the specified race. 
– Possible Selections: Any of the Listed Team

44. Race Handicap – Must predict if the selected driver in the Race will win the competition after the handicap has been applied in the specified event. 
– Possible selections: Any of the listed Driver.

45. Dual Forecast – Must predict if the selected Drivers will finish first and second in the Race in the specified event. 
– Possible selections: Any of the listed Drivers

46. Most Team Points – Must predict if the specified team will accumulate the most points in the race in the specified event. 
– Possible Selections: Any of the listed Teams

47. Group Betting – Group (X) – Winner – Must predict if the selected driver will win in the total ranking of the group in the specified event. 
– Possible Selections: Any of the listed Drivers

48. Combination Podium Finish – Must predict if the selected drivers will finish on the Podium in the specified event. 
– Possible Selections: Yes, No

49. Fastest Qualifier, Fastest Lap and Race Win – Must predict if the selected driver will be the Fastest Qualifier, to make the fastest lap and to win the Race in the specified event. 
– Possible Selections: Any driver Yes, Any driver No

50. Qualifying Session Winner – Must predict if the selected driver will win the qualifying session in the specified event. 
– Possible Selections: Any listed Drivers

51. Qualifying Head-to-Head – Must Predict if the selected Driver will be ahead compared to the other selected driver in the rankings of the Qualifying in the specified event. 
– Possible selections: Any of the listed Drivers.

52. Drivers Championship – Must predict if the selected Driver will win the Drivers Championship. The whole season is settled according to the standings of FIA. Dead Heat Rules apply on Draw 
– Possible selections: Any of the listed Drivers

53. Constructors Championship – Must predict if the selected Constructor will win the Constructor Championship. The whole season is settled according to the standings of FIA. Dead Heat Rules apply on Draw 
– Possible selections: Any of the listed Constructors.

54. Driver – Constructor Double – Must predict if the selected Driver and Constructors will win Driver – Constructor Double. The whole season is settled according to the standings of FIA. Dead Heat Rules apply on Draw 
– Possible selections: Any of the listed Driver and Constructors.

55. Driver to Win (X) or more Races – Must predict if the selected Driver will win (X) or more races in the specified Season 
– Possible Selections: Any of the Listed Drivers

56. Points Finish – Must predict if the selected Driver will win points or not in the specified Event. 
Points are given to Drivers who are in the top 10 when the race Finishes 
– Possible Selections: Driver Yes, Driver No

57. Winning Car – Must predict if the selected car will win the race in the specified event. 
– Possible Selections: Any of the listed cars

58. Podium Finish – Must predict if the selected Driver will be on the podium in the end of the race in the specified Event. 
– Possible selections: Driver Yes, Driver No

59. Fastest Lap – Must predict if the selected driver will make the fastest lap in the race in the specified event. 
– Possible Selections: Any of the listed Drivers.

60. Car to Set the Fastest Lap – Must predict if the selected Car will make the fastest lap in the race in the specified event. 
– Possible Selections: Any of the listed Cars

61. Top 6 Finish – Must predict if the selected Driver will be in the Top 6 of the race in the specified event. 
– Possible Selections: Driver Yes, Driver No

62. Without Red Bull – Must Predict if the selected team will be the in the highest position Without Red bull in the specified event. 
– Possible Selections: Any of the Listed Teams

63. Fastest Lap and Win Race – Must Predict if the selected Driver will make the Fastest lap in the Race and to Win the Race in the specified event. 
– Possible Selections: Any of the listed Drivers

64. Driver to Reach Q(X) – Qualification – Must predict if the selected driver will Reach (X) qualification or not in the specified event. 
– Possible Selections: Any driver Yes, Any driver No

65. Both Cars to Reach Q(X) – Qualification – Must Predict if the selected Cars of a specified Team will Reach (X) Qualification or Not in the specified event. 
– Possible Selections: Team Yes, Team No

66. Number of Safety Cars and Virtual Safety Cars – Must predict how many Safety Cars or Virtual Safety Cars will be in the Race in the specified event. 
– Possible Selections: Over, Under

67. Safety Car and Virtual Safety Car in Race – Must predict will there be a Safety car and A Virtual Safety car in the race in the specified event. 
– Possible Selections: Yes, No

68. Driver to Lead a Lap – Must Predict if the selected driver will Lead a lap or not in the specified event. 
– Possible selections: Driver Yes, Driver No

69. Team to Lead a Lap – Must Predict if the selected Team will Lead a lap or not in the specified event. 
– Possible selections: Team Yes, Team No

70. Red Flag in Race – Must Predict if there will be a Red flag in the Race or not in the specified event. 
– Possible Selections: Yes, No

71. Q(X) Winning Margin – Must predict the winning margin by which the winner has won the Qualifier(X) in the specified event. 
– Possible Selections: 1,2,3…etc.

72. To Finish in Top 3 – Practice(X) – Must Predict if the selected Driver will be in the Top 3 of Practice(X) or not in the specified event. 
– Possible Selections: Driver Yes, Driver No

73. Straight Forecast – Practice (X) – Must predict if the selected drivers will finish in first and second place in the correct order at the end of the Practice(X) in the specified event. 
– Possible Selections: Any of the listed Drivers

74. Dual Forecast – Practice (X) – Must predict if two selected Drivers will finish first and second in the specified Practice (X) in the specified event. 
– Possible selections: Any of the listed Drivers

75. Grand Slam – Must Predict Will there be a Grand Slam or Not in the specified event. 
A Grand Slam is when a driver Starts from Pole Position, Sets the fastest lap during the race, leads continuously and ultimately crosses the finish line first. 
– Possible Selections: Yes, No

76. To Finish in Top(X) – Must Predict if the selected Driver will finish in the Top(X) in the race of the specified event. 
– Possible Selections: Driver Yes, Driver No

77. To Finish in Top (X) (Qualifying) – Must Predict if the selected Driver will be in the Top(X) of Qualifying (X) in the race of the specified event. 
– Possible Selections: Driver Yes, Driver No

78. Group Betting – Group (X) – Winner (Qualifying) – Must predict if the selected driver will win in the total ranking of the Qualifier in the specified event. 
– Possible Selections: Any of the listed Driver

79. Straight Forecast (Qualifying) – Must predict if the Two selected drivers will finish in first and second place in the correct order at the end of the Qualifier in the specified race. 
– Possible Selections: Any of the listed Drivers.

80. Dual Forecast (Qualifying) – Must predict if two selected Drivers will finish first and second in the specified Qualifier in the specified event. 
– Possible selections: Any of the listed Drivers

81. Top 2 Finish – Must predict if the selected Driver will be in the Top 2 of the race in the specified event. 
– Possible Selections: Driver Yes, Driver No

82. Winner Without Lando Norris – Must predict if the selected Driver will be in first place of the Race without Lando Norris in the specified event. 
– Possible selections: Any of the listed Drivers

83. Winner – Must predict if the selected Driver will be in first place of the Race in the specified event. 
– Possible Selections: Any of the listed Drivers

84. Head-to-Head – Must Predict if the selected Driver will be ahead compared to the other selected driver in the rankings in the specified Season. 
– Possible Selections: Any of the Listed Drivers

85. Driver to Win a Race – Must predict if the selected Driver will win a race in the specified Season. 
– Possible Selections: Any of the Listed Drivers

86. To Finish 2nd – Must predict if the selected driver will take the Second Spot in the Race in the specified event. 
– Possible Selection. Any of the listed Drivers

87. To Finish 3rd – Must predict if the selected driver will take the third Spot in the Race in the specified event. 
– Possible Selection. Any of the listed Drivers

88. Last Driver to Make a Pit Stop – Must predict if the selected driver will make the last Pit stop in the race in the specified event. 
– Possible Selections: Any of the Listed Drivers

89. Driver to Retire on the 1st Lap – Must predict if the selected Driver Will Retire in the First lap in the race of the specified event. 
– Possible Selections: Any of the Listed Drivers

Futsal

Settlement 

1. All match markets will be settled on regulation time (specific to competition governing body), unless otherwise stated. Regular time must be completed for bets to stand unless otherwise stated. 

2. „Extra Time“ and „Penalty Shootouts“ do not count for settlement purposes. 

3. Bets on matches that are postponed, rearranged or moved to a different venue will be refunded 

1. Money Line 3-Way

1.1 Money Line 3-Way – Select which team will win the match.         
– Possible selections: Home Team, Draw, Away Team

1.2 Half Time Money Line 3-Way – Select which team will win the 1st or 2nd half.
– Possible selections: Home Team, Draw, Away Team

2. Draw No Bet – Select which team will win the match.
– Possible selections: Home Team, Away Team

Settlement: If the match ends with a draw, all bets on this market are void.

3. Double Chance

3.1 Double Chance – Select what will be the final result of the match in one of the two specified outcomes.
– Possible selections:

– Home Team or Draw (1X) – if the final result is either a home win or draw, bets on this selection are winners.
– Draw or Away Team (X2) – if the final result is either a draw or away win, bets on this selection are winners.
– Home or Away team (12) – if the final result is either a home or away win, bets on this selection are winners.

3.2 Half-Time Double Chance – Select what will be the final result of the 1st or 2nd half in one of the two specified outcomes.
– Possible selections:

– Home Team or Draw (1X) – if the final result is either a home win or draw, bets on this selection are winners.
– Draw or Away Team (X2) – if the final result is either a draw or away win, bets on this selection are winners.
– Home or Away team (12) – if the final result is either a home or away win, bets on this selection are winners.

4. Handicap

4.1 Handicap – Select the winner after the handicap spread has been applied to the official result.
– Possible selections 2-Way: x.x-Handicap for Home Team, x.x-Handicap for Away Team
– Possible selections 3-Way: Home Team, Draw, Away Team

4.2 Half-Time Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st half or 2nd half – result.
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away Team
– Possible selections 3-Way: Home Team, Draw, Away Team

5. Total

5.1 Total Goals – Select the total number of goals scored in the match in regular time to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. The scores of both teams will be combined.
– Possible selections: Over x.5 goals, Under x.5 goals

5.2 Half-Time Total Goals – Select the total number of goals scored in the 1st or 2nd half to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. The score of both teams will be combined.
– Possible selections: Over x.5 goals, Under x.5 goals

5.3 Total Goals Odd/Even – Select whether the total goals in regular match time will be odd or even.
– Possible selections: Odd, Even

5.4 Half-Time Total Goals Odd/Even – Select whether the total goals in the 1st or 2nd half-time will be odd or even.
– Possible selections: Odd, Even

6. Team Total

6.1 Team Total Goals – Select the total number of goals scored by the home or away team in the match that will be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.
– Possible selections: Over x.5 goals, Under x.5 goals

6.2 Half-Time Team Total Goals – Select the total number of goals scored by the home or away team in the 1st or 2nd Half will be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.
– Possible selections: Over x.5 goals, Under x.5 goals

6.3 Team Total Goals Odd/Even – Select whether the total number of goals scored by home or away team in the match will be odd or even.
– Possible selections: Odd, Even

6.4 Half-Time Team Total Goals Odd/Even – Select whether the total number of goals scored by home or away team in the 1st or 2nd Half will be odd or even.
– Possible selections: Odd, Even

7. Next Goal – Select which team will score next. 
– Possible selections 2-Way: Home Team, Away Team
– Possible selections 3-Way: Home Team, No Goal, Away Team

8. Both Teams to Score (goals) – Select whether both teams will score in match time. If only one team scores, this is settled as ‘No’.
– Possible selections: Yes, No

9. Correct Score – Select the exact score of a match in regular match time.
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other

10. Half-Time Correct Score – Select the exact score of the 1st or 2nd half.
– Possible selections: e.g. Home Team wins 1:0, Draw 0:0, Away Team wins 1:0, …, Home Team wins 2:1, Draw 2:2, Away Team wins 2:1, any other result

11. Half-Time/Full-Time – Predict the result at halftime and fulltime. Both results have to be correct.
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team

12. First Team to Score – Select which team will score first in regular match time. No goal selection is available to bet on.
– Possible selections: Home Team, Away Team, No Goal

13. Race To (goals)

13.1 Race To – Select which team will score a specified (X) number of goals first in the whole match.
– Possible selections: Home(X), Neither(X), Away(X)

13.2 Half-Time Race To – Select which team will score e specified (X) number of goals first in the 1st or 2nd Half time.
– Possible selections: Home(X), Neither(X), Away(X).

14. Highest Scoring Half – Select In which half more goals will be scored.
– Possible selections: 1st Half, 2nd Half, Equal

15. Team Goals by Range – Select how many goals will score home or away team in the match. 
Possible selections: Home/Away Team 0-1,1-2..etc.  

Greyhounds

1. Settlement 

1.1 When you make a fixed-odds bet (the only one we offer), you are making a wager at a fixed price that is being offered by us. Once the bet has been accepted, you are guaranteed to get that price – even if the odds offered shorten after the bet has been made. 

1.2 Non-Runners -Should a runner become a non-runner, run „without bets“, or is not eligible to run, all bets on such selection shall be deemed Void 

1.3 Abandoned Races – For abandoned races, bets shall remain valid if the race was postponed and rescheduled within 48 hours (ante-post bets: 14 days) on the same track and the entries have not been re-opened. Otherwise, the bets shall be voided, and the stake money refunded 

1.4 Change of conditions – If the general conditions for a race such as the racetrack, surface, or distance are changed by the operator, we shall be entitled to void any fixed-odds bets before the start of the race and refund the stake money. 

1.5 Walkover – In the event of a walkover, a race involving only one runner, all fixed-odds bets shall be voided, and the stake money refunded. 

1.6 Settlement of Wagers – Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. 

1.7 Bets placed after the final declarations – The applicable place terms are determined by the number of actual runners, rather than the number of declared runners. 

2. Dead-Heat Rules 

2.1 A dead-heat occurs when two or more participants have tied in an event or competition. 
For example, if the judge cannot separate two or more runners even after seeing the photo finish print, or if two or more players/teams have scored the same number of goals/points within a tournament. 

2.2 In the event of a dead-heat your return will be divided by the number of participants that have tied. As an example, if three runners have finished tied for 1st place in a race, you will receive 1/3 of the return for the bet which you placed. 

3. Each Way Betting 

3.1 Bets are settled to win unless Each Way is selected. An Each Way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. 

3.2 Each Way Extra bets are considered an offset to standard Each Way terms. In the event of non-runners, if the standard Each Way terms change, then the Each Way Extra terms will also change accordingly 

3.3 The number of participants in the race and the type of race generally determine the number of places paid out. If there are 2-4 runners, then it’s Win Only; 

  • If there are 5-7 runners, then it’s 1/4th the odds а place for greyhounds placed first and second; 
  • If there are 8-11 runners then it’s 1/5th the odds a place for greyhounds placed first, second, and third; 
  • If there are 12-15 runners then it’s 1/4th the odds a place for greyhounds placed first, second, and third; 
  • If there are 16 or more runners then bets will be settled at 1/4th the odds a place for greyhounds placed first, second, third, or fourth.

Rule 4

Any bets placed on greyhounds that are withdrawn shall be refunded and pay-outs on winning bets are to be deducted accordingly. Deductions only apply to winning bets where one or multiple non-runners are still priced up. The following rates are applied for those non-runners:

Price of non-runner
 at time of withdrawal 

Percentage deducted
 from net winnings

 1/9 or longer odds on
 1.11 or longer odds on

90%

 2/11 to 2/17
 1.18 to 1.12

85%

 1/4 to 1/5
 1.25 to 1.20

80%

 3/10 to 2/7
 1.30 to 1.28

75%

 2/5 to 1/3
 1.40 to 1.33

70%

 8/15 to 4/9
 1.53 to 1.44

65%

 8/13 to 4/7
 1.61 to 1.57

60%

 4/5 to 4/6
 1.80 to 1.67

55%

 20/21 to 5/6
 1.95 to 1.83

50%

 1/1 to 6/5
 2.00 to 2.05

45%

 5/4 to 6/4
 2.25 to 2.5

40%

 13/8 to 7/4
 2.62 to 2.75

35%

 15/8 to 9/4
 2.88 to 3.25

30%

 5/2 to 3/1
 3.50 to 4.00

25%

 10/3 to 4/1
 4.33 to 5.00

20%

 9/2 to 11/2
 5.50 to 6.50

15%

 6/1 to 9/1
 7.00 to 10.00

10%

 10/1 to 14/1
 11.00 to 15.00

5%

 Over 14/1
 Over 15.00

No deduction

 

5. Race Winner

5.1 Predict the runner that will win the race.

5.2 Available in all races.

5.3 Singles only accepted.

5.4 Rule 4 and Dead-Heat Rules may apply.

6. Starting Price (SP)

6.1 The SP, or Starting Price, is the price declared on each greyhound once a race has come under starter’s orders. This is the price declared for each greyhound in the official race result.

6.2 If the selected greyhound is withdrawn from the race before coming under starter’s orders, bets placed on that greyhound at SP will be void.

6.3 If the selected greyhound is withdrawn from a race after coming under starter’s orders, bets placed on that greyhound at SP will have lost as the greyhound will be deemed to have been a participant in the race.

6.4 Dead-heat rule may apply.

7. Straight Forecast

7.1 Predict two greyhounds to finish first and second in the correct order for a given race.

7.2 Forecasts are accepted on greyhounds races of three or more runners.

7.3 If one of the selected greyhounds is withdrawn from the race at any time, bets placed on this market will be settled as an SP win single on the remaining greyhound.

7.4 If both selected greyhounds are withdrawn from the race, bets placed on this market will be void.

7.5 If one or more withdrawn greyhounds reduce the number of runners in the given race to two, bets placed on this market will be settled as an SP win single on the selection nominated to finish first.

7.6 If there is a dead heat for first or second place, a separate dividend will be declared for each winning forecast combination.

7.7 If only one greyhound finishes the given race, bets placed this market will be settled as an SP win single on the selection nominated to finish first. All other forecast bets will have lost.

7.8 If a race is abandoned, declared void or has only one runner (also known as a walk-over), bets placed on greyhounds in that race will be void.

8. Combination Forecast

8.1 Predict two or more greyhounds to finish first and second in any order for a given race.

8.2 Forecasts are accepted on greyhounds races of three or more runners.

8.3 Combination Forecast bets are made up of equal stakes to cover the number of possible outcomes.

8.4 If one of the selected greyhounds is withdrawn from the race at any time, bets placed on this market will be settled as separate SP win single.

8.5 If all selected greyhounds are withdrawn from the race, bets placed on this market will be void.

8.6 If one or more withdrawn greyhounds reduce the number of runners in the given race to two, bets placed this market will be settled as an SP win single.

8.7 If there is a dead heat for first or second place, a separate dividend will be declared for each winning forecast combination.

8.8 If only one greyhound finishes the given race, bets placed on this market will be settled as SP win single on each selection nominated to finish first. All other forecast bets will have lost.

8.9 If a race is abandoned, declared void or has only one runner (also known as a walk-over), bets placed on greyhounds in that race will be void.

9. Straight Tricast:

9.1 Predict three greyhounds to finish first, second and third in the correct order for a given race.

9.2 Tricasts are accepted on greyhounds races of six or more runners unless indicated otherwise.

9.3 If one of the selected greyhounds is withdrawn from the race at any time, bets placed on this market will be settled as a straight forecast on the remaining greyhounds.

  • If two of the selected greyhounds are withdrawn from the race at any time, bets placed on this market will be settled as an SP win single on the remaining greyhound.
  • If all selected greyhounds are withdrawn from the race, bets placed on this market will be void.
  • If one or more withdrawn greyhounds reduce the number of runners in the given race to five or fewer, bets placed on this market will be settled as a straight forecast on the selections nominated to finish first and second.

9.4 If there is a dead heat for first, second or third place, a separate dividend will be declared for each winning tricast combination.

9.5 If only two greyhounds finish the given race, bets placed on this market will be settled as a straight forecast on the selections nominated to finish first and second. All other tricast bets will have lost.

9.6 If only one greyhound finishes the given race, bets placed on this market will be settled as an SP win single on the selection nominated to finish first. All other tricast bets will have lost.

9.7 If a race is abandoned, declared void or has only one runner (also known as a walk-over), bets placed on greyhounds in that race will be void.

10. Combination Tricast

10.1 Predict three or more greyhounds to finish first, second and third in any order for a given race.

10.2 If one of the selected greyhounds are withdrawn from the race at any time, and at least three selections remain, bets placed on this market will be settled as forecast.

10.3 If only two selections remain, bets placed on this market will be settled as separate forecasts or SP win singles.

10.4 If all selected greyhounds are withdrawn from the race, bets placed on this market will be void.

10.5 If one or more withdrawn greyhounds reduce the number of runners in the given race to five or fewer, bets placed on this market will be settled as a forecast.

10.6 If there is a dead heat for first, second or third place, a separate dividend will be declared for each winning tricast combination.

10.7 All tricast combinations that do not nominate the greyhounds finishing first and second in the correct order will have lost.

10.8 If only one greyhound finishes the given race, bets placed on this market will be settled as an SP win single on the selection nominated to finish first in each tricast combination.

10.9 If a race is abandoned, declared void or has only one runner (also known as a walk-over), bets placed on greyhounds in that race will be void.

Golf

1. Settlement 

1.1 Bets will be settled at the prices shown on the website at the time the bet was accepted. If the start of a round is postponed, or if play during a round is adjourned, all outstanding bets will remain valid for 48 hours. If the adjournment continues for more than 48 hours, then all outstanding wagers will be canceled, and the stake amounts – refunded.

1.2 Bets placed on a golfer who does not participate in the tournament are defined as No Action, and all stake amounts will be refunded.

1.3 A golfer is reckoned to have played once he or she has teed off. In the event of a player retiring after having teed off, bets on that player will be considered lost.

1.4 Bets will be settled based on the official tournament and match results (inclusive of the final match correct score and individual match wagering). This involves a game that finishes prematurely, either by agreement of the players or due to an injury. 

2. Golf Outrights

2.1 Winner – Must predict whether the selected player will win the specified golf event.
– Possible Selections: Any of the listed players.

2.2 Margin of Victory – Must predict the winning margin (number of strokes) by which the winner wins the event compared to the players finishing behind them.
– Possible Selections: 1, 2, 3, etc.

2.3 To Win PGA Tour Event – Must predict whether the selected player will win a specific tournament that is part of the PGA Tour calendar.
– Possible Selections: Example – US Masters: Scottie Scheffler.

2.4 To Win DP World Tour Event – Must predict whether the selected player will win a specific tournament that is part of the DP World Tour calendar.
– Possible Selections: Example – DP World Tour Championship: Rory McIlroy.

2.5 Top (X) – Must predict whether the selected player will finish in the Top (X) positions of the specified golf event. In the event of a tie, dead-heat rules will apply.
– Possible Selections: Example – US Masters: Top 5 – Scottie Scheffler.

2.6 Top (X) (Including Ties) – Must predict whether the selected player will finish in the Top (X) positions of the specified golf event. In the event of a tie, dead-heat rules do not apply, and the selection will be settled as a full winner.
– Possible Selections: Example – US Masters: Top 5 (including ties) – Scottie Scheffler.

2.7 Hole in One – Must predict whether a hole-in-one will be made by any player during the specified tournament.
– Possible Selections: Yes, No.

2.8 To Make a Hole in One – Must predict whether the selected player will make a hole-in-one during the specified tournament.
– Possible Selections: Any of the listed players.

2.9 Tournament Winning Margin – Must predict the winning margin by which the winner wins the specified tournament.
– Possible Selections: Won in playoff, 1 stroke or more, 2 strokes or more, 3 strokes or more, 4 strokes or more.

2.10 To Make the Cut – Must predict whether the selected player will make the cut in the specified tournament.
– Possible Selections: Yes, No.

2.11 Lowest Tournament Round – Must predict the fewest number of strokes recorded in an 18-hole round during the specified tournament.
– Possible Selections: Over 63, Exactly 63, Under 63.

2.12 Wire-to-Wire Winner – Must predict whether any player will lead the tournament from the first round through to the final round and win the event.
– Possible Selections: Yes, No.

2.13 Player Wire-to-Wire Winner – Must predict whether the selected player will lead the tournament from the first round through to the final round and win the event.
– Possible Selections: Yes, No.

2.14 Lead After Round (X) – Must predict whether the selected player will be the leader after Round (X) of the specified tournament.
– Possible Selections: Any of the listed players.

2.15 Lead After Round (X) and Win – Must predict whether the selected player will lead after Round (X) and go on to win the specified tournament.
– Possible Selections: Any of the listed players.

2.16 Nationality of Winner – Must predict the nationality of the winner of the specified tournament.
– Possible Selections: Europe, USA, Rest of the World.

2.17 To Be a Playoff – Must predict whether a playoff will occur in the specified tournament. If players are tied at the top of the leaderboard after the scheduled number of holes (72 or 54, depending on the tournament), a playoff will be played according to tournament rules.
– Possible Selections: Yes, No.

2.18 (X) vs The Field – Must predict whether any of the selected (X) players will win the tournament compared to all other competitors.
– Possible Selections: Any of the listed players, The Field.

2.19 72-Hole Head-to-Head – Must predict whether the selected player will finish ahead of the opposing player after 72 holes of the specified tournament.
– Possible Selections: Any of the listed players.

2.20 54-Hole Head-to-Head – Must predict whether the selected player will finish ahead of the opposing player after 54 holes of the specified tournament.
– Possible Selections: Any of the listed players.

2.21 American Top Golfer – Must predict whether the selected player will finish ahead of all other American players in the final tournament rankings. Dead-heat rules apply.
– Possible Selections: Any of the listed players.

2.22 European Top Golfer – Must predict whether the selected player will finish ahead of all other European players in the final tournament rankings. Dead-heat rules apply.
– Possible Selections: Any of the listed players.

2.23 Winning Margin – Must predict the winning margin (number of strokes) by which the tournament is won.
– Possible Selections: 1, 2, 3, etc.

2.24 Score Cut Made At – Must predict the score at which the cut will be made in the specified tournament.
– Possible Selections: Over 140, Exactly 140, Under 140.

2.25 Players Under Par – Must predict how many players will finish under par in the specified tournament.
– Possible Selections: Over X, X–X inclusive, Under X.

2.26 Dual Forecast – Must predict whether the selected players will finish first and second in the specified tournament (in any order).
– Possible Selections: Any of the listed players.

2.27 Finishing Position – Must predict whether the selected player will finish better or worse than a specified position in the final standings.
– Possible Selections: Player X or better, Player X or worse.

2.28 Will There Be an Albatross – Must predict whether an albatross (double eagle) will be recorded during the specified tournament. An albatross occurs when a hole is completed three strokes under par.
– Possible Selections: Yes, No.

2.29 Straight Forecast – Must predict whether the two selected players will finish first and second in the correct order.
– Possible Selections: Any of the listed players.

2.30 To Win a Major – Must predict whether the selected player will win at least one Major tournament during the golf season.
– Possible Selections: Any of the listed players.

2.31 To Win (X) or More Majors – Must predict whether the selected player will win (X) or more Major tournaments during the golf season.
– Possible Selections: Any of the listed players.

2.32 To Win All Four Majors – Must predict whether the selected player will win all four Major tournaments in a single golf season.
– Possible Selections: Any of the listed players.

2.33 To Make the Cut in All Four Majors – Must predict whether the selected player will make the cut in all four Major tournaments during the season.
– Possible Selections: Any of the listed players.

2.34 To Lift the Trophy – Must predict which team will lift the trophy in the Ryder Cup or Presidents Cup.
– Possible Selections: USA, Internationals.

2.35 Top Team Points Scorer – Must predict which player will score the most points for their designated team in the specified tournament. Dead-heat rules apply in the event of a tie.
– Possible Selections: Any of the listed players.

2.36 Tournament Fourballs Winner – Must predict which team will win the Fourballs portion of the specified tournament.
– Possible Selections: USA, Tie, Internationals.

2.37 Tournament Foursomes Winner – Must predict which team will win the Foursomes portion of the specified tournament.
– Possible Selections: USA, Tie, Internationals.

2.38 Winner from Final Pair on Sunday – Must predict whether the selected player will be part of the final pairing on Sunday and go on to win the specified tournament. If there are three players in the final group, all bets will be void.
– Possible Selections: Any of the listed players.

2.39 To Play in Final Pairing on Sunday – Must predict whether the selected player will be part of the final pairing on Sunday in the specified tournament. If there are three players in the final group, all bets will be void.
– Possible Selections: Any of the listed players.

2.40 Handicap Betting – Must predict whether the selected player will win the competition after the applicable handicap has been applied.
– Possible Selections: Any of the listed players.

2.41 (X) Round Top Finishes – Top (X) – Must predict whether the selected player will finish in the Top (X) positions for the specified round of the tournament.
– Possible Selections: Any of the listed players.

2.42 Betting Without Scottie Scheffler, Rory McIlroy & Xander Schauffele – Must predict which player will finish first in the specified tournament excluding Scottie Scheffler, Rory McIlroy, and Xander Schauffele.
– Possible Selections: Any of the listed players.

2.43 (X) Round – 3 Balls – Must predict whether the selected player will record the best score (fewest strokes) in a three-player group for the specified round. Dead-heat rules apply in the event of a tie.
– Possible Selections: Any of the listed players.

Example:
Round 1
Scottie Scheffler – 63
Rory McIlroy – 65
Jon Rahm – 68
Winning Selection: Scottie Scheffler.

2.44 (X) Round – 2 Balls – Must predict whether the selected player will record the better score (fewest strokes) compared to the opposing player in the specified round.
– Possible Selections: Any of the listed players, Tie.

Example:
Round 1
Scottie Scheffler – 63
Rory McIlroy – 65
Winning Selection: Scottie Scheffler.

2.45 (X) Round – Six Shooter – Group (X) – Must predict whether the selected player will record the best score (fewest strokes) among six players in the specified round. Dead-heat rules apply in the event of a tie.
– Possible Selections: Any of the listed players.

Example:
Round 1
Scottie Scheffler – 63
Rory McIlroy – 65
Jon Rahm – 68
Bryson DeChambeau – 72
Shane Lowry – 70
Justin Rose – 61
Winning Selection: Justin Rose.

2.46 (X) Round – 18-Hole Group (X) – Must predict whether the selected player will finish ahead of the other listed players in the rankings for the specified round.
– Possible Selections: Any of the listed players.

2.47 Who Will Hole the Winning Putt – Must predict which player will hole the putt that secures the winning half or full point required for their team to reach 14.5 points. In the event of a 14–14 tie, all bets will be void, including bets on the player who holes the putt to retain the trophy.
– Possible Selections: Any of the listed players.

2.48 Team to Score First Full Point – Must predict which team will be the first to score a full point in the specified tournament.
– Possible Selections: Any of the listed teams.

2.49 Top Combined Points Scorer – Must predict which player will score the most combined points across all matches in the specified tournament.
– Possible Selections: Any of the listed players.

2.50 Overall Correct Points Score – Must predict the correct points margin by which the winning team will win the specified tournament.
– Possible Selections: Any of the listed margins.

2.51 Tournament Fourball Score – Must predict whether the specified player’s score in the Fourball format will be over or under the designated line.
– Possible Selections: Over, Under.

2.52 Tournament Foursome Score – Must predict whether the specified player’s score in the Foursome format will be over or under the designated line.
– Possible Selections: Over, Under.

2.53 First Out in Singles (X) – Must predict which player will be the first to be eliminated in the Singles matches of the specified team tournament.
– Possible Selections: Any of the listed players.

2.54 Last Out in Singles (X) – Must predict which player will be the last to be eliminated in the Singles matches of the specified team tournament.
– Possible Selections: Any of the listed players.

2.55 (X) Round Player Totals – Pars – Must predict the number of pars the selected player will record in the specified round or tournament.
– Possible Selections: Any of the listed players.

2.56 (X) Round Player Totals – Birdies – Must predict the number of birdies the selected player will record in the specified round or tournament.
– Possible Selections: Any of the listed players.

2.57 (X) Round Player Totals – Eagles – Must predict the number of eagles the selected player will record in the specified round or tournament.
– Possible Selections: Any of the listed players.

2.58 (X) Round Player Totals – Bogeys – Must predict the number of bogeys the selected player will record in the specified round or tournament.
– Possible Selections: Any of the listed players.

2.59 Player Tournament Birdies (Better or Worse) – Must predict whether the selected player will record more or fewer birdies than the designated total during the tournament.
– Possible Selections: Player better than, Player worse than.

2.60 Player Tournament Pars (Better or Worse) – Must predict whether the selected player will record more or fewer pars than the designated total during the tournament.
– Possible Selections: Player better than, Player worse than.

2.61 Player Tournament Bogeys (Better or Worse) – Must predict whether the selected player will record more or fewer bogeys than the designated total during the tournament.
– Possible Selections: Player better than, Player worse than.

Hockey

1. Settlement 

1.1 All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time will not count unless specified. 

1.2 If an event starts but is not finished then all bets are rendered void, excluding those on markets which have been settled unconditionally. 

1.3 Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1.4 All bets on matches that are rearranged or moved to a different venue will be void. 

2. Total Goals Under/Over 

2.1 Bets on ‚Total Goals‘ must predict whether the total match goals will be under or over a specific number. Extra time does not count. 

2.2 Bets on ‚Quarter Total Goals‘ must predict whether the total number of goals scored in the quarter will be above or below the displayed number. 

2.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team will be over or under the displayed number. 

2.4 Bets on ‚Team Quarter Goals‘ must predict whether the quarter number of goals for the displayed team will be over or under the displayed number. 

2.5 If extra time is played in the match, goals scored in extra time and penalty shoot-outs are not counted for settlement purposes. 

2.6 In the event that the total number of goals is identical to the displayed line, all bets will be void. 

3. Draw No Bet 

3.1 Bets on ‚Draw no bet‘ must predict the winner of the match. 

3.2 In case of a draw, all bets will be refunded. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on 3-way Handicap must predict the winner of the match after the final score has been adjusted by the listed handicap with three options available. 

4.3 Bets on ‚Quarter Handicap‘ must predict the winner of the quarter after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

5.2 Bets on ‚Quarter Double Chance‘ must predict the outcome of the quarter based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. First / Next / Last Team To Score 

6.1 Bets on ‚First/ Next/ Last to score‘ must predict the team to score the First/ Next/ Last goal in the match. 

6.2 Extra-time is not included. 

7. Race To 

7.1 Bets on „Race To“ must predict which team wins the displayed number of goals first. 

7.2 Extra-time is not included. 

8. Half Time / Full Time or Double Result 

8.1 Bets on ‚Half Time / Full Time‘ must predict the winners for both game periods (first half and match). 

9. Both Team to Score At Least 

9.1 Bets on ‚Both Team to Score At Least‘ must predict if the listed number of goals will be scored by both teams for the displayed game period 

10. Winning Margin 

10.1 Bets on ‚Winning Margin‘ must predict the exact difference of goals for the winning team in the game. 

10.2 Different ranges of numbers may be offered (e.g., 1-2.3-4,5-9.10-13, etc.).

Handball

Settlement 

1. Unless otherwise stated, all bets will be settled based on the score at the end of regulation time, the 60-minute play, and excluding overtime if played. 

2. Any post-match disputes by either team that alter the final outcome of a match at a later point will not count for settlement purposes. 

3. Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick-off time. 

4. Bets on matches that are abandoned before the completion of 60 Minutes of Play will be void, unless otherwise stated or the bet has already been settled. 

5. In the event of a Mercy Rule being called, all bets will stand based on the final official result. 

1. Money Line 3-Way – Select which team will win the match 
– Possible selections: Home, Away, Draw 

1.1 1st Half – Money Line 3-Way – Select which team will win 1st half of the match 
– Possible selections: Home, Away, Draw 

1.2 2nd Half – Money Line 3-Way – Select which team will win 2nd half of the match 
– Possible selections: Home, Away, Tie 

1.3 To Win – Select which team will win the match. 
– Possible selections: Home, Away 

1.4 1st / 2nd Half – to win – Select which team will win the quoted Half. 
– Possible selections: Home, Away 

1.5 Minutes Result (00:00 – 10:00) – Select the result only in the minutes shown in the brackets, excluding the before and after scores. 
– Possible selections: Home, Away, Tie 

1.6 Draw No Bet – Select which team will win the match. If the match is a draw, bets are void. 
– Possible selections: Home Team, Away Team 

1.7 To Qualify – Must predict the team that is going to qualify for the next round. 
– Possible selections: Home Team, Away Team 

1.8 1st / 2nd Half – Draw No Bet – Select which team will win the half-time. If the half-time is a draw, bets are void. 
– Possible selections: Home Team, Away Team 

1.9 Handicap (00:00 – 10:00) – Select the winner only in the minutes shown in the brackets, excluding the before and after scores, after the handicap spread has been applied. 
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

1.10 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the official final result. 
– Possible selections: Home team, Draw, Away team 

1.11 Half Time 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the 1st or 2nd half result. 
– Possible selections: Home team, Draw, Away team. 

1.12 Minutes Goals (00:00 – 10:00) – Select whether the total number of goals scored by both teams only in the minutes shown in the brackets, excluding the before and after scores, will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void. Regular time only. 
– Possible selections: Over x.5 goals, Under x.5 goals. Over x.0 goals, Under x.0 goals. 

2. Handicap – Select the winner after the handicap spread has been applied to the official result. Regular Time. 
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.1 Half Time – Handicap – Select the winner of the half after the handicap spread has been applied to the 1st or 2nd Half. Regular Time. 
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

3. Total Goals – Select whether the total number of goals scored by both teams in the match will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total score is equal to this value, bets will be void. Regular time only. 
– Possible selections: Over x.5 goals, Under x.5 goals. Over x.0 goals, Under x.0 goals 

3.1 1st Half – Totals – Select whether the total number of goals scored by both teams in the 1st half of the match will be over (more than) or under (less than) the quoted value. 
– Possible selections: Over x.5 goals, Under x.5 goals 

3.2 2nd Half – Totals – Select whether the total number of goals scored by both teams in the 2nd half of the match will be over (more than) or under (less than) the quoted value. 
– Possible selections: Over x.5 goals, Under x.5 goals 

3.3 Total Goals Odd/Even – Select whether the total number of goals scored in the match will be odd or even. 
– Possible selections: Odd, Even 

3.4 1st Half – Total Goals Odd/Even – Select whether the total number of goals scored in the 1st half will be odd or even. 
– Possible selections: Odd, Even 

3.5 2nd Half – Total Goals Odd/Even – Select whether the total number of goals scored in the 2nd half will be odd or even. 
– Possible selections: Odd, Even 

3.6 Half Time/Full Time – Predict the result at halftime and full-time. Both results must be correct. Extra time does not count. 
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team 

3.7 Double Chance – Select what will be the result of the match in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

3.8 1st Half – Double Chance – Select what will be the result of the 1st Half in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

3.9 2nd Half – Double Chance – Select what will be the result of the 2nd Half in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12). 

3.10 Match Result & Total Goals – Select the winner of the Match and the Total Goals of the Match. 
– Possible selections: Home and Over, Home and Under, Away and Over, Away and Under 

3.11 1st Half – Winner & Total Goals – Select the winner of the 1st Half and Total Goals of the 1st half. 
– Possible selections: Home and Over, Home and Under, Away and Over, Away and Under 

3.12 Team Total Goals – Select how many goals the home or away team will score in the match. 
– Possible selections: Over “x”, Under “x” 

3.13 Half-Time Team Total Goals – Select how many goals the home or away team will score in the 1st or 2nd Half of the match. 
– Possible selections: Over “x”, Under “x” 

3.14 3-Way Race To (Goals) – Select which team will score a specified (X) number of goals in the whole match. 
– Possible selections: Home(X), Neither(X), Away(X) 

3.15 Half – 3-Way Race To (Goals) – Select which team will score a specified (X) number of goals in the selected half. 
– Possible selections: Home(X), Neither(X), Away(X) 

3.16 Next Goal (2-way) – Select which team will score the next goal. If there is no goal, bets will be void. 
– Possible selections: Home Team, Away Team. 

3.17 2-Way Race To (Goals) – Select which team will score a specified (X) number of goals first in the whole match. If the specified (X) goal is not reached by some of the teams, bets will be void. 
– Possible selections: Home(X), Away(X) 

3.18 Half – 2-Way Race To (Goals) – Select which team will score a specified (X) number of goals first in the specified Half. If the specified (X) goal is not reached by some of the teams, bets will be void. 
– Possible selections: Home(X), Away(X) 

3.19 Both Teams to Score at Least – Select whether both teams will score at least (X)number of goals in the match. 

3.20 Half – Both Teams to Score at Least – Select whether both teams will score at least (X)number of goals in the selected Half. 

3.21 Winning Margin – Select what will be the winning goal difference in the match. 
– Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals 
Away team to win by exactly 1, 2 goals or 3+ goals 
Draw 

Settlement: e.g., If the home team wins the match 3:1, the selection “2” is the winning selection. 

3.22 Half Time – Winning Margin – Select what will be the winning goal difference in the selected Half. 
– Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals 
Away team to win by exactly 1, 2 goals or 3+ goals 
Draw 

Settlement: e.g., If the home team wins the match 3:1, the selection “2” is the winning selection. 

3.23 Highest Scoring Half – Select in which half more goals will be scored. 
– Possible selections: 1st Half, 2nd Half, Equal 

3.24 Team to Score at Least – Select if the specified Team will score at least (x) goals in the match. 

3.25 Half – Team to Score at Least – Select if the specified Team will score at least (x) goals in the selected Half. 

4. Player Goals – Select if the chosen player will score Over or Under (X) goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, it is not necessary for the player to start the match; the player must take to the field at any stage during regular match time. Own goals do not count. 

4.1 Player Total Goals Match-Ups – Select which Player will have more goals compared to the other selected player. Overtime Included 

4.2 Home Team First Goalscorer – Select which player will score the first goal for the Home team.  
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count. Overtime Included 

4.3 Away Team First Goalscorer – Select which player will score the first goal for the Away team.  
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count. Overtime Included. 

4.4 Home Team Last Goalscorer – Select which player will score the last goal for the Home team.  
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count. Overtime Included. 

4.5 Away Team Last Goalscorer – Select which player will score the last goal for the Away team.  
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match or comes on after the first goal was scored, the bets on this player are void. Own goals do not count. Overtime Included. 

4.6 Player Total Goals – Select if the specified player will reach the given number of goals for the match. Overtime Included. 

4.7 Player Total 7 Meter Throws – Select if the specified player will reach the given number of Total 7 Meter Throws in the match. 

4.8 Top Performer – Select which player will be the Top Performer in the match. Bets are settled according to the official data. 

5. Goalkeeper to Score – Select if any goalkeeper will score a goal in the match. 
– Possible selections: Yes, No 

6. All-Star Team Goalkeeper – Must predict which goalkeeper from the specified tournament will reach the All-Star Team. 
– Possible selections: Any of the listed players.

7. Best Defensive Player – Must predict which player will become the Best Defensive Player of the specified tournament.
– Possible selections: Any of the listed players

8. Group (X) – Winner – Must predict which team will win his group in the specified tournament.
– Possible selections: Any of the listed teams 

9. Main Round Group (X) – Must predict which team will win Main Round Group (X) in the specified tournament.
– Possible selections: Any of the listed teams  

10. MVP – Most Valuable Player – Must predict which player will become MVP at the end of the specified tournament.
– Possible selections: Any of the listed players

11. To Reach The Final – Must predict which team will reach the Final in the specified tournament. 
– Possible selections: Any of the listed teams 

12. To Reach the Semi-Final – Must predict which team will reach the Semi-Final in the specified tournament.
– Possible selections: Any of the listed teams 

13. Top Goalscorer – Must predict which player will become Top Goalscorer at the end of the specified tournament. 
– Possible selections: Any of the listed players

14. Winner – Must predict which team will win the specified tournament without the Play Offs.  
– Possible selections: Any of the listed teams 

15. Winner – Including Play Offs – Must predict which team will win the specified tournament, including the Play Offs. 
– Possible selections: Any of the listed teams

16. Winner Without PSG – Must predict which team will win the specified tournament without PSG. 
– Possible selections: Any of the listed teams

Horse racing

1. Settlement 

1.1 When you make a fixed-odds bet (the only one we offer), you are making a wager at a fixed price that is being offered by us. Once the bet has been accepted, you are guaranteed to get that price – even if the odds offered shorten after the bet has been made. 

1.2 Non-Runners -Should a runner become a non-runner, run „without bets“, or is not eligible to run, all bets on such selection shall be deemed Void 

1.3 Abandoned Races – For abandoned races, bets shall remain valid if the race was postponed and rescheduled within 48 hours (ante-post bets: 14 days) on the same track and the entries have not been re-opened. Otherwise, the bets shall be voided, and the stake money refunded 

1.4 Change of conditions – If the general conditions for a race such as the racetrack, surface, or distance are changed by the operator, we shall be entitled to void any fixed-odds bets before the start of the race and refund the stake money. 

1.5 Walkover – In the event of a walkover, a race involving only one runner, all fixed-odds bets shall be voided, and the stake money refunded. 

1.6 Settlement of Wagers – Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. 

1.7 Bets placed after the final declarations – The applicable place terms are determined by the number of actual runners, rather than the number of declared runners. 

2. First Past The Post Rules 

2.1 All bets placed on UK and Irish horse racing will be settled on First Past the Post AND the official result. 

2.2 First Past the Post: The immediate result after the race has been completed (see Exceptions below) 

2.3 Official Result: Announced at the “weigh-in” on the day, after any Steward’s Enquiries and/or objections have been considered. If a winner is disqualified after the official result is announced, the disqualification will not affect the settlement of bets. 

Exceptions:

The exceptions where First Past the Post does not apply and bets are only settled according to the official result are: 

  • A selection taking the wrong course 
  • A selection carrying the wrong weight or the jockey failing to weigh-in 
  • Any Ante Post bet 
  • A Forecast or Tricast bet 
  • A void race 
  • Any Tote/Pari-Mutuel bet 
  • A selection given as the winner in error by the judge 
  • A bet placed on a two-runner race or a special match bet 
  • A bet placed in a “without the favorite” or any other special market 
  • Aintree Grand National 
  • Any bet placed at the rails on a racecourse 

We pay FPP on UK & Irish racing ONLY – Horse racing bets placed on non-UK/Irish meetings are settled on the official result declared by the racecourse judge and confirmed by the ‘Weighed-In’ announcement. If a winner is disqualified after the official result is announced, the disqualification will not affect the settlement of bets 

3. Dead-Heat Rules 

3.1 A dead-heat occurs when two or more participants have tied in an event or competition. 
For example, if the judge cannot separate two or more runners even after seeing the photo finish print, or if two or more players/teams have scored the same number of goals/points within a tournament. 

3.2 In the event of a dead-heat your return will be divided by the number of participants that have tied. As an example, if three runners have finished tied for 1st place in a race, you will receive 1/3 of the return for the bet which you placed. 

4. Each Way Betting 

4.1 Bets are settled to win unless Each Way is selected. An Each Way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. 

4.2 Each Way Extra bets are considered an offset to standard Each Way terms. In the event of non-runners, if the standard Each Way terms change, then the Each Way Extra terms will also change accordingly 

4.3 The number of participants in the race and the type of race generally determine the number of places paid out. If there are 2-4 runners, then it’s Win Only; 

  • If there are 5-7 runners, then it’s 1/4th the odds а place for horses placed first and second; 
  • If there are 8-11 runners then it’s 1/5th the odds a place for horses placed first, second, and third; 
  • If there are 12-15 runners then it’s 1/4th the odds a place for horses placed first, second, and third; 
  • If there are 16 or more runners then bets will be settled at 1/4th the odds a place for horses placed first, second, third, or fourth.

4.4 Additional (Boosted) places on certain races can be offered. Where we offer an additional (Boosted) place, the company reserves the right to alter the place terms from 1/4 to 1/5. In the event with non-runners and/or withdrawals, the company reserves the right to change the place terms on the bets – subsequent and placed once.

Rule 4

Any bets placed on horses that are withdrawn shall be refunded and pay-outs on winning bets are to be deducted accordingly. Deductions only apply to winning bets where one or multiple non-runners are still priced up. The following rates are applied for those non-runners:

Price of non-runner
 at time of withdrawal 
  Percentage deducted
 from net winnings

 1/9 or longer odds on
 1.11 or longer odds on

90%

 2/11 to 2/17
 1.18 to 1.12

85%

 1/4 to 1/5
 1.25 to 1.20

80%

 3/10 to 2/7
 1.30 to 1.28

75%

 2/5 to 1/3
 1.40 to 1.33

70%

 8/15 to 4/9
 1.53 to 1.44

65%

 8/13 to 4/7
 1.61 to 1.57

60%

 4/5 to 4/6
 1.80 to 1.67

55%

 20/21 to 5/6
 1.95 to 1.83

50%

 1/1 to 6/5
 2.00 to 2.05

45%

 5/4 to 6/4
 2.25 to 2.5

40%

 13/8 to 7/4
 2.62 to 2.75

35%

 15/8 to 9/4
 2.88 to 3.25

30%

 5/2 to 3/1
 3.50 to 4.00

25%

 10/3 to 4/1
 4.33 to 5.00

20%

 9/2 to 11/2
 5.50 to 6.50

15%

 6/1 to 9/1
 7.00 to 10.00

10%

 10/1 to 14/1
 11.00 to 15.00

5%

 Over 14/1
 Over 15.00

No deduction

 

5. Race Winner

5.1 Predict the runner that will win the race.

5.2 Available in all races.

5.3 Rule 4 may apply.

5.4 Dead-heat rule may apply.

6. Starting price (SP)

6.1 The SP, or Starting Price, is the price declared on each horse once a race has come under the starter’s orders. This is the price declared for each horse in the official race result.

6.2 If the selected horse is withdrawn from the race before coming under the starter’s orders, bets placed on that horse at SP will be void.

6.3 If the selected horse is withdrawn from a race after coming under the starter’s orders, bets placed on that horse at SP will have lost as the horse will be deemed to have been a participant in the race.

6.4 Dead-heat rule may apply.

7. Straight Forecast

7.1 Predict two horses to finish first and second in the correct order for a given race.

7.2 Forecasts are accepted on horse races of three or more runners.

7.3 If one of the selected horses is withdrawn from the race at any time, bets placed on this market will be settled as an SP win single on the remaining horse.

7.4 If both selected horses are withdrawn from the race, bets placed on this market will be void.

7.5 If one or more withdrawn horses reduce the number of runners in the given race to two, bets placed on this market will be settled as an SP win single on the selection nominated to finish first.

7.6 If there is a dead heat for first or second place, a separate dividend will be declared for each winning forecast combination.

7.7 If only one horse finishes the given race, bets placed this market will be settled as an SP win single on the selection nominated to finish first. All other forecast bets will have lost.

7.8 If a race is abandoned, declared void, or has only one runner (also known as a walk-over), bets placed on horses in that race will be void.

8. Combination Forecast

8.1 Predict two or more horses to finish first and second in any order for a given race.

8.2 Forecasts are accepted on horse races of three or more runners.

8.3 Combination Forecast bets are made up of equal stakes to cover the number of possible outcomes.

8.4 If one of the selected horses is withdrawn from the race at any time, bets placed on this market will be settled as separate SP win single.

8.5 If all selected horses are withdrawn from the race, bets placed on this market will be void.

8.6 If one or more withdrawn horses reduce the number of runners in the given race to two, bets placed, this market will be settled as an SP win single.

8.7 If there is a dead heat for first or second place, a separate dividend will be declared for each winning forecast combination.

8.8 If only one horse finishes the given race, bets placed on this market will be settled as SP win single on each selection nominated to finish first. All other forecast bets will have lost.

8.9. If a race is abandoned, declared void, or has only one runner (also known as a walk-over), bets placed on horses in that race will be void.

9. Straight Tricast

9.1 Predict three horses to finish first, second, and third in the correct order for a given race.

9.2 Tricasts are accepted on horse races of eight or more runners unless indicated otherwise.

9.3 If one of the selected horses is withdrawn from the race at any time, bets placed on this market will be settled as a straight forecast on the remaining horses.

  • If two of the selected horses are withdrawn from the race at any time, bets placed on this market will be settled as an SP win single on the remaining horse.
  • If all selected horses are withdrawn from the race, bets placed on this market will be void.
  • If one or more withdrawn horses reduce the number of runners in the given race to five or fewer, bets placed on this market will be settled as a straight forecast on the selections nominated to finish first and second.

9.4 If there is a dead heat for first, second, or third place, a separate dividend will be declared for each winning tricast combination.

9.5 If only two horses finish the given race, bets placed on this market will be settled as a straight forecast on the selections nominated to finish first and second. All other tricast bets will have lost.

9.6 If only one horse finishes the given race, bets placed on this market will be settled as an SP win single on the selection nominated to finish first. All other tricast bets will have lost.

9.7 If a race is abandoned, declared void, or has only one runner (also known as a walk-over), bets placed on horses in that race will be void.

10. Combination Tricast

10.1 Predict three or more horses to finish first, second, and third in any order for a given race.

10.2 If one of the selected horses is withdrawn from the race at any time, and at least three selections remain, bets placed on this market will be settled as forecast.

10.3 If only two selections remain, bets placed on this market will be settled as separate forecasts or SP win singles.

10.4 If all selected horses are withdrawn from the race, bets placed on this market will be void.

10.5 If one or more withdrawn horses reduce the number of runners in the given race to five or fewer, bets placed on this market will be settled as a forecast.

10.6 If there is a dead heat for first, second, or third place, a separate dividend will be declared for each winning tricast combination.

10.7 All tricast combinations that do not nominate the horses finishing first and second in the correct order will have lost.

10.8 If only one horse finishes the given race, bets placed on this market will be settled as an SP win single on the selection nominated to finish first in each tricast combination.

10.9 If a race is abandoned, declared void, or has only one runner (also known as a walk-over), bets placed on horses in that race will be void.

11. Combination Swinger

11.1 Available in all races with 6 or more runners. 

11.2 Select two or more horses in one bet. 

11.3 You win if they finish in the top 3 places. 

11.4 If the number of runners drops below 4 bets will be void. 

11.5 Bets are void on horses that become non-runners before coming under the starter’s orders. 

11.6 If the race is void or abandoned and is not re-ran on the same day, all bets will be declared void and all stakes refunded. 

12. Straight Exacta

12.1 Select the first and second in the correct order for a given race. 

12.2 Straight Exacta is accepted on horse races of 4 or more runners. 

12.3 Bets are void on horses that become non-runners before coming under the starter’s orders. 

12.4 Singles only accepted. 

12.5 If the race is void or abandoned and is not re-ran on the same day, all bets will be declared void and all stakes refunded. 

12.6 If there is a dead heat for first or second place, a separate dividend will be declared for each winning exacta combination.

13. Combination Exacta

13.1 Predict two or more horses to finish first and second in any order for a given race. 

13.2 Combination Exacta is accepted on horse races of 4 or more runners. 

13.3 Bets are void on horses that become non-runners before coming under the starter’s orders. 

13.4 Singles only accepted. 

13.5 If the race is void or abandoned and is not re-ran on the same day, all bets will be declared void and all stakes refunded. 

13.6 If there is a dead heat for first or second place, a separate dividend will be declared for each winning exacta combination.

14. Straight Trifecta

14.1 Select the first, second, and third in the correct order in a race nominated as a Trifecta race. 

14.2 A Straight Trifecta will be available on all UK races with 6 or more declared runners. 

14.3 If there are fewer than 6 runners, declared bets are void. 

14.4 Singles only accepted. 

14.5 Bets are void on horses that become non-runners before coming under the starter’s orders, and the stakes on such non-runners are refundable. 

14.6 If the race is void or abandoned and is not re-ran on the same day, all bets will be declared void and all stakes refunded. 

14.7 If there is a dead heat for first, second or third place, a separate dividend will be declared for each winning trifecta combination.

15. Combination Trifecta

15.1 Select the first, second, and third in any order in a race nominated as a Trifecta race. 

15.2 A Combination Trifecta will be available on all UK races with 6 or more declared runners. 

15.3 If there are fewer than 6 runners, declared bets are void. 

15.4 Singles only accepted. 

15.5 Bets are void on horses that become non-runners before coming under the starter’s orders, and the stakes on such non-runners are refundable. 

15.6 If the race is void or abandoned and is not re-ran on the same day, all bets will be declared void and all stakes refunded. 

15.7 If there is a dead heat for first, second or third place, a separate dividend will be declared for each winning trifecta combination.

Lacrosse

1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting). 

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals ‚must predict whether the total number of goals will be over or under a specific number. Extra time does not count. 

3.2 Bets on ‚Half Total Goals‘ must predict whether the total number of goals scored in the half will be above or below the displayed number. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Half Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first. 

Ice Hockey

Settlement 

1. Bets are settled according to the final result of the match, including overtime/shootouts, UNLESS otherwise stated. 

2. Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick-off time. 

3. In the event of a game being decided by a penalty shoot-out, then one goal will be added to the winning team’s score and the game total. 

4. Bets on 3-way markets are settled on the score at the end of regulation time, unless specifically stated otherwise. 

5. If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting. 

6. All bets on matches that are abandoned before the completion of Regular Time will be void, unless already settled. 

7. Bets on matches that are played at a different venue to that originally advertised on the site will be void (no action). 

8. A power-play goal is achieved if a team scores with one or more players on the ice than the opposing team because of penalty minutes, and the match report specifically lists it as a power-play goal. 

9. If a match result is not a draw but the game goes to Overtime (e.g., Champions League Europe), the Overtime result does not count for settlement purposes. 

1. Money Line 3-Way (Regular Time) – Select the team that will win the match at the regular time.        
– Possible selections: Home Team, Away Team, Draw 

1.1 To Win (Regular Time) – Select the team that will win the match.       
– Possible selections: Home Team, Away Team 

1.2 To Win (Incl. Overtime and Penalties) – Select the team that will win the match, including Overtime and Penalties.       
– Possible selections: Home Team, Away Team 

1.3 10 Minutes To Win (00:00 – 10:00) – Select which team will win the match minute-interval (e.g. Match bet Min 00:00 – 10:00).       
– Possible selections: Home Team, Away Team 

1.4 Period – To Win – Select the team that will win the selected Period.       
– Possible selections: Home Team, Away Team 

1.5 Period – Money Line 3-Way – Select the result of the 1st, 2nd , 3rd Period including a draw. Overtime is not included.       
– Possible selections: Home Team, Draw, Away Team 

1.6 10 Minutes Result (00:00 – 10:00) – Select which team will win the match minute-interval (e.g. Match bet Min 00:00 – 10:00).       
– Possible selections: Home Team, Draw, Away Team 

1.7 Both Teams to Score (Regular Time) – Select whether both teams will score a Goal in regular match time.       
– Possible selections: Yes, No 

1.8 Both Teams to Score (Incl. Overtime) – Select whether both teams will score a Goal in match time, including Overtime.       
– Possible selections: Yes, No 

1.9 Both Teams to Score (Incl. Overtime and Penalties) – Select whether both teams will score a Goal in match time, including Overtime and Penalties.       
– Possible selections: Yes, No 

1.10 Period – Both Teams to Score – Select whether both teams will score a Goal in the selected Period.       
– Possible selections: Yes, No 

1.11 Both Teams to Score at Least (Regular Time) – Select whether both teams will score at least (X) number of goals in the match.       
– Possible selections: Yes, No 

1.12 Both Teams to Score at Least (Incl. Overtime) – Select whether both teams will score at least (X) number of goals in the match, including Overtime.       
– Possible selections: Yes, No 

1.13 Period – Both Teams to Score at Least – Select whether both teams will score at least (X) number of goals in the specified Period.       
– Possible selections: Yes, No 

1.14 Money Line 3-Way & Both Teams to Score (Regular Time) – Select the team that will win the match at the regular time and whether both teams will score a goal in the match.       
– Possible selections: Home, Away, Draw 

1.15 Both Teams to Score & Total Goals – Select whether both teams will score a goal in the match and the total goals in the match.       
– Possible selections: Yes and over 3.5, No and Under 3.5, etc. 

1.16 Draw No Bet (Regular Time) – Select which team will win the match in the regular time. If the match is a draw, bets are void.       
– Possible selections: Home Team, Away Team 

1.17 Period – Draw No Bet – Select which team will win the Period. If the Period is a draw, bets are void.       
– Possible selections: Home Team, Away Team 

1.18 Double Chance (Regular Time) – Select what will be the final result of the match in one of the specified outcomes.       
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.19 Period – Double Chance – Select what will be the final result of the selected Period in one of the specified outcomes.       
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.20 10 Minutes Double Chance (00:00 – 10:00) – Select what will be the final result of the match-minute interval in one of the specified outcomes. (e.g. Match bet Min 00:00 – 10:00).       
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12) 

1.21 Money Line 3-Way (Overtime) – Select the team that will win Overtime.      
– Possible selections: Home team, Draw, Away team.

1.22 To win (Overtime) – Select the team that will win Overtime.      
– Possible selections: Home team, Away team.

1.23 Double Chance (Overtime) – Select what will be the final result of the overtime in one of the specified outcomes.      
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

2. Asian Handicap (Regular Time) – Select the winner after the handicap spread has been applied to the official final result.       
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.1 Asian Handicap (Incl. Overtime and Penalties) – Select the winner after the handicap spread has been applied to the official final result, Including Overtime and Penalties if played.       
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.2 Period – Asian Handicap – Select the winner after the handicap spread has been applied to the official final result of the 1st, 2nd, and 3rd period.       
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x) 

2.3 3-Way Handicap (Regular Time) – Select the winner, after the quoted handicap has been applied to the official final result.       
– Possible selections: Home team, Draw, Away team. 

2.4 3-Way Handicap (Incl. Overtime and Penalties) – Select the winner, after the quoted handicap has been applied to the official final result, including Overtime and Penalties.       
– Possible selections: Home team, Draw, Away team. 

2.5 Period- 3-Way Handicap – Select the winner, after the quoted handicap has been applied to the official final result of the selected Period.       
– Possible selections: Home team, Draw, Away team. 

2.6 10 Minutes 3-Way Handicap (00:00 – 10:00) – Select the winner of the match-minute interval, after the quoted handicap has been applied.       
– Possible selections: Home team, Draw, Away team. 

2.7 Handicap Goals (Regular Time) – Select the winner after the handicap spread has been applied to the official final result. Regular Time only.       
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x). 

3. Total Goals (Regular Time) – Select whether the total number of goals scored in the match by both teams will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.1 Total Goals (Incl. Overtime and Penalties) – Select whether the total number of goals scored in the match by both teams will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void, including Overtime and Penalties.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.2 Exact Total Goals (Regular Time) – Select how many goals will be scored in the regular match time.       
– Possible selections: Exact 1,2,3…etc. 

3.3 Exact Total Goals (Incl. Overtime and Penalties) – Select how many goals will be scored in the match, including Overtime and Penalties.       
– Possible selections: Exact 1,2,3…etc. 

3.4 3-Way Total Goals (Regular Time) – Select whether the total number of goals scored in the match by both teams will be over (more than) or under (less than), or exactly the specified goal value.       
– Possible selections: Over (x.0 goals), Under (x.0 goals), Exact 1,2,3…etc. 

3.5 Period – 3-Way Total Goals – Select whether the total number of goals scored in the specified Period by both teams will be over (more than) or under (less than), or exactly the specified goal value.       
– Possible selections: Over (x.0 goals), Under (x.0 goals), Exact 1,2,3…etc. 

3.6 10 Minutes 3-Way Total Goals (00:00 – 10:00) – Select whether the total number of goals scored in the match-minute interval by both teams will be over (more than) or under (less than) or exactly the specified goals value.       
– Possible selections: Over (x.0 goals), Under (x.0 goals), Exact 1,2,3…etc. 

3.7 Total Powerplay Goals (Incl. Overtime and Penalties) – Select whether the total number of goals scored in the match only in powerplay situations by both teams will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void, including Overtime and Penalties.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.8 Team Total Powerplay Goals (Incl. Overtime and Penalties) – Select whether the total number of goals scored in the match only in powerplay situations by the home or away team will be over (more than) or under (less than) the specified goals value. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void, including Overtime and Penalties.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.9 Team Total Goals (Incl. Overtime) Conceded – Select how many goals the home or away team will concede in the match, Including Overtime.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.10 Team Total Goals (Regular Time) – Select how many goals the home or away team will score in the match.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.11 Team Total Goals (Incl. Overtime and Penalties) – Select how many goals the home or away team will score in the match. Including Overtime and Penalties       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.12 Team Total Goals (Incl. Overtime) – Select how many goals the home or away team will score in the match, Including Overtime.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.13 Team to Score (Regular Time) – Select if the specified team will score a goal in the match.       
– Possible selection: Yes, No 

3.14 Period – Team to Score – Select if the specified team will score a goal in the selected period.       
– Possible selection: Yes, No 

3.15 Team 3-Way Total Goals (Regular Time) – Select how many goals the home or away team will score in the match.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.16 Period – Team Total Goals – Select how many goals the home or away team will score in the selected Period.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.17 10 Minutes Team Total Goals (00:00 – 10:00) – Select how many goals the home or away team will score in the match minute interval (e.g. Match bet Min 00:00 – 10:00).       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals). 

3.18 10 Minutes Both Teams to Score at Least (00:00 – 10:00) – Select whether both teams will score at least (X) goals in the match minute interval (e.g. Match bet Min 00:00 – 10:00).       
– Possible selections: 1,2,3, etc. 

3.19 Team Total Goals Odd/Even (Incl. Overtime and Penalties) – Select whether the total number of Goals scored in the match by the selected team is going to be odd or even. The result is determined based on the total number of Goals scored by the selected team, including Overtime and Penalties.       
– Possible selections: Odd, Even 

3.20 Team Total Goals Odd/Even (Regular Time) – Select whether the total number of Goals scored in the match by the selected team is going to be odd or even. The result is determined based on the total number of Goals scored by the selected team.       
– Possible selections: Odd, Even 

3.21 Team Exact Number of Goals (Incl. Overtime and Penalties) – Select how many goals will be scored by the specified team, Including Overtime and Penalties.       
– Possible selections: No goals, Exactly 1 goal, Exactly 2 goals, Exactly 3 goals, etc. 

3.22 Team Exact Number of Goals (Regular Time) – Select how many goals will be scored by the specified team. Regular time only.        
– Possible selections: No goals, Exactly 1 goal, Exactly 2 goals, Exactly 3 goals, etc. 

3.23 Period – Total Goals – Select whether the total number of goals scored in the selected Period by both teams will be over (more than) or under (less than) the value of the specified goal. If a whole number is offered as the specified goal value and the total score is equal to this value, bets will be void.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals) 

3.24 Total Goals Odd/Even (Regular Time) – Select whether the total number of Goals scored in the match will be odd or even. The result is determined based on the total number of Goals scored by both teams.       
– Possible selections: Odd, Even 

3.25 Total Goals Odd/Even (Incl. Overtime and Penalties) – Select whether the total number of Goals scored in the match will be odd or even. The result is determined based on the total number of Goals scored by both teams, including Overtime and Penalties.       
– Possible selections: Odd, Even 

3.26 Period – Total Goals Odd/Even – Select whether the total number of Goals scored in the selected Period will be odd or even. The result is determined based on the total number of Goals scored by both teams.       
– Possible selections: Odd, Even 

3.27 Correct Score (Regular Time) – Select the exact score of a match in regular match time.       
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

3.28 Correct Score (Incl. Overtime and Penalties) – Select the exact score of a match, including Overtime and Penalties.       
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

3.29 Period – Correct Score – Select the exact score of a Period.       
– Possible selections: e.g. Home Team wins 1:0, Draw 1:1, Away Team wins 3:2, …, Home Team wins 6:0, Draw 3:3, Away Team wins 6:0, Any Other 

4. Winning Margin 7-Way (Regular Time) – Select what will be the winning goal difference.       
– Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals       
Away team to win by exactly 1, 2 goals or 3+ goals       
Draw 

Settlement: e.g., If the home team wins the match 3:1, the selection “2” is the winning selection. 

5. Winning Margin 10-Way (Regular Time) – Select what will be the winning goal difference.       
– Possible selections:  

Home team to win by exactly 1, 2 goals or 3+ goals       
Away team to win by exactly 1, 2 goals or 3+ goals       
Draw 

Settlement: e.g., If the home team wins the match 3:1, the selection “2” is the winning selection. 

6. 3-Way First Team to Score (Regular Time) – Select which team will score first in regular match time. No goal selection is available to bet on.       
– Possible selections: Home Team, Away Team, No Goal. 

6.1 Period – 3-Way First Team to Score – Select which team will score first in the selected Period. No goal selection is available to bet on.       
– Possible selections: Home Team, Away Team, No Goal. 

6.2 3-Way Last Team to Score (Regular Time) – Select which team will score last in regular match time. No goal selection is available to bet on.       
– Possible selections: Home Team, Away Team 

6.3 Last Team to Score – Select which team will score last in regular match time.       
– Possible selections: Home Team, Away Team 

7. Period – 3-Way Last Team to Score – Select which team will score last in the selected Period. No goal selection is available to bet on.       
– Possible selections: Home Team, Away Team, No Goal. 

8. Player markets – Relevant players must be dressed and see ice time for bets to have action. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Own goals do not count. 

8.1 First Goal Scorer (Incl. Overtime) – Select which player will score the goal first. If the player comes on after the first goal is scored, the bets on this player are void, Including Overtime.       
– Possible selections: Every listed player 

8.2 Next Goalscorer (Incl. Overtime) – Select which player will score the next goal, Including Overtime. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Every listed player 

8.3 Team Next Goalscorer (Incl. Overtime) – Select which player will score the next goal for the specified team, Including Overtime. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Every listed player 

8.4 Last Goalscorer (Incl. Overtime) – Select which player will score the last goal, Including Overtime. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Every listed player 

8.5 Anytime Goalscorer (Incl. Overtime) – Select which player will score at any time during the match. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Every listed player 

8.6 Player To Score 3 or More Goals (Incl. Overtime) – Select if the chosen player will score exactly 3 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count. 

8.7 Player To Score 2 or More Goals (Incl. Overtime) – Select if the chosen player will score exactly 2 or more goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count. 

8.8 Period – Anytime Goalscorer – Select which player will score in the selected Period. The player must take to the field at any stage during the selected period for bets to count.       
– Possible selections: Every listed player 

8.9 Player Goals (Incl. Overtime) – Select if the chosen player will score (X) goals in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 goals), Under (x.5 goals); Over (x.0 goals), Under (x.0 goals) 

8.10 Player Points (Incl. Overtime) – Select if the chosen player will score (X) points in the match. Goals and assists are counted for 1 point each. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

8.11 Player Assists (Incl. Overtime) – Select if the chosen player will score (X) assists in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 assists), Under (x.5 assists); Over (x.0 assists), Under (x.0 assists) 

8.12 Player Shots (Incl. Overtime) – Select if the chosen player will have (X) shots in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 shots), Under (x.5 shots); Over (x.0 shots), Under (x.0 shots) 

8.13 Player Shots On Target (Incl. Overtime) – Select if the chosen player will have (X) shots on target in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 Shots On Target), Under (x.5 Shots On Target); Over (x.0 Shots On Target), Under (x.0 Shots On Target) 

8.14 Player Powerplay Points (Incl. Overtime) – Select if the chosen player will score (X) points in the match; only powerplay action is counted. Goals and assists are counted for 1 point each. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points) 

8.15 Player Plus/Minus (Incl. Overtime) – A plus is given to a player who is on the ice when his team scores an even-strength or shorthanded goal, while a minus is given to players on the ice when opponents score in those situations. The difference is the plus-minus rating. Select if the chosen player will have (X) Plus/Minus rating in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 Plus/Minus), Under (x.5 Plus/Minus); Over (x.0 Plus/Minus), Under (x.0 Plus/Minus) 

8.16 Player Blocked Shots (Incl. Overtime) – Select if the chosen player will have (X) Blocked Shots in the match. If the player does not participate in the match, bets on this player are void. For bets to count, the player doesn’t need to start the match; the player must take to the field at any stage during regular match time. Own goals do not count.       
– Possible selections: Over (x.5 Blocked Shots, Under (x.5 Blocked Shots); Over (x.0 Blocked Shots), Under (x.0 Blocked Shots) 

8.17 Team 1st Goalscorer (Incl. Overtime) – Select which player will score the first goal for the selected team.        
– Possible selections: All players in the respective teams. 

Settlement: If the player does not participate in the match or comes on after the first goal is scored, the bets on this player are void. Own goals do not count. 

8.18 Team Last Goalscorer (Incl. Overtime) – Select which player will score the last goal for the specified team.        
– Possible selections: All players in the respective teams 

Settlement: If the player does not participate in the match, the bets on this player are void. Own goals do not count. 

9. Shot On Goal

9.1 Shot on Goal – Result – Select what will be the results of the shots on goal. (Regular Time)   
– Possible selections: Home team, Draw, Away team.

9.2 Total Shots on Goal – Select whether the total number of shots on goal made in the match by both teams will be over (more than) or under (less than) the quoted value. If a whole number is offered as the quoted value and the total number shot on goals scored is equal to this value, bets will be void. (Regular Time).   
– Possible selections: Over x.5 Shots on Goal, Under x.5 Shots on Goal, Over x.x Shots on Goal, Under x.x Shots on Goal.

9.3 Team Total Shots on Goal – Select how many shots on goal the home team or the away team will have in the match. (Regular Time).      
– Possible selections: Home Over x.5 Shots on Goal, Home Under x.5 Shots on Goal, Away Over x.5 Shots on Goal, Away Under x.5 Shots on Goal.

10. Goalkeeper goal against (Incl. Overtime) – Must predict how many goals the selected goalkeeper will concede.      
– Possible selections: Player 1, Player 2, etc…

11. Goalkeeper Shutout (Incl. Overtime) – Must predict if the selected goalkeeper will achieve an “empty net” during the penalty shoot-out.      

12. Next Goal (Regular Time) – Select which team will score next. ‘No goal’ is an option.       
– Possible selections: Home Team, No Goal, Away Team. 

12.1 Next Goal (Incl. Overtime and Penalties) – Select which team will score next. ‘No goal’ is an option. Including Overtime and Penalties       
– Possible selections: Home Team, No Goal, Away Team. 

12.2 Period – 2-Way First Team To Score – Select which team will score the first goal in the selected period.       
– Possible selections: Home Team, Away Team. 

12.3 Race To – Goals (Regular Time) – Select which team will score a specified (X) number of goals first in the whole match.       
– Possible selections: Home(X), Neither(X), Away(X) 

13. Match Result & Total Goals (Regular Time) – Select the full-time result and total goals scored. Bets must indicate both the full-time winner and total goals.       
– Possible selections: Under x.5 goals and Home Team, Under x.5 goals and Draw, Under x.5 goals and Away Team, Over x.5 goals and Home Team, Over x.5 goals and Draw, Over x.5 goals and Away Team. 

14. Win Most Periods – Select which team will win the most periods in the match.       
– Possible selections: Home, Away, Draw 

15. Home No Bet (Regular Time) – Select the outcome of the match in the regular time. If the home team wins, bets are void.       
– Possible selections: Away Team, Draw 

15.1 Period – Home No Bet – Select the outcome of the specified Period. If the home team wins, bets are void.       
– Possible selections: Away Team, Draw 

15.2 Away No Bet (Regular Time) – Select the outcome of the match in the regular time. If the away team wins, bets are void.       
– Possible selections: Home Team, Draw 

15.3 Period – Away No Bet – Select the outcome of the specified Period. If the away team wins, bets are void.       
– Possible selections: Home Team, Draw 

16. Total Goals By Range (Regular Time) – Select the total number of goals scored in the match.       
– Possible selections: 0-3, 4-5,6-7, etc. 

16.1 Team Goals By Range (Regular Time) – Select the number of goals scored by the selected team in the match.       
– Possible selections: 0-3, 4 player-5,6-7, etc. 

17. Period – Either Team to Score – Select if either team will score (X) number of goals in the period.       
– Possible selections: 1,2,3, etc… goals. 

18. To Go To Overtime – Select if there will be Overtime in the match.       
– Possible selections: Yes, No 

19. Team to Win to Nil (Regular Time) – Select if the Home or Away team wins the match without conceding a single goal.       
– Possible selections: Yes, No 

19.1 Period – Team to Win to Nil – Select if the Home or Away team wins the specified Period without conceding a single goal.       
– Possible selections: Yes, No 

20. Team to Win to Nil (Incl. Overtime and Penalties) – Select if the Home or Away team wins the match without conceding a single goal, including Overtime and Penalties.       
– Possible selections: Yes, No 

21. Method of Victory – Select the method of victory.       
– Possible selections: Home Team to Win in Regular Time, Home Team to Win in Extra Time, Home Team to Win on Penalties, Away Team to Win in Regular Time, Away Team to Win in Extra Time, Away Team to Win on Penalties.  

22. Highest Scoring Period – Select which period will have the most goals scored combined for both teams.       
– Possible selections: 1st, 2nd, 3rd   

23. Team Highest Scoring Period – Select which team will have the most goals scored in a single period.       
– Possible selections: Home, Away, Draw   

24. Match Result – Enhanced Odds – Select which team will win the match when the odds are enhanced compared to the regular odds.       
– Possible selections: Home, Away, Draw 

24.1 Match Result – Enhanced Odds (Incl. Overtime and Penalties) – Select which team will win the match, when the odds are enhanced compared to the regular, including Overtime and Penalties.       
– Possible selections: Home, Away, Draw 

24.2 To Win – Enhanced Odds – Select which team will win the match, when the odds are enhanced compared to the regular odds.       
– Possible selections: Home, Away 

24.3 To Win – Enhanced Odds (Incl. Overtime and Penalties) – Select which team will win the match, when the odds are enhanced compared to the regular. Including Overtime and Penalties. Including Overtime and Penalties.       
– Possible selections: Home, Away 

Ice Hockey Outrights

25. Regular Season Points – Must predict how many points the selected team will win in the Regular Season for the specified tournament.  
– Possible selections: Team Over, Team Under  

26. To Reach the Playoffs – Must predict if the selected team will reach the Playoffs for the specified tournament.  
– Possible selections: Yes, No  

27. Worst Regular Season Record – Must predict which team will have the Worst regular-season record in the specified tournament.   
– Possible selections: Any of the displayed teams  

28. Top Goalscorer – Must predict the player with the most goals scored in the selected league. The dead-heat rule applies if there are ties.   
– Possible selections: Any of the displayed players.   

29. Division of Stanley Cup Winner – Must predict from which division is the team which will win the Stanley Cup.   
– Possible selections: Any of the displayed divisions  

30. Winning Conference – Must predict from which conference is the team which will win the specified tournament.   
– Possible selections: Any of the displayed conferences   

31. Hockey East Postseason Tournament – Must predict which team will win the specified tournament.   
– Possible selections: Any of the displayed teams  

32. Conn Smythe Trophy – Must predict who will be the player who wins the award. The Award is given to the Player who is the MVP during the Stanley Cup Playoffs. The decision for MVP is made according to the official rankings and sources of the NHL.   
– Possible selections: Any of the displayed players.  

33. Top 3 Finish – Must predict if the selected team will finish in the Top 3 at the end of the specified tournament.  
– Possible selections: Any of the displayed teams

34. Final Exact Forecast – Must predict the two exact finalists and which team will be crowned champions in the specific tournament.   
– Possible selections: Any of the possible head-to-head teams and outcomes  

35. Winners Group – Must predict from which group the winner will come out from in the specified tournament.  
– Possible selections: Any of the listed groups.  

36. Winner (including play-offs) – Must predict the winner, including play-offs of the specified tournament.   
– Possible selections: Any of the displayed teams  

37. Top 2 Finish – Must predict if the selected team will finish in the Top 2 in the specified tournament.  
– Possible selections: Any of the displayed teams  

38. To Reach Semi Final – Must predict if the selected team will reach the Semi Final in the specified tournament.  
– Possible selections: Any of the displayed teams  

39. Winner – Must predict the winner of the specified tournament.  
– Possible selections: Any of the displayed teams  

40. NHL All-Star Game – Winner – Must predict which team will win the All-Star Game.  
– Possible selections: Any of the displayed teams  

41. Group (X) Winner – Must predict the winner of the selected group in the specified tournament.  
– Possible selection: Any of the displayed teams

42. Stanley Cup Winner (including play-offs) – Must predict which team will win the Stanley Cup, including the play-offs.  
– Possible selection: Any of the displayed teams  

43. Conference – Winner – Must predict which team will win the selected Conference in the specified tournament.  
– Possible selection: Any of the displayed teams  

44. Division Winner – Must predict which team will win the selected Division in the specified tournament.  
– Possible selections: Any of the displayed teams  

45. Presidents’ Trophy – Winner – Must predict which team will win the Presidents’ Trophy.  
– Possible selections: Any of the displayed teams

46. To Make the Playoffs – Must predict which of the selected teams will make or not to the Playoffs in the specified tournament.   
– Possible selections: Team Yes, Team No  

47. To Win Series – Must predict which team will be the winner of the Series between the selections.   
– Possible Selections: Team A, Team B  

48. Series Correct Score – Must predict the exact final score in a Series between the two teams.  
– Possible Selections: Team A 4-3, Team B 4-1, Team A 4 – 2 …..etc.

49. To Win from Behind – Must predict if a Team will be maintaining its lead throughout the whole series or if it will be behind and take the whole series.     
– Possible Selections: Team A to win from behind, Team B to win from behind, Team A To never be headed and win, Team B to never be headed and win.  

50. Game and Series Double – Game X – Must predict if any of the selected teams will win this Specific Game and win or lose the whole series.   
– Possible Selections: Team A to win game and Win Series, Team A to win game and Lose Series, Team B to win game and Win Series, Team B to win game and Lose Series.  

51. When will the Series Finish – Must predict exactly in what game the Series between two teams will end.  
– Possible Selections: Game 6, Game 4, Game 5, Game 7  

52. Series Leader – After X Games – Must predict whether or not a specific team will be leading in games over the other, or is a tie if possible.    
– Possible Selections – Team A, Tie, Team B  

53. Correct Score After Game X – Must Predict the exact score of the series after the specified game, or it is a tie if possible.   
– Possible Selection: Team A 3-0, Tie 2-2, Team B 2-1, etc.  

54. Series Handicap – Must predict the winner of the selected Series after the handicap has been applied.  
– Possible selections: Any of the displayed teams.  

55. Series Total Games – Must predict how many or how few games the Series will continue.  
– Possible Selections: Over, Under

Kabaddi

Settlement 

1. In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined 

2. All bets on matches that are abandoned before the completion of Regular Time will be void unless already determined. 

3. Bets on matches that are postponed, rearranged, or moved to a different venue will be refunded 

1. Winner

1.1 Match Result – Select what will be the outcome of the match.
– Possible selections: Home Team, Draw, Away Team.

1.2 Half-Time Result – Select what will be the outcome of 1st or 2nd Half Time.
– Possible selections: Home Team, Draw, Away Team.

1.3 Double Chance – Select what will be the result of the match in one of the specified outcomes.
– Possible selections: Home Team or Draw (1X), Home Team or Away Team (12), Away Team or Draw (X2).

1.4 Half-Time Double Chance – Select what will be the result in 1st or 2nd Half of the match in one of the specified outcomes.
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

2. Handicap

2.1 Handicap – Select the winner after the handicap spread has been applied to the official result.
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x).

2.2 Half-Time Handicap – Select the winner of the half after the handicap spread has been applied to the 1st or 2nd half result.
– Possible selections: Home Team (+/- x.x), Away Team (+/- x.x).

2.3 Handicap 3-Way – Select the winner after the quoted handicap has been applied to the official result.
– Possible selections: Home Team (+/-x.x), Draw (+/-x.x), Away Team (+/-x.x).

2.4 Half-Time Handicap 3-Way – Select the winner after the quoted handicap has been applied to the official 1st half or 2nd half result.
– Possible selections: Home Team (+/-x.x), Draw (+/-x.x), Away Team (+/-x.x). 

3. Total

3.1 Total Points – Select whether the total number of points scored in the match by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

3.2 Half-Time Total Points – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

3.3 Total Points Odd/Even – Select whether the total number of points scored in the game will be odd or even. The result is determined based on the total number of points scored by both teams.
– Possible selections: Odd, Even

3.4 1st or 2nd Half Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd Half by both teams will be odd or even. 
– Possible selections: Odd, Even.

3.5 Team Total Points – Select whether the total number of points scored in the match by the Home or Away team will be over (more than) or under (less than) the specified point value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

3.6 Half-Time Team Total Points – Select whether the total number of points scored in the 1st or 2nd half by the Home or Away Team will be over (more than) or under (less than) the specified points value. If a whole number is offered as the specified points value and the total score is equal to this value, bets will be void.
– Possible selections: Over (x.5 points), Under (x.5 points); Over (x.0 points), Under (x.0 points).

3.7 Points Over / Under 3-Way – Select if the total number of points scored in the match by both teams will be over (more than), exact or under (less than) the specified value, three options are available.
– Possible selections: Over (X) points, Exact (X) points, Under (X) points.

3.8 Half Points Over / Under 3-Way – Select if the total number of points scored in the 1st or 2nd half by both teams will be over (more than), exact or under (less than) the specified value, three options available.
– Possible selections: Over (X) points, Exact (X) points, Under (X) points.

MMA

Settlement 

1. When the bell sounds to start the first round, the bout will be reckoned official for betting purposes, irrespective of the scheduled duration or title. 

2. If the number of scheduled rounds in a fight is altered, the following bets will be valid: the fight winner, fighter wins only, and tie options. The propositions Fight Totals and Will or Will not go will be considered valid, if the updated number of scheduled rounds is greater than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision and Goes the Distance will be counted as no action if the scheduled rounds are changed or wrongly posted 

3. A fight is a Technical Draw when it ends before the allotted number of rounds are completed. This is usually because of an accidental head-butt or foul. 

4. For betting purposes, a bet on a fighter to be the winner „Inside Distance“ wins if the chosen fighter wins by KO, TKO, DQ, or a technical decision. 

5. For betting purposes, a bet on a fighter to be the winner by „KO“ wins if the chosen fighter wins by KO, TKO, or DQ. 

6. Any fight that is considered as „no contest“ will have all bets refunded. 

7. If the betting offer on an event counts the tie as a third option and the match finishes with a tie, bets on the draw will be paid out, and other hand bets on both fighters will be lost. If the betting offer counts only the two boxers, with the tie either not offered or provided as a separate proposition, and the match ends with a tie, bets on either fighter will be refunded. 

8. An Over/Under (total) market listed on a fight consists of the total amount of completed rounds. The halfway point of a five-minute round is at the two minutes and thirty seconds‘ mark. 

9. Results will be determined on the grounds of the official score at ringside. Results are not official for betting purposes until authenticated by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision founded on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be considered for betting purposes. 

10. Unless otherwise declared, matches must go within thirty days of the scheduled date for bets to be counted as valid. 

11. In cases not mentioned the previous rules, the betting decision stated on the website Sports information service will be reckoned as official and binding. 

1. Winner

1.1 Money Line 3-Way – Select which fighter will win the bout.
– Possible selections: Fighter 1, Draw, Fighter 2

1.2 To Win Fight – Select which fighter will win the bout. If the bout is draw, bets will be void.
– Possible selections: Fighter 1, Fighter 2

1.3 Xth Round Winner – Select which fighter will win the Xth Round. 
– Possible selections: Fighter 1, Fighter 2

2. Method of Victory Double Chance – Select which fighter will win by one of the specified outcomes.
– Possible selections:

– Fighter 1 by KO/TKO/DQ or Submission, Fighter 1 by KO/TKO/DQ or Decision, Fighter 1 by Submission or Decision.
– Fighter 2 by KO/TKO/DQ or Submission, Fighter 2 by KO/TKO/DQ or Decision, Fighter 2 by Submission or Decision.
– Draw.

3. Method of Victory – Select which fighter will win by KO/TKO/DQ, Decision/Technical Decision or Submission.
– Possible selections: Fighter 1 by KO/TKO/DQ, Fighter 1 by Decision/Technical Decision, Fighter 1 by submission, Draw, Fighter 2 by KO/TKO/DQ, Fighter 2 by Decision/Technical Decision, Fighter 2 by submission

4. Total Rounds – Select whether the fight will finish over (more than) or under (less than) a specified number of rounds.
– Possible selections: Over x.5 rounds, Under x.5 rounds

5. Round Betting – Round Betting – Select when which fighter will win the bout in which round.
– Possible selections: Fighter 1 Round 1, Fighter 1 Round 2, Fighter 1 Round 3, Fighter 1 to Win by points, Draw, Fighter 2 Round 1, Fighter 2 Round 2, Fighter 2 Round 3, Fighter 2 to Win by points.

Settlement:

– If a fight is stopped before the full number of rounds has been completed, or if a fighter is disqualified, bets will be settled on the round in which the fight was stopped.
– If a fight ends in a draw and no odds have been offered for this option, all bets will be void.
– Regardless of any official decision, the fight will be deemed to have ended in the last completed round, should a fighter fail to answer the bell for the next round. The boxer must win by KO, TKO, or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision and therefore bets on any individual round or group rounds will be settled as a loser.

6. When Will Fight End – Select in which round the fight ends.
– Possible selections: Round 1, Round 2, Round 3, Round 4, Round 5, Decision

7. Fight to Go the Distance – Select whether the fight will go the distance or not.
– Possible selections: Yes, No

8. Method and Rounds Combination – Must predict the winning method, the fighter and the exact round in which the fight ended.
– Possible selections: Fighter 1 by KO/TKO/DQ in Round (1st,2nd,3rd,4th or 5th Rounds), Fighter 1 by Submission and Round (1st,2nd,3rd,4th or 5th Round), Fight to go the Distance, Fighter 2 by KO/TKO/DQ and Round (1st,2nd,3rd,4th or 5th Round), Fighter 2 by Submission and Round (1st,2nd,3rd,4th or 5th Round)

9. Takedowns

9.1 Most Takedowns Landed – Must predict which fighter will land the most takedowns in the bout.
– Possible selections: Fighter 1, Fighter 2, Draw

9.2 Total Takedowns Landed – Must predict if the total takedowns landed in the bout for both fighters are over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

9.3 Fighter Takedowns Landed – Must predict if the total takedowns landed in the bout for fighter 1 or fighter 2 are over (more than) or under (less than) the given value. 
– Possible selections: Over x.5, Under x.5

9.4 Xth Round Takedowns – Must predict which fighter will land the most takedowns in Xth round.
– Possible selections: Fighter 1, Fighter 2, Draw

10. Strikes Landed

10.1 Most Strikes Landed – Must predict which fighter will land the most Strikes in the bout.
– Possible selections: Fighter 1, Fighter 2, Draw

10.2 Xth Round Most Strikes Landed –  Must predict which fighter will land the most Strikes in the Xth round.
– Possible selections: Fighter 1, Fighter 2, Draw

10.3 Total Strikes Landed – Must predict if the total Strikes landed in the bout for both fighters will be over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

10.4 Xth Round Total Strikes Landed – Must predict if the total Strikes landed in the Xth round for both fighters will be over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

10.5 Fighter Total Strikes Landed – Must predict if the total Strikes landed in the bout for fighter 1 or fighter 2 will be over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

10.6 Xth Round Fighter Total Strikes Landed – Must predict if the total Strikes landed in the Xth Round for fighter 1 or fighter 2 will be over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

10.7 Fighter Strikes Landed – Must predict if the total Strikes landed in the bout for both fighters or a single fighter are over (more than or exactly) the given value. 
– Possible selections: Fighter 1 Over x.x, Fighter 2 Over x.x, Combined Over x.x, Either Over x.x

11. Significant

11.1 Most Significant Strikes Landed – Must predict which fighter will land the most significant Strikes in the bout.
– Possible selections: Fighter 1, Fighter 2, Draw

11.2 Xth Round Most Significant Strikes Landed – Must predict which fighter will land the most Significant Strikes in Xth round in the bout.
– Possible selections: Fighter 1, Fighter 2, Draw

11.3 Total Significant Strikes Landed – Must predict if the total Significant Strikes landed in the bout for both fighters are over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

11.4 Xth Round Total Significant Strikes Landed – Must predict if the total Significant Strikes landed in Xth round for both fighters are over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

11.5 Fighter Total Significant Strikes Landed – Must predict if the total Significant Strikes landed in the bout for Fighter 1 or Fighter 2 are over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

11.6 Xth Round Fighter Total Significant Strikes Landed – Must predict if the total Significant Strikes landed in the Xth round for Fighter 1 or Fighter 2 are over (more than) or under (less than) the given value.
– Possible selections: Over x.5, Under x.5

11.7 Fighter Significant Strikes Landed – Must predict if the total Significant Strikes landed in the bout for both fighters or for a single fighter are over (more than or exact) the given value. 
– Possible selections: Fighter 1 Over x.x, Fighter 2 Over x.x, Combined Over x.x, Either Over x.x

11.8 Xth Round Fighter Significant Strikes Landed – Must predict if the total Significant Strikes landed in the Xth round for both fighters or a single fighter are over (more than or exact) the given value. 
– Possible selections: Fighter 1 Over x.x, Fighter 2 Over x.x, Combined Over x.x, Either Over x.x

12. Fighter 1 To win by KO, TKO, Disqualification or Submission – Must predict if Fighter 1 will win by KO, TKO, Disqualification or Submission.
– Possible selections: Yes, No

13. Fighter 1 To win by Decision or Technical Decision – Must predict if fighter 1 will win by KO, TKO, Disqualification or Submission.
– Possible selections: Yes, No

14. Fighter 2 To win by KO, TKO, Disqualification or Submission – Must predict if fighter 2 will win by KO, TKO, Disqualification or Submission.
-Possible selections: Yes, No

15. Fighter 2 To win by Decision or Technical Decision – Must predict if fighter 2 will win by KO, TKO, Disqualification or Submission.
– Possible selections: Yes, No

Netball

1. Settlement

1.1. All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting). 

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals ‚must predict whether the total number of goals will be over or under a specific number. Extra time does not count. 

3.2 Bets on ‚Half Total Goals‘ must predict whether the total number of goals scored in the half will be above or below the displayed number. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Half Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first. 

Motorsports

  1. Supercars 

1.1 All race bets are settled on the official classification as defined by the official race organizers, at the time of the podium presentation. This will not be affected by any subsequent enquiries. 

1.2 Qualification Markets – Official qualifying times recorded by the official race organizers will be used for settlement. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties will. All Qualification Markets include the Top 10 shootout, where applicable. 

1.3 Lap of First Retirement – Settlement will be based on the official results as defined by the official race organizers, at the time of the podium presentation. The settlement will be based upon the number of completed laps a driver has achieved, so they would have retired on the next lap, e.g., if the number of completed laps is 3, then the driver is deemed to have retired on lap 4. If no retirement takes place for a specified race, the stakes will be returned. 

1.4 Fastest in Practice Session – Official lap times as recorded by the official race organizers will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand. 

1.5 Winning Margin Bets will be settled on the official timings published at the time of the podium presentation. 

1.6 Number of Drivers to Finish – Settled on the number of drivers classed as finishers in the relevant official classification. 

  1. Nascar/Busch Racing

2.1 Winner – Must predict the winner of the selected competition.  
– Possible selections: Any of the displayed drivers

2.2 Top (X) – Must predict if the selected driver will finish in the Top (X) position at the end of the specified competition.  
– Possible selections: Any of the specified drivers

2.3 Winning Manufacturer – Must predict which Manufacturer will win the specified competition.  
– Possible selections: Any of the specified manufacturers

2.4 Driver to Win Pole Position – Must predict if the selected driver will win or not win Pole Position in the specified competition.  
– Possible selections: Yes, No 

2.5 Race Head-to-Head – Must predict which racer will finish with a higher ranking position compared to the other selected racer. If they finish at the same time, the bet will be void.  
– Possible selections: Any of the displayed racers. 

2.6 Top (X) Driver – Must predict the Top racer from the specified team.  
– Possible selection: Any of the displayed racers

  1. Cart and Indy Racing 

3.1 Outright Race Betting – The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The winner, as considered by the official ruling body of the race, shall be the winner of the race for wagering purposes. This includes all races which are halted prematurely for any reason. 

3.2 Leader After ‘X’ Laps – For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the official Leaderboard. In the event of the specified number of laps not being fully completed, all bets will be void. 

3.3 Race Match-Ups and Props – Both drivers must start the race (e.g., cross the start line) for bets to be actioned. If any driver is replaced before the start of the race, then all match-ups will be void. If one driver fails to complete the race, then the other driver will be declared the winner. If neither driver completes the race, the number of full laps completed will determine the result. If both drivers fail to complete on the same lap, then the official placing as assigned by the controlling authority will determine the result. 

  1. Touring Cars 

4.1 All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets. 

4.2 Driver Championship – Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings and rules as specified by the governing body. 

4.3 Individual Race Betting – All drivers who start the warm-up lap are deemed runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes. 

4.4 Official qualifying positions as recorded by the relevant governing body will be used for settlement. Grid position penalties do not apply for settlement purposes. Drivers must complete a qualifying lap for bets to stand. 

4.5 The start of any race is defined as the signal to start the formation lap. 

4.6 Podium Finish – The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets. 

4.7 Race Match Betting – Bets will be settled on the relevant official classification at the time of podium presentation. 

4.8 Fastest Lap – The official result at the time of the podium presentation for the race will be used. 

  1. Rally 

5.1 All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries. 

  1. MotoGP

6.1 Winner – Must predict the winner of the selected competition. Possible selections: Any of the displayed riders.

6.2 Rider – Head to Head – Must predict which rider will take a higher ranking position compared to the other selected rider. Possible selections: Any of the displayed riders.

6.3 Number of Classified Riders – Must predict how many of the starting drivers will finish the race. A rider will be classified at the first point at which either they or their bike crosses the line last in cases where they are separated.     
– Possible selections: Over, Under

6.4 Winning Margin – Must predict the winning margin in seconds that the specified driver will win the race. –   
– Possible selections: Over, Under

6.5 Leader After 1st Lap – Must predict which rider will finish 1st Lap in the leading position.   
– Possible selections: Any of the listed riders

6.6 Group (X) – Winner – Must predict which driver will win the specified Group.    
– Possible selections: Any of the listed riders

6.7 Podium Finish – Must predict if the selected rider will take or won’t take a podium finish at the end of the specified competition.    
– Possible selections: Yes, No

6.8 Top 6 Finish – Must predict if the selected rider will finish or not in the Top 6 at the end of the specified competition.    
– Possible selections: Yes, No

Politics

General

Unless otherwise stated all bets on Politics markets are all-in, run, or not. 

1. Election Betting 

1.1 All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned. 

1.2 Settlement of all bets will be based on the total votes cast and counted at the time of the election, and not on any subsequent legal challenge. 

2. UK General Elections 

2.1 Party Totals will be counted based on the party that the elected MPs stood for in the election and will not be altered based on any subsequent defections. The Speaker, if seeking re-election, will not count as an MP of any party. 

2.2 Any constituency that has its election postponed from the normal polling day will not count for settlement purposes. Constituency betting on such a seat will be made void. 

2.3 Bets on an Overall Majority requires the Party to win an absolute majority of the seats contested on polling day (e.g., 326 out of 650). If no party does so, then “No Majority” will be settled as the winner. If some MPs [e.g., Sinn Fein] do not take their seats that does not change the requirement under this rule. 

2.4 Next Government and Prime Minister after the next General Election will be settled based on the first government formed after the General Election. For the avoidance of doubt, the government must pass a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered part of a coalition they must have representation in the Cabinet. A minority government is one in which the parties forming a coalition have fewer than 326 seats. 

2.5 Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting, including Most Votes, will apply on GB seats only (so excluding Northern Ireland) unless otherwise specified. 

2.6 Next Party Leader Markets 
Temporary, interim, or caretaker leaders do not count unless they lead their party into a General Election. 

3. US Election 

3.1 All bets are settled on the winner of the election and not on the person who is inaugurated. 

3.2 Bets on Total U.S. Electoral College Votes will be settled based on the vote in each state (and in each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual meeting of the electoral college. 

3.3 US Primaries and Caucuses – All markets will be settled on vote share, and not on the national delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we will use the number of state delegates or equivalents won to settle the market. 

4. Australian Election 

4.1 To Win Outright will be settled on the Party that provides the Prime Minister for Federal Elections, the Premier for State Elections, and the Chief Minister for Territory Elections. 

4.2 Total Labour Seats (House of Representatives) will be settled on the Total seats won by the ALP in the House of Representatives. 

4.3 Total Coalition Seats (House of Representatives) will be settled on the Total seats won by the Liberal/National/LNP/CLP Parties in the House of Representatives. 

4.4 Correct Election Result and Seat Handicap will be settled on the AEC Declaration of Poll and includes all the Liberal/National/LNP/CLP Parties seats counted in Coalition in the House of Representatives. 

4.5 Seat Winner will be settled on the Party of the Elected Candidate as per the ballot paper. 

4.6 A Hung Parliament is defined as neither Labour (ALP) nor the Coalition (Liberal/National/LNP/CLP Parties) holding a majority of seats in the House of Representatives. 

Rugby League

Settlement 

1. All bets on rugby matches are based on the score at the end of 80 Minutes play, unless otherwise stated or the bet has already been settled. 

2. Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes. 

3. Odds related to the result of the match after Extra Time may be offered at the end of a scheduled 80 Minutes play. 

4. In the event of match is abandoned before its scheduled end, all bets on extra time will be void, unless otherwise stated or the bet has already been settled. 

5. If a match is abandoned before the completion of 80 Minutes‘ Play, all bets will be void, unless otherwise stated or the bet has already been settled. 

6. Game of rugby league is contested by two sides of 13 players each, also you have 10 substitutions, tackle is uncontested,4 points for try, 2 points for penalty,1 point for drop goal. 

7. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 

1. Winner

1.1 Money Line 3-Way – Select which team will win the match. 
– Possible selections: Home Team, Draw, Away Team

1.2 Half Time Money Line 3-Way – Select which team will win the first or second half. 
– Possible selections: Home Team, Draw, Away Team.

1.3 To Win the Match – Select which team will win the match. If the results are draw, bets will be void. 
– Possible selections: Home Team, Away Team

1.4 To Win the Match – Select which team will win the match. Include Overtime if played. 
– Possible selections: Home Team, Away Team

1.5 Half Time to Win – Select which team will win the 1st or 2nd half. If the results are draw, bets will be void. 
– Possible selections: Home Team, Away Team

1.6 10 Minutes Result (XX:XX-XX:XX) – Select which team will win the match minute-interval (e.g. 00:00-10:00,…, 70:01-END). 
– Possible selections: Home Team, Draw, Away Team 

2. Draw No Bet – Select which team will win the match. 
– Possible selections: Home Team, Away Team

Settlement: If the match ends with a draw, all bets on this market are void.

2.1 Half – Draw No Bet – Select which team will win the specified Half. 
– Possible selections: Home Team, Away Team

Settlement: If the match ends with a draw, all bets on this market are void.

3. Half-Time/Full-Time – Predict the result at half-time and full-time. Both results must be correct. 
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team.

4. Handicap

4.1 Handicap – Select the winner after the handicap spread has been applied to the result. (Regular Time) 
– Possible selections 2-Way: x.x-Handicap for Home Team, x.x-Handicap for Away Team. 
– Possible selections 3-Way: Home Team, Draw, Away Team.

4.2 Handicap – Select the winner after the handicap spread has been applied to the result. Include Overtime if played. 
– Possible selections 2-Way: x.x-Handicap for Home Team, x.x-Handicap for Away Team. 
– Possible selections 3-Way: Home Team, Draw, Away Team.

4.3 Half-Time Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st or 2nd half – result. 
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away Team. 
– Possible selections 3-Way: Home Team, Draw, Away Team.

4.4 10 Minutes Handicap Points (XX:XX-XX:XX) – Select which team will win after the handicap has been applied to the result. (00:00-10:00), (70:01-END) 
– Possible selections: Home Team x.5 Points, Away Team x.5 Points. 

5. Total

5.1 Total Points – Select the total points scored in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total score is equal to this value, bets will be void. The score of both teams will be combined. 
– Possible selections 2-Way: Over x.x points, Under x.x points. 
– Possible selections 3-Way: Over X points, Exact X points, Under X points.

5.2 Total Points – Select the total points scored in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total score is equal to this value, bets will be void. The score of both teams will be combined. Include Overtime if played. 
– Possible selections 2-Way: Over x.x points, Under x.x points. 
– Possible selections 3-Way: Over X points, Exact X points, Under X points.

5.3 Half-Time Total Points – Select the total number of points scored in the 1st half or 2nd half to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. The score of both teams will be combined. 
– Possible selections 2-Way: Over x.x points, Under x.x points. 
– Possible selections 3-Way: Over X points, Exact X points, Under X points.

5.4 Total Points by Range – Select the total number of Points scored in the match within the given range. 
– Possible selections: 10-13,13-15, etc…

5.5 Half – Total Points By Range – Select the total number of Points scored in the specified Half within the given range. 
– Possible selections: 10-13,13-15, etc…

5.6 Total Tries – Select the total tries scored in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. 
– Possible selections: Over x.x, Under x.x.

5.7 Half-Time Total Tries – Select the total tries scored in the 1st or 2nd half to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. 
– Possible selections: Over x.x, Under x.x.

5.8 10 Minutes Points (XX:XX-XX:XX) – Select the total points scored in the match minute-interval. (00:00-10:00),….,(70:01-END). 
– Possible selections: Over x.5 points, Under x.5 points.

5.9 10 Minutes Tries (XX:XX-XX:XX) – Select the total tries scored in the match minute-interval. (00:00-10:00), …., (70:01-END). 
– Possible selections: Over x.5 tries, Under x.5 tries.

5.10 Odd/Even – Select if the points scored in the match by both teams will be odd or even. 
– Possible selections: odd, even

5.11 Half – Odd/Even – Select if the points scored in the specified half by both teams will be odd or even. 
– Possible selections: odd, even

5.12 Double Chance – Select what will be the final result of the match in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

5.13 Half – Double Chance – Select what will be the final result of the selected half in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

6. Team Totals

6.1 Team Total Points – Select the total number of points scored by the home or away team in the match in regular time to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5 goals, Under x.5 goals.

6.2 Half-Time Team Total Points – Select the total points scored by the Home or Away Team in the 1st or 2nd half to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if played. 
– Possible selections: Over x.5 points, Under x.5 points.

6.3 Team Total Tries – Select the total tries scored by the Home or Away Team in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. Include Overtime if played. 
– Possible selections: Over x.x, Under x.x.

7. Match Winner & Total Points – Select the full-time result and total points scored. Bets must indicate both the full-time winner and total points. 
– Possible selections: Under x.5 points and Home Team, Under x.5 points and Draw, Under x.5 points and Away Team, Over x.5 points and Home Team, Over x.5 points and Draw, Over x.5 points and Away Team.

8. First Team to Score (Point) – Select which team will score the first points in the match. 
– Possible selections: Home Team, Away Team.

9. First Team to Score (Point) – Select which team will score the first points in the match. Include Overtime if played. 
– Possible selections: Home Team, Away Team.

9.1 Half – First Team To Score – Select which team will score the first points in the specified Half. 
Possible selections: Home Team, Away Team

10. Last Team to Score (Point) – Select which team will score the last point in the match. 
– Possible selections: Home Team, Away Team.

11. Last Team to Score (Point) – Select which team will score the last point in the match. Include Overtime if played. 
– Possible selections: Home Team, Away Team.

12. Race To

12.1 Race To (Points) – Select which team will be the first one to score a specified (X) number of points. 
– Possible selections (2-way): Home Team, Away Team. 
– Possible selections (3-way): Home Team, Away Team, Neither.

12.2 Race To (Points) – Select which team will be the first one to score a specified (X) number of points. Include Overtime if played. 
– Possible selections (2-way): Home Team, Away Team. 
– Possible selections (3-way): Home Team, Away Team, Neither.

12.3 Half Time Race to (points) – Select which team will be the first one to score a specified (X) number of points in the 1st or 2nd half. 2nd Half includes Overtime if played. 
– Possible selections (2-way): Home Team, Away Team. 
– Possible selections (3-way): Home Team, Away Team, Neither.

13. Winning Margin

13.1 Winning Margin – Select what will be the winning point difference. 
Possible selections:

-Home Team to win by 1-5 Points…X-X points. 
-Away Team to win by 1-5 Points….X-X points. 
-Tie

13.2 Half-Time Winning Margin – Select what will be the winning points difference in the 1st or 2nd half. 2nd Half includes Overtime if played. 
– Possible selections: 

– Home Team to win by 1-3 Points…X-X points. 
– Away Team to win by 1-3 Points….X-X points. 
– Tie

13.3 Winning Margin 4-Way – Select what will be the winning point difference in one of the specified outcomes. Include Overtime if played. 
– Possible selections: Home Team 1-12 points, Home Team 13+ points, Away Team 1-12 points, Away Team 13+ points

13.4 Half-Time Winning Margin 5-Way – Select what will be the winning point difference. 
– Possible selections: Home Team 1-8 points, Home Team 9+ points, Draw, Away Team 1-8 points, Away Team 9+ points.

13.5 Margin of Victory – Must predict the margin of victory in the match.  
– Possible selections: Home x.0 points, Away x.0 points, Neither.

13.6 Most Try 3-Way – Select which team will score the most tries in the match. 
– Possible selections: Home, Away, Draw

13.7 Half – Most Try 3-Way – Select which team will score the most tries in the specified Half. 
– Possible selections: Home, Away, Draw

14. Next Try – Select which team will score next try. 
– Possible selections: Home Team, Away Team.

15. Try Double Chance – Select what will be the result of the try in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

15.1 Half Try Double Chance – Select what will be the specified half-final result of the try in one of the specified outcomes. 
– Possible selections: Home Team or Draw (1X), Draw or Away Team (X2), Home or Away team (12).

15.2 Try Draw No Bet – Select which team will have the most tries in the match. 
– Possible selections: Home Team, Away Team.

Settlement: If the match ends with a draw try, all bets on this market are void.

15.3 Half – Try Draw No Bet – Select which team will have the most tries in the specified Half. 
Possible selections: Home Team, Away Team.

Settlement: If the half ends with a draw try, all bets on this market are void.

16. Both Teams to Score at Least – Must predict both teams to score at least the predicted listed number of points in the match. 
– Possible selections: 10 points Yes, 10 Points No, 14 points Yes, 14 points No, …. etc.

17. Highest Scoring Half – Select the half that will contain the highest number of points scored. In a situation with equal scored points for the two halves, all bets will be void. 
– Possible selections: First Half, Second Half.

18. Scorer

18.1 Next Tryscorer – Select which player will score next try in the match. 
– Possible selections: All players which are on the field or can come on when the bet is placed.

18.2 First Tryscorer – Select which player will score the first Try in the match. 
– Possible selections: All players in the respective teams.

18.3 Home Team Next Tryscorer – Select which player from home team will score next try in the match. 
– Possible selections: All players which are on the field or can come on when the bet is placed.

18.4 Away Team Next Tryscorer – Select which player from away team will score next try in the match. 
– Possible selections: All players which are on the field or can come on when the bet is placed.

18.5 Player to Score 2 or More tries – Select if the chosen player will score exactly 2 or more tries in the match. 
– Possible selections: All players which are on the field or can come on when the bet is placed.

18.6 Player to Score 3 or More Tries – Select if the chosen player will score exactly 3 or more tries in the match.  
– Possible selections: All players which are on the field or can come on when the bet is placed.

19. 10 Minutes to Score a Try – Select whether the total number of tries scored by both teams in the match minute-interval will be over (more than) or under (less than) the quoted value. 
(e.g. Matchbet 00:00-10:00, …,70:01-END). 
– Possible selections: Over x.5 tries, Under x.5 tries.

20. Rugby League Outrights

20.1 Grand Final Winning Region – Must predict which region the team that wins the specified tournament is from. 
– Possible selections: Any of the displayed regions.

20.2 To Reach the Final – Must predict whether the selected team will reach the final in the specified tournament. 
– Possible selections: Any of the displayed teams.

20.3 To Reach the Grand Final – Must predict whether the selected team will reach the grand final in the specified tournament. 
– Possible selections: Any of the displayed teams.

20.4 Regular Season Winner – Must predict the winner of the regular season. 
– Possible selections: Any of the displayed teams.

20.5 Top 8 Finish – Must predict whether a specified team will finish in the top eight positions of the tournament. 
– Possible selections: Any of the displayed teams.

20.6 Top 6 Finish – Must predict whether a specified team will finish in the top six positions of the tournament. 
– Possible selections: Any of the displayed teams.

20.7 Top 4 Finish – Must predict whether a specified team will finish in the top four positions of the tournament. 
– Possible selections: Any of the displayed teams.

20.8 To Miss the Top 8 – Must predict whether a specified team will fail to qualify for the final series, which typically consists of the top eight teams at the end of the regular season. 
– Possible selections: Any of the displayed teams.

20.9 Most Losses (Regular Season) – Must predict which team will have the most losses during the regular season. 
– Possible selections: Any of the displayed teams.

20.10 To Finish Bottom – Must predict which team will finish the season in last place on the official league table. 
– Possible selections: Any of the displayed teams.

20.11 Top Tryscorer – Must predict the player who scores the most tries in the specified tournament. 
– Possible selections: Any of the displayed players.

20.12 Man of Steel – Must predict the player who will win the award at the end of the specified tournament according to the official rankings. 
– Possible selections: Any of the displayed players.

20.13 Regular Season Winning Region – Must predict which region the team that wins the regular season is from. 
– Possible selections: Any of the displayed regions.

20.14 Top Points Scorer – Must predict the player who scores the most points in the specified tournament. 
– Possible selections: Any of the displayed players.

20.15 Karyn Murphy Medallist – Must predict the best player in the Women’s State of Origin rugby league series. 
– Possible selections: Any of the displayed players.

20.16 Name the Grand Finalists – Must predict the two teams that will compete in the grand final to determine the champion of the league for that season. 
– Possible selections: Any of the displayed teams.

20.17 Grand Final Winner – Must predict which team will win the grand final of a particular league. 
– Possible selections: Any of the displayed teams.

20.18 League Leaders’ Shield – Must predict the team that finishes at the top of the league table of the Super League after the season has ended. 
– Possible selections: Any of the displayed teams.

20.19 Wally Lewis Medal – Must predict the Player of the Series in the State of Origin rugby league competition, according to the official rankings. 
– Possible selections: Any of the displayed players.

Rugby Union

Settlement 

1. All bets on rugby matches are based on the score at the end of 80 Minutes play, unless otherwise stated or the bet has already been settled. 

2. Any post-game disputes by either team that alter the final outcome of a match at a later point will not be considered for settlement purposes. 

3. Odds related to the result of the match after Extra Time may be offered at the end of a scheduled 80-minute play. 

4. If the match is abandoned before its scheduled end, all bets on extra time will be void, unless otherwise stated or the bet has already been settled. 

5. If a match is abandoned before the completion of 80 Minutes‘ Play, all bets will be void, unless otherwise stated or the bet has already been settled. 

6. Two sides of 15 players each contest the game of rugby union. Also, you have eight substitutions, tackle is contested, a five-point try, a three-point penalty, and a three-point drop goal. 

7. Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick-off time. 

1. Winner

1.1 Money Line 3-Way – Select which team will win the match. 
– Possible selections: Home Team, Draw, Away Team

1.2 Half-Time Money Line 3-Way – Select which team will win the 1st or 2nd half. 
– Possible selections: Home Team, Draw, Away Team

1.3 To Win the Match – Select which team will win the match. Include Overtime if played. 
– Possible selections: Home Team, Away Team

1.4 Half-Time to Win – Select which team will win the 1st or 2nd half. If the results are a draw, bets will be void. 
– Possible selections: Home Team, Away Team

2. Draw No Bet – Select which team will win the match. 
– Possible selections: Home Team, Away Team

Settlement: If the match ends in a draw, all bets on this market are void.

3. Half-Time/Full-Time – Predict the result at half-time and full-time. Both results must be correct. 
– Possible selections: Home Team / Home Team, Home Team / Draw, Home Team / Away Team, Draw / Home Team, Draw / Draw, Draw / Away Team, Away Team / Home Team, Away Team / Draw, Away Team / Away Team.

4. Handicap

4.1 Handicap – Select the winner after the handicap spread has been applied to the result. Include overtime if played. 
– Possible selections 2-Way: x.x-Handicap for Home Team, x.x-Handicap for Away Team 
– Possible selections 3-Way: Home Team, Draw, Away Team

4.2 Half-Time Handicap – Select the winner of the first half, after the handicap spread has been applied to the 1st or 2nd half result. 
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away Team 
– Possible selections 3-Way: Home Team, Draw, Away Team

5. Total

5.1 Total Points – Select the total points scored in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total score is equal to this value, bets will be void. The score of both teams will be combined. Include overtime if played. 
– Possible selections 2-Way: Over x.x points, Under x.x points 
– Possible selections 3-Way: Over X points, Exact X points, Under X points

5.2 Half-Time Total Points – Select the total number of points scored in the 1st or 2nd half to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. The score of both teams will be combined. 2nd half includes Overtime if played. 
– Possible selections 2-Way: Over x.x points, Under x.x points 
– Possible selections 3-Way: Over X points, Exact X points, Under X points

5.3 Total Tries – Select the total tries scored in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. Include overtime if played. 
– Possible selections: Over x.x, Under x.x

5.4 Half-Time Total Tries – Select the total tries scored in the 1st or 2nd half to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. 2nd Half includes Overtime if played. 
– Possible selections: Over x.x, Under x.x

5.5 Total Points Odd/Even – Select whether the total number of points scored in the match will be odd or even. The result is determined based on the total number of points scored by both teams. Include overtime if played. 
– Possible selections: Odd, Even

5.6 Half-Time Total Points Odd/Even – Select whether the total number of points scored in the 1st or 2nd half will be odd or even. The result is determined based on the total number of points scored by both teams. Include overtime if played. 
– Possible selections: Odd, Even

6. Team Totals

6.1 Team Total Points – Select the total number of points scored by the Home or Away team in the match in regular time to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void. 
– Possible selections: Over x.5 goals, Under x.5 goals

6.2 Half-Time Team Total Points – Select the total points scored by the Home or Away Team in the 1st or 2nd half to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total score is equal to this value, bets will be void. 2nd Half includes Overtime if played. 
– Possible selections: Over x.5 points, Under x.5 points

6.3 Team Total Tries – Select the total tries scored by the Home or Away Team in the match to be over (more than) or under (less than) the value you choose. If a whole number is used for the total and the total tries are equal to this value, bets will be void. The tries of both teams will be combined. Include Overtime if played. 
– Possible selections: Over x.x, Under x.x

6.4 Team Odd/Even – Select whether the total number of points scored in the match by the Home or Away Team will be odd or even. 
– Possible selections: Odd, Even

7. First Team to Score (Point) – Select which team will score the first points in the match. 
– Possible selections: Home Team, Away Team

8. Half-Time First Team to Score (Points) – Select which team will score the first points in the 1st or 2nd Half. 
– Possible selections: Home Team, Away Team

9. Last Team to Score (Point) – Select which team will score the last point in the match. 
– Possible selections: Home Team, Away Team

10. Race To

10.1 Race To (points) – Select which team will be the first one to score a specified (X) number of points. Include Overtime if played. 
– Possible selections (2-way): Home Team, Away Team 
– Possible selections (3-way): Home Team, Away Team, Neither

10.2 Half Time Race to (points) – Select which team will be the first one to score a specified (X) number of points in the 1st or 2nd half. 2nd Half includes Overtime if played. 
– Possible selections (2-way): Home Team, Away Team 
– Possible selections (3-way): Home Team, Away Team, Neither

11. Next Try – Select which team will score the next try. 
– Possible selections: Home Team, Away Team

12. Highest Scoring Half – Select the half that will contain the highest number of points scored. In a situation with equal scored points for the two halves, all bets will be void. 
– Possible selections: First Half, Second Half

13. Winning Margin

13.1 Winning Margin – Select what will be the winning point difference. 
– Possible selections:

-Home Team to win by 1-5 Points…X-X points. 
-Away Team to win by 1-5 Points….X-X points. 
-Tie

13.2 Half-Time Winning Margin – Select what will be the winning points difference in the 1st or 2nd half. 2nd Half includes Overtime if played. 
-Home Team to win by 1-3 Points…X-X points. 
-Away Team to win by 1-3 Points….X-X points. 
-Tie

13.3 Winning Margin 4-Way – Select what will be the winning point difference in one of the specified outcomes. Include Overtime if played. 
– Possible selections: Home Team 1-12 points, Home Team 13+ points, Away Team 1-12 points, Away Team 13+ points.

13.4 Winning Margin 5-Way – Select what will be the winning point difference. 
– Possible selections: Home Team 1-8 points, Home Team 9+ points, Draw, Away Team 1-8 points, Away Team 9+ points.

13.5 Half-Time Winning Margin 5-Way – Select what will be the winning point difference. 
– Possible selections: Home Team 1-8 points, Home Team 9+ points, Draw, Away Team 1-8 points, Away Team 9+ points.

13.6 Margin of Victory – Must predict the margin of victory in the match.  
– Possible selections: Home x.0 points, Away x.0 points, Neither

14. Total Points by Range – Select whether the total number of points scored in the match by both teams will be in the specified range. Include Overtime if played. 
– Possible selections: X-X points

15. Scorer

15.1 Next Tryscorer – Select which player will score the next try in the match. 
– Possible selections: All players who are on the field or can come on when the bet is placed

15.2 First Tryscorer – Select which player will score the first Try in the match. 
– Possible selections: All players in the respective teams

15.3 Home Team Next Tryscorer – Select which player from the Home team will score the next try in the match. 
– Possible selections: All players who are on the field or can come on when the bet is placed

15.4 Away Team Next Tryscorer – Select which player from the Away team will score the next try in the match. 
– Possible selections: All players who are on the field or can come on when the bet is placed

16. Regular Season Winner – Must predict the winner in the Regular season.  
– Possible selections: Any of the displayed teams.

17. Top 4 Finish – Must predict whether a specified team will finish in the top 4 spots of the tournament.  
– Possible selections: Any of the displayed teams.

18. Top 2 Finish – Must predict whether a specified team will finish in the top 2 spots of the tournament.  
– Possible selections: Any of the displayed teams. 

19. Bottom 2 Finish – Must predict which teams will finish in the bottom two positions of the official ranking at the end of the regular season.  
– Possible selections: Any of the displayed teams.

20. To Reach the Final – Must predict if the selected team will reach the Final in the specified tournament.  
– Possible selections: Any of the displayed teams.  

21. Winner’s Nationality – Must predict the nationality of the team that will win a specific tournament or competition.  
– Possible selections: Any of the displayed teams. 

22. Six Nations Grand Slam Winner – Must predict the outcome in the Six Nations Championship, where teams compete for the title. A Grand Slam occurs when a player wins all four major tournaments in a single year.  
– Possible selections: Any of the displayed teams. 

23. Triple Crown – Must predict which team wins all the matches against the other three Home Nations.  
– Possible selections: Any of the displayed teams.

24. To Finish Bottom – Must predict which team to end the season in last place on the official ranking of the league or competition.  
– Possible selections: Any of the displayed teams. 

25. To Win the Grand Slam – Must predict if the selected team will win all its matches in the tournament to achieve a Grand Slam in the specific league.  
– Possible selections: Any of the displayed teams.  

26. To Win the Triple Crown – Must predict if the selected team wins all its matches against the three other Home Nations:  
– Possible selections: Any of the displayed teams.

27. Top Point Scoring Nation – Must predict which national team will score the most points during a specific tournament series.  
– Possible selections: Any of the displayed nations.

28. Top Tryscoring Nation – Must predict which national team will score the most tries during a specific tournament or series.  
– Possible selections: Any of the displayed nations. 

29. Grand Final Winner – Must predict which team will win the Grand Final of the specific league or tournament.  
– Possible selections: Any of the displayed teams. 

30. To Miss the Playoffs – Must predict if the selected team will not qualify for the playoffs of a competition.  
– Possible selections: Any of the displayed teams.  

31. To Make the Playoffs – Must predict if the selected team will qualify for the playoffs of a specific league or competition.  
– Possible selections: Any of the displayed teams.

32. To Reach the Grand Final – Must predict if the selected team to qualify for the Grand Final of a specific league or competition.  
– Possible selections: Any of the displayed teams.

33. Dual Forecast – Must predict if the selected Teams will finish first and second in the Race in the specified event.  
– Possible selections: Any of the displayed teams.

34. Top Tournament Tryscorer – Must predict which player will score the most tries during the tournament.  
– Possible selections: Any of the displayed players.

35. Top Tournament Points Scorer – Must predict which player will score the most points during the tournament.  
– Possible selections: Any of the displayed players.

36. Player of the Championship Award – Must predict the standout player in a specific league or tournament.  
– Possible selections: Any of the displayed players.

37. Winner – Must predict if the selected team will win the specified tournament.  
– Possible selections: Any of the displayed teams.

38. First Time Winner – Must predict if there will be a team winning for the first time.  
– Possible selections: Any of the listed teams.

39. To Reach the Semi-Final – Must predict if the selected team will reach the Semi-Final or not.  
– Possible selections: Any of the displayed teams, Yes or No.

40. To Reach the Quarter-Final – Must predict if the selected team will reach the Quarter-Final or not.  
– Possible selections: Any of the displayed teams, Yes or No.

41. Name The Finalists – Must predict the two teams that compete in the final to determine the champion of the league for that season.  
– Possible selections: Any of the displayed teams.

42. To Finish 3rd – Must predict that a specific team will finish in third place in a tournament.  
– Possible selections: Any of the displayed teams.

43. To Finish 4th – Must predict that a specific team will finish in 4th place in a tournament.  
– Possible selections: Any of the displayed teams.

44. Top 6 Nations Team – Must predict which team will finish as the highest-ranked team from the Six Nations Championship.  
– Possible selections: Any of the displayed teams.

45. Top Rugby Championship Team – Must predict which team from the Rugby Championship (Southern Hemisphere teams) will finish the highest in an international tournament.   
– Possible selections: Any of the displayed teams.

46. Winner & Top Tryscorer – Must predict the winner of the tournament and the player who will score the most tries throughout the tournament. Both predictions must be right to win the bet.  
– Possible selections: Any of the displayed options.

47. Top Points Scorer – Must predict that a specific player will make the highest number of points across the specific tournament or season.  
– Possible Selections: Any of the displayed players.  

Specials

General 

Unless otherwise stated all bets on Specials markets are all-in, run, or not. 

1. Eurovision Song Contest 

1.1 Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g., through disqualification. 

1.2 Eurovision Song Contest Handicap Betting – Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap. 

1.3 Match Betting – Bets settled on the country who finishes highest in the official final result. All match bets are offered for the final unless otherwise stated. 

1.4 Group Betting (inc. Top Nordic, Top Baltic, etc.) – Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final all bets will be void. 

1.5 Any Country To Get Nil Points – This market refers to the final only. 

1.6 Max 12’s Received From The Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market. 

2. Snow on Christmas Day 

2.1 Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at other relevant city airports for bets placed on snowfall at all other cities on dates displayed. British Weather Services will determine the final results. Singles only. 

3. Reality Shows 

3.1. Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply. Others may be added to the market at any time. 

4. Big Brother 

4.1 Outright Markets 

4.2 Bets will be settled on the official results. 

4.3 Evictees and walk-outs (removed by Big Brother or leave of their own accord) will be settled as losers. Should that same contestant be re-admitted at a later date, they will be treated as a new contestant and previous bets will not stand. 

4.4 In the event of the series being cancelled before an official winner is declared, bets will be settled as a dead-heat between the contestants that have not been eliminated. Outright bets on contestants already eliminated will be treated as losing selections. 

4.5 Any late changes to methods of eviction, addition or subtraction of housemates or any other factors affecting the market are beyond our control and bets will stand or be made void in accordance with our rules. 

4.6 Fake evictions will not be considered as winners, the housemate must leave the house on a permanent basis. Therefore, any bets placed on Next Eviction will run until a housemate is seen to leave the house with no immediate prospect of return. 

4.7 Next Eviction – Bets will be settled on the official results. 

4.8 If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. 

4.9 A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a non-runner for that eviction and a Rule 4 (Deductions) may apply. 

4.10 Bets on Next Eviction stand regardless of how the public has voted (voting to stay in the house or to be evicted from the house). 

4.11 In the event that housemates nominated or selected for eviction are not confirmed by Channel 5 for the UK (or other relevant broadcaster outside of the UK), a market may be formed, and bets placed accordingly. Bets stand regardless of events (all in or not) and additional housemates may be added to the betting. 

4.12 We reserve the right to void all bets placed on an Eviction Market should the initial lineup for eviction be changed. Others may be added to the market at any time. 

5. X Factor 

5.1 To Be Evicted First – Settlement will be based on the first named participant to be evicted in a specified week/show. 

5.2 To Be Evicted 2-Way – A Yes/No market will be settled on the result of a specified week/show. 

5.3 Match-Ups – The act progressing furthest in the competition is deemed the winner. If two acts go on the same week/show, the first participant evicted will be deemed the loser. 

5.4 For Next Elimination market, where one listed participant does not take part then Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void. 

5.5 To Finish Bottom In Flash Vote – Winner is the act who is announced to have the lowest votes from the Flash Vote and therefore goes into the sing-off. If the Flash Vote does not take place, then bets are void. If more than one act is announced as bottom, or if more than one act goes through to the Sing-Off from the Flash Vote then dead-heat rules apply. 

5.6 To Be In Sing Off 2-Way – A Yes/No market will be settled on the result of a specified week/show. 

5.7 Next Manager to Lose an Act – All participants must perform for bets to stand. 

5.8 If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets will be settled as losers. If a solo artist does not have (solo) listed after their name, and that artist subsequently joins a group, bets will be void. 

5.9 Bottom 3/Bottom 2 – The specified number of acts must be named in a given week/show for bets to stand. Acts named in the bottom 3 or 2 (dependent on market offered) for a specified week/show are deemed winners. Where there is multiple evictions, bets on this market will be settled on participants evicted. If the bottom 3 or 2 are not clear, then dead-heat rules may apply. 

5.10 Deadlock – The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g., multiple evictions with no song-off), bets will be void. 

5.11 First Act Announced Safe – Settlement is determined by the first act announced as safe, in a specified week/show. If it is unclear which act is declared safe first, then dead-heat rules may apply. All participants must perform for bets to stand. 

5.12 Top 3 Finish (Whole Competition) – Settlement is based on the results of the whole series/competition. Acts placed in the top three of the competition are deemed winners. If the top three results are unclear, then dead-heat rules may apply. 

5.13 For Winning Groups/Girls/Over’s/Boys markets’, Winning Manager, Winning Category, First Category to Lose All Acts, First Manager Eliminated; should a listed mentor be replaced by either another existing mentor or a non-listed mentor all bets will stand. 

5.14 For all markets, should an individual participant or group change their name during the course of the series all bets will stand, and the new name version will be deemed the same as the original name version for settlement purposes. 

6. Sports Personality of The Year 

6.1 To Win Outright, Winning Sport, Top Three Finish, Straight Forecast; markets will be settled based on the awards presented on the evening of the ceremony. Dead-heat rules apply. 

6.2 Match-Ups will be settled based on the official voting figures released after the award ceremony. 

7. Olympic Games 

7.1 Medal Markets – The official Olympic Medal Table at the time of the Closing Ceremony will be used for settlement purposes. Any subsequent disqualifications or amendments will not count. If all scheduled medal events are not completed before the Closing Ceremony, then all bets will be void, unless the specific market outcome is already determined. 

7.2 Outright Medal markets – Dead-heat rules will apply. Specifically for Most Medals outright betting, if two or more countries finish with an equal number of Total Medals, then the number (if different) of Gold, then Silver, and then Bronze medals won (in order of criteria), will be used to determine the winner. 

7.3 Match-Up Medal markets – Bets will be void if both countries in a specific match-up finish with an equal number of medals. 

8. Settlement of Wagers 

8.1 Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. 

8.2 In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. 

Snooker

Settlement 

1. Any post-game disputes by either player that alter the final outcome of a match at a later point will not be considered for settlement purposes. 

2. All bets on matches that are postponed, rearranged, or moved to a different venue will be void. 

3. If a player does not start a tournament or a match, then all bets on that player will be void. 

4. If an event starts but is not finished then all bets are rendered void, excluding those on markets which have been settled unconditionally. 

5. No fouls or free balls are considered for settlement of any Potted-Color market. 

6. Bets on postponed, cancelled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1. To Win

1.1 To Win Match – Select the winner of the match. 
– Possible selections 2-Way: Player 1, Player 2. 
– Possible selections 3-Way: Player 1, Draw, Player 2.

1.2 (X) Frame – To win – Select the player who will win the specified Frame (X). 
– Possible selections: Player 1, Player 2.

1.3 Either Player to Win 3 Successive Frames – Select if the specified player will win 3 frames in a row. 
– Possible selections: Yes, No.

1.4 1st 4 Frames – Money Line 3-Way – Select the winner in the first 4 Frames. 
– Possible selections: Player 1, Player 2.

1.5 1st 6 Frames – Money Line 3-Way – Select the winner in the first 6 Frames. 
– Possible selections: Player 1, Player 2.

1.6 Winning Margin – Frame (X) – Select the margin by which the specified player wins the (X) frame. 
– Possible selections: Any of the displayed options.

2. Frames

2.1 Handicap Frames – Select the winner after the frame handicap has been applied to the official result. 
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2.

2.2 1st 4 Frames – Handicap Frames – Select the winner in 1st 4 frames after the given handicap has been applied to the official result of 1st 4 frames.  
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2.

2.3 1st 6 Frames – Handicap Frames – Select the winner in 1st 6 frames after the given handicap has been applied to the official result of 1st 6 frames.  
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2.

2.4 Total Frames – Select the total number of frames in the match to be over (more than), between or under (less than) the given value. The number of frames of both participants will be combined. 
– Possible selections: Under y, Between y – x, Over x.

2.5 1st 4 Frames – Correct Score – Select the exact score of the first 4 frames. 
– Possible selections: 4:0, 3:1, 2:2, 1:3, 0:4.

2.6 1st 6 Frames – Correct Score – Select the exact score of the first 6 frames. 
– Possible selections: 6:0, 5:1, 4:2, 3:3, 2:4, 1:5, 0:6.

2.7 Odd/Even Frames – Select the total number of frames played in the match to be odd or even. 
– Possible selections: Odd, Even.

2.8 Odd/Even Points – Frame (X) – Select the total number of points made by both players in the (X) frame. 
– Possible selections: Odd, Even.

2.9 Team Odd/Even Points – Frame (X) – Select the total number of points for the nominated player in the (X) frame to be odd or even. 
– Possible selections: Player 1 Odd, Player 1 Even, Player 2 Odd, Player 2 Even.

2.10 Correct score Frames – Select the correct score. If the full number of sets/frames is not completed bets are void. 
– Possible selections: Any possible outcome.

2.11 Player Total Frames – Must predict and anticipate whether the total number of frames for the nominated player is above or below the given value. 
– Possible selections: Player 1 Over x.5, Player 1 Under x.5, Player 2 Over x.5, Player 2 Under x.5.

3. Breaks

3.1 Highest break – Select the player who will have the highest break in the match. 
– Possible selections 3-Way: Player 1, Draw, Player 2. 
– Possible selections 2-Way: Player 1, Player 2. (If it is a draw bets will be void)

3.2 Break of 50+ – Must predict if a break of 50+ will be scored in the match or mentioned frame. 
– Possible selections: Yes, No.

3.3 Player Break of 50+ – Must predict if the displayed player will score a break of 50+ in the match or mentioned frame. 
– Possible selections: Yes, No.

3.4 First to Make 50+ Break – Must predict which player will score a 50+ break first. 
– Possible selections: Player 1, Player 2.

3.5 Number of 50+ Breaks in The Match – Must predict whether the total number of 50+ Breaks in the match is over (more than) or under (less than) the given value. 
– Possible selections: Over x.5, Under x.5.

3.6 Frame Xth -Player X to Score 50+ Break – Must predict if displayed Player will score 50+ Break in Xth Frame. 
-Possible selections: Player 1 Xth Frame Yes, Player 1 Xth Frame No, 
Player 2 Xth Frame Yes, Player 2 Xth Frame No.

4. Centuries

4.1 Most Centuries – Select which player will have the most centuries in the match. 
– Possible selections: Player 1, Draw, Player 2.

4.2 Match Centuries – Select the total number of centuries in the match to be over (more than) or under (less than) the given value. The number of centuries of both players will be combined. 
– Possible selections: x.5 Over, x.5 Under.

4.3 1st 4 Frames – Total Centuries – Select the total number of centuries in the 1st 4 Frames to be over (more than) or under (less than) the given value. The number of frames of both participants will be combined. 
– Possible selections: x.5 Over, x.5 Under.

4.4 1st 6 Centuries – Select the total number of centuries in the 1st 6 Frames to be over (more than) or under (less than) the given value. The number of frames of both participants will be combined. 
– Possible selections: x.5 Over, x.5 Under.

4.5 Exact Match Centuries – Select exactly how many Centuries will be in the whole match. 
– Possible selections: 0,1,2, 3…etc.

4.6 1st 4 Frames – Exact Centuries – Select exactly how many Centuries will be in the 1st 4 frames. 
– Possible selections: 0,1,2, 3…etc.

4.7 1st 6 Frames – Exact Centuries – Select exactly how many Centuries will be in the 1st 6 frames. 
– Possible selections: 0,1,2, 3…etc.

4.8 First Century Break – Select which player will make the first Century in the match. 
– Possible selections: Player 1, Player 2.

4.9 Player Centuries – Must predict whether Player 1 or Player 2 centuries are over (more than) or under (less than) the given value. 
– Possible selections: Player 1 Over x.5, Player 1 Under x.5, Player 2 Over x.5, Player 2 Under x.5.

4.10 Player X Exact Centuries – Select the exact number of centuries Player 1 or Player 2 will have in the whole match. 
– Possible selections: 0,1,2,3…etc.

4.11 Player X Exact Centuries 1st 4 Frames – Select the exact number of centuries Player 1 or Player 2 will have in 1st 4 Frames. 
Possible selections: Player 1 0,1,2,3…etc., Player 2 0,1,2,3…etc.

4.12 Century Break – Must predict if a century will be scored in the match. 
– Possible selections: Yes, No.

4.13 Player X to Score Century Break – Must predict if Player 1 or Player 2 will score a century in the match. 
– Possible selections: Player 1 Yes, Player 1 No, Player 2 Yes, Player 2 No.

4.14 Frame Xth – Player X to Score Century Break – Must predict if displayed Player will score Century in Xth Frame. 
– Possible selections: Player 1 Xth Frame Yes, Player 1 Xth Frame No, 
Player 2 Xth Frame Yes, Player 2 Xth Frame No.

5. Points

5.1 Handicap Points – Select the winner after the points handicap has been applied to the official final result. 
– Possible selections: x.x-Handicap for Player 1, x.x-Handicap for Player 2.

5.2 Total Points – Select whether the total number of points played in the match is over (more than) or under (less than) the value you choose. If exactly the value is the score, bets will be void. 
– Possible selections: Over x.5 Points, Under x.5 Points.

5.3 3-Way Total Points – Select whether the total number of points played in the match or frame is over (more than), exact or under (less than) the given value. 
– Possible selections: Over X points, exact X points, Under X points.

5.4 First to Score Points – Select which player will score the first point. 
– Possible selections: Player 1, Player 2.

6. Foul In – Must predict whether a foul is committed in the event. 
– Possible selections: Yes, No

7. To Go to the Deciding Frame – Must predict whether the match winner will be decided in the last possible frame. 
– Possible selections: Yes, No.

8. First Colour Ball / Last Colour Ball – Must predict the color of the First/Last potted colored ball in the displayed frame. 
– Possible selections: Yellow, Green, Brown, Blue, Pink, Black.

9. Either Player to Win 3 Successive Frames – Must predict if the displayed player will win 3 or more successive frames. 
– Possible selections: Yes, No.

10. First to Pot the Red Ball – Must predict the player who will pot the first red ball. 
– Possible selections: Player 1, Player 2.

11. Race To Points – Frame (X) – Select which player will score the specified (X) number of points first in the (X) frame. If none of the players reaches the specified (X) number of points all bets will be void. 
– Possible selections: Player 1 (X) Points, Player 2 (X) Points.

12. Snooker Outright Markets

12.1 1st Quarter – Winner – Must predict the winner of the first quarter of the match. 
– Possible selections: Any of the listed players.

12.2 1st Time Winner – Must predict whether there will be a player winning the tournament for the first time. 
– Possible selections: Any of the listed players.

12.3 A Century Break to Be Scored in Every Match – Must predict whether a century break will be scored in every match of the specified competition. 
– Possible selections: Yes, No.

12.4 Forecast the Finalists – Must predict the two players who will finish first and second in the correct order at the end of the competition. 
– Possible selections: Any of the listed players.

12.5 Highest Break – Must predict the highest break achieved in the specified competition. 
– Possible selections: 80+, 100+, etc.

12.6 Nationality of Winner – Must predict the nationality of the winner of the specified competition. 
– Possible selections: Any of the displayed countries.

12.7 Number of Matches Decided in the Final Frame (2-Way) – Must predict the number of matches that are decided in the final frame of the specified competition. 
– Possible selections: Over, Under.

12.8 To Reach the Final – Must predict which player will reach the final of the specified competition. 
– Possible selections: Any of the listed players.

12.9 To Win Group (X) – Must predict which player will win their group in the specified competition. 
– Possible selections: Any of the listed players.

12.10 Total 147 Breaks – Must predict the total number of maximum (147) breaks scored in the specified tournament. 
– Possible selections: Over, Under.

12.11 Total Frames (2-Way) – Must predict the total number of frames played in the specified competition. 
– Possible selections: Over, Under.

12.12 Total Tournament Centuries (2-Way) – Must predict the total number of centuries scored in the specified competition. 
– Possible selections: Over, Under.

12.13 Winner – Must predict the winner of the specified competition. 
– Possible selections: Any of the listed players.

12.14 Winner’s Half – Must predict from which half of the draw the winner of the specified competition will come. 
– Possible selections: Any of the listed players.

12.15 Winner’s Quarter – Must predict from which quarter of the draw the winner of the specified competition will come. 
– Possible selections: Any of the listed players.

Speedway

1. Settlement 

1.1 Pre-Game – If a match is abandoned before the full completion of the meeting, then all bets stand assuming the running of the match would not have affected the result or the event is rescheduled/resumes within 24 hours, otherwise bets are void. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time, then bets will be void unless it is rescheduled to start within 24 hours. 

1.2 All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications, and point deductions do not count. Where Team Match-Ups are offered, the settlement will be based on final standings including Knockout Stages and/or Extra Rides. 

1.3 In-Play – If a match is abandoned before the full completion of the meeting, then all bets on the match (including Winning Margin) will be void unless the running of the match would not have affected the result. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time, then bets will be void unless it is rescheduled to start within 24 hours. 

1.4 All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications, and point deductions do not count. Where Team Match-Ups are offered, the settlement will be based on final standings including Knockout Stages and/or Extra Rides. 

1.5  Elite League – Includes end-of-season playoffs.

Squash

1. Settlement

1.1 All bets, including in-play bets, are settled according to the final score at the end of the regular time. Extra time, golden goal, and penalty shootouts are not included in full-time betting unless otherwise stated. (Specific markets for extra-time (ET) and penalty shootouts (PEN) may be available for betting). 

1.2 If an event is postponed, adjourned, or discontinued and is not resumed within a 24-hour frame of the scheduled start time, then all bets are rendered void, excluding those on markets that have unquestioningly been decided. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined.

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on Half Time Result relates to the outcome of the first half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals ‚must predict whether the total number of goals will be over or under a specific number. Extra time does not count. 

3.2 Bets on ‚Half Total Goals‘ must predict whether the total number of goals scored in the half will be above or below the displayed number. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Half Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first. 

Table Tennis

1. Settlement 

1.1 All bets on matches that are postponed, rearranged or moved to a different venue will be void after a 24-hour time frame. 

1.2 In the event of any of the named players in a match changing before the match starts then all bets are void. 

1.3 If a player does not start a tournament or match, then all bets on that player will be void. 

1.4 In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market. 

For example, a game is abandoned at 9-8: bets on Under/Over 16.5 Game – Total Points are settled as winners/losers respectively since any natural conclusion to the game would have yielded at least 17 points. 

2. Match Winner 

2.1 Bets on ‚Match Winner ‚markets refer to the winner of the match. 

3. Handicap 

3.1 Handicap markets are based on either sets or points (please relate to market title and the player) 

3.2 Bets on ‘Handicap Games’ must predict the player who wins the most number of games in the match after their total has been adjusted by the handicap. 

3.3 Bets on ‘Handicap Points’ must foresee the player who wins the most number of points in the match after their total has been adjusted by the handicap. 

3.4 Bets on ‘Handicap – Game’ must foresee the player who wins the most number of points in the given game after their total has been adjusted by the handicap. 

3.5 In the event that there is no winner after the adjustment of the handicap, all bets will be void. 

4. Total Markets 

4.1 Total markets are based on points or games 

4.2 Bets on ‚Total Games‘ must predict whether the total number of sets in the match is under or over the given value. 

4.3 Bets on ‚Total Points‘ must predict whether the total number of points in the event is over or under the given digit. 

4.4 Bets on ‚Points Over/Under – Game‘ must anticipate whether the total number of points in the game is over or under the given value. 

4.5 Bets on ‚Total Points at the End – Game‘ must predict whether the total number of points after the end of the given game is over under the listed digit. 

4.6 Bets on ‚Player Total Points Won‘ must predict if the total number of points for the listed player is over or under the displayed value. 

4.7 In the event that the total number of points is identical to the displayed line, all bets will be void. 

5. To Win – Game 

5.1 First Game Winner (Second, Third Set Winner, etc.) refers to the outcome of a certain game. All bets will be void if a certain game is not finished. 

6. Race To Points 

6.1 Bets on ‚Race to‘ must predict which player wins the displayed number of points first. 

7. Point Betting 

7.1 Bets must predict which player won the displayed point in the listed game. 

8. Extra Points – Game 

8.1 Bets must predict if any extra points are played in the game. If the result reaches 10-10 this is an indication that there will be extra time played in the set. 

Example:  
11-5 – No Extra Points;  
10-12 – Extra Points were played 

9. Correct Score 

9.1 Bets on ‚Correct score‘ must predict the exact result of the match games or the 1st 2nd etc. games.

Tennis

Settlement 

  1. Bets will be settled at the odds displayed on the website at the time the bet was accepted/authorized. 
  2. If a match is abandoned or a player retires, all bets will be void, unless the outcome of the bet has already been determined by the time of the interruption.
  3. In the event of a change of schedule and/or day of match, a change of venue, a change from indoor court to outdoor court or vice versa, a change of surface, all bets will stand 
  4. In competitions where countries compete as a team (e.g., Davis Cup), if the participating player list changes, then bets will be void. 
  5. If a player (or a pairing) is disqualified during an event then all bets will be void, except for bets placed on markets which have been unconditionally determined. 
  6. Tennis In-play betting is settled according to the result of the match (or a certain set). The score will not be updated for tennis in-play markets. 
  7. If the predetermined amount of sets are needed in order to win an event which is altered from the originally stated one, then all bets will be considered void, except for those that have been determined. 
  8. Bets on postponed, cancelled and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick off time. 
  9. To Win 

1.1 To Win – Select which player will win the match.  
– Possible selections: Player 1, Player 2 

1.2 To Win Set (1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set) – Select which player will win the 1st Set, 2nd Set, 3rd Set, 4th Set, or 5th Set.  
– Possible selections: Player 1, Player 2 

1.3 Player To Win a Set – Select if Player 1 or Player 2 will win a set or not.  
 – Possible selections: Yes, No 

  1. Sets 

2.1 Exact Total Sets – Select how many sets will be played in the match.  
– Possible selections (Best of 3): 2, 3  
– Possible selections (Best of 5): 3, 4, 5 

2.2 Handicap Sets – Select the winner after handicap sets have been applied to the total sets of each player according to the official result.  
– Possible selections: x.5-spread for Player 1, x.5-spread for Player 2 

2.3 Total Sets – Select the total number of sets played in the match to be over (more than) or under (less than) the given value.   
– Possible selections: Over x.5 Sets, Under x.5 Sets 

2.4 Total Sets Odd/Even – Select whether the total sets played in the match will be odd or even.  
– Possible selections: Odd, Even 

  1. Games 

3.1 Total Games – Select the total number of games played in the match to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 games, Under x.5 games, Over x.0 games, Under x.0 Games 

3.2 Xth Set Total Games (1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set) – Select the total number of games played in the specified set (X) to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 games, Under x.5 games, Over x.0 games, Under x.0 Games 

3.3 Total Games by Range – Select the total number of games played in the match within the given range.  
– Possible selections: 10-13,13-15, etc. 

3.4 1st Set – Correct Score Group – Select the specified group of scores that might occur.  
– Possible selections: 6-0, 6-1 and 6-2, 6-3 and 6-4, etc. 

3.5 Handicap Games – Select the winner after handicap games have been applied to the total games of each player according to the official end result.  
– Possible selections: Handicap x.5 games, Handicap x.5 games, Handicap x.0 games, Handicap x.0 Games. 

3.6 Xth Handicap Games – Select the winner in 1st Set, 2nd Set, 3rd Set, 4th Set or 5th Set after handicap games have been applied to the total games of each player.  
– Possible selections: Handicap x.5 games, Handicap x.5 games, Handicap x.0 games, Handicap x.0 Games 

3.7 Total Games Odd/Even – Select whether the number of total games played in the match will be odd or even.  
– Possible selections: Odd, Even 

3.8 Xth Set Games Odd/Even – Select whether the number of total games played in a specified Set (X) will be odd or even.  
– Possible selections: Odd, Even 

3.9 Player Total Games – Select the total number of games won by Player 1 or Player 2 in the match to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.  
– Possible selections: Over x.5 games, Under x.5 games, Over x.0 games, Under x.0 Games 

3.10 Xth Set Player Total Games – Select the total number of games won by Player 1 or Player 2 in the 1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set to be over (more than) or under (less than) the given value. If a whole number is offered as the given value and the total score is equal to the value, bets will be void.  
– Possible selections: Over x.5 games, Under x.5 games, Over x.0 games, Under x.0 Games 

3.11 Race To (Games) – Select which player will make the first (X) games in the whole match.   
– Possible selections: Player 1(X), Neither (X), Player 2(X) 

3.12 Xth Set Race To (Games) – Select which player will make the first (X) game in the 1st,2nd,3rd,4th or 5th Set.  
– Possible selections: Player 1(X), Neither (X), Player 2 (X) 

3.13 Game Winner – Select who will win the specified Game (X). If the Xth game is not played. If the next game is a tie-break or match tie-break, all bets on that game will be void.
– Possible selections: Player 1, Player 2 

3.14 Xth Set Game Winner – Select who will win the specified game (X) in the specified set. E.g. who wins the 5th game in the 2nd set? If the Xth game is not played. If the next game is a tie-break or match tie-break, all bets on that game will be void.
– Possible selections: Player 1, Player 2.

          3.15 Most Games – Select which player will win most games in the match.
          – Possible selections: Player 1, Draw, Player 2.

  1. Correct Score 

4.1 Select the final result of the match in sets.  
– Possible selections: 2:0, 2:1, 1:2, 0:2, (in best of 5 matches: 3:0, 3:1, 3:2, 2:3, 1:3, 0:3) 

4.2 X Set Correct Score (1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set) – Select the exact score of the set.  
– Possible selections: x:x games for Player 1, x:x games for Player 2 

4.3 X Set First 2 Games – Select the exact score of the first 2 games of 1st,2nd,3rd,4th or 5th Set.   
– Possible selections: 2:0,1:1,0:2 

4.4 X Set First 4 Games – Select the exact score of the first 4 games of 1st,2nd,3rd,4th or 5th Set.   
– Possible selections: 4:0, 3:1, 2:2, 1:3, 0:4 

4.5 X Set First 6 Games – Select the exact score of the first 6 games of 1st,2nd,3rd,4th or 5th Set.  
– Possible selections: 6:0, 5:1, 4:2, 3:3, 2:4, 1:5, 0:6 

  1. To Win Set 1 & To Win the Match– Select the player who wins the 1st Set and the whole match. Bets must indicate both the first set winner and the match winner.  
    – Possible selections: Player 1, Player 2 
  2. Aces 

6.1 Most Aces 3-Way – Select which player will have the most Aces in the match.  
– Possible selections: Player 1, Draw, Player 2 

6.2 Handicap Aces – Select the player with more aces in the match after the handicap has been applied to the total aces of each player according to the official aces score.  
– Possible selections: Player 1 (+/-x.x), Player 2 (+/-x.x) 

6.3 Xth Set Handicap Aces – Select the player with more aces in the 1st, 2nd, 3rd, 4th or 5th Set after the handicap has been applied to the total aces of each player according to the official aces score in the set.  
– Possible selections: Player 1(+/-x.x), Player 2 (+/-x.x) 

6.4 Total Aces – Select whether the total number of Aces made in the match by both players will be over (more than) or under (less than) the quoted value. If whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.  
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.5 Xth Set Total Aces – Select whether the total number of Aces made in the 1st, 2nd, 3rd, 4th or 5th Set by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.  
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.6 Player Total Aces – Select whether the total number of Aces made by Player 1 or Player 2 in the match will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.  
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.7 Xth Set Player Total Aces – Select whether the total number of Aces made by Player 1 or Player 2 in the 1st, 2nd, 3rd, 4th or 5th will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.  
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.8 Double Chance Aces – Select what will be the result of Aces in the match in one of the special outcomes:  
– Possible selections: Player 1 or Draw, Player 2 or Draw, Player 1 or Player 2 

6.9 Race To (Aces) – Select which player will make the first (X) aces in the whole match.  
– Possible selections: Player 1(X), Neither (X), Player 2 (X) 

6.10 First Ace – Select which player will make the first Ace in the match.  
– Possible selections: Player 1, Player 2 

6.11 Last Ace – Select which player will make the last Ace in the match.  
– Possible selections: Player 1, Player 2 

6.12 1st 2 Sets Most Aces – Select which set (1st Set or 2nd Set) will have more Aces.  
– Possible selections: 1st Set, 2nd Set 

6.13 (X)Set – Most Aces – Select which player will have more aces in the specified set.  
– Possible selections: Player 1, Player 2, Draw 

  1. Double Faults 

7.1 Most Double Faults 3-Way – Select which player will have more Double Faults in the match.  
– Possible selections: Player 1, Draw, Player 2 

7.2 Handicap Double Faults – Select the player with more Double Faults in the match after the handicap has been applied to the total double faults of each player according to the official double faults score.  
– Possible selections: Player 1 (+/-x.x), Player 2 (+/-x.x) 

7.3 Xth Set Handicap Double Faults – Select the player with more Double Faults in the 1st, 2nd, 3rd, 4th or 5th Set after the handicap has been applied to the total Double Faults of each player according to the official Double Faults score in the set.  
– Possible selections: Player 1(+/-x.x), Player 2 (+/-x.x) 

7.4 (X)Set – Most Double Faults – Select which player will have more double faults in the specified Set.  
– Possible selections: Player 1, Player 2, Draw 

7.5 Total Double Faults – Select whether the total number of Double Faults made in the match by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Double Faults is equal to this value, bets will be void.  
– Possible selections: Over x.5 Double Faults, Under x.5 Double Faults, Over x.0 Double Faults, Under x.0 Double Faults 

7.6 Xth Set Total Double Faults – Select whether the total number of Double Faults made in the 1st, 2nd, 3rd, 4th or 5th Set by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Double Faults is equal to this value, bets will be void.  
– Possible selections: Over x.5 Double Faults, Under x.5 Double Faults, Over x.0 Double Faults, Under x.0 Double Faults 

7.7 Player Total Double Faults – Select whether the total number of Double Faults made by Player 1 or Player 2 in the match will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Double Faults is equal to this value, bets will be void.  
– Possible selections: Over x.5 Double Faults, Under x.5 Double Faults, Over x.0 Double Faults, Under x.0 Double Faults 

7.8 Double Chance Double Faults – Select what will be the result of Double Faults in the match in one of the special outcomes.  
– Possible selections: Player 1 or Draw, Player 2 or Draw, Player 1 or Player 2 

7.9 Race To (Double Faults) – Select which player will make the first (X) Double Faults in the whole match.  
– Possible selections: Player 1(X), Neither (X), Player 2 (X) 

7.10 Double Faults by Range – Select what will be the range of Double Faults made by both players in the match.  
– Possible selections: 0-1, 2-3, 4-5, 6-7, 8-9, 10-11, 12-13, 14 or more 

7.11 First Double Faults – Select which player will make the first Double Fault in the match.  
– Possible selections: Player 1, Player 2 

7.12 1st 2 Sets Most Double Faults – Select which set (1st Set or 2nd Set) will have more Double Faults.  
– Possible selections: 1st Set, 2nd Set 

  1. Breaks of Serve 

8.1 Most Breaks of Serve 3-Way – Select which player will have more Break of Serve in the match.  
– Possible selections: Player 1, Draw, Player 2 

8.2 Most Breaks of Serve 2-Way – Select which player will have more Break of Serve in the match. If they made equal Breaks of Serve, bets will be void.  
– Possible selections: Player 1, Player 2 

8.3 Total Breaks of Serve – Select whether the total number of Breaks of Serve made in the match by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Breaks of Serve is equal to this value, bets will be void.  
– Possible selections: Over x.5 Double Faults, Under x.5 Double Faults, Over x.0 Double Faults, Under x.0 Double Faults 

8.4 Xth Set Total Breaks of Serve – Select whether the total number of Breaks of Serve made in the 1st, 2nd, 3rd, 4th or 5th Set by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Breaks of Serve is equal to this value, bets will be void.  
– Possible selections: Over x.5 Breaks of Serve, Under x.5 Breaks of Serve, Over x.0 Breaks of Serve, Under x.0 Breaks of Serve 

8.5 Player Total Breaks of Serve – Select whether the total number of Breaks of Serve made by Player 1 or Player 2 in the match will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Breaks of Serve is equal to this value, bets will be void.  
– Possible selections: Over x.5 Breaks of Serve, Under x.5 Breaks of Serve, Over x.0 Breaks of Serve, Under x.0 Breaks of Serve 

8.6 Xth Set Player Total Breaks of Serve – Select whether the total number of Breaks of Serve made in the 1st, 2nd, 3rd, 4th or 5th Set by both players will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Breaks of Service equal to this value, bets will be void.  
– Possible selections: Over x.5 Breaks of Serve, Under x.5 Breaks of Serve, Over x.0 Breaks of Serve, Under x.0 Breaks of Serve 

8.7 First Break of Serve – Select which player will make the first Break of Serve in the match.  
– Possible selections: Player 1, Player 2 

  1. Total Tie Breaks– Select whether the total number of Tie Breaks played will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5, Under x.5 
  2. Xth Set – Total Tie Breaks– Select if there will be a Tie Break in the given set.
    – Possible selections: Yes, No.
  3. Total Aces and Double Faults– Select whether the total number of Aces and Double Faults made in the match by both players will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5, Under x.5 
  4. Xth Set Total Aces and Double Faults– Select whether the total number of Aces and Double Faults made by both players in 1st, 2nd, 3rd, 4th or 5th by will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5, Under x.5 
  5. Player Total Aces and Double Faults– Select whether the total number of Aces and Double Faults made in the match by Player 1 or Player 2 will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5, Under x.5 
  6. Xth Set Player Total Aces and Double Faults– Select whether the total number of Aces and Double Faults made by Player 1 or Player 2 players in 1st, 2nd, 3rd, 4th or 5th by will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5, Under x.5 
  7. Match Winner & Total Games– Select the match winner and total played games. Bets must indicate both the Winner and total games.  
    – Possible selections: Player 1 and Over x.5, Player 1 and Under x.5, Player 2 and Over x.5, Player 2 and Under x.5 
  8. Xth Set Winner & Total Games– Select the Set (X) Winner and total games played in Set (X). Bets must indicate both the winner of set (X) and the total games in a set (X).  
    – Possible selections: Player 1 and Over x.5, Player 1 and Under x.5, Player 2 and Over x.5, Player 2 and Under x.5 
  9. Xth Set Player to Breaks Serve– Select if player 1 or player 2 will make Break Serve in Set (X).  
    – Possible selections: Player 1 Yes, Player 1 No, Player 2 Yes, Player 2 No 
  10. Winning Margin (Games)– Select what will be the winning game difference in the match.  
    – Possible selections:  

-Player 1: 1-2 Games, 3-4 Games, 5-6 Games, 7 or more Games  
-Player 2: 1-2 Games, 3-4 Games, 5-6 Games, 7 or more Games  
-Draw 

Settlement: e.g.: If the home team wins the match 15:12, the selections “3-4” is the winning selection. 

  1. Both Players to Win at Least 1 Set– Both players win a set in the match.  
    – Possible selections: Yes, No 
  2. Duration (Minutes)– Predict how many minutes the match will last it will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5 Minutes, Under x.5 Minutes 
  3. Xth Set Duration (Minutes)– Predict how many minutes the Set (X) will last it will be over (more than) or under (less than) the quoted value.  
    – Possible selections: Over x.5 Minutes, Under x.5 Minutes 
  4. To go the Distance– All sets were played, and the last one finished with a tie break.  
    – Possible selections: Yes, No 

Settlement:  

(Best of 3): 3rd Set go to tie break.  
(Best of 5): 5th Set go to tie break. 

  1. Set by Set– Select which player will win each individual set.  
    – Possible selections: Player 1 – Player 1, Player 2 – Player 2, Player 1 – Player 2 – Player 1, Player 2 – Player 1 – Player 1, Player 1 – Player 2 – Player 2, Player 2 – Player 1 – Player 2 
  2. Name The Finalists– Must predict both players which will reach the final of the specified tournament. 
    – Possible selections: Any of the listed players
  3. Qualifier to Reach Final?– Must predict if the there will be a Qualifier who will reach the final of the specified tournament. 
    – Possible selections: Yes, No
  4. To Reach the Final– Must predict which player will reach the final in the specified tournament. 
    – Possible selections: Any of the listed players.
  5. To Win 1st Quarter– Must predict which player will win the 1st Quarter of the specified tournament. 
    – Possible selections: Any of the listed players.
  6. Tournament To Be Won Without Dropping A Set– Must predict if the winner of the tournament wont loose a set in the entire tournament. 
    – Possible selections: Yes, No
  7. Unseeded Finalist– Must predict if there will be a player which will reach the final without being seeded. 
    – Possible selections: Yes, No
  8. Who Will Go the Furthest?– Select which player will advance the most in the selected tournament compared to the other specified player. 
    – Possible selections: Any of the listed players
  9. Wild Card to Reach Final?– Must predict if the there will be a Wild Card player who will reach the final of the specified tournament. 
    – Possible selections: Yes, No
  10. Win Tournament Without Dropping a Set– Must predict if the player which will win the tournament wont loose a set.
    – Possible selections: Any of the listed players
  11. Winning Half– Must predict from which Half the winner of the specified tournament will be. 
    – Possible selections: 1st, 2nd, Top, Bottom
  12. Winning Quarter– Must predict from which Quarter the winner of the specified tournament will be.
    – Possible selections: 1st,2nd,3rd, 4th
  13. Winner– Must predict which player will win the specified tournament.
    – Possible selections: Any of the listed players

Water Polo

1. Settlement 

1.1 All match markets will be settled on regulation time (specific to the competition governing body) unless otherwise stated. Regular time must be completed for bets to stand unless otherwise stated. 

1.2 Bets on postponed, canceled, and abandoned matches will be voided unless the game is played within 24 hours after the originally scheduled kick-off time. 

1.3 In the event of match is played at a changed venue, all bets will be void. 

1.4 In the event of a match starting but not being completed markets will be void, unless a specific market outcome is already determined 

2. Match Result 

2.1 Bets on ‘Match Result’ must predict the winning team with three options available(1X2). 

2.2 Bets on ‚Half Time Result‘ relates to the outcome of the half. All bets will be rendered void if the first half is not completed. 

3. Total Markets 

3.1 Bets on ‚Total Goals‘ must predict whether the total number of goals will be over or under a specific number. 

3.2 Bets on ‚Period Total Goals‘ must predict whether the total number of goals scored in the period will be above or below the number displayed. 

3.3 Bets on ‚Team Total Goals‘ must predict whether the total number of goals for the displayed team is over or under the displayed number. 

4. Handicap Betting 

4.1 Bets on ‚Handicap‘ must predict the winner of the match after the final score has been adjusted by the given handicap. 

4.2 Bets on ‚Period Handicap‘ must predict the winner of the half after the score has been adjusted by the displayed handicap 

5. Double Chance 

5.1 Bets on ‚Double Chance‘ must predict the outcome of the match based on three selections – either the Home or Away team wins, the Home team wins or draws, or the Away team wins or draws. 

6. Race To 

6.1 Bets on ‚Race To‘ must predict which team wins the displayed number of goals first.

Volleyball

Settlement 

1. All bets on Volleyball matches are settled on the score at Full Time. Golden Set (if played) is not included unless otherwise stated. 

2. If a match is abandoned, all bets will be void unless the bet has already been settled or otherwise stated. 

3. In the event of the match is played at a changed venue, all bets will be void.

4. Bets on postponed, cancelled, and abandoned matches will be voided, unless the game is played within 24 hours after the originally scheduled kick-off time. 

5. For individual set markets, in the event of the set not being completed, bets will be void, unless the specific market outcome is already determined. 

6. Number of Sets to exceed Score Limit: Settlement will be made in accordance with the number of sets in which at least one team exceeds the 25 points (15 points in the 5th set) required to win the set. 

7. In the event of referee-enforced point deductions, official results will be used for settlement purposes, unless bets have already been determined. 

1. To Win 

1.1 To Win Match – Select which team will win the match.    
– Possible selections: Home Team, Away Team 

1.2 Xth Set – To Win – Select which team will win the specified set (X).    
– Possible selections: Home Team, Away Team 

2. Exact Total Sets – Select the number of sets that will be played in the match.    
– Possible selections (exactly): 3, 4, 5 

3. Team Total Sets Won – Select the total number of sets that the Home team or Away Team won in the match.    
– Possible selections (exactly): 0, 1, 2, 3 

4. Handicap 

4.1 Handicap Sets – Select the winner after the specified sets handicap has been applied to the total team sets, according to the official final result.    
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away team 

4.2 Handicap Points – Select the winner after handicap points have been applied to the total points of each team according to the official final result.    
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away Team 

4.3 Xth Set Handicap Points – Select the winner of the given set after handicap points have been applied to the total points of each team.    
– Possible selections: x.x-Handicap for Home Team, x.x-Handicap for Away Team 

5. Total 

5.1 Total Sets – Select the number of sets that will be played in the match.    
-Possible selections (over/under): Over x.5 Sets, Under x.5 Sets 

5.2 Total Points – Select whether the total number of points scored in the match is going to be over (more than) or under (less than) the quoted points value. If a whole number is offered as the given value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.5 games, Under x.5 games, Over x.0 points, Under x.0 points 

5.3 Xth Set Total Points – Select whether the total number of points scored in the specified set (X) will be over (more than) or under (less than) the quoted points value. If a whole number is offered as the quoted value and the total is equal to this value, bets will be void. The result is determined based on the total number of points scored by both teams.    
– Possible selections: Over x.5 points, Under x.5 points. Over x.0 points, Under x.0 points 

5.4 Total Sets Odd/Even – Select whether the total number of played sets in the match will be odd or even.    
– Possible selections: Odd, Even 

5.5 Total Points Odd/Even – Select whether the total number of points scored in the match will be odd or even. The result is determined based on the total number of points scored by both teams.    
– Possible selections: Odd, Even 

5.6 Xth Set Total Points Odd/Even – Select whether the total number of points scored in the specified set (X) will be odd or even.    
– Possible selections: Odd, Even 

5.7 Team Total Points – Select whether the total number of points for the Home Team or Away Team won in the match will be over (more than) or under (less than) the quoted points value. If a whole number is offered as the quoted points value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.5 points, Under x.5 points. Over x.0 points, Under x.0 points 

5.8 Xth Set Total Points – Select whether the total number of points for the Home Team or Away Team won in the Xth set will be over (more than) or under (less than) the quoted points value. If a whole number is offered as the quoted points value and the total score is equal to this value, bets will be void.    
– Possible selections: Over x.5 points, Under x.5 points. Over x.0 points, Under x.0 points 

5.9 Team Total Points Odd/Even – Select whether the total number of points won by the Home or Away team in the match will be odd or even.    
– Possible selections: Odd, Even 

6. Aces 

6.1 Most Aces – Select which team will have the most Aces in the match.     
– If possible selections: Home Team, Away Team 

6.2 Xth Set Most Aces – Select which team will have the most Aces in the Xth Set.    
– Possible selections: Home Team, Away Team 

6.3 Handicap Aces – Select the team with more aces in the match after the handicap has been applied to the total aces of each team according to the official aces score.    
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x) 

6.4 Xth Set Handicap Aces – Select the team with more aces in the Xth set after the handicap has been applied to the total aces of each team according to the official aces score.    
– Possible selections: Home Team (+/-x.x), Away Team (+/-x.x) 

6.5 Total Aces – Select Whether the total number of aces made in the match by both teams will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.    
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.6 Xth Set Total Aces – Select Whether the total number of aces made in the Xth Set by both teams will be over (more than) or under (less than) the quoted value. If whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.    
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

6.7 Team Total Aces – Select whether the total number of Aces made by the Home Team or Away Team in the match will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of aces is equal to this value, bets will be void.    
– Possible selections: Over x.5 aces, Under x.5 aces, Over x.0 aces, Under x.0 aces 

7. Blocks 

7.1 Total Block – Select whether the total number of Blocks made in the match by both teams will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Blocks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Blocks, Under x.5 Blocks, Over x.0 Blocks, Under x.0 Blocks 

7.2 Team Total Blocks – Select whether the total number of Blocks made by the Home Team or Away Team in the match will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Blocks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Blocks, Under x.5 Blocks, Over x.0 Blocks, Under x.0 Blocks 

7.3 Xth Set Team Total Blocks – Select whether the total number of Blocks made by Home Team or Away Team in the Xth Set will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of Blocks is equal to this value, bets will be void.    
– Possible selections: Over x.5 Blocks, Under x.5 Blocks, Over x.0 Blocks, Under x.0 Blocks 

7.4 Handicap Blocks – Select which team will have more blocks after the handicap spread has been applied to the official result.    
– Possible selections: Home team (+/-x.x), Away team (+/-x.x).

8. Serve Faults

8.1 Serve Faults Result – Select the team with the most serve faults.    
– Possible selections: Home, Draw, Away.

8.2 Total Serve Faults – Select whether the total number of serve faults made in the match by both teams will be over (more than) or under (less than) the quoted value. If the whole number is offered as the quoted value and the total number of serve faults is equal to this value, bets will be void.   
– Possible selections: Over x.5 serve faults, Under x.5 serve faults, Over x.0 serve faults. Under x.0 serve faults.

8.3 Handicap Serve Faults – Select which team will have more serve faults after the handicap spread has been applied to the official result.   
– Possible selections: Home team (+/-x.x), Away team (+/-x.x).  

9. Correct Score 

9.1 Sets Correct Score – Select the exact score of the match.    
– Possible selections: 3:0, 3:1, 3:2, 0:3, 1:3, 2:3 

9.2 Xth Set Points Correct Score Points – Select the exact score of the Set.    
– Possible selections: X:X Home Team, X:X Away Team, Any Other 

9.3 Correct Score at the end of 2nd Set – Select the exact score of the first 2 Sets in the match.    
– Possible selections: 2:0, 1:1, 0:2 

9.4 Correct Score at the end of 3rd Set – Select the exact score of the first 3 Sets in the match.    
– Possible selections: 3:0, 2:1, 1:2, 0:3 

10. Extra Points – Select which Set will have Extra Points.    
– Possible selections: 1st,2nd,3rd,4th,5th Set 

11. Lead After Points – Select which team will lead after “X” points combined.    
– Possible selections: Home Team, Away Team 

12. Race To – Select which team will score a specified number of points first in the Xth Set.    
– Possible selections: Home Team, Away Team 

13. Point Betting 

13.1 Point Betting Full Time – Select which team will win Xth points.    
– Possible selections: Home Team, Away Team 

13.2 Xth Set Point Betting – Select which team will win the Xth Points in the Xth Set.    
– Possible selections: Home Team, Away Team

Volleyball Outrights  

14. Group (X) – Winner – Must predict the winner in the selected group in the specified tournament.
– Possible selections: Any of the listed teams

15. Top 2 Finish – Must predict the Top 2 finalists in the specified tournament.
– Possible selections: Any of the listed teams 

16. To Reach The Final – Must predict which team will reach the final in the specified tournament.
– Possible selections: Any of the listed teams

17. Winner – Must predict which team will win the specified tournament.
– Possible selections: Any of the listed teams

Winter Sports

The Winter sports include: 

Alpine Skiing, Biathlon, Bobsleigh, Cross-Country Skiing, Freestyle Skiing, Luge, Nordic Combined, Skating, Skeleton, Ski Jumping, Snowboarding 

1. Settlement 

1.1 Overall Markets (including Outright/Podium; excluding Winning Margin) 

  • For multi-stage events, for example Cross-Country Skiing – Tour de Ski, Ski Jumping – 4 Hills; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held, providing one stage is completed in full. Where Overall markets are revised in between stages, bets placed after the final completed stage will be void. 

2. Event Markets (including Outright/Podium/Winning Continent/Winning Nationality) 

2.1 All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions and take into account any enquiries/jury-decisions made within 24 hours, of the respective event start time. Beyond this time frame, subsequent enquiries, disqualifications, and/or appeals will not affect bets. 

2.2 If the conditions of a specific event are changed from those originally listed by the official governing body, then bets will be void, unless settlement of the bet(s) is already determined. This includes – Altered official distance (excluding Alpine Skiing). (Note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed but will stand if the actual course distance is changed). 

2.3 Fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start but excluding Winning Margin – see below rule). Specifically for In-Play Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void. 

2.4 If a specific event (determined after a final competitor list is known) is suspended or postponed, bets remain valid provided that the event is completed on the same run/same venue within 36 hours (with the exception of Winter Olympic events). If the event takes place on a different run/venue bet will be made void and the stakes returned. 

2.5 Participants must pass the starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers. 

2.6 For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets. 

2.7 Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross-country race, all event bets are void. 

2.8 Round/Jump 1 Markets In-Play – If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined. 

2.9 If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined. 

3. Winning Margin 

3.1 Bets will be settled on the winning intervals/ranges listed by an event’s official governing body. If the conditions of a specific event are changed from those originally listed by the official governing body, then bets will be void, e.g., shorter course distances/fewer rounds or jumps/order of events. 

3.2 If two or more participants are dead-heat for first place, the winning margin will be determined as the winning interval/range between first place and the next finishing position. E.g. Two participants tie for first place, the winning margin will be the interval/range between those and the participant in third place. 

4. First/Second Leg Podium Finish Yes/No 

Offered for Biathlon and Cross-Country Relay events.

4.1 Participants must start the specified leg, otherwise, bets are void. The settlement will be based on the official rank at the end of the specified leg as provided by http://www.biathlonresults.com and http://www.fis-ski.com, with the term ‘podium’ relating to positions 1st, 2nd, and 3rd of the aforementioned ranking. If an event is abandoned prior to the completion of Leg 1 then bets will be void. Subsequent disqualifications and/or appeals will not affect bets. 

5. Medal Specials 

5.1 The quoted athlete must start at least one race (in the specified competition e.g., Olympics) for bets to stand (qualifying counts as started). Unless otherwise stated team medals count. 

6. Settlement of Wagers 

6.1 Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support wager settlement. 

6.2 In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, wagers will be settled based on our own statistics. 

7. Head-to-Head 

7.1 Both participants must leave the start line/gate for bets to stand. If an event comprises just one round, then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner. 

7.2 If both participants in multiple-round events fail to qualify for the next round, then bets are void. If both participants qualify for the next round but neither completes the event, then the winner will be deemed to be the participant with the fastest recorded time in the first round. 

7.3 If the conditions of a specific event are changed from those originally listed by the Official Governing Body, then bets will be void – e.g., shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full.

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